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Doc Brown
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Posted - 2004.12.02 18:10:00 -
[1]
Edited by: Doc Brown on 02/12/2004 18:35:10
I am under the impression that something has changed with regards to tracking.
Doing some missions yesterday with my Megathron I was totally unable to hit an orbiting Guristas Terrorist (he was orbiting ad 2.5 to 3km).
I had Neutron blasters on with a tracking of 0.0677 and I missed 40 out of 42 shots. My only 2 hits were scratchs. For comparasion, the medium Heavy Pulse Laser II has a tracking of 0.065 (i.e: roughly the same as my guns).
What is up?
Oh, I was moving, but at a very, very slow speed due to being massivly webbed (~20-30 m/s).
FYI: I chose the Heavy Pulse Laser II as a comparison because it's stats are relativity similar to my blasters. I can't use the HPL II so I don't know if it'll get any more hits or not, but if somebody could check that out I'd be grateful.
EDIT: Also, I've noticed that if I sit on top of a destructable structure (range=0) with my Incursus in deadspace complexes, I never hit at all. Could this be because I'm inside the hit detection radius?
_________________________________________________
There are no bad ideas, only bad implementations. |

Doc Brown
|
Posted - 2004.12.02 18:10:00 -
[2]
Edited by: Doc Brown on 02/12/2004 18:35:10
I am under the impression that something has changed with regards to tracking.
Doing some missions yesterday with my Megathron I was totally unable to hit an orbiting Guristas Terrorist (he was orbiting ad 2.5 to 3km).
I had Neutron blasters on with a tracking of 0.0677 and I missed 40 out of 42 shots. My only 2 hits were scratchs. For comparasion, the medium Heavy Pulse Laser II has a tracking of 0.065 (i.e: roughly the same as my guns).
What is up?
Oh, I was moving, but at a very, very slow speed due to being massivly webbed (~20-30 m/s).
FYI: I chose the Heavy Pulse Laser II as a comparison because it's stats are relativity similar to my blasters. I can't use the HPL II so I don't know if it'll get any more hits or not, but if somebody could check that out I'd be grateful.
EDIT: Also, I've noticed that if I sit on top of a destructable structure (range=0) with my Incursus in deadspace complexes, I never hit at all. Could this be because I'm inside the hit detection radius?
_________________________________________________
There are no bad ideas, only bad implementations. |

Gabriel Karade
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Posted - 2004.12.02 18:55:00 -
[3]
Everythings working as it should... 
To start with your tracking limit of 0.0677 rads/sec means your guns track a full circle in 92.8 seconds. This means at 3 km, a target need only orbit at >203m/sec and it will be travelling faster than you guns can track.
Secondly youÆre using a Battleship sized weapon on a target with signature radius 135m, therefore you have the factor 0.3375x to consider (signature radius of target/signature resolution of turret) with regards to tracking. This means if said target is orbiting at >68.5m/sec your guns wont be able to track it.
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Gabriel Karade
|
Posted - 2004.12.02 18:55:00 -
[4]
Everythings working as it should... 
To start with your tracking limit of 0.0677 rads/sec means your guns track a full circle in 92.8 seconds. This means at 3 km, a target need only orbit at >203m/sec and it will be travelling faster than you guns can track.
Secondly youÆre using a Battleship sized weapon on a target with signature radius 135m, therefore you have the factor 0.3375x to consider (signature radius of target/signature resolution of turret) with regards to tracking. This means if said target is orbiting at >68.5m/sec your guns wont be able to track it.
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

qrac
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Posted - 2004.12.02 18:56:00 -
[5]
u can't really compare a medium gun to a large gun. there r more things than just trackingspeed involved. i'm guessing the heavy pulses have about 3x better tracking than the real tracking of your neutrons. -------------------------------------------
Insanes numquam moriuntur! |

qrac
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Posted - 2004.12.02 18:56:00 -
[6]
u can't really compare a medium gun to a large gun. there r more things than just trackingspeed involved. i'm guessing the heavy pulses have about 3x better tracking than the real tracking of your neutrons. -------------------------------------------
Insanes numquam moriuntur! |

Grimpak
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Posted - 2004.12.02 19:25:00 -
[7]
and you kinda using the wrong weapon.. try to use an ion. Same DoT, less range thou, but better tracking. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Grimpak
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Posted - 2004.12.02 19:25:00 -
[8]
and you kinda using the wrong weapon.. try to use an ion. Same DoT, less range thou, but better tracking. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Beseb
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Posted - 2004.12.02 19:41:00 -
[9]
The tracking issue was already answered and extends to your last question:
Quote: Also, I've noticed that if I sit on top of a destructable structure (range=0) with my Incursus in deadspace complexes, I never hit at all. Could this be because I'm inside the hit detection radius?
Since the algorithm multliplies transverse to range, multiplying zero always gives zero, which means you always miss.
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Beseb
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Posted - 2004.12.02 19:41:00 -
[10]
The tracking issue was already answered and extends to your last question:
Quote: Also, I've noticed that if I sit on top of a destructable structure (range=0) with my Incursus in deadspace complexes, I never hit at all. Could this be because I'm inside the hit detection radius?
Since the algorithm multliplies transverse to range, multiplying zero always gives zero, which means you always miss.
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Bad'Boy
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Posted - 2004.12.02 19:44:00 -
[11]
Originally by: Grimpak and you kinda using the wrong weapon.. try to use an ion. Same DoT, less range thou, but better tracking.
or even better...fit some ions and electrons....
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.12.02 19:44:00 -
[12]
Originally by: Grimpak and you kinda using the wrong weapon.. try to use an ion. Same DoT, less range thou, but better tracking.
or even better...fit some ions and electrons....
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Doc Brown
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Posted - 2004.12.02 22:46:00 -
[13]
Originally by: qrac u can't really compare a medium gun to a large gun. there r more things than just trackingspeed involved. i'm guessing the heavy pulses have about 3x better tracking than the real tracking of your neutrons.
So you're saying that the tracking displayed on my guns (0.0677) and the tracking displayed on the medium gun (0.065) are not the real tracking of them? The tracking for these 2 guns is only off by ~0.002!
As for ship sig radius, has that been put into play with modifying hit's? Last I heard it was planned but only used for locking time.
If sig radius is now taken into consideration, than that might explain it. If not, what else is there? _________________________________________________
There are no bad ideas, only bad implementations. |

Doc Brown
|
Posted - 2004.12.02 22:46:00 -
[14]
Originally by: qrac u can't really compare a medium gun to a large gun. there r more things than just trackingspeed involved. i'm guessing the heavy pulses have about 3x better tracking than the real tracking of your neutrons.
So you're saying that the tracking displayed on my guns (0.0677) and the tracking displayed on the medium gun (0.065) are not the real tracking of them? The tracking for these 2 guns is only off by ~0.002!
As for ship sig radius, has that been put into play with modifying hit's? Last I heard it was planned but only used for locking time.
If sig radius is now taken into consideration, than that might explain it. If not, what else is there? _________________________________________________
There are no bad ideas, only bad implementations. |

Doc Brown
|
Posted - 2004.12.02 22:52:00 -
[15]
Originally by: Beseb The tracking issue was already answered and extends to your last question:
Quote: Also, I've noticed that if I sit on top of a destructable structure (range=0) with my Incursus in deadspace complexes, I never hit at all. Could this be because I'm inside the hit detection radius?
Since the algorithm multliplies transverse to range, multiplying zero always gives zero, which means you always miss.
Ahh yes.. I forget about math there for a second . Though I think you still should be able to hit at range 0.
I know Ion's are better at tracking, but they are not that much better. The base ION tracking is 0.046, while the base Neutron is 0.0433 (a difference of 0.0033)
_________________________________________________
There are no bad ideas, only bad implementations. |

Doc Brown
|
Posted - 2004.12.02 22:52:00 -
[16]
Originally by: Beseb The tracking issue was already answered and extends to your last question:
Quote: Also, I've noticed that if I sit on top of a destructable structure (range=0) with my Incursus in deadspace complexes, I never hit at all. Could this be because I'm inside the hit detection radius?
Since the algorithm multliplies transverse to range, multiplying zero always gives zero, which means you always miss.
Ahh yes.. I forget about math there for a second . Though I think you still should be able to hit at range 0.
I know Ion's are better at tracking, but they are not that much better. The base ION tracking is 0.046, while the base Neutron is 0.0433 (a difference of 0.0033)
_________________________________________________
There are no bad ideas, only bad implementations. |

Ryousha
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Posted - 2004.12.02 23:03:00 -
[17]
Yes Doc Brown, The signature radius is taken into account, I believe it was put up in a Dev blog with the last major weapon changes. Although I don't have the exact passage.
Polaris Bug Hunter
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Ryousha
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Posted - 2004.12.02 23:03:00 -
[18]
Yes Doc Brown, The signature radius is taken into account, I believe it was put up in a Dev blog with the last major weapon changes. Although I don't have the exact passage.
Polaris Bug Hunter
|

Doc Brown
|
Posted - 2004.12.02 23:05:00 -
[19]
Edited by: Doc Brown on 02/12/2004 23:14:19
Originally by: Ryousha Yes Doc Brown, The signature radius is taken into account, I believe it was put up in a Dev blog with the last major weapon changes. Although I don't have the exact passage.
Thanks for the info.. that explains everything.
Edit: Are they any plans for modules or skills that will adjust the sig radius of guns? _________________________________________________
There are no bad ideas, only bad implementations. |

Doc Brown
|
Posted - 2004.12.02 23:05:00 -
[20]
Edited by: Doc Brown on 02/12/2004 23:14:19
Originally by: Ryousha Yes Doc Brown, The signature radius is taken into account, I believe it was put up in a Dev blog with the last major weapon changes. Although I don't have the exact passage.
Thanks for the info.. that explains everything.
Edit: Are they any plans for modules or skills that will adjust the sig radius of guns? _________________________________________________
There are no bad ideas, only bad implementations. |

Aldor
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Posted - 2004.12.03 00:28:00 -
[21]
Hey Gab, could you lead me to where you got the math from? Or explain how you came up with the math. Thanks.
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Aldor
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Posted - 2004.12.03 00:28:00 -
[22]
Hey Gab, could you lead me to where you got the math from? Or explain how you came up with the math. Thanks.
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Jacmert Corra'Halcyon
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Posted - 2004.12.03 01:28:00 -
[23]
Edited by: Jacmert Corra'Halcyon on 03/12/2004 01:31:34
Originally by: Gabriel Karade Everythings working as it should... 
To start with your tracking limit of 0.0677 rads/sec means your guns track a full circle in 92.8 seconds. This means at 3 km, a target need only orbit at >203m/sec and it will be travelling faster than you guns can track.
Secondly youÆre using a Battleship sized weapon on a target with signature radius 135m, therefore you have the factor 0.3375x to consider (signature radius of target/signature resolution of turret) with regards to tracking. This means if said target is orbiting at >68.5m/sec your guns wont be able to track it.
Ix-cel-lent... Nj Gabriel on the math/"physics". I've always wanted to know how they were put into play. -------- StrongHold - Ghost Fleet Jacmert - "Jesus Boy" http://www.sfu.ca/~pkchan - I love my Lord and Saviour Jesus Christ |

Jacmert Corra'Halcyon
|
Posted - 2004.12.03 01:28:00 -
[24]
Edited by: Jacmert Corra'Halcyon on 03/12/2004 01:31:34
Originally by: Gabriel Karade Everythings working as it should... 
To start with your tracking limit of 0.0677 rads/sec means your guns track a full circle in 92.8 seconds. This means at 3 km, a target need only orbit at >203m/sec and it will be travelling faster than you guns can track.
Secondly youÆre using a Battleship sized weapon on a target with signature radius 135m, therefore you have the factor 0.3375x to consider (signature radius of target/signature resolution of turret) with regards to tracking. This means if said target is orbiting at >68.5m/sec your guns wont be able to track it.
Ix-cel-lent... Nj Gabriel on the math/"physics". I've always wanted to know how they were put into play. -------- StrongHold - Ghost Fleet Jacmert - "Jesus Boy" http://www.sfu.ca/~pkchan - I love my Lord and Saviour Jesus Christ |

Gabriel Karade
|
Posted - 2004.12.03 17:40:00 -
[25]
Aldor, all you have to remember is v = rw, v is the is targets velocity (m/s), r is range to target (i.e. radius of its orbit in m) and w is its angular velocity in radians/sec (a full circle, 360 degrees, is 2*Pi radians, or roughly 6.28)
E.g. a 300m/sec target performing an orbit at 3000m has an angular velocity of 0.1 rads/sec, in this case Doc BrownÆs guns are limited to 0.0677 radians/sec, so they wonÆt hit. Using v = rw you can see the fastest target they can track is 203m/sec
Remember about the sig radius/sig resolution factor though. The above would be true for a target of sig radius 400m, anything smaller and DocÆs guns will track more slowly.
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Gabriel Karade
|
Posted - 2004.12.03 17:40:00 -
[26]
Aldor, all you have to remember is v = rw, v is the is targets velocity (m/s), r is range to target (i.e. radius of its orbit in m) and w is its angular velocity in radians/sec (a full circle, 360 degrees, is 2*Pi radians, or roughly 6.28)
E.g. a 300m/sec target performing an orbit at 3000m has an angular velocity of 0.1 rads/sec, in this case Doc BrownÆs guns are limited to 0.0677 radians/sec, so they wonÆt hit. Using v = rw you can see the fastest target they can track is 203m/sec
Remember about the sig radius/sig resolution factor though. The above would be true for a target of sig radius 400m, anything smaller and DocÆs guns will track more slowly.
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Tesa Xol
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Posted - 2004.12.03 18:00:00 -
[27]
How does sig radius fit into that calculation?
I hate math 
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Tesa Xol
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Posted - 2004.12.03 18:00:00 -
[28]
How does sig radius fit into that calculation?
I hate math 
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Gabriel Karade
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Posted - 2004.12.03 18:02:00 -
[29]
Tracking = Base tracking x (sig radius target/sig resolution of turret) (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Gabriel Karade
|
Posted - 2004.12.03 18:02:00 -
[30]
Tracking = Base tracking x (sig radius target/sig resolution of turret) (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |
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