
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
328
|
Posted - 2012.07.04 22:56:00 -
[1] - Quote
Quick answer to all your 5 points:
Depends on your corporation.
Sounds vague, but as it's late at night I won't start my wall of text (likely asleep at the keyboard before I finish) but will come back tomorrow with my whole post. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |

J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
335
|
Posted - 2012.07.05 17:26:00 -
[2] - Quote
As promised, my full explanation.
Quote:- Initial ideas. Are names super important? What about location (in terms of location I mean geographically more than security sec wise. like high sec near noob systems versus high sec not near them etc)? - How to initially start the conversation/communication with a prospective pilot. - What kind of bonuses should you offer? Ship replacement schemes? T2 modules scheme? - Is 3rd party communication suggested (TS3, Vent etc)? - How do you retain your members?
1.) Name matters, it will be the name you all will fly under. So pick a good one and pick one others won't mind having in their tag. As for location, that depends on what you want your corporation to be. Miners should be near good asteroids and low-traffic space, mission runners should be near good bunch of agents, gankers should be near Jita or trade lanes, pirates near low-sec etc etc etc.
2.) Let people come to you. Nothing annoys people more then some random dude trying to get them into his corporation, and from the other side, nothing is easier for awoxers/spies/all the shady people to get into your corp if you invite them in. Make a forum post (best way to recruit people) and use the ingame search engine adverts.
3.) Depends on what type of corp you are. Mining corps => Ore buyback scheme, PvP corps => Ship replacement, of course you can have multiple things. But a corp doesn't bend or breaks with a SRP though it will help your corp. Your main concern is to keep your members happy and willing to stick around.
4.) Voice comms: for PvP it's a MUST it isn't even a consideration. Same for Incursions. For mining and missions you CAN live without but speaking to your fellow members makes you feel more part of a group then just that lame text chat in the bottom of your monitor.
5.) Keep them happy, easy as that. Happy people stick around. Also great guidance and help them with problems. Like said before being a CEO of your corp makes EVE more of a daytime job and less of a game. It requires a lot of your time (one of the reasons I merged my own corp into a friends corp).
Quote:What about validity? What about a goal of living in lowsec (0.4 -> 0.1)? Is there a reason to want to form my own corp or is the energy better channeled into joining and making a corp my own (in essence, not in actuality).
6.) Make clear goals. Goal: In future live in low-sec. That is not a clear goal, and you will find out you stay in high-sec and people leave as they thought they would move to low-sec soon.
7.) I do advice, join a pre-existing corporation first. Find out how corporations work, ask the CEO questions how he runs corporations. Tell him in the future you might leave to make your own corp and could use some tips and tricks. Maybe he even offers you to help while you have your own corporation.
Quote:On a side note, corporation website/forums. Suggested? Recommended? Stay away from them for now?
What about outlets for finding players? Is the recruitment channel really worth sitting in? Same goes for the recruitment forum. Is it just better to reach out to some players you meet in local?
8.) Website / forum. I would say, like voice comms, get one. Some corps heavily use them, some hardly. But if you use them people tend to feel more bonding with the group. They can contact, exchange ideas, etc. with each other out of game. Might even make your corporation more of a gaming community, where people find out they play the same games and start playing them together too.
9.) Put up advert on forums (most clear, least trolled form of recruitment) and wait, bump your post occasionally (max. 1 every day). You can hang out in recruitment but don't expect too much of it, it's filled with recruiters, trolls, spies and the occasional genuine recruit. Also try not to advertise in local, this makes it look like you are desperately seeking new recruits and attracts the wrong persons, however if you live in a certain spot and you know the people who live there too, you can contact them with the option of joining. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |