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Al'kanree
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Posted - 2010.03.23 16:05:00 -
[1]
Now it's very difficult to found some good use for the carrier. You have the possibility to make some remote and that all.
Mine new bonus will be on the capital ship lvl
50 % bonus on the capital neutralizer
I don't would like to put some value on the capital neutralizer ( CCP will make that better than me).
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darius mclever
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Posted - 2010.03.23 16:12:00 -
[2]
first problem ... there are no capital energy neutralizer. and they would be just overpowered if introduced. especially with your 50% amount bonus. atm smaller ships got some chance to manage cap under cap war pressure. then you would just one volley their cap.
if you want insane cap warfare, bring an archon and a talisman bhaalgorn with all neuts.
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Kristina Kirtchner
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Posted - 2010.03.24 05:27:00 -
[3]
Edited by: Kristina Kirtchner on 24/03/2010 05:27:25 Carrier fleet rerolled: Drone and Fighters bonus according faccion
Example:
Nidhoggur Bonus 3% Damage Minmatar Fighters x level Bonus 25% amount/Shield maintenance drones x level Bonus 10% effectv/ Painter/web Drones x level
Anchor Bonus 3% Damage Amar Fighters x level Bonus 25% amount/armor maint. Drones Bonus 10%+ Neut Drones.
Etc
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Lykouleon
Trust Doesn't Rust Ushra'Khan
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Posted - 2010.03.24 06:35:00 -
[4]
If you're having problems findings a good use for a carrier, you're either really new to flying it or REALLY not doing something right...
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Al'kanree
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Posted - 2010.03.24 07:28:00 -
[5]
Quote: If you're having problems findings a good use for a carrier, you're either really new to flying it or REALLY not doing something right...Confused
Yep now the carrier will began to be only logistics.
Depending on the fitting of your carrier but must of the time one shot by titan.
You tank during about 1 minutes some mothership.
Now if you use 10 carriers again one mothership it's not sure you can kill them.
Yep they are some problem with capital now.
Perhaps the good way will be.
Titan same then now Mother same then now Dread same then now Carrier same (there are only the carrier can fit the capital repair module or cap transfer)
Remove all insurance on the capital
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steave435
Caldari Final Agony B A N E
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Posted - 2010.03.24 08:51:00 -
[6]
A triage carrier can turn an impossible to win fight into a fight with no losses, or very quickly rep up a pos so it can be stronted.
A pantheon carrier fleet can easily tank an equal number of dreads while still taking the impossible to RR dreads down.
Standard old style combat fitted carriers with neuts and smartbombs in addition to their RR can easily hit sub caps with their drones, while keeping hostile drones off themselves with smartbombs and tackle get neuted down.
On stations carriers can provide extreme amounts of support for a fleet without ever taking aggro, so it can re-dock at any time. 5 highs for RR, 4-7 mids for remote SB and ECCM, 4-7 lows for a minimal tank so it can take sentry gun fire and for cap recharge. Also enables you to instantly switch ship and bring the most suitable ship to the next fight.
Logistically, they have the best jump range, and despite the cargo space nerf, they can still take quite a bit of stuff and allot of ships.
In short, you're a ****** and should stfu.
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darius mclever
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Posted - 2010.03.24 10:37:00 -
[7]
Originally by: Al'kanree
Quote: If you're having problems findings a good use for a carrier, you're either really new to flying it or REALLY not doing something right...Confused
Yep now the carrier will began to be only logistics.
Depending on the fitting of your carrier but must of the time one shot by titan.
You tank during about 1 minutes some mothership.
Now if you use 10 carriers again one mothership it's not sure you can kill them.
Yep they are some problem with capital now.
Perhaps the good way will be.
Titan same then now Mother same then now Dread same then now Carrier same (there are only the carrier can fit the capital repair module or cap transfer)
Remove all insurance on the capital
you really dont know what you are talking about.
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Al'kanree
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Posted - 2010.03.24 12:22:00 -
[8]
it's only now you have some hotdrop with 5 ou 6 super capital.
And this super capital use ring capital remote.
HP buffer + Capital Remote on this super capital is too much.
The idea will be to remove the possibility to use Capital remote (shield or armor) on the super cap. the buffer is enough
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Lykouleon
Trust Doesn't Rust Ushra'Khan
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Posted - 2010.03.24 19:40:00 -
[9]
Originally by: Al'kanree it's only now you have some hotdrop with 5 ou 6 super capital.
And this super capital use ring capital remote.
HP buffer + Capital Remote on this super capital is too much.
The idea will be to remove the possibility to use Capital remote (shield or armor) on the super cap. the buffer is enough
Hot-dropping 5-6 supercaps is a choice based on wallet sizes and the roles of the ships. As pointed out, putting triage carriers or a pantheon fit on the field works just as well for hotdrops.
Originally by: darius mclever you really dont know what you are talking about.
[/thread]
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.24 19:58:00 -
[10]
So, what I am getting is the OP bought/built a carrier and wants it to have an "I win" button. Not even titans get an I win button.
If you have ever neuted a ship with a few large neuts, you would know that a rack of large neuts can finish off most ships so fast and completely that it is bordering on being overpowered. If capital neuts existed, one capital neut would likely instantly cause the death of subcaps (ships wouldn't be able to warp/rep and most wouldn't be able to use weapons).
It would also become the way to gank cap ships. Drop a carrier with a full rack of capital neuts on enemy caps, drain them (doesn't take much) so they can't jump, and you suddenly have a super-sized HAC that is far more difficult to kill.
Capital neuts would be an "I win button" - which should not exist in an MMO.
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