Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
syntheticG
|
Posted - 2010.04.05 17:56:00 -
[1]
I know everyone says dont do plex sites with a carrier but I just want to know how effective is a carrier at doing them compared to say a golem or something? Id like to think that a carrier could easily tank any level of plex and the dps from fighters would make doing them very very fast. so long as when you spot someone jump in local, keep an eye out for scanner probes and just stay alligned to the station. Yes carriers are capital class ships so i'm not sure if you can get them through the gates but im sure ive heard of even moms doing plex sites so.
A standard carrier fit is cheaper then a faction fitted golem that would be needed to tank the 10/10 complex sites. Any thoughts?
|
o0TuNa0o
The Littlest Hobos Ushra'Khan
|
Posted - 2010.04.05 18:10:00 -
[2]
Capital ships cannot use accel gates.
They can do anomalies tho. I use my alt in an Archon to do Sanctums\Havens sometimes. Need to be in safe space tho, as even when aligned, carriers take a while to warp off..
Tuna
|
Widemouth Deepthroat
|
Posted - 2010.04.05 18:20:00 -
[3]
I think all DED sites (x/10) have gates so no can use. Only sites I really think can use are escalations (in my experience majority don't have gates).
I know people using carrier/mom to make 120m an hour doing sanctum anomalies in upgraded systems...you need very reliable intel and warp out at first sign of neutral since they don't need to probe you (just warp around and use onboard scanner).
|
syntheticG
|
Posted - 2010.04.05 18:46:00 -
[4]
If you stay alligned you will 100% warp as soon as you see them scan probes. Just fit a cloak in a high slot so you can warp to safespot and cloak.
|
Kephael
Caldari SERENDIPITY INC R-I-P
|
Posted - 2010.04.05 19:24:00 -
[5]
Edited by: Kephael on 05/04/2010 19:26:17
Originally by: syntheticG I know everyone says dont do plex sites with a carrier but I just want to know how effective is a carrier at doing them compared to say a golem or something? Id like to think that a carrier could easily tank any level of plex and the dps from fighters would make doing them very very fast. so long as when you spot someone jump in local, keep an eye out for scanner probes and just stay alligned to the station. Yes carriers are capital class ships so i'm not sure if you can get them through the gates but im sure ive heard of even moms doing plex sites so.
A standard carrier fit is cheaper then a faction fitted golem that would be needed to tank the 10/10 complex sites. Any thoughts?
I've heard people making up to 75m an hour using a thanatos. I'm pretty sure many of the sanctums and havens in upgraded systems do not have gates. __________________________________________
|
Dynast
Eve Defence Force Systematic-Chaos
|
Posted - 2010.04.06 03:31:00 -
[6]
Originally by: Kephael I've heard people making up to 75m an hour using a thanatos. I'm pretty sure many of the sanctums and havens in upgraded systems do not have gates.
That sounds a bit exaggerated tbh. Carrierbearing is easy and effective, but it does have its limitations. Fighters are pointless, they take forever to move between targets, and ogres have the same problem.. so much travel time that they're effectively doing half their paper DPS. With tech 2 sentries you're looking at around 600 DPS with twelve deployed (typical carrier pilot with racial carrier 4, advanced drone interfacing 3). Which is to say, about the same as a t2 fit Raven. A maxed out carrier pilot with carrier 5 and advanced drone interfacing 5 will be up around 750 dps.
The big downside is that carriers take forever to lock anything, even with a couple sebos with scan res scripts. If you're smart, you're killing scramble-capable frigs first, which means 20 seconds or so of locking lost for each wave, plus the time from wave warpin until the full wave is aggrod during which you gotta pull your drones in. Plus time lost when you need to lock something to re-direct your drones away from shooting that damned station in half the sanctums that you have to agg to get a spawn.
End result.. I'd be very surprised to see real per-hour income from carrierbearing anoms exceed 50mil, even with a maxed out carrier pilot with perfect drone skills. A supercarrier should come close to doubling that, but I'd call carebearing in a supercap a losing proposition in the long run.. do it often enough and you'll get logon trapped eventually.
|
Tyfuz
|
Posted - 2010.04.06 08:46:00 -
[7]
Golem are good for Complex(if you can move them there safe) and Carriers are good for Anomalys in a upgraded system(Pirate Detection Arrays). Max skills with a Thanatos gives 972 dps and with 3 drone control units 1625dps. If you know how to fly a carrier they sure are great. The gates block carriers so no carriers in complex...
|
Lady Aja
Caldari IT Alliance
|
Posted - 2010.04.06 09:15:00 -
[8]
Edited by: Lady Aja on 06/04/2010 09:16:58
Originally by: Dynast
Originally by: Kephael I've heard people making up to 75m an hour using a thanatos. I'm pretty sure many of the sanctums and havens in upgraded systems do not have gates.
End result.. I'd be very surprised to see real per-hour income from carrierbearing anoms exceed 50mil, even with a maxed out carrier pilot with perfect drone skills. A supercarrier should come close to doubling that, but I'd call carebearing in a supercap a losing proposition in the long run.. do it often enough and you'll get logon trapped eventually.
thats where you are so wrong. on a good night i can clear 75m an hour in my nightmare doing sanctums. but i honestly average aout 65m an hour before taxes. ( corp mates make over 100m an hour with ease in carriers. )
and i have a LONG way togo b4 i max out my nightmare skills. ( gunnery and drones )
Edit : i clear that 75m max an hour with ONE accoutn not taking salvage and loot into account.
|
Iwannah Spankjoo
Ushra'Khan
|
Posted - 2010.04.06 13:43:00 -
[9]
Originally by: Lady Aja on a good night i can clear 75m an hour in my nightmare doing sanctums.
Because we all know Nightmare is a CARRIER. My average for the last 30 ring type Sansha Sanctum is 93.3mil/h in my Paladin, but that doesn't have anything to do with this topic.
|
B0NECRUSHER
Minmatar Republic Military School
|
Posted - 2010.04.06 20:43:00 -
[10]
Originally by: Iwannah Spankjoo
Originally by: Lady Aja on a good night i can clear 75m an hour in my nightmare doing sanctums.
Because we all know Nightmare is a CARRIER. My average for the last 30 ring type Sansha Sanctum is 93.3mil/h in my Paladin, but that doesn't have anything to do with this topic.
That's about what I make also, but I do it in my Thanatos with sentries + 4 DCU. Fighters/Tech II Drones are just too slow to get to the battleships that orbit you at 38km+. Sentry drones can insta pop the frigs if they are 20+km away approaching you. Kill smaller first then the bigger stuff.
|
|
Widemouth Deepthroat
|
Posted - 2010.04.07 04:59:00 -
[11]
Most people aren't locking anything in their pve carrier...assign drones to alt.
|
Lady Aja
Caldari IT Alliance
|
Posted - 2010.04.07 06:50:00 -
[12]
Originally by: Iwannah Spankjoo
Originally by: Lady Aja on a good night i can clear 75m an hour in my nightmare doing sanctums.
Because we all know Nightmare is a CARRIER. My average for the last 30 ring type Sansha Sanctum is 93.3mil/h in my Paladin, but that doesn't have anything to do with this topic.
hmmm your a "smart" one aint you? my reply was to this... Quote: That sounds a bit exaggerated tbh. Carrierbearing is easy and effective, but it does have its limitations. Fighters are pointless, they take forever to move between targets, and ogres have the same problem..
and if you collect loot and salvage you can clear way over 100m an hour in a carrier.
|
Iwannah Spankjoo
Ushra'Khan
|
Posted - 2010.04.07 08:47:00 -
[13]
Originally by: Lady Aja hmmm your a "smart" one aint you?
Probably not, because I can't see how a BS number proves a carrier number either way.
Guy1> I heard people make 75mil/h in a carrier. Guy2> I doubt the real isk/h is over 50mil. You> You are wrong, I can make 75 in a Nightmare.
Anyway, to be clear, I guess OP and everyone else should specify if it's with one account or with an alt. I doubt carrier without an alt can pull as much as a marauder. With an alt, no problem probably.
My number was one marauder, salvaging only while shooting and looting only meta 4 items and meta 0 large weapons. So, with an alt it would be easily over 100 as well.
|
Haramir Haleths
Caldari Nutella Bande
|
Posted - 2010.04.07 10:02:00 -
[14]
Dont do it in a carrier. Therefore BS or Marauders are made i guess.
|
Rahnim
|
Posted - 2010.06.01 02:04:00 -
[15]
Edited by: Rahnim on 01/06/2010 02:07:26 I do sanctums and havens in my carrier, when I was using an archon with lvl 4 fighters and lvl 4 archon + 3 DCU, (1080 dps) I was getting about 14-18 mil every 20 mins... sure thats nothing impressive, This is with Firbolgs on Guristas rats. (Dragonflys would do most dmg, but they have a slow boating problem, so you get better isk hour with firbolgs because of travel time)
Now I got a new char with lvl 5 gallente carrier and 5 fighters, planning to get 5 DCU on it, (1875 dps) and I expect to make at least 50% more isk hour from the improved dps. (I have yet to do an anomaly with it.
If you know what your doing, the carrier is very good for anomalies, sure I hear about people making more isk in battleships. but with max carrier skills and dcu, the thanatos will be able to do a much better job killing the rats than any other ship (I mean, come on, 1875 dps)... and I don't lose much isk on drone travel time, normally it takes my drones 2-10 sec to reach the next rat. (It killed bs sized rats in about 30 sec with the 1080 dps archon)... enough blabling from me, I am tired.
EDIT: PS will add a little comment when I have done a few anomalies with my new carrier. (testing with 3 x DCU to begin with = 1625 dps)
|
Bougla
|
Posted - 2010.06.01 06:02:00 -
[16]
I'm farming ano with a thanathos and you make more isk, I'm doing currently somthing like 25-30M per bounty cycle (20min).
but you need to split your fighters, and move to the nearest target to avoid long fighter travel...
for frig orbiting you at 2km use smartbomb, and at the end don't try to kill frig with fighter, launch light/med drone...
I'm using 4DCU, and a smart bomb, Carrier at V...
so you can make money fast, I will try soon to split the fighter in 3 groups 5/5/4 to test..
have fun
|
Rahnim
|
Posted - 2010.06.01 16:36:00 -
[17]
I did a test with my new carrier and pilot today, got 30mil on the first 20mins, 18mil on the second. and then 24mil
It all comes down to chosing the right targets with your fighters, and timing is everything. depending on which race fighters you have, frigs can also be shot by them. (my firbolgs can insta pop normal frigs, and if they are aligned)
|
Rhodin Lazarith
EXTERMINATUS. Atlas Alliance
|
Posted - 2010.06.01 18:06:00 -
[18]
Edited by: Rhodin Lazarith on 01/06/2010 18:07:52 100 mil an hour running havens/sanctums in an archon. Lock time doesn't mean ****, it takes what, 7 seconds to lock a battleship? Big deal, the only one that matters is the first one. Most fighters (lol dragonfly) are viable for npc ratting, and the only thing I've had trouble killing with them are the T2 versions of npc frigates. That is what a smartbomb is for. It's decently safe too, as long as you have reliable intel.
Edit: This is with a combat fit archon, not something specialized for ratting.
|
Rahnim
|
Posted - 2010.06.01 23:38:00 -
[19]
:) With my Firbolgs im able to kill the tech 2 frigs, but it sometimes takes just as long as a cruiser (depends on if they are orbiting me or on their way, in which case I can instant pop them)
I was wondering... if someone could fraps how they do... when they make 30+ mil/20mins (the so called 100mil/hour)
|
Kephael
Caldari SERENDIPITY INC R-I-P
|
Posted - 2010.06.02 03:13:00 -
[20]
Originally by: Rahnim :) With my Firbolgs im able to kill the tech 2 frigs, but it sometimes takes just as long as a cruiser (depends on if they are orbiting me or on their way, in which case I can instant pop them)
I was wondering... if someone could fraps how they do... when they make 30+ mil/20mins (the so called 100mil/hour)
100m/hour may be over optimistic or could be like a thanatos with carrier five, fighters five, and like 4 DCUs. Highest I've heard of is 75m/hr in a thanatos. __________________________________________
|
|
Robert Rumpletweezer
Minmatar Pator Tech School
|
Posted - 2010.06.02 03:51:00 -
[21]
Edited by: Robert Rumpletweezer on 02/06/2010 03:51:09 I can make between 22-25m per 20 minute cycle (after 10% corp tax) in a Carrier 5 Thanatos with 3x Drone Control Units.
I use only fighters, specifically Firbolgs, and never have problems with flight time, drone aggro or popping frigs. 3x Target Painter IIs mean the fighters instapop most frigates, and 3200m/s or thereabouts mean it takes very little time to get from target to target, and 1600dps when they reach the target mean they make up what little time it takes to get there.
|
Rahnim
|
Posted - 2010.06.02 06:36:00 -
[22]
:P considering putting on a few target painters now.
|
Rahnim
|
Posted - 2010.06.18 01:02:00 -
[23]
Edited by: Rahnim on 18/06/2010 01:02:18 Made a little video of me ratting with my thanatos, 26.1 mil for 16 mins of a "rings" sanctum. :P bad quality, but hope you get the basics (speed is 2x)
http://www.youtube.com/watch?v=W70wT0Uwao4
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |