Pages: [1] 2 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Stu Pendisdick
Caldari School of Applied Knowledge
|
Posted - 2010.03.22 14:38:00 -
[1]
Is there a single, most useless skill in the game? One that, if nobody evr trained it at all, nobody would ever even notice?
There's like 40 years worth of skills to train in this game. The really important ones seem obvious.
Not so the completely useless ones.
|

Tripoli
XenTech
|
Posted - 2010.03.22 14:54:00 -
[2]
Salvage Drone Operation, Mobile Factory Operation, Mobile Refinery Operation, Mnemonics, Black Market Trading, and Genetic Engineering come to mind. They are 100% useless, for now. --- All 392 skills trained.
|

Stu Pendisdick
Caldari School of Applied Knowledge
|
Posted - 2010.03.22 14:56:00 -
[3]
I need to clarify.
I speak of skills currently available from NPC agents in the game.
|

Mashie Saldana
Red Federation
|
Posted - 2010.03.22 15:11:00 -
[4]
Originally by: Tripoli Salvage Drone Operation, Mobile Factory Operation, Mobile Refinery Operation, Mnemonics, Black Market Trading, and Genetic Engineering come to mind. They are 100% useless, for now.
Add Astronautic Engineering to that list.
|

SurrenderMonkey
|
Posted - 2010.03.22 17:00:00 -
[5]
Survey is pretty useless. I went and trained it to 5 back when you needed it for probing.
Booster skills aren't of much use to most people. Cosmos science skills, maybe. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Altheros
State War Academy
|
Posted - 2010.03.23 03:37:00 -
[6]
Originally by: SurrenderMonkey Survey is pretty useless. I went and trained it to 5 back when you needed it for probing.
Booster skills aren't of much use to most people. Cosmos science skills, maybe.
Survey is useless, but is required for Salvaging. Don't see why...but eh, oh well. -----
EVEBoard |

Estel Arador
Minmatar Estel Arador Corp Services
|
Posted - 2010.03.23 09:27:00 -
[7]
Tactical Shield Manipulation (someone had to say it)
Free jumpclone service|924 stations - 6000+ users |

Metolz
|
Posted - 2010.03.23 09:42:00 -
[8]
Originally by: Estel Arador Tactical Shield Manipulation (someone had to say it)
Well i'd take the trained skill if someone was giving it for free, i wouldn't say it's useless but i'd say it is useless for the amount of time it takes.
Or are you one of those.. non believers 
|

Doro di'Massen
|
Posted - 2010.03.23 10:13:00 -
[9]
Originally by: Estel Arador Tactical Shield Manipulation (someone had to say it)
invulnerability fields are quite nice, tho
|

Ravenal
The Fated E.Y
|
Posted - 2010.03.23 13:43:00 -
[10]
A *cursed* ncoring
That's Anchoring. Uselessest damned skill in the game only performing as a prereq barrier.
imo all prereq barriers should also provide bonuses! .
|

Mashie Saldana
Red Federation
|
Posted - 2010.03.23 19:23:00 -
[11]
Originally by: Ravenal A *cursed* ncoring
That's Anchoring. Uselessest damned skill in the game only performing as a prereq barrier.
imo all prereq barriers should also provide bonuses!
Well it is nice for anchoring POS structures as well 
|

Jainia Soltella
|
Posted - 2010.03.23 19:55:00 -
[12]
Defender Missiles
Actually worse than useless because it seems like a good idea to newbies until they find out first-hand that it just doesn't work.
|

Ravenal
The Fated E.Y
|
Posted - 2010.03.23 20:14:00 -
[13]
Originally by: Mashie Saldana
Originally by: Ravenal A *cursed* ncoring
Well it is nice for anchoring POS structures as well 
It's a prereq to anchor pos structures. The skill in itself doesn't do anything for anchoring pos structures once you have it at the appropriate level.
Much like frigate/cruiser/battleship construction and them like ... they fall into the same category as anchoring. Annoying and useless skills, good for being a time barrier only (leech subscription time) .
|

ShoreTay
|
Posted - 2010.03.23 21:18:00 -
[14]
To my knowledge neither Battleship Construction V or Industrial Construction V serve any purpose.
|

Ravenal
The Fated E.Y
|
Posted - 2010.03.24 01:44:00 -
[15]
Originally by: ShoreTay To my knowledge neither Battleship Construction V or Industrial Construction V serve any purpose.
Never said anything about lvl5 of those skills ... but yeah, just means they are even more useless.
Any other skills in the game that are completely useless at a specific level? .
|

Mashie Saldana
Red Federation
|
Posted - 2010.03.24 11:30:00 -
[16]
Originally by: Ravenal Much like frigate/cruiser/battleship construction and them like ... they fall into the same category as anchoring. Annoying and useless skills, good for being a time barrier only (leech subscription time)
Ok so you call every skill that doesn't give a bonus per level a prereq skill?
Well that would be every spaceship command skill then as the skills themself don't provide a bonus. I mean racial frigate/cruiser 4 are time wasters if you fly a BS. Racial BS 5 doesn't do anything if you fly a capital and so on...
Omg, the game is full of prereq skills that doesn't do anything. 
|

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2010.03.26 10:47:00 -
[17]
rofklet spec until they boost it
tbh unless a skill does nothing (the ones already mentioned) there's always a case to be made for it. You can say biology is useless until you actually use boosters, some of the R&D Science skills are useless unless you actually R&D that field, etc..
I guess exp shield comp is pretty useless, you'd have to be using passive explosive shield mods, who in their right mind would ever do that over most other shield mods.
All the above is prolly crap Drone Guide
|

Mashie Saldana
Red Federation
|
Posted - 2010.03.26 11:03:00 -
[18]
Originally by: Keitaro Baka I guess exp shield comp is pretty useless, you'd have to be using passive explosive shield mods, who in their right mind would ever do that over most other shield mods.
Useless yes, but it is part of a shiny certificate and as such is of interest for some people to skill for.
Current skillplan completion: Sun 20/07/2014 |

Dr Caymus
Gallente Applied Technologies Inc Agents of Fortune
|
Posted - 2010.03.26 15:34:00 -
[19]
Originally by: Mashie Saldana
Originally by: Tripoli Salvage Drone Operation, Mobile Factory Operation, Mobile Refinery Operation, Mnemonics, Black Market Trading, and Genetic Engineering come to mind. They are 100% useless, for now.
Add Astronautic Engineering to that list.
Lol, I have four of the above trained to level 5.
Dr Caymus -=ATI=-
|

Tallaran Kouros
Caldari
|
Posted - 2010.03.26 16:44:00 -
[20]
Originally by: Ravenal A *cursed* ncoring
That's Anchoring. Uselessest damned skill in the game only performing as a prereq barrier.
imo all prereq barriers should also provide bonuses!
It does provide a bonus - if you train it to LV then you have a prerequisite needed to train (I think) Starbase Defence Management - a very useful skill if you ever want to be able to take manual control of POS guns during a war.
|

stoicfaux
|
Posted - 2010.03.26 16:51:00 -
[21]
Multitasking IV or V is an honorable mention since no ship lock more than 10 targets at once.
What about Amarr Drone Specialization? Amarr drones are so bad that you're better off using Gallente drones against EM weak targets.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

Mashie Saldana
Red Federation
|
Posted - 2010.03.26 16:59:00 -
[22]
Originally by: stoicfaux Multitasking IV or V is an honorable mention since no ship lock more than 10 targets at once.
Add a Signal Amplifier II to a logistic or marauder and you can have 12 targets.
Current skillplan completion: Sun 20/07/2014 |

Baneken
Gallente Aseveljet Sev3rance
|
Posted - 2010.03.26 17:21:00 -
[23]
Originally by: Mashie Saldana
Originally by: stoicfaux Multitasking IV or V is an honorable mention since no ship lock more than 10 targets at once.
Add a Signal Amplifier II to a logistic or marauder and you can have 12 targets.
Sadly case where you would absolutely need to target 12 instead 10 targets at once are 0 when you have only 4-5 reppers or 8 guns anyway in one ship.  Hmmh e-waring, repping, shooting super logistic ship yey. 
|

Mashie Saldana
Red Federation
|
Posted - 2010.03.26 19:12:00 -
[24]
Originally by: Baneken Sadly case where you would absolutely need to target 12 instead 10 targets at once are 0 when you have only 4-5 reppers or 8 guns anyway in one ship.  Hmmh e-waring, repping, shooting super logistic ship yey. 
It is pretty awesome in small gang warfare to have all your friends locked and ready to be repped, just saying.
Current skillplan completion: Sun 20/07/2014 |

rubico1337
Caldari Mnemonic Enterprises
|
Posted - 2010.03.26 19:49:00 -
[25]
Originally by: Baneken
Originally by: Mashie Saldana
Originally by: stoicfaux Multitasking IV or V is an honorable mention since no ship lock more than 10 targets at once.
Add a Signal Amplifier II to a logistic or marauder and you can have 12 targets.
Sadly case where you would absolutely need to target 12 instead 10 targets at once are 0 when you have only 4-5 reppers or 8 guns anyway in one ship.  Hmmh e-waring, repping, shooting super logistic ship yey. 
if you had seen pantheon you would not be asking this extremely stupid question Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. |

Drykor
Minmatar Aperture Harmonics K162
|
Posted - 2010.03.27 17:40:00 -
[26]
Originally by: Keitaro Baka
I guess exp shield comp is pretty useless, you'd have to be using passive explosive shield mods, who in their right mind would ever do that over most other shield mods.
Well, it does increase your explosive resists when your invulnerabity field isn't active because of being neuted or whatever. Though I agree it's not worth taking to level V, I will probably get it to IV at some point (being at III atm)
|

Phantom Circuit
Devious Decorum Advocated Destruction
|
Posted - 2010.03.28 20:10:00 -
[27]
Advanced Spaceship Command. 
I can't decide between that and Anchoring.
|

Breaker77
Gallente Reclamation Industries
|
Posted - 2010.03.28 20:27:00 -
[28]
Originally by: Phantom Circuit Advanced Spaceship Command. 
Your either kidding or trolling.
Quote: Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command.
So all freighters, jump freighters, rorqual, carriers, dreads, moms, and titans benefit from it.
|

Phantom Circuit
Devious Decorum Advocated Destruction
|
Posted - 2010.03.28 20:52:00 -
[29]
Ah, the topic is useless.
I thought it was skills you hated training. 
|

Dacryphile
|
Posted - 2010.03.29 15:25:00 -
[30]
Originally by: Doro di'Massen
Originally by: Estel Arador Tactical Shield Manipulation (someone had to say it)
invulnerability fields are quite nice, tho
That is the point, its just a prereq skill that really doesn't do much in a practical setting, much like survey.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |