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george harries
School of Applied Knowledge Caldari State
47
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Posted - 2012.07.05 18:33:00 -
[1] - Quote
I am happy flying level 4s and been using a Golem and then changed to Nightmare in Amarr space - which I love.
Now, left my NM in Amarr with a jump clone and now trained up minnie skills just tried my first Maelstrom - idea being wanted to get used to using Minnie ships in Missions before I move up to a Machariel.
12.4m gunnery skills and most if not all ship and support skills at 4's and 5's (mainly 5)
I have 800mm , 3 gyros (not RF but sorting soon when I get the tags) 2 tracking enhancers 100mm AB. Boost amplifier resists and shield booster (all T2 apart from AB)
Put 2 gunnery rigs - burst aerator & ambit extension both T1
Now I know I need to upgrade the gyro & AB, probably willl get a deadspace Booster (Pith B-Type (?) )
So firstly anything on the fit that may need messing with ?
However (I know I may have been spoilt with the NM but find it somewhat underwhelming....just done Damsels which (I would assume) an auto fit should shine.
So I'm guessing I'm not doing something right;
According to EFT I have 3.9 Optimal with 38km fall off
about 730 (gun) DPS - not with faction ammo - I mean the bloody thing EATS ammo...
should I be flying in a certain way what sort of range dunno just scratching my head here that either I'm gonna have to build 1k's of rounds of ammo each day or I need to think about how I fly it as the DPS is not acting as tank ....any clues would be very helpful
thanks in advance
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drdxie
Federal Navy Academy Gallente Federation
134
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Posted - 2012.07.05 19:48:00 -
[2] - Quote
sadly can't help as I battle to make projectiles work for me. I won a mach and it is easier as you can zip around and burn stuff. Curious though why you don't use the golem? Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
398
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Posted - 2012.07.05 20:13:00 -
[3] - Quote
Mael is slow and doesn't have the big falloff bonus. It's to be expected. That said, dps and range you mentioned is still low. Fit 4 gyros and 3 TE/TC with range scripts. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Cap James Tkirk
Gung-HO Guns Dead Rune Society
4
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Posted - 2012.07.05 20:34:00 -
[4] - Quote
on my minne toon i use 3gyros and the rest tracking enhancers in the lows helps with pesky frigs and cruisers, with range he one shots them easily enough
mid i use xlSB and pulse as needed
it has enough tank with the ab and pulsing SB to keep alive in most 4s currently working his support skills to 4/5 for better results |
John Rando
Sigillum Militum Xpisti Fatal Ascension
1
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Posted - 2012.07.05 23:13:00 -
[5] - Quote
Barrage helps a lot with the poor falloff. You don't lose too much dps and what you do lose is hardly noticeable if you're not using faction ammo. T2 dmg rig if you're able to because it is fairly cheap and is a very considerable improvement over t1. |
Kallian Ardessa
2
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Posted - 2012.07.06 01:38:00 -
[6] - Quote
I'm not surprised that you're underwhelmed with the Maelstrom. You went from a pirate faction battleship to a regular T1 battleship. I'd recommend a Machariel if you've got the capital to fit it right. It has the speed and handling of a cruiser, and hits much harder than the Maelstrom. It chews through ammo pretty fast, but it'll one-shot pretty much any frigate (and some cruisers) with t1 ammo. With a polycarbon engine housing rig and two nanos my Machariel is faster than my Tengu, and they get to warp at the same speed. It's a helluva sweet ship! I can't imagine going back to the Maelstrom.
EDIT: Plus, the Machariel has a bonus to falloff, and more fitting slots. I realize you were looking for advice on making a Maelstrom better for missioning, but I personally never got the Maelstrom to perform well enough for my liking. The Machariel is expensive, but worth it several times over. |
Arazel Chainfire
Sons Of 0din Fatal Ascension
114
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Posted - 2012.07.06 04:04:00 -
[7] - Quote
With the exception of shortrange missions (like damsel) I generally found that arty worked better on a maelstrom than autos did. Unless you use barrage (which again comes to that point about eating isk with ammo costs), the range just wasn't enough to be usable for most missions, and the mael handles enough like a pig that mwd/ab doesn't do too much for it. With arty on it though, you can designate your drones for frigs, and if you have good skills sometimes manage to oneshot battlehsips...
Once you get a mach/vargur with the falloff bonus, auto's become a LOT more viable, as well as both are much more manuverable ships than the mael. And while it is occasionally fun to take a 1400 fit mach out, (15k alpha anyone?) you will usually find better results with auto's with both of them.
-Arazel |
Serenity Arsten
Red Federation RvB - RED Federation
0
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Posted - 2012.07.06 21:22:00 -
[8] - Quote
Like the above poster said. Artillery. If you're in Minnie space, most of the missions you get start with the NPC's far enough off that you burn them down before they close range. A full rack of 1400's, standard T1 ammo, start with cruisers, work up to Battleships, even if the Battleships get within 12-13 kilometers, you should be able to land good solid hits on them. I do, and you have 3 million more points in gunnery than me. Drones for cruisers that get with 15 kilometers, and frigates.
Also, if you know the mission you're getting into has scramming frigates, target them first, and if they're far enough away (60-80 kilometers) pop 'em in one shot.
Arty Mael really works out great, although a Machariel will still serve you better. |
Teemo Is-OP
Imperial Shipment Amarr Empire
0
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Posted - 2012.07.07 05:12:00 -
[9] - Quote
sabre906 wrote:Mael is slow and doesn't have the big falloff bonus. It's to be expected. That said, dps and range you mentioned is still low. Fit 4 gyros and 3 TE/TC with range scripts.
QFT |
Lucious Shakiel
Imperial Academy Amarr Empire
0
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Posted - 2012.07.07 08:28:00 -
[10] - Quote
I always used arty on my Mael. |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
118
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Posted - 2012.07.07 08:56:00 -
[11] - Quote
yea t1 bs with t2 fit will probably feel slow vs nightmare :p
getting faction gyros (and other stuff you listed) will be a bit of a boost to the ship, but they won't magically make it awesome.
a burst aerator II is a big upgrade vs the tech 1 version, it has biggest bonus so it goes before the gyros unlike the tech 1 which gets hit pretty hard by stacking penalties.
can swap the 800mm acs for 1200mm arty and keep the rest of the fit pretty much the same. a dps loss but big range increase. I'd keep both around, the 800s should be great for missions like damsel. and 1200s for missions that are mostly long range.
one of the nice things about the varg is that it only has 4 guns so doesn't eat ammo so bad. and the mach just does a ton of dps. also with 800mm acs you get 120 rounds so you rarely have to reload in combat. |
george harries
School of Applied Knowledge Caldari State
47
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Posted - 2012.07.07 09:37:00 -
[12] - Quote
Great advice all, I got the maelstrom as a learner ship for AC and minnie missions before I jump in a Mach.
After doing a few other missions I just realise the DPS is nothing like my NM (with implants ) so was a big drop in speed of mission completiion. I also though of fitting Arty but saw a thread with Mael as a miny Mach so thought I was doing it wrong!!
Thanks to all for the input .....putting another gyro may squeeze a bit more DPS but I think I'll try arty first as I think that'll be more useful due to the clear fall off difference of Mach/Vargyr vs Mael.... |
KardelSharpeye
The Watchtower
2
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Posted - 2012.07.07 12:05:00 -
[13] - Quote
The Mael besides using ac's is not that similar to a Mach, the machariel almost handles like a BC and it has a lot more range and has lower tanking capabilities. The Mael is a good ship but i don't think it's a good ship to get the feel for a machariel. |
Lucious Shakiel
Imperial Academy Amarr Empire
0
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Posted - 2012.07.07 13:57:00 -
[14] - Quote
KardelSharpeye wrote:The Mael besides using ac's is not that similar to a Mach, the machariel almost handles like a BC and it has a lot more range and has lower tanking capabilities. The Mael is a good ship but i don't think it's a good ship to get the feel for a machariel.
The gospel.
The Maelstrom is a big slow brick. It has has a strong tank and low speed.
The Machariel is as fast as a cruiser and has a much weaker tank than the Mael.
They are not cut from the same cloth at all. That's not even counting the falloff bonus of the Mach, which is just dead sexy and only the Tornado and Vargur could prep you for.
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george harries
School of Applied Knowledge Caldari State
47
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Posted - 2012.07.07 15:21:00 -
[15] - Quote
Thanks guys - yeah the thread I looked at was obviously a bit 'useless' I would clearly be better served taking the vargur - but not wanting to train the Minnie BS to 5 just yet.....so clearly better off just getting the Mach and enjoying missioning again.
Thanks all great help |
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