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Thread Statistics | Show CCP posts - 11 post(s) |
el caido
School of Applied Knowledge
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Posted - 2010.03.30 14:08:00 -
[1]
Edited by: el caido on 30/03/2010 14:15:09 Excellent changes, on all fronts.
edit: While not an issue addressed in the blog, the 100% T1 insurance does not deter the other major 'problem' with insurance ... Flame on?
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el caido
School of Applied Knowledge
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Posted - 2010.03.30 14:33:00 -
[2]
Originally by: Matalino
Originally by: el caido edit: While not an issue addressed in the blog, the 100% T1 insurance does not deter the other major 'problem' with insurance ... Flame on?
Yes, it does. A 100% market value insurance payout means a 70% market value net insurance payout. The current problem is that the insurance payout is now around 145% of the market price of the ship, the net payout is around 100% of the market price.
That is a big difference.
Thanks for clarifying.
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el caido
School of Applied Knowledge
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Posted - 2010.03.30 14:59:00 -
[3]
Edited by: el caido on 30/03/2010 15:01:12 Quick question: is faction insurance remaining unchanged? In other words, will the payout remain equivalent to roughly 100% mineral value?
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el caido
School of Applied Knowledge
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Posted - 2010.03.30 17:11:00 -
[4]
Originally by: CCP Chronotis On this topic: what are people's thoughts on removing insurance premiums altogether. We looked at and will continue to look at this in the future speculatively as its not a huge step to account for premium removal now and cause less pain for you folks in remembering to insure your ships.
Since you asked, I say remove NPC insurance entirely (or maybe after 6 months or something for noobs). This opens a quasi-profession for some corps, adds a new level of market-type PVP to the game, and adds risk to a game that capitalizes on it.
I am very aware that this suggestion ****es-off the capitals-online blob crew. Meh.
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el caido
School of Applied Knowledge
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Posted - 2010.03.30 20:42:00 -
[5]
Originally by: Quesa
Originally by: MeigsYan As to insurance, no payouts for self-destructs or Concord'ed losses.
These two suggestions won't fix the suicide ganking or insurance fraud. There are so many ways around this, you aren't even thinking about it.
Fix? Not completely, but they would certainly help.
Originally by: Gotrek65 My question about this is: Are the prices for faction ship blueprints gonna be checked on contracts and will those prices be calculated into the faction ship costs?
I asked the same question earlier. The response:
Originally by: CCP Chronotis ... faction ships are considered tech 1 for insurance ...
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