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Valentina Valentia
Caldari State War Academy
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Posted - 2010.03.21 08:57:00 -
[1]
I can't seem to find a reason why this can't be the case - canon sources don't seem to outline it either way.
EVE gate was a singularity, worm-hole that closed, terran space/universe on one side, was EVE not just anoter place in spacetime, but instead is the EVE cluster in a whole new universe that works on the principles of fluid mediums rather than vacuum? does EVE have a medium in space that is the reason for bobbing ships, movemente and other functions that show evidence that EVE is fluidic?
I can find no reason not to speculate that EVE is indeed another universe that was gravitically linked for a time to the Terran universe, but didn't share it's physical laws in all ways.
What do you think? Is there canon sources that say one way or the other, are the dev's leaving this open, or is it going to simply be a game mech issue that we laugh about? Personally I think the Fluidic alt universe would be kind of a nice thing if it was broadened and explored.
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.03.21 09:41:00 -
[2]
Edited by: ShahFluffers on 21/03/2010 09:43:38 Edited by: ShahFluffers on 21/03/2010 09:42:45 Dude... EvE is science fiction... so long as you can rationalize a concept or "feature" in a logical way, it goes.
Want to rationalize why our spaceships move like submarines? Perhaps it is because of the way the EvE cluster is so dense. All that energy and radiation from so many stars so close together has warped space in such a way that the laws governing inertial movement are slightly "off."
As for why we have not died due to radiation poisoning because of the dense star cluster that we live in? Perhaps before colonists were allowed to travel through they EvE gate they had to be "modified" to handle the radiation. Ten thousand years and a hundred or so generations later the decedents are completely immune to solar radiation or are in fact dependent on it (come on now, stranger **** happens in nature already).
In all seriousness though, the "submarine" thing in EvE is just a technical thing. One that the Devs of EvE lament and the players poke fun at from time to time. Regardless... have fun with it. It is, in the end, just a game. 
edit: spelling edit: moar spelling  _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |

KaiserSoze434
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Posted - 2010.03.21 10:31:00 -
[3]
I would say probably not, as any sort of drastic difference would seem to insure that people moving through the EVE gate would be instantly killed on the other side as ships designed for the rigors of the terran universe would almost certainly fail on entry into a different system. They'd just never be heard from again. "Aghast the devil stood and felt how awful goodness is." |

Koronakesh
Amarr Varion Galactic
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Posted - 2010.03.21 14:26:00 -
[4]
Game mechanics > Logic.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2010.03.21 16:22:00 -
[5]
the warp drives - and more specifically the inertial compensation field they project - produce a "drag anchor" effect against local space-time.
the result is that EVE ships move like an ideal sphere in an ideal fluid medium with a viscosity similar to that of WD-40.
why go looking for a complex explanation when a simple one will do? - Verin "Stitcher" Hakatain. |

ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.03.21 20:37:00 -
[6]
Originally by: Stitcher why go looking for a complex explanation when a simple one will do?
Because it's not as much fun.  _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |

Sinjin Mokk
Amarr 1st Praetorian Guard
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Posted - 2010.03.22 15:38:00 -
[7]
Could be "dark matter" effects as well.
I don't see it as being specifically fluidic, and going on M theory, ther is every reason to suppose that it is another entire universe, but I prefer to think of it as a separate galaxy within the same galactic cluster as the Milky Way, perhaps Andromeda. Maybe EVE scientists will eventually be able to go "Ah! There is where we used to be from!"
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Davin Forsosa
Caldari
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Posted - 2010.03.23 05:06:00 -
[8]
Edited by: Davin Forsosa on 23/03/2010 05:08:09 Why such a complex means to rationalise the way ships move?
A simple explanation is that the ships are designed to mimic the way they'd move in a terrestrial environment. We start on the ground and hence relate better to the ground.
This explains why all stations are oriented the same way (up is up and down is down when in space that wouldn't apply).
It explains why ships don't slide and seem to experience friction. Thrusters on the ship are at work causing this. The same thrusters that keep re-orienting our ships when they come to rest.
Why do ships have a 'maximum velocity'? Because in space there is still inertia. It takes long enough for a battleship to accelerate without tearing itself apart, same goes for decceleration. You're raven is going to have a tough time suddenly bleeding off sped in a hurry. You want to travel fast in a straightline, that's what warp is for. Microwarp can help with this but it does have its disadvantages.
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Red Arzender
Caldari
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Posted - 2010.03.26 22:53:00 -
[9]
I also wonder why does a ship lose her speed down to zero when you turn off the engines...
Originally by: ShahFluffers Regardless... have fun with it. It is, in the end, just a game.
This ----
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Mizhara Del'thul
Minmatar Du'uma Fiisi Integrated Astrometrics
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Posted - 2010.03.26 23:22:00 -
[10]
Edited by: Mizhara Del''thul on 26/03/2010 23:22:55
Originally by: Red Arzender I also wonder why does a ship lose her speed down to zero when you turn off the engines...
Because the command interface you're using assumes you want the ship to stop when you turn the engines off, and activates the navigational thrusters in order to provide the ******ation necessary for a complete stop.
See? Everything can be RPd out, if you just find some decent excuse for it.
Edit: So yeah, the technical word for 'slowing you down' is apparently moderated. Doh.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.03.28 19:11:00 -
[11]
Originally by: Red Arzender I also wonder why does a ship lose her speed down to zero when you turn off the engines...
Originally by: Stitcher the warp drives - and more specifically the inertial compensation field they project - produce a "drag anchor" effect against local space-time.
It's not perfectly canon, but it's pretty well-entrenched fanon. -----
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Aluin Chaput
Caldari Metanoia. Consortium.
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Posted - 2010.03.30 15:58:00 -
[12]
Also, 90% of good sci fi relies on suspension of disbelief, just go with it and try to stick to the rules they HAVE established.
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Syn Callibri
Minmatar Dread Wings
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Posted - 2010.04.05 17:46:00 -
[13]
I will impart to you the words of wisdom that a GM in a RPG I used to play said to me when asked about the physics...
"Technical mumbo-jumbo...Technical mumbo-jumbo"
...worked for him! 
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