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Cang Zar
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Posted - 2010.04.23 20:22:00 -
[31]
Originally by: Akita T Stuff about how T2 BPOs and Invention work
Tbh, I've been more or less agreeing with you on that part from the start :)
We disagree on the more general level though.
I think that having the leftovers from an hilariously bad, and now abandoned, game-system (in which very few, very lucky characters were arbitrarily bestowed massively valuable items) interfere with, and in the case of ship production dominate, the new vastly superior game-system, is a bad thing in general, especially considering that the new, improved, game-system only works as long as the demand is higher than the people who still benefit from the old system can meet. Regardless of whether it in practice means that inventors arent particularly more scrooed than they would be if the market was completely converted to the new system, having the vestiges of an old game-system in place - that the new players can never compete with, nor participate in anymore - control more than 50% of the T2 ship production, is imo a horrible idea on general principle, despite how it may or may not work out in practice (which may or may not change, with the insurance changes for example, or other changes down the road).
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Henry Holliday
F.R.E.E. Explorer
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Posted - 2010.04.24 06:19:00 -
[32]
Edited by: Henry Holliday on 24/04/2010 06:21:33 Well we shall see how this turns out. I spent the past 2 days running the numbers and and finding sources for the materials I need. Even at current Jita prices I can make quite a bit of money on Vagabonds. Quite a bit is relative of course, but for me it is certainly worth while. This is just the starting point. Point of reference. At the very worst these ships are use by the corp and I lose a couple hundred mill. No biggie. If my homework is accurate, I can make quite a bit of money.
One factor in my equation is maximizing profits versus time spent. I think I have found the sweet spot for lazy man invetion and t2 production while still making a good profit. I have found ways to make more, but it also requires more of my time I could better spend pew pewing or at the bar. :)
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Cang Zar
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Posted - 2010.04.24 17:39:00 -
[33]
Originally by: Henry Holliday Edited by: Henry Holliday on 24/04/2010 06:21:33 Well we shall see how this turns out. I spent the past 2 days running the numbers and and finding sources for the materials I need. Even at current Jita prices I can make quite a bit of money on Vagabonds. Quite a bit is relative of course, but for me it is certainly worth while. This is just the starting point. Point of reference. At the very worst these ships are use by the corp and I lose a couple hundred mill. No biggie. If my homework is accurate, I can make quite a bit of money.
One factor in my equation is maximizing profits versus time spent. I think I have found the sweet spot for lazy man invetion and t2 production while still making a good profit. I have found ways to make more, but it also requires more of my time I could better spend pew pewing or at the bar. :)
If you can churn a profit you can churn a profit, regardless of whether other people calculate it or not :) Tbh, alot of people are against it (when speaking in strict profitability terms) but for all intents and purposes, I dont think it's a bad thing to have T2 invention/production infrastructure in place, in the long run. Also if you can set yourself up as a supplier for a pvp corp (or any decent corp really), it's going to pay off one way or another, most likely. Good luck!
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Sepi
Gamma Draconis Industries
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Posted - 2010.04.24 18:02:00 -
[34]
the only thing i have to add is in terms of your total cost.
Download EveHQ - Get the invention addon (its in science forum somewhere) then downlaod current market prices and bingo, when you plug into the invention tab what bpo your inventing you can calcuate the build cost the succesful BPO, gives you success % chance and then works out your end profit based on market sale price of the t2 ship
OK some of the t2 mats are out, but i have found that its normally within 8/10% of the build cost for my skills, I also build the tech 2 components myself.
Hopefully this help.
Cheers and good luck
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eggtimer smith
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Posted - 2010.04.25 06:58:00 -
[35]
Check out Eve meep. Linkage I have found it to be very helpful in determing profitablty.
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SANDILL
Techno-Wizard Industrial Technologies
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Posted - 2010.04.25 18:07:00 -
[36]
Edited by: SANDILL on 25/04/2010 18:09:08 look at my corps website Twitz we have some Excel sheets there you may find useful. And I have others that are not there if you want drop me a line in game let me know what you want and i may have it. One thing you should know T2 ships are at best a break even deal.
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arbiter reformed
Minmatar Black Viper Nomads
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Posted - 2010.04.25 21:45:00 -
[37]
Edited by: arbiter reformed on 25/04/2010 21:46:18 i did pretty well with absolutions but it was only a sideline for module invention really, their is no need to waste slots and youl never fill all your slots with ships. really you need to maximise you slot efficiancy thats what i would say
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Ghoest
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Posted - 2010.04.26 14:31:00 -
[38]
Originally by: Cang Zar
Originally by: Akita T Stuff about how T2 BPOs and Invention work
Tbh, I've been more or less agreeing with you on that part from the start :)
We disagree on the more general level though.
I think that having the leftovers from an hilariously bad, and now abandoned, game-system (in which very few, very lucky characters were arbitrarily bestowed massively valuable items) interfere with, and in the case of ship production dominate, the new vastly superior game-system, is a bad thing in general, especially considering that the new, improved, game-system only works as long as the demand is higher than the people who still benefit from the old system can meet. Regardless of whether it in practice means that inventors arent particularly more scrooed than they would be if the market was completely converted to the new system, having the vestiges of an old game-system in place - that the new players can never compete with, nor participate in anymore - control more than 50% of the T2 ship production, is imo a horrible idea on general principle, despite how it may or may not work out in practice (which may or may not change, with the insurance changes for example, or other changes down the road).
Do you like making the deluded masses cry?
Wherever you went - Here you are.
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Umega
Republic Military School
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Posted - 2010.04.26 22:44:00 -
[39]
Ghoest - Do you have any good argumentive, constructive posts anywhere on these forums I could go look at and try to grasp your actual position? Appreciate it if pointed in the direction of such articles.
Otherwise you seem to be either quite young and deluded to reality yourself, or are rather uneducated with a low self-esteem to the point you feel the need to make 'witty' troll posts that have no actual substance.. other than to illustrate you don't handle jealousy very well and are begging for a CCP handout while you wait for your next rl government handout.
Fairness isn't a 'right' nor a privilage.. it's an excuse people like to use when they fail.
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |

Koreston
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Posted - 2010.04.27 15:43:00 -
[40]
I'm curious as to what decryptors people use and why.
For me, I invent T2 destroyers, frigates and cruisers and I use one of the +9 run decyptors with a max run BPC every time.
Taking manticores as an example my invention cost per 10 run bpc is 25 mill, or (obviously) 2.5 m per ship I can build, however it never really entered my head that I was causing myself more expensive building costs as a result of the -6me bpc's I get from using that decryptor. in the example of the Manticore i have a 36% invention chance or roughly 1 in 3 jobs is sucessful.
I research my full invention/production costs before I build anything and move around to different products depending on the market. Profits have been anything between 20 mill and 2 mill a ship after production and depending on market conditions.
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Backfyre
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Posted - 2010.04.27 21:45:00 -
[41]
Originally by: Koreston For me, I invent T2 destroyers, frigates and cruisers and I use one of the +9 run decyptors with a max run BPC every time.
You must be in a nice market. I found at best I lose 4M on frigate class invention. Which decryptor really depends upon what ship and for what purpose. You really have to run the numbers for each case. I use the decryptors that give me the best profit. 
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Koreston
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Posted - 2010.04.30 09:58:00 -
[42]
Originally by: Backfyre
Originally by: Koreston For me, I invent T2 destroyers, frigates and cruisers and I use one of the +9 run decyptors with a max run BPC every time.
You must be in a nice market. I found at best I lose 4M on frigate class invention. Which decryptor really depends upon what ship and for what purpose. You really have to run the numbers for each case. I use the decryptors that give me the best profit. 
Yeah, a few people said that to me actually but I'm pretty confident that my numbers are good - I use dedafs industrial tool.
For instance I recently ran the numbers on manticore production, I saw that at current Jita Sell prices Manticores were going to cost 13 mill each to build factoring in a 25 mill per 10 run bpc invention cost.
I bulk bought enough materials for 200 manticores and started knocking out 10 run manticore bpc's.
At the time Manticores were selling for 23/24 mill in jita but during my production process this crashed to a low of 15 mill, fortunately I have access to some decent alliance null sec space and was able to sell them there (albeit slower) at the price of 22 mill per unit.
Guess ill have to go back and crunch all those numbers again to see if I can squeeze more profit per unit out if I use different decryptors, part of what I liked about the +9 run decyptors is that you get a nice even 10 run bpc back and it makes it easier for calculating build costs. Anyway, seeing as how I just got decced and had to remove all labs and change my POS to max ****star status I have time to run a few calculations :D
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Ghoest
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Posted - 2010.04.30 16:25:00 -
[43]
Originally by: Umega Ghoest - Do you have any good argumentive, constructive posts anywhere on these forums I could go look at and try to grasp your actual position? Appreciate it if pointed in the direction of such articles.
Yes i have explained myself before. But Im happy to simple agree sometimes too as I did above.
Wherever you went - Here you are.
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