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Weaselcrossing
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Posted - 2004.12.02 03:20:00 -
[31]
On the topic of ABs and MWDs, they are being changed much with the next content patch:
"The basic changes are that we will be boosting afterburners considerably in power, making them a far more useful module. However we are also limiting Afterburners to one module per ship, as has been done with microwarpdrives. The gain of the modules will be sufficient that you only need one on your ship. The surprise here? You can still fit oversized modules on your ship. Only one of course and it will not work as well as it does today, it will probably be more sluggish (it's oversized) and it won't be better than a proper size microwarpdrive. However it will be faster than a proper sized afterburner, it does not have the MWD penalties while of course gimping your ship setup.
Talking about MWD penalties. We're considering removing the shield penalty. It gimps shield tanking too much and since the MWD is now limited to one per ship, this is quite feasibile. (OMGNOITCANTBETRUECCPACTUALLYLIKECALDARI?). No, we don't. Amarr 4 teh win, but we figured we'd throw them a bone ;)"
So now you get to whine about something new
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Weaselcrossing
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Posted - 2004.12.02 03:20:00 -
[32]
On the topic of ABs and MWDs, they are being changed much with the next content patch:
"The basic changes are that we will be boosting afterburners considerably in power, making them a far more useful module. However we are also limiting Afterburners to one module per ship, as has been done with microwarpdrives. The gain of the modules will be sufficient that you only need one on your ship. The surprise here? You can still fit oversized modules on your ship. Only one of course and it will not work as well as it does today, it will probably be more sluggish (it's oversized) and it won't be better than a proper size microwarpdrive. However it will be faster than a proper sized afterburner, it does not have the MWD penalties while of course gimping your ship setup.
Talking about MWD penalties. We're considering removing the shield penalty. It gimps shield tanking too much and since the MWD is now limited to one per ship, this is quite feasibile. (OMGNOITCANTBETRUECCPACTUALLYLIKECALDARI?). No, we don't. Amarr 4 teh win, but we figured we'd throw them a bone ;)"
So now you get to whine about something new
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MrRookie
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Posted - 2004.12.02 06:26:00 -
[33]
Nice. However people are overreacting about missiles. As I said above I did missions in my breacher. There still isnt possible for a missile slower than you to catch up with you even if it intercepts. But like Darkwolf said it might be abit scary with cruises. _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.12.02 06:26:00 -
[34]
Nice. However people are overreacting about missiles. As I said above I did missions in my breacher. There still isnt possible for a missile slower than you to catch up with you even if it intercepts. But like Darkwolf said it might be abit scary with cruises. _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Temekin Sajek
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Posted - 2004.12.02 07:58:00 -
[35]
I get my wolf up to 1.58k/s in an orbit and heavys nail me without a problem. I have to make a lot of sacrifices to get that much speed, cap, shields and a low slot, and contrary to what everyone says, even an assault frig just cant tank THAT many (if they're of a diff damage type to ur bonus res..EEP) As if missiles weren't already uberpowered enough. If we want to avoid them we have to give up a lot of things for that capability and now we're getting nothing for our trouble! *cries* Unless we want to constantly fly manually in the middle of a battle....no thanks.
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Temekin Sajek
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Posted - 2004.12.02 07:58:00 -
[36]
I get my wolf up to 1.58k/s in an orbit and heavys nail me without a problem. I have to make a lot of sacrifices to get that much speed, cap, shields and a low slot, and contrary to what everyone says, even an assault frig just cant tank THAT many (if they're of a diff damage type to ur bonus res..EEP) As if missiles weren't already uberpowered enough. If we want to avoid them we have to give up a lot of things for that capability and now we're getting nothing for our trouble! *cries* Unless we want to constantly fly manually in the middle of a battle....no thanks.
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MrRookie
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Posted - 2004.12.02 08:21:00 -
[37]
Originally by: Temekin Sajek I get my wolf up to 1.58k/s in an orbit and heavys nail me without a problem. I have to make a lot of sacrifices to get that much speed, cap, shields and a low slot, and contrary to what everyone says, even an assault frig just cant tank THAT many (if they're of a diff damage type to ur bonus res..EEP) As if missiles weren't already uberpowered enough. If we want to avoid them we have to give up a lot of things for that capability and now we're getting nothing for our trouble! *cries* Unless we want to constantly fly manually in the middle of a battle....no thanks.
Thats strange. What distance was you orbiting at? I was orbiting at 20 km in my breacher. Maybe the heavies spendt their max flight time when following me?
Would suck if they gave damage mulitpliers to npcs and made missiles impossible to outrun. And now they will make ships slower... _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.12.02 08:21:00 -
[38]
Originally by: Temekin Sajek I get my wolf up to 1.58k/s in an orbit and heavys nail me without a problem. I have to make a lot of sacrifices to get that much speed, cap, shields and a low slot, and contrary to what everyone says, even an assault frig just cant tank THAT many (if they're of a diff damage type to ur bonus res..EEP) As if missiles weren't already uberpowered enough. If we want to avoid them we have to give up a lot of things for that capability and now we're getting nothing for our trouble! *cries* Unless we want to constantly fly manually in the middle of a battle....no thanks.
Thats strange. What distance was you orbiting at? I was orbiting at 20 km in my breacher. Maybe the heavies spendt their max flight time when following me?
Would suck if they gave damage mulitpliers to npcs and made missiles impossible to outrun. And now they will make ships slower... _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Temekin Sajek
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Posted - 2004.12.02 08:48:00 -
[39]
15ks from memory. This 1 occasion I remember well because I nearly bit the dust! hehe. I think I've had the same problem at 20. Might try squeezing even more speed out of it, see if that works! I have my doubts.
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Temekin Sajek
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Posted - 2004.12.02 08:48:00 -
[40]
15ks from memory. This 1 occasion I remember well because I nearly bit the dust! hehe. I think I've had the same problem at 20. Might try squeezing even more speed out of it, see if that works! I have my doubts.
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Abbadonuk
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Posted - 2004.12.02 08:56:00 -
[41]
They will nerf missile damage against frigs and use the fact that they can no longer be outrun as justification. Member of Lunar Dawn
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Abbadonuk
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Posted - 2004.12.02 08:56:00 -
[42]
They will nerf missile damage against frigs and use the fact that they can no longer be outrun as justification. Member of Lunar Dawn
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MrRookie
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Posted - 2004.12.02 09:09:00 -
[43]
Originally by: Temekin Sajek 15ks from memory. This 1 occasion I remember well because I nearly bit the dust! hehe. I think I've had the same problem at 20. Might try squeezing even more speed out of it, see if that works! I have my doubts.
I did fine when orbiting at 20 km with the breacher. i had an 10mn AB but I dont know the exact speed. Probably about 1500-1800 somewhere. Would be nice if the Devs enlighten us about the new missile guiding works.
_____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

MrRookie
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Posted - 2004.12.02 09:09:00 -
[44]
Originally by: Temekin Sajek 15ks from memory. This 1 occasion I remember well because I nearly bit the dust! hehe. I think I've had the same problem at 20. Might try squeezing even more speed out of it, see if that works! I have my doubts.
I did fine when orbiting at 20 km with the breacher. i had an 10mn AB but I dont know the exact speed. Probably about 1500-1800 somewhere. Would be nice if the Devs enlighten us about the new missile guiding works.
_____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

CmdoColin
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Posted - 2004.12.02 13:40:00 -
[45]
10km orbit, was still getting hit to near destruction (where I warped out) in a Jaguar last night. It was doing just under 2000m/s - and yes some frigs were getting closer than that.
The there was (its now in bits) my claw. 500m orbit, out to over 1700m well over 2000m/s. Named 10mn ab, and 2 best named overdrives.
Against 10 frigates and 2 cruisers all spamming missiles I was getting shreaded. I was fine on the first couple of missile waves as you can micro manage the dodges. Problem is the heavys stay longer, and then messes you up. With orbit broken, and the insti-stop we've now got - its a loosing battle. All it takes is for one missile to hit you and all other 15-20 missiles in orbit then splash you.
If anything the uber speed we have now is now going to be nerfed with the speed changes. MWD - then I get shot more or a slower accelerating ab - ideal for the instant stop orbit function. Cruiser training commences friday... Battlecruiser next stop by the sounds of it.
Audita et altera pars |

CmdoColin
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Posted - 2004.12.02 13:40:00 -
[46]
10km orbit, was still getting hit to near destruction (where I warped out) in a Jaguar last night. It was doing just under 2000m/s - and yes some frigs were getting closer than that.
The there was (its now in bits) my claw. 500m orbit, out to over 1700m well over 2000m/s. Named 10mn ab, and 2 best named overdrives.
Against 10 frigates and 2 cruisers all spamming missiles I was getting shreaded. I was fine on the first couple of missile waves as you can micro manage the dodges. Problem is the heavys stay longer, and then messes you up. With orbit broken, and the insti-stop we've now got - its a loosing battle. All it takes is for one missile to hit you and all other 15-20 missiles in orbit then splash you.
If anything the uber speed we have now is now going to be nerfed with the speed changes. MWD - then I get shot more or a slower accelerating ab - ideal for the instant stop orbit function. Cruiser training commences friday... Battlecruiser next stop by the sounds of it.
Audita et altera pars |

Melle Brast
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Posted - 2004.12.02 13:50:00 -
[47]
Originally by: Oveur Interesting, since this is supposed to be purely a visual change to make explosions explode on the target (instead of miles away). The server should treat the missiles no differently. Either way, we'll look into it, since this is not an intended side effect of a purely visual change.
This is taken from a thread in the Exodus part of the forum.
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Melle Brast
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Posted - 2004.12.02 13:50:00 -
[48]
Originally by: Oveur Interesting, since this is supposed to be purely a visual change to make explosions explode on the target (instead of miles away). The server should treat the missiles no differently. Either way, we'll look into it, since this is not an intended side effect of a purely visual change.
This is taken from a thread in the Exodus part of the forum.
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Valentine Keen
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Posted - 2004.12.02 13:54:00 -
[49]
Originally by: Abbadonuk They will nerf missile damage against frigs and use the fact that they can no longer be outrun as justification.
They've been saying for months they'd be reducing the damage of larger missiles on smaller targets. It's been attempted twice and placed on the test server once.
Sadly, it wasn't working too well and then Shiva got in the way.
I expect it to get some attention soon, otherwise we'll be back where we were a year ago and only see battleships in fleets. Unfortunately, it's the frigate and interceptor jockeys who've got to wait it out while they fly around defenseless from cruise missiles and such. 
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Valentine Keen
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Posted - 2004.12.02 13:54:00 -
[50]
Originally by: Abbadonuk They will nerf missile damage against frigs and use the fact that they can no longer be outrun as justification.
They've been saying for months they'd be reducing the damage of larger missiles on smaller targets. It's been attempted twice and placed on the test server once.
Sadly, it wasn't working too well and then Shiva got in the way.
I expect it to get some attention soon, otherwise we'll be back where we were a year ago and only see battleships in fleets. Unfortunately, it's the frigate and interceptor jockeys who've got to wait it out while they fly around defenseless from cruise missiles and such. 
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CmdoColin
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Posted - 2004.12.02 14:20:00 -
[51]
Originally by: Valentine Keen ...Unfortunately, it's the frigate and interceptor jockeys who've got to wait it out while they fly around defenseless from cruise missiles and such. 
Hey mate! Your talking about me. I'll try to catch you in game if they don't charge me 100000isk.
Most missiles; not just cruise - us fast friggie pilots are even getting slapped by lights now. My top speed in my claw was nearly 4,000m/s (named 10mn ab - 2 best named overdrives, nav 5, accel control 5). I am specialised for speed.
Yes, I had to use an oversized ab, as the sig penalty on the mwd means I get hit more offen. That broke speed tanking for us to a degree - and the talk of more sluggish oversized ab's will basically kill the mixed fleet. The mwd non-shield penalty is not going to help. Personally I'd be happier with no shield and no armour rather than the sig penalty - I'd probably even last a few seconds longer. For fast frigs in PvP, even doubling the shield with the sig nerf ain't going to help at all.
Fortunately I'm a Caldari mercenary. I have no racial pride in my ships, I'll take the one that will do the job, and right now, thats big ships. w00t, exodus has taken us back to pre-castor times.
Prehaps the dev's need to get out of their titans and actually fly an inty.
Audita et altera pars |

CmdoColin
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Posted - 2004.12.02 14:20:00 -
[52]
Originally by: Valentine Keen ...Unfortunately, it's the frigate and interceptor jockeys who've got to wait it out while they fly around defenseless from cruise missiles and such. 
Hey mate! Your talking about me. I'll try to catch you in game if they don't charge me 100000isk.
Most missiles; not just cruise - us fast friggie pilots are even getting slapped by lights now. My top speed in my claw was nearly 4,000m/s (named 10mn ab - 2 best named overdrives, nav 5, accel control 5). I am specialised for speed.
Yes, I had to use an oversized ab, as the sig penalty on the mwd means I get hit more offen. That broke speed tanking for us to a degree - and the talk of more sluggish oversized ab's will basically kill the mixed fleet. The mwd non-shield penalty is not going to help. Personally I'd be happier with no shield and no armour rather than the sig penalty - I'd probably even last a few seconds longer. For fast frigs in PvP, even doubling the shield with the sig nerf ain't going to help at all.
Fortunately I'm a Caldari mercenary. I have no racial pride in my ships, I'll take the one that will do the job, and right now, thats big ships. w00t, exodus has taken us back to pre-castor times.
Prehaps the dev's need to get out of their titans and actually fly an inty.
Audita et altera pars |

Nighthawk
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Posted - 2004.12.02 14:49:00 -
[53]
Edited by: Nighthawk on 02/12/2004 14:52:27 npc heavy missles have been hitting me for 400-450 damage per missle since exodus........ why dont my heavy missles do 400+ damage?!?
--- All hail to the mighty space hamster!!! --- |

Nighthawk
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Posted - 2004.12.02 14:49:00 -
[54]
Edited by: Nighthawk on 02/12/2004 14:52:27 npc heavy missles have been hitting me for 400-450 damage per missle since exodus........ why dont my heavy missles do 400+ damage?!?
--- All hail to the mighty space hamster!!! --- |

JoCool
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Posted - 2004.12.02 14:58:00 -
[55]
I tried it because of this thread. Missiles still won't hit a Ceptor in orbit, and Assault or other slow frigates were hit before anyway. Even with a Ceptor flying in a straight line at me, my missiles didn't hit - they hit reverse 'em cowards.
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JoCool
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Posted - 2004.12.02 14:58:00 -
[56]
I tried it because of this thread. Missiles still won't hit a Ceptor in orbit, and Assault or other slow frigates were hit before anyway. Even with a Ceptor flying in a straight line at me, my missiles didn't hit - they hit reverse 'em cowards.
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Muad 'dib
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Posted - 2004.12.02 15:33:00 -
[57]
Originally by: Nighthawk Edited by: Nighthawk on 02/12/2004 14:52:27 npc heavy missles have been hitting me for 400-450 damage per missle since exodus........ why dont my heavy missles do 400+ damage?!?
Good question. I was in my wolf with 92% EM resistance and the thunderbolt heavy missles from a complex sentry launcher hit me for 120 dmg each !!!!!!1111one, if that was 8% of the original dmg i'll eat my hat!
WTB: 1500 dmg heavy missles :/
-=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Muad 'dib
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Posted - 2004.12.02 15:33:00 -
[58]
Originally by: Nighthawk Edited by: Nighthawk on 02/12/2004 14:52:27 npc heavy missles have been hitting me for 400-450 damage per missle since exodus........ why dont my heavy missles do 400+ damage?!?
Good question. I was in my wolf with 92% EM resistance and the thunderbolt heavy missles from a complex sentry launcher hit me for 120 dmg each !!!!!!1111one, if that was 8% of the original dmg i'll eat my hat!
WTB: 1500 dmg heavy missles :/
-=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

j0sephine
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Posted - 2004.12.02 15:37:00 -
[59]
"npc heavy missles have been hitting me for 400-450 damage per missle since exodus........ why dont my heavy missles do 400+ damage?!?"
You don't have as many free low slots as they have, and the access to tech.3 ballistic mods. -.^
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j0sephine
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Posted - 2004.12.02 15:37:00 -
[60]
"npc heavy missles have been hitting me for 400-450 damage per missle since exodus........ why dont my heavy missles do 400+ damage?!?"
You don't have as many free low slots as they have, and the access to tech.3 ballistic mods. -.^
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