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![Bodhidauruma Bodhidauruma](https://images.evetech.net/characters/1251766900/portrait?size=64)
Bodhidauruma
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Posted - 2010.04.01 06:48:00 -
[1]
Edited by: Bodhidauruma on 01/04/2010 06:49:07 So people are always repairing ships right? If they could figure out a way to use minerals in that process then that would greatly reduce the supply. I think one way is make "ship reparing" a service that players can provide somehow in stations. Allow them to set up repare installations or something.
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![Mirri Kazaki Mirri Kazaki](https://images.evetech.net/characters/226938737/portrait?size=64)
Mirri Kazaki
Amarr
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Posted - 2010.04.01 07:42:00 -
[2]
Originally by: Bodhidauruma Edited by: Bodhidauruma on 01/04/2010 06:49:07 So people are always repairing ships right? If they could figure out a way to use minerals in that process then that would greatly reduce the supply. I think one way is make "ship reparing" a service that players can provide somehow in stations. Allow them to set up repare installations or something.
This! Exactly what we need in EVE, players controlling everything and sinks to puke in everywhere. I support this, move it to F&I
![Very Happy](/images/icon_biggrin.gif)
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![Paknac Queltel Paknac Queltel](https://images.evetech.net/characters/1928399350/portrait?size=64)
Paknac Queltel
Standards and Practices
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Posted - 2010.04.01 07:50:00 -
[3]
Ohai, I herd you like repping, so I put reppers on yo ship so you can rep while you fly.
>.>
Unless you also want fitted reppers to use minerals, which would be rather fail.
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![Mirri Kazaki Mirri Kazaki](https://images.evetech.net/characters/226938737/portrait?size=64)
Mirri Kazaki
Amarr
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Posted - 2010.04.01 08:16:00 -
[4]
Originally by: Paknac Queltel Ohai, I herd you like repping, so I put reppers on yo ship so you can rep while you fly.
>.>
Unless you also want fitted reppers to use minerals, which would be rather fail.
Why fail? Just put a rep bay on the ships.
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![My Postman My Postman](https://images.evetech.net/characters/305269496/portrait?size=64)
My Postman
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Posted - 2010.04.01 09:38:00 -
[5]
Idea is good, but wonŠt work, even with stated "repair bay", as shield tankers would have an enormous advantage.
It will cost a 2xLAR Domi missioning iskies, while a CNR will have no losses on isk side.
Might be valuable for CCP as they hate gallente.
My two cents.
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![Beren Farlander Beren Farlander](https://images.evetech.net/characters/1786771075/portrait?size=64)
Beren Farlander
Far Lands Advanced Reactions
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Posted - 2010.04.01 11:23:00 -
[6]
i really like this idea... here's some possible numbers:
Armor repair pack: trit 16 pyer 8 mex 4 iso 2 Size: .3 m3 Cost ~ 330 ISK at current market
however the numbers are balanced, the concept has a lot of potential shield boosting charge: heavy water 1 liquid ozone 1 Size: .3 m3 Cost ~ 330 ISK at current market
You could give the reppers like capacity 5 or 10 and it would give people 15 or 30 charges before a reload.... that's plenty for a quick fit, but not enough for a full night of ratting. Ad Astra Per Aspera |
![Noun Verber Noun Verber](https://images.evetech.net/characters/643047657/portrait?size=64)
Noun Verber
Gallente
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Posted - 2010.04.01 11:30:00 -
[7]
How about if you want instarep (station service) you pay minerals, otherwise go outside an wait
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![Gubah Rakun Gubah Rakun](https://images.evetech.net/characters/1732009464/portrait?size=64)
Gubah Rakun
Gallente Deities
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Posted - 2010.04.01 17:21:00 -
[8]
Edited by: Gubah Rakun on 01/04/2010 17:23:14 How about CCP stops (Or marginalizes) the game-genned minerals and ores so its purely up to the playerbase to supply them?
Edit: Double post - in post }~#~{
"Love and peace to everyone!" Spreading the wealth since Eve Year 111 |
![mxzf mxzf](https://images.evetech.net/characters/1141685062/portrait?size=64)
mxzf
Minmatar Shovel Bros
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Posted - 2010.04.01 18:33:00 -
[9]
Originally by: Noun Verber How about if you want instarep (station service) you pay minerals, otherwise go outside an wait
I think this is the way to go (if anything). Imagine the repair costs are representitive of the repair shop buying materials to fix your ship with, if you simply 'pay' in minerals instead it'd be a nice way to take a bit of minerals out of the game.
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![Ghoest Ghoest](https://images.evetech.net/characters/522688224/portrait?size=64)
Ghoest
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Posted - 2010.04.01 20:12:00 -
[10]
idea is moronic
Wherever you went - Here you are.
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![Bodhidauruma Bodhidauruma](https://images.evetech.net/characters/1251766900/portrait?size=64)
Bodhidauruma
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Posted - 2010.04.01 21:17:00 -
[11]
Originally by: Ghoest idea is moronic
Can you explain why you think so?
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![Tehg Rhind Tehg Rhind](https://images.evetech.net/characters/860546269/portrait?size=64)
Tehg Rhind
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Posted - 2010.04.02 04:02:00 -
[12]
How about CCP do a major overhaul of the insurance, drone alloy, and mission loot systems.
Oh wait.
http://www.eveonline.com/devblog.asp?a=blog&bid=746
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![Tellenta Tellenta](https://images.evetech.net/characters/217322581/portrait?size=64)
Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.04.02 04:15:00 -
[13]
how to fix mineral abundance. Blow more people up, don't reimburse ever, blow more and more people up.
Never stop blowing people up.
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![Ghoest Ghoest](https://images.evetech.net/characters/522688224/portrait?size=64)
Ghoest
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Posted - 2010.04.02 04:20:00 -
[14]
Originally by: Bodhidauruma
Originally by: Ghoest idea is moronic
Can you explain why you think so?
I could.
If someone suggested we paint the sky lime green would we bother to explain why it was stupid or would we just laugh at him.
Wherever you went - Here you are.
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![Bodhidauruma Bodhidauruma](https://images.evetech.net/characters/1251766900/portrait?size=64)
Bodhidauruma
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Posted - 2010.04.02 04:50:00 -
[15]
Originally by: Ghoest
Originally by: Bodhidauruma
Originally by: Ghoest idea is moronic
Can you explain why you think so?
I could.
If someone suggested we paint the sky lime green would we bother to explain why it was stupid or would we just laugh at him.
It is'nt stupid. Its a practical solution to a real problem with no downsides.
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![SurrenderMonkey SurrenderMonkey](https://images.evetech.net/characters/708523830/portrait?size=64)
SurrenderMonkey
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Posted - 2010.04.02 05:12:00 -
[16]
Originally by: Bodhidauruma
It is'nt stupid. Its a practical solution to a real problem with no downsides.
No downsides, except for the part where it adds a nuisance mechanic that makes the game less fun and more annoying for marginal benefit. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
![Tellenta Tellenta](https://images.evetech.net/characters/217322581/portrait?size=64)
Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.04.02 05:18:00 -
[17]
Originally by: Bodhidauruma
Originally by: Ghoest
Originally by: Bodhidauruma
Originally by: Ghoest idea is moronic
Can you explain why you think so?
I could.
If someone suggested we paint the sky lime green would we bother to explain why it was stupid or would we just laugh at him.
It is'nt stupid. Its a practical solution to a real problem with no downsides.
If you think that this is a practical solution it's not just the idea that is moronic.
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![Aimy Louis Aimy Louis](https://images.evetech.net/characters/1562884008/portrait?size=64)
Aimy Louis
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Posted - 2010.04.02 09:46:00 -
[18]
The game needs isk faucets so be aware that removing one of them will probably reduce isk's value if you don't create a new one.
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![Mirri Kazaki Mirri Kazaki](https://images.evetech.net/characters/226938737/portrait?size=64)
Mirri Kazaki
Amarr
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Posted - 2010.04.02 10:53:00 -
[19]
Originally by: Tellenta how to fix mineral abundance. Blow more people up, don't reimburse ever, blow more and more people up.
Never stop blowing people up.
Keep camping that gate mate, maybe all the industrial alts in high sec will start walking in their sleep. ![Razz](/images/icon_razz.gif)
So what's the problem? Are your alliance broke on minerals?
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![Javajunky Javajunky](https://images.evetech.net/characters/740005901/portrait?size=64)
Javajunky
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Posted - 2010.04.02 11:42:00 -
[20]
Fix the problem by removing Meta crap items from NPC wrecks. That stuff is constantly getting reprocessed. Problem solved.
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![K'uata Sayus K'uata Sayus](https://images.evetech.net/characters/1129945345/portrait?size=64)
K'uata Sayus
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Posted - 2010.04.02 14:54:00 -
[21]
Mark my words: T1 (Meta 0) manufacturing will be the next gold rush.
(Places another huge buy order for Small Afterburner I, cackling with avaricial glee....)
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |
![Bodhidauruma Bodhidauruma](https://images.evetech.net/characters/1251766900/portrait?size=64)
Bodhidauruma
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Posted - 2010.04.02 15:09:00 -
[22]
Edited by: Bodhidauruma on 02/04/2010 15:10:42
Originally by: SurrenderMonkey
Originally by: Bodhidauruma
It is'nt stupid. Its a practical solution to a real problem with no downsides.
No downsides, except for the part where it adds a nuisance mechanic that makes the game less fun and more annoying for marginal benefit.
I don't see why it would be a nuisance. From the point of view of the person who is repairing the ship it doesn't have to be that much different of a mechanic. Do you think buying equipment and ships from players instead NPCs is a nuisance?
And I have to respectfuly disagree that bennifit would be marginal. Even after reducing the influx of minerals into the market with the mission drop changes, that still leaves an enourmous glut of minerals on the market. Having another way outward channel taking minerals away from the market would add more demand to balance the supply. If one's goal is to keep mineral prices up and save mining as a proffesion then this is indeed a significant benifit. Also, I think the mechanic I suggest adds depth. Whenever a player does something instead of a NPC I think it moves the game closer to being a pure sandbox and thus adds to the depth.
Aimy Louis mentions that having this mechanic would eliminate an ISK sink from the game. I concede that this would be a downside and would have the be weighed against the advantages of adding an additional demand for minerals and moving the game further towards being a pure sandbox.
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![SurrenderMonkey SurrenderMonkey](https://images.evetech.net/characters/708523830/portrait?size=64)
SurrenderMonkey
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Posted - 2010.04.02 15:42:00 -
[23]
Originally by: Bodhidauruma
I don't see why it would be a nuisance.
Then you haven't thought about it very hard.
Quote: From the point of view of the person who is repairing the ship it doesn't have to be that much different of a mechanic.
Except for the part where getting your ship repaired is suddenly a pain in the ass...
Quote: Do you think buying equipment and ships from players instead NPCs is a nuisance?
Not even remotely analogous.
Quote: And I have to respectfuly disagree that bennifit would be marginal.
Do you have some math to back this up, or is it purely speculative bull****?
--------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
![Venkul Mul Venkul Mul](https://images.evetech.net/characters/640524843/portrait?size=64)
Venkul Mul
Gallente
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Posted - 2010.04.02 18:50:00 -
[24]
The basic fault of this idea is very simple:
shields regenerate
So even if you add a "shield booster pack" as suggested and remove automatic regeneration in stations a shield user can simply wait in space a few minutes and get a good percentage of his shields up.
A armor user can wait forever but his armor will not regenerate.
So implementing this idea in a way that is not punitive for armor tanking ships will require profund modifications to several game mechanics, making it totally impractical.
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![SCLZ SCLZ](https://images.evetech.net/characters/1072465853/portrait?size=64)
SCLZ
Caldari Zenith Laboratories Tribal Empire
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Posted - 2010.04.02 22:06:00 -
[25]
1) Remote repping - No... for the various reasons already mentioned :)
2) Station & Outpost repair services - This one is interesting but the effort to implement it may not be worth it, for it to have an impact on the mineral market you'd need a huge amount of minerals to be used up in this way and it probably wouldn't be practical for people to use. So you'd either end up with a system where the mineral requirements are low and practical but has little to no effect on the market or repairing your ship becomes a significant logistical problem where Joe Bloggs needs a swath of minerals and if they're not available in station it becomes a bit of a mission to get his ship repaired.
It's a nice thought but I don't think it'd work. Especially in null or low sec where the market is quite a bit less active and not everyone enjoys logistical problems :P -------------------------------------------------- Has a mining and production fetish |
![clixoras clixoras](https://images.evetech.net/characters/177309918/portrait?size=64)
clixoras
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Posted - 2010.04.02 23:44:00 -
[26]
Originally by: Venkul Mul A armor user can wait forever but his armor will not regenerate.
This makes no sense, an armor tanker will likely have armor repper(s) and can repair the armor dmg in space. A shield tanker with armor dmg needs to dock up, put on an armor rep, undock, rep, dock. I wouldnt be surprised if most station repairs came from lazy shield tankers anyway.
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![Tellenta Tellenta](https://images.evetech.net/characters/217322581/portrait?size=64)
Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.04.03 05:37:00 -
[27]
Originally by: clixoras
Originally by: Venkul Mul A armor user can wait forever but his armor will not regenerate.
This makes no sense, an armor tanker will likely have armor repper(s) and can repair the armor dmg in space. A shield tanker with armor dmg needs to dock up, put on an armor rep, undock, rep, dock. I wouldnt be surprised if most station repairs came from lazy shield tankers anyway.
Reread what he posted again and again and again until you realize that quoting out of context is bad and just makes you look dumber.
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