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Thread Statistics | Show CCP posts - 4 post(s) |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.19 21:19:00 -
[1]
Interesting topic, but drifted too far away.
I'm curious too, how you can set up a double-succesful login trap 3 times in a 10 minutes timeframe in systems that are 5 min away from eachother for a recon. Not to mention battleship, even as agile as Mach.
Also, crappy internet? With KpD ratio 30:1? I wouldn't even rat if I have such crappy internet that breaks me from game every 3 min. Having such internet connection and do PvP - and success... double success... many times in a row - it's just unbelievable. Proof or didn't happened. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.19 22:03:00 -
[2]
Originally by: Mutnin
Originally by: Tonto Auri Interesting topic, but drifted too far away.
I'm curious too, how you can set up a double-succesful login trap 3 times in a 10 minutes timeframe in systems that are 5 min away from eachother for a recon. Not to mention battleship, even as agile as Mach.
Also, crappy internet? With KpD ratio 30:1? I wouldn't even rat if I have such crappy internet that breaks me from game every 3 min. Having such internet connection and do PvP - and success... double success... many times in a row - it's just unbelievable. Proof or didn't happened.
He doesn't need to log off.
He simply needs to find the belt they were ratting in and wait with the Arazu. Hell he could even pop probes and get the area around the belt probed out and ready. This way even if someone was at the controls and logged off a second time he could get the warp-able hit before the ship disappeared to get aggro.
WTS Reading Comprehension skillbooks. Really cheap. Set aside victims stupidity. 3 ambushes in 10 min in systems that unreachable by following normal game mechanics. This message is clear for you? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.19 22:32:00 -
[3]
Edited by: Tonto Auri on 19/04/2010 22:32:08
Originally by: Mutnin Just because he killed them doesn't mean every kill he gets happens to be a ambush trap. People kill ships even different systems with in minutes of each other all the time.
He could of caught them on a gate.. He might have got lucky and caught one hung up on a asteroid. No one knows but him, everything else is speculation with out all the facts.
If you see him killing ships that fast over and over then yea, it's likely a problem. However you can never put off random targets just showing up, out of no where on your lucky day. Stuff like that happens sometimes.
I'm not saying he does it the way I mentioned, I was just speculating on how might be able to do it with out logging off. Just like the others are accusing him of hacking, they are speculating that he's cheating.
Hell, for all we know those 3 KM's might of been borked. I had a KM last week that was generated with out a time or date. I had to add the time and date in order to post the mail.
If you're not saying and/or speculating, what the value of your input in this topic? You could have remain silent and save yourself a 5-min wait between posts. Please refrain from flooding, that's for your own advantage.
EDIT: Also, repair quote. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.20 00:50:00 -
[4]
Originally by: Romale listen to the bolsheviks cry. ill go ahead an tell you the one thing you can do to stop the madness that is monkeysphere.... you ready?
stop sucking
You missed the moment that this forum is not CAOD. Stick yourself to the rules or keep hands away from keyboard. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.20 03:39:00 -
[5]
Originally by: Grath Telkin
Of course you would track and locator agent a random guy you just happen to see pass you by as you sit cloaked as a scout.
To top this off, its totally believable that you also would then screen shot and fraps said individual because you knew where he was to even bother doing that.
Oh wait, no you didn't, because your locator agent couldn't find him.
So which is it?
He shows in local, and you follow him around snapping screen shots, and frapsing him, after having used a locator agent to pin down which of the 5000 eve solar systems he's in
OR
He doesn't show in local, you saw him once, or heard a story from a corp mate about him, you have no screen shots, you have no fraps (because you can't ever find him, because he never shows in local, and can't be tracked by locator agents) thus making your last post an utter lie, because you have no proof.
Sadly(?) for you, this is internet. You're guilty until proven innocent. Want to clear their names? Give proof. Want to flood topic to boot? Get reported. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.20 11:34:00 -
[6]
Originally by: Grath Telkin You don't get it, you're the one making the accusation, YOU ARE THE ONE who bears the burden of proof.
No. You are trying to apply real world practices to internet community. They can't be applied in the way you want, unfortunately for you. You're guilty just because you are logged in and posting here, you don't understand? I can't hold your hand and look into your eyes to make sure you are not lying = you lying. That's enough for me. If you're not lying, if they are not guilty, why you so forcefully defending them? Also, i'm not making accusations, i'm stating the obvious. What person in the subject does is impossible for normal character. Either these killmails are all fake, or he using mechanics unavailable for normal character. Knowing that 9 out of 10 killboards using API for retrieving kills, and knowing that your one highly likely included in these 9 I'm forced to believe these are not fake. Therefore, the latter is in play. Anyone who have simple calculator and 4 classes of elementary school will tell you the same. If you can prove that my simple math is wrong, go ahead. Power your fraps, get one of the mentioned ships and demonstrate us, how's it all possible. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.20 11:45:00 -
[7]
Originally by: Taua Roqa perhaps they just have them added to their address books on alts, with mains logged off in a belt, and when a macrobot logs in (after logging off at a belt - they know what belt they logged off at because of the wrecks left) they log in, autowarp to the same belt...and the macrobot dies :((((
And they are logged off at the same time in 3 different systems? You're showing amount of your wisdom to everyone in your words. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 01:26:00 -
[8]
Originally by: The Crushah Anybody here care to make a bet?
I got 100M ISK that says what Monkeysphere is doing is legit within the mechanics of the game and no banning will occur.
Anybody care to take me up on this? Come on, ya bunch of wussies.
I take your bet. It's as legit as GM console could be. Who got the hands on it is not a question of legitimacy, right? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 01:37:00 -
[9]
Originally by: Vaerah Vahrokha
Quote:
Monkey killed a lot of macro users and there were no troubles. But his recent victims were good russian pilots (not macrousers)! That's why russians began this thread
I suppose a non macro user who went attacked by an "invisible" player would immediately post a screenshot showing his ship being attacked / blown up while in local no one else is apparently present. I know I'd do.
What's preventing those "good pilots" from doing that?
You know, what? When i'm attacked, the LAST thing i'd think about is making screenshots. I don't think many normal players would do otherwise. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.22 02:01:00 -
[10]
Originally by: Ranka Mei
This is exactly the sort of thing I suspected a few pages back.
Client-server uses UDP to transmit packets.
EVE uses TCP, not UDP. Last time I checked, at least.
Quote: It's in the nature of UDP (as broadcasting protocol) that packets aren't waited for,
You're discussing different kinds of "packets", than what used in game exploits. The transport (TCP) packets and game protocol packets are two different things. I suspect that CCP's fault is that they incapsulate two protocols withing single connection without consistency checking. In this light, you seems to be able to safely separate "chat" stream from "game" stream without breaking the TCP tunnel. -- Thanks CCP for cu |
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 02:23:00 -
[11]
Originally by: species2143
Dude take a chill pill, the issue has just recently been brought out in the open and already you're putting pressure onto CCP? FFS, they need to verify it and if you had any clue about how the client-side application works, you'd know CCP is not a GESTPO that logs everything you do... in fact it's the very opposite.
For example, in two games I've been working for, they DO LOG EVERYTHING. Every your shell spent, every point of cap used, everything is logged. For thousands of characters interacting in the game world. For exactly this same reason - to track player actions and have data on hand if anything goes wrong. I understand that EVE is "a bit" bigger in scale, but so it spreaded across the cluster, and every single node load is relatively small and very comparable to the load of single game server of any other "MMO" game (frankly, after EVE, no other game feels even close to the first "M" in "MMO" to be prepended by that abbreviation without quotes). Thus I can't see why it's not possible to log every action performed on a node. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 02:53:00 -
[12]
Originally by: Zeba
Originally by: dumpertt not all americans are exploiters, however a lot of cheats are used by them.
Don't blame america for our immigrants actions. Sheesh do you expect us to change their cultural ways overnight just because they moved here?
Didn't you forgot that 90% of americans are immigrants? Or who's native american people? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 03:27:00 -
[13]
Originally by: Admiral RAGE
Originally by: Tonto Auri
Originally by: species2143
Dude take a chill pill, the issue has just recently been brought out in the open and already you're putting pressure onto CCP? FFS, they need to verify it and if you had any clue about how the client-side application works, you'd know CCP is not a GESTPO that logs everything you do... in fact it's the very opposite.
For example, in two games I've been working for, they DO LOG EVERYTHING. Every your shell spent, every point of cap used, everything is logged. For thousands of characters interacting in the game world. For exactly this same reason - to track player actions and have data on hand if anything goes wrong. I understand that EVE is "a bit" bigger in scale, but so it spreaded across the cluster, and every single node load is relatively small and very comparable to the load of single game server of any other "MMO" game (frankly, after EVE, no other game feels even close to the first "M" in "MMO" to be prepended by that abbreviation without quotes). Thus I can't see why it's not possible to log every action performed on a node.
how do you know the logs don't show it? Have you seen the logs? I'm pretty sure that like the rest of the thread, this is all based on ******ed suppositions and no remotely concrete evidence.
TL;DR: WTS Reading Comprehension skillbooks.
If this was addressed to me, I didn't said anything like this. I was just giving an example of how things works where I know. I didn't even said if CCP is doing the same, or not, or should/not do this. I merely stated that I don't see an issue with logging EVE player actions done ingame. If not, then could you please do some hand magic to adjust your quoting appropriately? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 04:21:00 -
[14]
Originally by: Jeremey
Originally by: Apoctasy I don't want to read this whole thread.
Someone give me the tldr
Russians: cheaters from PL are cheating.
PL: It's whine of starving macrofarmers!
Russians: Look, here are the screens, killmails and victim's testimonies!
PL: There is no exploit! It's just pvp kung-fu!
Russians: Look, here are video and reprosteps of exploit that does the exact same thing that you done.
PL: You will never prove that we're using that exact exploit! We're using another!
Russians: Look, exploit uses the same technology that you trolled about few pages before.
PL: Yes, we're bunch of cheaters and exploiters. Look, we have proof!
Russians: Go be fat somewhere else.
Nicely laid (even a bit biased) TL;DR -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 05:00:00 -
[15]
Edited by: Tonto Auri on 22/04/2010 05:01:05
Originally by: Huhuhuhuhuhuh
Originally by: Lady Karma Have the guys hacking the client managed to make a fraps yet where they are not in local and then appear just before they scramble the macro bot? Don't they all say he is local when he tackles them, bit like what happens when you log in...
The hack they are using to make the crappy "proof" vids needs a restart before the pilot appears in local. So basically nothing like what monkey is doing unless he can manage to relog his client while still keeping the bot tackled, maybe that's another exploit you should look into.
No this "hack" doesnt need restart. It requires only pressing one more button to reappear in local. If you want demonstration will be made today evening.
Invite her in testing to save you time convincing again and again. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.22 11:56:00 -
[16]
Edited by: Tonto Auri on 22/04/2010 11:56:27
Originally by: Certero
Originally by: Merchant Queen Any pandemic cheaters banned yet?
As we know nobody banned. But it's ok. As we think server logs don't contain inforamtion such as "user connected to local chat channel" or "user disconnect from local chat channel". it contains only "user entered system" or something like this. I mean there are no server-side checks about local chat. That's why bann is imposible. But i need to remember that main purpose of this thread is to fix bug! (think ccp can do it easily).
PS: but there are other possible exploits that are not reproduced yet.
Unfortunately for CCP, from the evidence collected so far by independent investigators, the issue is rooted in the very basement of the EVE protocol design :/ I just hope they have enough man-power to at least implement proper logging where it's lacking.
EDIT: I mean, to do it quickly enough to not cause much more grief, as this issue came to the public attention. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.22 19:41:00 -
[17]
Originally by: Vaerah Vahrokha
Quote:
Bug is bug, test server is test server. Bugs should be fixed. That's all
And general forum is general forum. That is <> "issues and workaround forum" and also <> Sisi feedback forum. Yet, the threadnought - with improper title - is here. Furthermore, details on similar delicate matters should be talked with the appropriate CCP personnel in charge, not to create a BOOM on the general forum.
Unfortunalety for CCP (i'm not repeating this too often?) such practice of private discussions showed it's complete incompetence in the past FOUR YEARS. Right now, it seems just that the only way to have CCP start fixing really critical issues, including fundamental design flaws, is to have the public discussion wide enough to create significant resonance. First public fail (to my understanding) was happened, when Abuser put EVE client source codes in public. He got his hands on it, inspected it and pointed out major issues. CCP refused to fix them... (Hearsays... but someone with better knowledge could always correct me, if i'm wrong) -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.22 22:50:00 -
[18]
Originally by: Deus Ex'Machina
Originally by: species2143
The argumentation that exploiting is ok to counter macrobots is as reasonable as nuclear first-strike to avoid a war. ~snip~
This is a hole that CCP dug by itself, the game is dead easy to play at its core , once one understands it. Press the button and your internet spaceship mines for 10 minutes during which time you have ~nothing~ else gameplay related to do.
Then you're doing it wrong. Try once to investigare the full skillset of a skilled miner. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.23 18:40:00 -
[19]
Originally by: Orephia
Originally by: Zarstrax certainly not consecutive kills in a small amount of time.
Without needing to add a fancy teleport feature to this bug, if he can join remote locals invisibly, he can find subsequent targets several systems away without needing the time necessary to jump through systems hunting. Send the cloaky spotter directly to the next victim 3 jumps away and the killships follow after they finish up. Saves alot of time, & can be covered as 'lucky'
edit to repair mangled quote...
Yeah, the problem is "directly". As in, entering system directly at the grid of a victim, different from the gate one. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.24 05:52:00 -
[20]
Originally by: Grath Telkin
Originally by: Zeke Mobius Closer to 1500 replies and a whole clip of views and yet..... Silence from Iceland....
Will they blame it on the volcano?
Update at 11!
I know facts and the truth shouldn't really be brought into this thread (we've come so far without it), but for those keeping score, CCP have commented in this thread yo.
\o/ yau we got to the bottom of it! PL DC surrendered! -- Thanks CCP for cu |
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.04.25 13:51:00 -
[21]
Originally by: Vaerah Vahrokha Edit: imagine also the "era" of when the original architecture was made and how much stringent conditions were applied (ie much lower bandwidth, slower servers, way slower DB server...).
I've started my studies as a programmer in early '90. I've finished and graduated in the '99. The red line of our studies as interface designers and database administrators was "NEVER EVER TRUST CLIENT INPUT".
Quote: A relatively easy set of techniques would reveal the whole grid list including the masked out ones.
Grid? It's new for you that whole solarsystem is sent to client? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.25 17:25:00 -
[22]
Originally by: Seh Cunderri I agree that the best solution to the problem would be to remove local in 0.0 space.
It will get more exciting, tricky, harder for bots, less lag, no "does not appear in local" cheats
It's perfect
/pondering the sanity of those stating "no local = less lags". How much lag your regular IRC client creating? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.26 15:09:00 -
[23]
Originally by: Silent Wispa I'm sorry, I was being polite, but as thats leading to misunderstanding I'll drop that tack now.
What I mean is, its absolutely impossible for anyone no matter how bright to decypher what means what with the Eve-Online client stream in a mere 2 hours. Infact the majority of the Devs would need more than 2 hours.
The reason it only took huhuhuhuhuhuhuhuh and co. 2 hours is because they had already done it some time ago as they take a very deep interest in how the client works for the production of macro programs. What they've done here is taken the information they've already been using - ie watching the local stream for new clients to automatically move a ship ratting to safety and instead spoofed information to prevent the client appearing in local at all. Then they've gone and stated this must be exactly what the accussed is doing because otherwise their macro bots wouldn't have been failing like they have.
As said already, "2 hours? Why so damn long?" There's just that few of cryptographic algorytms that could be reliable used on realtime connections, it's not a rocket science to figure out, what's going on, if you're working daily with it. It's only for your, uneducated, but wild guess, it should take ages. -- Thanks CCP for cu |
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