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Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.18 07:26:00 -
[1]
Edited by: Siigari Kitawa on 18/03/2010 07:35:11
Heyoo. It has come to my attention that there are multiple people who have a problem with accidental double-clicks in Eve, which cause trouble and distress to players.
Example 1) you have a Helios and it is cloaked in a deadspace site. You rotate the camera to get a new vantage point of your surroundings and about 15 seconds later you are completely decloaked and are being shot at by rats. You lose your Helios.
Example 2) You are at a POS in your Thanatos. You close a chat window then need to go AFK. About 10-15 minutes later your cell phone is going off. Your corpmates are calling you because your Thanatos is 120km away from the POS.
These are all frustrating incidents which can increase the potential for losses due to poor mouse click implementation. So let's fix it.
Proposal
I propose that we implement a Ship Anchor button. Whether it is a button near your reset view/tactical overlay buttons or a right click option in the HUD triangle ►, it would allow you to anchor your ship in place. Alternatively if your ship is not already stopping and in moving, you could have it keep your current direction of movement fixed. So it basically will lock down your ship movements to whatever they are at currently. When you warp the anchor deactivates automatically. If you stop warp before you warp you will need to re-anchor your ship.
Note: If your ship is stopping and you are decelerating from say, 200m/s and you hit your anchor, it would prevent you from moving once you land in place. If you are aligned to say a Star and hit the anchor button it would make it so your ship may not divert from its current alignment to the Star. I feel the urge to state this does not negatively impact other people attempting to bump you.
tl;dr: Implement an anchor button that prevents the client from new movement command (except warp.)
This is frustrating to many players and has been noted in this thread:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1286737
I thank you all for your support. This should be easily added without any negative side effects.
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Siigari Kitawa
The Aduro Protocol Talon Alliance
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Posted - 2010.03.18 07:28:00 -
[2]
Approving my own post :D
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Julius Rigel
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Posted - 2010.03.18 07:32:00 -
[3]
So if you're stopped dead and anchored, what effect does bumping have? Would it be the regular stopped + bumping effect, or would it be more like the approach + bumping effect?
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Xyfu
Minmatar Corporate Scum On the Rocks
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Posted - 2010.03.18 07:43:00 -
[4]
This thread has been made under the pretence that double-clicking is an issue.
It isn't. _____ ^ That is a sig line. It should be there without me having to put one in. |

Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.18 07:48:00 -
[5]
Originally by: Xyfu This thread has been made under the pretence that double-clicking is an issue.
It isn't.
Then please explain to me why when rotating the camera I will start moving in the direction which I first single clicked to grab the camera?
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Jin Nib
Resplendent Knives
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Posted - 2010.03.18 07:59:00 -
[6]
Happens to me too, but not supporting because this isn't the solution. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.18 08:01:00 -
[7]
Originally by: Jin Nib Happens to me too, but not supporting because this isn't the solution.
Then what do you propose? Where is the negative impact of this idea?
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Jerid Verges
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Posted - 2010.03.18 08:26:00 -
[8]
Edited by: Jerid Verges on 18/03/2010 08:26:48 Supported.
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darius mclever
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Posted - 2010.03.18 09:14:00 -
[9]
not supported.
people should take care of their ship. it isnt all that difficult.
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Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.18 09:34:00 -
[10]
Originally by: darius mclever not supported.
people should take care of their ship. it isnt all that difficult.
You're in a car. You park on a hill. You put the car in park and turn on the e-brake like anybody would. You get out of your car. The second you turn around your e-brake fails and your car slips into neutral.
Your car goes careening down the hill, and crashes into another person's car. Now, you did everything right. The car had some sort of malfunction you weren't expecting though. Who is at fault? You, or the car?
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darius mclever
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Posted - 2010.03.18 09:37:00 -
[11]
your hand break is "keep at range on the tower"
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Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.18 09:40:00 -
[12]
Originally by: darius mclever your hand break is "keep at range on the tower"
I don't think you understand the problem.
In Eve, accidental mouse clicks are detected. Sure I can tell my ship to stop, tell it to orbit, tell it to stay at range.
But as soon as I click my mouse somewhere else, there is a chance my client will send that to the server as a double click and off I go.
There is no way to prevent it from happening for some people, so that is why I posted this thread.
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Niveon
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Posted - 2010.03.18 10:27:00 -
[13]
You have a doubleclicking problem, you propose a toggle-button solution... I sense a new instance of the same problem incoming... |

Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.18 10:39:00 -
[14]
Originally by: Niveon You have a doubleclicking problem, you propose a toggle-button solution... I sense a new instance of the same problem incoming...
Fortunately the problem doesn't work like that.
I am not 100% sure what causes it or else I would fix it myself, but it doesn't seem to happen when I click on most UI things that are fixed in place. The only thing it has happened to before is a module (which wound up with it turning yellow.. it was amusing) and any chat box which is stacked on top of other chat boxes.
So, regardless of it being a client issue or a server issue, why can't it just be something that we could have as an option?
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Iva Posavec
Posavec Innovations Takhar Matari
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Posted - 2010.03.18 10:50:00 -
[15]
I used to have an issue with double clicking and ending up with my Hulk drifting away without me realizing, so I got a new mouse and problem was solved. . Alliance Creation Service |

Dan Grobag
Caldari Grobag's Family
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Posted - 2010.03.18 11:14:00 -
[16]
This problem happen so often to me that I press ctrl+space preemptively when I play with the camera and need to be sure I'm still standing still.
There can be multiple solutions thought like changing the shortcut for moving or playing a sound when the ship received this order.
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Sile Suirghiche
Gaidhlig Technology
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Posted - 2010.03.18 11:28:00 -
[17]
Originally by: Siigari Kitawa Heyoo. It has come to my attention that there are multiple people who have a problem with accidental double-clicks in Eve, which cause trouble and distress to players.
I have this problem, have had it for some time. It is massively irritating. After some simple testing I determined that (not surprisingly) it is my mouse at fault, not Eve. Replace your mouse, see if you still need an anchor.
However...
The alignment lock aspect of this idea I do like, very much. A starship drifting back to neutral trim is both idiotic in concept and problematic in practice. I'll support this for that reason.
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Sir Fourhead
Republic Military School
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Posted - 2010.03.18 12:37:00 -
[18]
Supporting on the assumption that it can be assigned to a shortcut. Please pardon the prissy overtones that will be found throughout this letter, but the reservoir from which CCP draws its lickspittles is primarily the masses of revolting enemies of the people. |

FU22
Duty.
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Posted - 2010.03.18 13:01:00 -
[19]
Not supported, doesn't take much effort to make sure your not moving before you go afk.
Adapt or die comes into play here 
Originally by: Millie Clode Dear santa, for christmas I would like an endless supply of noobs to march across my screen so I can pretend I'm playing duck hunt
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.03.18 13:08:00 -
[20]
yes for an option to disable double-click. we need nothing more.
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.03.18 13:09:00 -
[21]
Originally by: Sile Suirghiche
However...
The alignment lock aspect of this idea I do like, very much. A starship drifting back to neutral trim is both idiotic in concept and problematic in practice. I'll support this for that reason.
This I would support if it were it's own proposal.
The OP, on the other hand, gets a no. --Vel
Forum Mom: Spanking the snot out of little brats. |

Joe Skellington
Minmatar JOKAS Industries
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Posted - 2010.03.18 13:10:00 -
[22]
I support the idea of a ship anchor.
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Enzu777
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Posted - 2010.03.18 13:17:00 -
[23]
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Dav Varan
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Posted - 2010.03.18 15:38:00 -
[24]
Originally by: Siigari Kitawa
Originally by: Xyfu This thread has been made under the pretence that double-clicking is an issue.
It isn't.
Then please explain to me why when rotating the camera I will start moving in the direction which I first single clicked to grab the camera?
I had this issue. It turns out to be the mouse.
Eve for some reason will register 2 very quick pulses from a dodgy mouse button as a double click.
Buy a new mouse will fix your issues long before ccp does.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.18 15:59:00 -
[25]
This can be fixed by shortening your double click speed so two clicks not meant to be a double click are not reported to the game as a double click. |

Dav Varan
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Posted - 2010.03.18 16:14:00 -
[26]
Originally by: Bagehi This can be fixed by shortening your double click speed so two clicks not meant to be a double click are not reported to the game as a double click.
Unfortunettly no , if the double click pulse is being sent by a mouse button that is wearing out the pulses will only be milliseconds apart.
Much faster than can be caught by the double click speed setting.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.18 16:25:00 -
[27]
Edited by: Bagehi on 18/03/2010 16:25:52
Originally by: Dav Varan
Originally by: Bagehi This can be fixed by shortening your double click speed so two clicks not meant to be a double click are not reported to the game as a double click.
Unfortunettly no , if the double click pulse is being sent by a mouse button that is wearing out the pulses will only be milliseconds apart.
Much faster than can be caught by the double click speed setting.
Then they have a crappy mouse and likely have any number of other problems in other software because of it. Eve doesn't need to compensate for that. |

Admiral Pelleon
White Shadow Imperium Z.E.R.G
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Posted - 2010.03.18 17:50:00 -
[28]
I support CCP fixing the underlying problem instead of adding a band-aid. |

Rahnim
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Posted - 2010.03.19 07:20:00 -
[29]
I lost multiple ships due to this issue, one time I was sitting in a POS that was under siege, looking around, suddenly I was outside the POS and got popped within seconds before I could even turn around. |

Lykouleon
Trust Doesn't Rust Ushra'Khan
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Posted - 2010.03.19 14:25:00 -
[30]
Originally by: darius mclever people should take care of their ship. it isnt all that difficult.
^^ This [/thread] |

Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.03.19 14:46:00 -
[31]
Did it occur to you movement noobs that all you have to do is click the 0 m/s spot on your throttle to stop your ship regardless of whats going on?
Yeah.... not supporting.
Although that idea De highlighted might be good. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.19 16:04:00 -
[32]
Originally by: Drake Draconis Did it occur to you movement noobs that all you have to do is click the 0 m/s spot on your throttle to stop your ship regardless of whats going on?
Yeah.... not supporting.
Although that idea De highlighted might be good.
We've got a pro here everyone He read the thread!
This idea is for people who have problems with their mice sending them careening off into space just because their mice are old. Sadly, a perfectly functioning mouse for most things can still be a broken mouse for Eve. All this thread proposes is that you enable a way to prevent further movement input by pushing a button or something.
That's it!
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darius mclever
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Posted - 2010.03.19 16:06:00 -
[33]
Originally by: Siigari Kitawa
Originally by: Drake Draconis Did it occur to you movement noobs that all you have to do is click the 0 m/s spot on your throttle to stop your ship regardless of whats going on?
Yeah.... not supporting.
Although that idea De highlighted might be good.
We've got a pro here everyone He read the thread!
This idea is for people who have problems with their mice sending them careening off into space just because their mice are old. Sadly, a perfectly functioning mouse for most things can still be a broken mouse for Eve. All this thread proposes is that you enable a way to prevent further movement input by pushing a button or something.
That's it!
just curious ... what stops you from getting a new mouse? it seems to solve the problem for the other people.
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.19 16:28:00 -
[34]
Originally by: darius mclever
Originally by: Siigari Kitawa
Originally by: Drake Draconis Did it occur to you movement noobs that all you have to do is click the 0 m/s spot on your throttle to stop your ship regardless of whats going on?
Yeah.... not supporting.
Although that idea De highlighted might be good.
We've got a pro here everyone He read the thread!
This idea is for people who have problems with their mice sending them careening off into space just because their mice are old. Sadly, a perfectly functioning mouse for most things can still be a broken mouse for Eve. All this thread proposes is that you enable a way to prevent further movement input by pushing a button or something.
That's it!
just curious ... what stops you from getting a new mouse? it seems to solve the problem for the other people.
Yeah... unless the request is for CCP to provide a good mouse to each player to to fix this "problem". I don't think this is in the realm of "bugs" "exploits" "proposed changes" or general issues that need to be addressed. As such, this thread should be locked. |

Notorious BIG
Dies Irae Veniendum Est
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Posted - 2010.03.19 20:05:00 -
[35]
Originally by: Admiral Pelleon I support CCP fixing the underlying problem instead of adding a band-aid.
Supporting this more then the space anchor, as that is a bit unrealistic.
A Space anchor, mmh i cant imagine any sort of feature a space ship or station has for this, all things in space are floating around the only thing that stops something in space is a counter force, those stabilizer things.
God: Behold ye angels, I have created the ass.. Throughout the ages to come men and women shall grab hold of these and shout my name... |

Amanda Wilkins
Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2010.05.01 11:26:00 -
[36]
Supported. I have seen this problem when trying to move POS modules - suddenly the ship is moved 30km too.
Amanda Wilkins CEO of Dromedary, Goat, Albatross and Fish
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