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Gon187zo
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Posted - 2010.04.18 21:46:00 -
[1]
There is talk, now and again, of the good old nano days, and how it used to require a decent amount of *manual piloting* skill to be successful in one's pew-pew attempts.
What is this elusive beast, exactly?
Alot of folks will use some combination of orbit, approach and keep at range commands as their primary means of maneuvering in combat.
It seems to me that true *manual* piloting would involve alot of double clicking for course corrections and viewpoint adjustments. All the while keeping one eye bouncing between overview input, d-scanner, local, mods, drones, etc.
I've 'heard' other pilots over comms using such techniques. You can tell by the incessant, rapid 'click-click-click' in between their breaths...
Is it really this twitchy?
Now throw in the delay from lag and such. How accurate can this really be?
Is it best to be zoomed out or in for this sort of thing?
Can anybody offer any additional methods and/or experiences regarding 'flying' ships without using overview commands?
Is it really just one of those things best-suited for the lowest pings and the 'over-caffeinated'?
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Archestratidas
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Posted - 2010.04.19 01:33:00 -
[2]
sometimes its useful in certain ships and certain situations, but since the advent of the align button i'd say don't worry about it. if you ever need to manually adjust your course, it'll be obvious to you when and why you should do so. no need or reason to try to force its use.
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Jotobar
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Posted - 2010.04.19 06:05:00 -
[3]
Edited by: Jotobar on 19/04/2010 06:11:51 If it's a serious question then obviously which way you are going is important in plenty of situations that approach/orbit/keep at range will not handle at all or handle worse...
In other situations it hardly matters.
Some examples: -Catching someone by going where he's heading instead of aproaching -Putting yourself where you need to be while being out of bubbles/in optimal range/in web,disrupt,scram range in jump range of gate while out of scram range and having good enough angular velocity of 6 different targets. -bubbling in all forms based on where others are heading.
etc etc, just a few random examples with the intent of showing how weird it is to not know what moving manual is good for.
For 1vs1 slug it out in scram range dogfights there's less to think about and manual flying is just to improve what orbit allready does.
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Hiroshima Jita
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Posted - 2010.04.19 08:13:00 -
[4]
Manual Piloting is as simple as double clikcing in space where you want to go and as complicated as understanding a moving 3 dimensional battlefield and making the right decision in seconds.
It had a huge impact on combat in the nano age. It has a fairly substantial impact on combat nowadays.
But its not something you use or used as much when flying in the blob.
You don't 'pilot manually' to orbit someone or do the other simple things. 'Piloting Manually' might better be described as 'You know exactly where you want to be and what transversals you want and are doing your damned best to be there using orbit, approach, carefully managing your mwd overheat/not, and double clicking in space when appropriate.'
This can be directly contrasted agaisnt the noob who 'knows what he wants to shoot at so he locks, opens fire and waits for somebody to explode.'
EvE really is this twitchy. Between vast ammounts of time spent being bored are situations where fractions of a second determine the outcome.
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.04.19 08:18:00 -
[5]
Originally by: Archestratidas sometimes its useful in certain ships and certain situations, but since the advent of the align button i'd say don't worry about it. if you ever need to manually adjust your course, it'll be obvious to you when and why you should do so. no need or reason to try to force its use.
Wrong. ----------------------------------------------- www.eve-arena.com
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Ugly Eric
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Posted - 2010.04.19 10:06:00 -
[6]
The manual piloting comes to a wery good use especially when flying frigate sized vessels against bigger ships. If you are engaging a bc with a tackling frigate from 50-70km, you really dont approach (expect the missileboats)and orbit. You haveto keep up your transversal velocity to stay under the enemys turrets tracking. If a bc, for example a hurricane, hits you perfectly when approaching, it really hurts a lot. I know. But it really is pretty simple thing to keep the transversal up, so that even if he hits you, it doesn't hurt that much.
When you actually get to the orbit range, there seldom is need of manual piloting. In those cases, when you need to disengage, you once again need the manual piloting to mainain your transversal.
Eric
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Darcon Kylote
Terminal Impact On the Rocks
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Posted - 2010.04.19 13:30:00 -
[7]
I use it when I'm approaching a larger ship in a frigate, to get some transversal while I'm coming in. I just do a zig zag pattern. I've heard you should spiral, and I understand why, but I think that's too complicated for most scenarios.
I've also used it a lot in stealth bombers, so that I am moving perpendicular to the fight with my AB on. That's often allowed me to stay there for quite some time while lobbing torps in at decent range, at least till the drone swarm reaches me.
I've always thought I should use it in inty dogfights, but I've never been able to, I've always found stuff happens way too fast to do much more than use the orbit and keep at range buttons, and try to time the firing of guns and the activation of scrams/webs. -- Terminal Impact is recruiting PVPers for fun ops in lowsec/0.0/wormhole space. Visit our website or join ingame channel "the tict pub". |

Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2010.04.19 13:41:00 -
[8]
it is essential even in BS/BC ... but learn it with frigs.
It helps reduce transversal of the orbiting frigs if you know how to use it too.
And yest it requires combination of attention on many things ... and sometimes I screw it sometimes and go boom in flames .
"There is no honor in war" |

Armoured C
Gallente Amarrian Retribution
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Posted - 2010.04.19 15:13:00 -
[9]
we had a inty a few days ago that was manual piloting to entise people to fly towards him for a engagement
ended up ripping a few people a new one in the fleet we had but kept with in 150 km so the bigger ships couldn't warp to a friendly. i congratualted the pilot on being a fine pvp'r
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Mattk50
Executive Intervention Primary.
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Posted - 2010.04.19 16:04:00 -
[10]
we should be able to manually pilot out ships with the keyboard/joystick. yes ofc we would still have the approach button, but i want to be able to press the lock manual pilot mode and fly myself around in the submarine space.
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Don Pellegrino
The Tuskers
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Posted - 2010.04.20 03:39:00 -
[11]
By manually piloting, you can actually orbit A LOT closer than what the orbit button will ever let you.
It is also needed to fly an interceptor properly and catch ships that should normally melt you, like snipers.
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Yankunytjatjara
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Posted - 2010.04.20 07:34:00 -
[12]
Something like ship velocity vectors would help manual piloting immensely imo, based on my small gang experience.
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Billydeee
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Posted - 2010.04.20 21:54:00 -
[13]
This one time I was in a Cane with a bunch of medium ACs. This jackass red thought he would be funny mid-fight with his friends and burn up close to my Cane while in a shuttle. So, a cruiser is killed, and the others warp out, but he stays, orbiting me at 500, where I can't hit him. Upon chat with some corpmates, we had a theory, so I tried it out.
When you manual-fly in a opposite direction, your ship (semi-) quickly turns around. You can use this strategy to whip the same direction as his orbit, and thus greatly minimize transversal.
In his pod, the shuttle pilot posted a "!?!" in local before I warped out.
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