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Odetta Harpy
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Posted - 2010.03.16 11:51:00 -
[1]
As alot of people use destroyers for salvaging and there isnt much insentive to go into T2 destroyers for anyone but those living in 0.0, why not make a T2 salvage destroyer?
This is the ship i was thinking of: Turret slots- 0 Launcher slots- 0 High slots- 8 Med slots- 3 Low slots- 4 Rig slots- 2
Destroyer bonus- 5% bonus to max velocity per level, 5% to cargo size per level
[T2 ship skill]- 3% bonus to salvager chance, 3% bonus codebreakers and anazlyzer module access chance per level.
Skills needed- [T2 skill] Destroyer lv5 [possible skill needed- salvaging lv5] Race frigate skill lv5 Spaceship command lv5
Tell me your ideas on this and what could be improved, i included the salvaging lv5 skill so people dont just go for the ship without going for T2 salvagers and getting a bigger bonus for less time. Also the destroyer could be split into different ships each giving a bonus to either salvagers, codebreakers and anazlyzers.
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Augustus Thorn
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Posted - 2010.03.16 14:18:00 -
[2]
Edited by: Augustus Thorn on 16/03/2010 14:18:50 sounds good
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Ere Colliseru
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Posted - 2010.03.16 14:33:00 -
[3]
To me the idea sounds good as well. But I still think salvaging should get more love by modules not ships. Therefore a salvager destroyer should add performance to existing modules and enhance them like a longer distance for tractor beams.
Also i foresee a problem to make the salva-destroyer useless by only having 2 rig slots. If you fly a "salva-cane" or a "salva-myrm" with 1700m3 to 2000m3 cargo and 3 rigs you would loose 10% of a chance to get salvage. At level 5 only a plus of 5% compared to a salva-cane is not worth to take on the trouble loosing so much cargo.
Unfortunately if it comes to ships you will likely get bashed to train a Marauder as heard so often.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.16 14:44:00 -
[4]
Edited by: Malcanis on 16/03/2010 14:44:36 Good idea, long overdue.
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Ogogov
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Posted - 2010.03.16 15:45:00 -
[5]
It's a nice idea, but not supported.
The 100% tractor range/velocity bonus needs to stay squarely in the arena of Marauders or other larger specialized mission runners.
As it stands this salvaging destroyer would make missioning in most hisec hubs impossible for anyone running a T1 battleship/salvager dualbox.
If it was to be considered more seriously, it would have to come with a paper-thin tank and some changes to mission/deadspace aggression mechanics.
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Sauer Hase
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Posted - 2010.03.16 16:57:00 -
[6]
How would this make missioning impossible in mission hubs?
You can't tractor beam wrecks that you don't own.
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Illrean
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Posted - 2010.03.16 17:05:00 -
[7]
Incidentally, a T3 pilot with level 5 in the Electronic subskill of whatever T3 ship he is flying, can get a 100% bonus to range/velocity of tractor beams also with the right module. And T3 ships are considerably smaller then Mauraders. I would hardly consider an Orca or Rorqual a mission running ship also.
Personally I would love to see a ship designed for the mini professions of Hacking, Archeology and Salvaging.
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Ogogov
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Posted - 2010.03.16 17:41:00 -
[8]
Originally by: Illrean Incidentally, a T3 pilot with level 5 in the Electronic subskill of whatever T3 ship he is flying, can get a 100% bonus to range/velocity of tractor beams also with the right module. And T3 ships are considerably smaller then Mauraders. I would hardly consider an Orca or Rorqual a mission running ship also.
Personally I would love to see a ship designed for the mini professions of Hacking, Archeology and Salvaging.
Yep, but T3 ships are very limited by expense (although becoming more common) and I've never even seen a ninja/griefer attempt to bug people using a rorqual or an orca - so that's a strawman at best.
I imagine the T2 destroyer hull being discussed here would be far more available for around 20-40m.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.16 18:16:00 -
[9]
T2 BS and T3 cruisers are hundreds of millions in price. A T2 destroyer is tens of millions. It would seriously reduce the value of T2 BS and T3 cruiser (or at least make the sub not worth buying) to have a T2 destroyer with similar capabilities.
Fix Local |

darius mclever
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Posted - 2010.03.16 18:36:00 -
[10]
Originally by: Bagehi T2 BS and T3 cruisers are hundreds of millions in price. A T2 destroyer is tens of millions. It would seriously reduce the value of T2 BS and T3 cruiser (or at least make the sub not worth buying) to have a T2 destroyer with similar capabilities.
t3 cruisers are already down to 300m material costs (and that is buying from sell orders, buy orders could cut off another few millions). we are far away from the former 700m-1bn.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.16 19:12:00 -
[11]
Originally by: darius mclever
Originally by: Bagehi T2 BS and T3 cruisers are hundreds of millions in price. A T2 destroyer is tens of millions. It would seriously reduce the value of T2 BS and T3 cruiser (or at least make the sub not worth buying) to have a T2 destroyer with similar capabilities.
t3 cruisers are already down to 300m material costs (and that is buying from sell orders, buy orders could cut off another few millions). we are far away from the former 700m-1bn.
Yes.
T3 Cruiser = ~$300m T2 BS = ~$600m T2 Destroyer = ~$30m
That's what I'm getting at.
Fix Local |

Illrean
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Posted - 2010.03.16 20:08:00 -
[12]
Edited by: Illrean on 16/03/2010 20:08:23 Oh I would be all for a 30M isk T2 salvage destroyer, the thought of training and building a second Tengu for my WH character is.. well daunting what with the huge *** "Go get your 12 friends with Battleships!" target that a T3 paints on your backside in a WH.
So yeah.. a cheap(er) way to get the tractor beam range bonus would be freaking awesome.
Edit: self censored word
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Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2010.03.17 12:59:00 -
[13]
ok i do like this idear,
but it has been mentioned 1000s of times and as yet CCP have brushed it off,
and for the record salvaging is not a profession, is an aspect of expleration (magnometric sites)
still hopfully CCP sees this thred and thinks "its bouut time the destroyer class ships got some new uses and varents" im not crossing my fingers yet though
DD
to our departed friend EDD "april 09" fly true man |

HeliosGal
Caldari
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Posted - 2010.03.17 13:15:00 -
[14]
60-100m would seem apprirprate could have 40km tractor range and perhaps a 50% base salvage chance or standard salvager but a 10km radius fo salvage Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Illrean
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Posted - 2010.03.17 16:42:00 -
[15]
Originally by: Dark Drifter
and for the record salvaging is not a profession, is an aspect of expleration (magnometric sites)
Better not tell that to the Ninja Salvage crowd.. they may start following you around.
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Enzu777
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Posted - 2010.03.17 18:06:00 -
[16]
Edited by: Enzu777 on 17/03/2010 18:07:23 mission runners salvage, we have t2 ships to run missions, why not t2 ships to salvage our missions, we even have t2 ships to transport our loots, it makes sense guys.. quick add as well.. if you did the normal dessie change they would be used again and the t2 variant being for salvaging would make them both have discernible roles
Edited by: Enzu777 on 17/03/2010 18:05:57
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Odetta Harpy
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Posted - 2010.03.19 10:05:00 -
[17]
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