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Barokh
Gallente Cult of Nihilism
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Posted - 2010.04.03 11:09:00 -
[1]
Hello all. Just looking at possible new fits for my arby and came up with this one. I realise the rigs are costly but I would like you to disregard the cost factor and give advice on how you think this would fare with regard to taking on cruisers/battlecruisers. Constructive criticism greatly appreciated.
Thanks in Advance!
High: 1 x Med Neut 2 x Small Nos 1 x Med Electron Blaster
Med: 1 x 10Mn AB 1 x Scrambler 2 x Tracking Disruptor
Low: 1 x 1600mm RT 1 x DCU II 2 x EANM II
Drones: 6 x Hammerhead II 6 x Vespa EC-600 6 x Warrior II
Rigs: 2 x Medium Ancillary Current Router 1 x Trimark Armour Pump
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Trader20
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Posted - 2010.04.03 11:19:00 -
[2]
Edited by: Trader20 on 03/04/2010 11:21:54
lose the blaster and lose the nos and fit a mwd and lose the rigs
just get a new setup
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Gneeznow
Minmatar Ship spinners inc
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Posted - 2010.04.03 11:24:00 -
[3]
I use this, while it works solo in packs of 3 or 4 they are hilariously effective
1600mm Reinforced Crystalline Carbonide Plates I Energized Adaptive Nano Membrane II Emergency Damage Control I Small Armor Repairer II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator Tracking Disruptor II
Small I-ax Regenerative Projector Small I-ax Regenerative Projector E5 Prototype Energy Vampire E5 Prototype Energy Vampire
Vespa II x5 Vespa EC-600 x5 Valkyrie II x5
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Barokh
Gallente Cult of Nihilism
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Posted - 2010.04.03 11:28:00 -
[4]
Thanks for the help Gneeznow, that's great.
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Florio
Blue Republic
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Posted - 2010.04.03 14:21:00 -
[5]
Arbitrator is very slow, especially with the required 1600 plate. Luckily it is still effective at range. Controlling range is going to be a problem when you fit 1600 plate with this ship, regardless of propulsion mod.
If you're going to be in an environment where you will not need an MWD or where one would not be so useful (where your opponents almost always have lots of scrams, for instance, or in low sec), then an AB is fine - ignore the MWD fascists :)
Against a large turret opponent 2 tracking disruptors and a scram is great, but I've always gone for more dps in high rather than the neut/nos combos, cap has never been an issue. For smaller ships a single tracking disruptor and a web is good.
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Darthewok
Perkone
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Posted - 2010.04.03 15:49:00 -
[6]
also consider if you will be fighting turret ships or drone/missile ships. if fighting turret ships, the TD(s) are fine. but if fighting drone/missile ships eg Drake/Myrm, the TDs will be useless, switch out them out to large shield extenders/invulnerability fields/web instead.
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LonTas 5
Minmatar United Citizens of EVE
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Posted - 2010.04.03 22:18:00 -
[7]
anything that can pump drones into the enemy is a agood for for the arbitrator, just make sure to carry at least 2 other sets. for example Scout drones Medium scout drones Logistics drones and dont cycle the same type right as you put them in. If you hav hammerheads out, dont put them in your bay and put them out in 5 seconds again. Watch out for smartbombs, as they make you drones toast. And drones dont like electronic warfare... dont bug people with fast tracking guns. There's this new thing called a stasis webifier. You should really read about it before you buy that interceptor... |

Lillian Blu
Gallente Red Federation
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Posted - 2010.04.03 23:50:00 -
[8]
Originally by: LonTas 5 anything that can pump drones into the enemy is a agood for for the arbitrator, just make sure to carry at least 2 other sets. for example Scout drones Medium scout drones Logistics drones and dont cycle the same type right as you put them in. If you hav hammerheads out, dont put them in your bay and put them out in 5 seconds again. Watch out for smartbombs, as they make you drones toast. And drones dont like electronic warfare... dont bug people with fast tracking guns.
I wish forums had ignore button.
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Prof Alvin
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Posted - 2010.04.06 14:18:00 -
[9]
Edited by: Prof Alvin on 06/04/2010 14:22:36 solo arbitror is not that good my opinion. if you plate it its gona be so slow that you cant catch anything to kill. align speed is slow so hard to escape gatecapms, damage is very low and range is around 12km with medium neuts. but thats just me, i am never giving this ship another try, better sticking to my assault poping thrasher.
Also all battlecruiser wil pop this ship as they can catch it and have higher buffer, tbh, dont even think of killing battlecruisers in a tech 1 cruiser where even hacs have a had time agaisnt them
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Ravenesa
The Bastards The Tusker Bastards
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Posted - 2010.04.06 14:39:00 -
[10]
Originally by: Prof Alvin Edited by: Prof Alvin on 06/04/2010 14:22:36 solo arbitror is not that good my opinion. if you plate it its gona be so slow that you cant catch anything to kill. align speed is slow so hard to escape gatecapms, damage is very low and range is around 12km with medium neuts. but thats just me, i am never giving this ship another try, better sticking to my assault poping thrasher.
Also all battlecruiser wil pop this ship as they can catch it and have higher buffer, tbh, dont even think of killing battlecruisers in a tech 1 cruiser where even hacs have a had time agaisnt them
Solo Arby is pretty cheap. I never use more then a mid level meta setup. It rips any frig class out there and does a number on destroyers. A lot of people make the mistake of thinking that an Arby is an easy kill and it is not. I will gladly fly it against turret ships with the TD bonus.
For gang setups I will go to a T2 fit with long point, dual TD's, and an MWD with a host of ECM and Logi drones and a flight of warrior II's for smaller stuff.
As far as fighting BC's, I would NOT take one against a Drake or a Myrm. That is basically death, but against a Harby or a Cane? definately give it a shot. Set the TD with a speed script, orbit close and fast, kill drones, dead ship. You should try it sometimes, it works surprisingly well.
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Prof Alvin
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Posted - 2010.04.06 15:56:00 -
[11]
Originally by: Ravenesa
Originally by: Prof Alvin Edited by: Prof Alvin on 06/04/2010 14:22:36 solo arbitror is not that good my opinion. if you plate it its gona be so slow that you cant catch anything to kill. align speed is slow so hard to escape gatecapms, damage is very low and range is around 12km with medium neuts. but thats just me, i am never giving this ship another try, better sticking to my assault poping thrasher.
Also all battlecruiser wil pop this ship as they can catch it and have higher buffer, tbh, dont even think of killing battlecruisers in a tech 1 cruiser where even hacs have a had time agaisnt them
Solo Arby is pretty cheap. I never use more then a mid level meta setup. It rips any frig class out there and does a number on destroyers. A lot of people make the mistake of thinking that an Arby is an easy kill and it is not. I will gladly fly it against turret ships with the TD bonus.
For gang setups I will go to a T2 fit with long point, dual TD's, and an MWD with a host of ECM and Logi drones and a flight of warrior II's for smaller stuff.
As far as fighting BC's, I would NOT take one against a Drake or a Myrm. That is basically death, but against a Harby or a Cane? definately give it a shot. Set the TD with a speed script, orbit close and fast, kill drones, dead ship. You should try it sometimes, it works surprisingly well.
lol trust, i made the same mistake thinking i could kill a cane, before i even knew i was half armour. also it works well against frigates and destroyer but full tech 2 fit will costs you around 30mill which isnt cheap.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.04.06 19:02:00 -
[12]
Originally by: Ravenesa That is basically death, but against a Harby or a Cane? definately give it a shot.
I wish more Arbitrator/Pilgrim pilots had this attitude towards a Hurricane.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Colonel Evans
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Posted - 2010.04.06 19:51:00 -
[13]
Edited by: Colonel Evans on 06/04/2010 19:51:56 800m Reinforced Rolled Tungsten Plates I Enegized Adaptive Nano Membrane II Adaptive Nano Membrane II Damage Control II
10MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II Tracking Disruptor II
Medium Unstable Power Fluctuator Small Unstable Power Fluctuator Small Unstable Power Fluctuator Small Unstable Power Fluctuator
Medium Trimark Armor Pump Medium Trimark Armor Pump Medium Trimark Armor Pump
Hammerhead II x5 Warrior II x10 Medium Armor Maintenence Bot II x5 |
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