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Noriath
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Posted - 2004.12.01 13:21:00 -
[1]
I was just wondering how the penulty for locking several RSDs on a ship acctually worked ingame. Ok, lets say my enemy has 100km range on their sensor and I have 3 RDS on a ship, will they range decrease to 50 for the first, 25 for the second and 12.5 for the third?
"Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."
How does that affect the outcome in this case? Does it make sense to lock several RSDs on an enemy?
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Noriath
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Posted - 2004.12.01 13:21:00 -
[2]
I was just wondering how the penulty for locking several RSDs on a ship acctually worked ingame. Ok, lets say my enemy has 100km range on their sensor and I have 3 RDS on a ship, will they range decrease to 50 for the first, 25 for the second and 12.5 for the third?
"Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."
How does that affect the outcome in this case? Does it make sense to lock several RSDs on an enemy?
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Riddari
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Posted - 2004.12.01 13:27:00 -
[3]
Yes people usually go for at least 3 sensor dampeners if they have them.
In addition to the lock range, they also (and usually more significantly) affect the locking time so it will take minutes to lock a frigate on a dampened battleship.
Suffice to say this is the "god mode" module in EVE and has been for a while 
¼©¼ a history |

Riddari
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Posted - 2004.12.01 13:27:00 -
[4]
Yes people usually go for at least 3 sensor dampeners if they have them.
In addition to the lock range, they also (and usually more significantly) affect the locking time so it will take minutes to lock a frigate on a dampened battleship.
Suffice to say this is the "god mode" module in EVE and has been for a while 
¼©¼ a history |

Noriath
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Posted - 2004.12.01 13:35:00 -
[5]
Edited by: Noriath on 01/12/2004 13:37:41 So basically there is no penulty, if I can fit half a dozen of the things in a ship I can cut someones sensor range so drastically that they pretty much can't lock anything anymore?
Ouch...
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Noriath
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Posted - 2004.12.01 13:35:00 -
[6]
Edited by: Noriath on 01/12/2004 13:37:41 So basically there is no penulty, if I can fit half a dozen of the things in a ship I can cut someones sensor range so drastically that they pretty much can't lock anything anymore?
Ouch...
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Selenite LaTronche
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Posted - 2004.12.01 13:43:00 -
[7]
Almost :) Here is what is the max scann range of a raven of a friend of mine, when i used 0 to 4 damps on it : 0 : 96km 1 : 48 km 2 : 29 km 3 : 19 km 4 : 13 km As u see, there is a little penalty at using more & more damps, but it's worth
The increasing of locking time must follow such a curve too.
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Selenite LaTronche
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Posted - 2004.12.01 13:43:00 -
[8]
Almost :) Here is what is the max scann range of a raven of a friend of mine, when i used 0 to 4 damps on it : 0 : 96km 1 : 48 km 2 : 29 km 3 : 19 km 4 : 13 km As u see, there is a little penalty at using more & more damps, but it's worth
The increasing of locking time must follow such a curve too.
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Noriath
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Posted - 2004.12.01 14:01:00 -
[9]
So that would be a workable way of moving a ship into relatively close range with an enemy without them killing you...
Oh, will they lose a previously established target lock if their range is decreased so that a locked target is outside of their range? Also, if someone started locking a target and gets their range reduced so that they wouldn't be able to lock up the target, will the target lock finish anyways?
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Noriath
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Posted - 2004.12.01 14:01:00 -
[10]
So that would be a workable way of moving a ship into relatively close range with an enemy without them killing you...
Oh, will they lose a previously established target lock if their range is decreased so that a locked target is outside of their range? Also, if someone started locking a target and gets their range reduced so that they wouldn't be able to lock up the target, will the target lock finish anyways?
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Simen Looswe
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Posted - 2004.12.01 14:09:00 -
[11]
1. target locks will be broken if the maximum targetting range is reduced below the range to the target
2. if ,when still locking, another RSD is applied the lock time will increase
3. Due to the long cycle length (>30s) of RSD's it is impractical to use for cycling targets.
if you apply 4 RSD's against a scorp with 1 sensor booster fitted, its max locking range would be ~20km. Time to lock a frig will be minutes...
RSD's are not 'god' modules but they are very usefull indeed!
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Simen Looswe
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Posted - 2004.12.01 14:09:00 -
[12]
1. target locks will be broken if the maximum targetting range is reduced below the range to the target
2. if ,when still locking, another RSD is applied the lock time will increase
3. Due to the long cycle length (>30s) of RSD's it is impractical to use for cycling targets.
if you apply 4 RSD's against a scorp with 1 sensor booster fitted, its max locking range would be ~20km. Time to lock a frig will be minutes...
RSD's are not 'god' modules but they are very usefull indeed!
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Noriath
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Posted - 2004.12.01 14:14:00 -
[13]
Hmm, maybe a Blackbird with Sensor Dampers would be a pretty cool ship for getting a litle bit of PvP experience, since Sensor Dampers seem to be incredibly easy to use with very litle skills, while being able to seriously screw with ships like Armageddon/Apoc...
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Noriath
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Posted - 2004.12.01 14:14:00 -
[14]
Hmm, maybe a Blackbird with Sensor Dampers would be a pretty cool ship for getting a litle bit of PvP experience, since Sensor Dampers seem to be incredibly easy to use with very litle skills, while being able to seriously screw with ships like Armageddon/Apoc...
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Riddari
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Posted - 2004.12.01 14:20:00 -
[15]
Originally by: Noriath Hmm, maybe a Blackbird with Sensor Dampers would be a pretty cool ship for getting a litle bit of PvP experience, since Sensor Dampers seem to be incredibly easy to use with very litle skills, while being able to seriously screw with ships like Armageddon/Apoc...
Sure, but good luck doing more than just dampening them in a bbird 
¼©¼ a history |

Riddari
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Posted - 2004.12.01 14:20:00 -
[16]
Originally by: Noriath Hmm, maybe a Blackbird with Sensor Dampers would be a pretty cool ship for getting a litle bit of PvP experience, since Sensor Dampers seem to be incredibly easy to use with very litle skills, while being able to seriously screw with ships like Armageddon/Apoc...
Sure, but good luck doing more than just dampening them in a bbird 
¼©¼ a history |

Noriath
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Posted - 2004.12.01 16:51:00 -
[17]
Edited by: Noriath on 01/12/2004 16:53:58 I'm thinking fleet battle, I can't afford to lose battleships just yet, but a blackbird stuffed with dampers is 5 mil at most and if it can screw up an enemy battleship so it pretty much can't do anything it's a very good way for a newbie to make a difference in a fleet battle...
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Noriath
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Posted - 2004.12.01 16:51:00 -
[18]
Edited by: Noriath on 01/12/2004 16:53:58 I'm thinking fleet battle, I can't afford to lose battleships just yet, but a blackbird stuffed with dampers is 5 mil at most and if it can screw up an enemy battleship so it pretty much can't do anything it's a very good way for a newbie to make a difference in a fleet battle...
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Jim Steele
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Posted - 2004.12.01 16:54:00 -
[19]
Edited by: Jim Steele on 01/12/2004 16:57:55 BB's are good for e/w but i wouldnt take on a BS with one, theyed just own you with fof cruise/drones. Might work against other cruisers There is also the fact that BB's and scorps are the first things to go pop in a fleet battle.
Death to the Galante |

Jim Steele
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Posted - 2004.12.01 16:54:00 -
[20]
Edited by: Jim Steele on 01/12/2004 16:57:55 BB's are good for e/w but i wouldnt take on a BS with one, theyed just own you with fof cruise/drones. Might work against other cruisers There is also the fact that BB's and scorps are the first things to go pop in a fleet battle.
Death to the Galante |

Grimpak
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Posted - 2004.12.01 17:47:00 -
[21]
Originally by: Jim Steele Edited by: Jim Steele on 01/12/2004 16:57:55 BB's are good for e/w but i wouldnt take on a BS with one, theyed just own you with fof cruise/drones. Might work against other cruisers There is also the fact that BB's and scorps are the first things to go pop in a fleet battle.
...and BB's go down VERY easy. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Grimpak
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Posted - 2004.12.01 17:47:00 -
[22]
Originally by: Jim Steele Edited by: Jim Steele on 01/12/2004 16:57:55 BB's are good for e/w but i wouldnt take on a BS with one, theyed just own you with fof cruise/drones. Might work against other cruisers There is also the fact that BB's and scorps are the first things to go pop in a fleet battle.
...and BB's go down VERY easy. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Istvaan Shogaatsu
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Posted - 2004.12.01 18:29:00 -
[23]
Edited by: Istvaan Shogaatsu on 01/12/2004 18:36:53 They're only god modules when used on people who haven't prepared to counter them. As we learned in a recent war, the best counter to Scorpions with 4 sensordamps is a Gankageddon with 3 F-90s or T2 sensorboosters. They're very easily countered in this fashion, or by any ship with enough sensorboosters to restore itself to somewhere near its original locking effectiveness, so pls stop demanding the nerfing of any module you are too dim to prepare for.
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Istvaan Shogaatsu
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Posted - 2004.12.01 18:29:00 -
[24]
Edited by: Istvaan Shogaatsu on 01/12/2004 18:36:53 They're only god modules when used on people who haven't prepared to counter them. As we learned in a recent war, the best counter to Scorpions with 4 sensordamps is a Gankageddon with 3 F-90s or T2 sensorboosters. They're very easily countered in this fashion, or by any ship with enough sensorboosters to restore itself to somewhere near its original locking effectiveness, so pls stop demanding the nerfing of any module you are too dim to prepare for.
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