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RentableMuffin
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Posted - 2010.04.30 05:22:00 -
[31]
Originally by: Boogie Bobby Despite what people think afk Domi missions aren't super amazing isk faucets. I run my Domi mostly not afk and it's slow but it allows me to alt tab to my other account to do things briefly. It's not the 30+mil/hr that people in a Golem or CNR with max skills earn from missions, but it pays the bills.
I do think the AI could be more dynamic and the pool of L4 missions really needs to be expanded. This really falls into the old argument of CCP pushing new features vs giving love to the old ones.
indeed, with mostly afk play you are lucky to get 20mil/hour.
and hell even with decent gear and lowish skills 20mil/hour is about what you end up making.
the 70mil an hour threads are from people flying pimped ships with max skills and implants, plus doing research and getting a good isk/lp turn in.
and well eh, I've been on the remove t1 loot from missions bandwagon long enough that I don't really even care anymore.
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Cipher Jones
Minmatar
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Posted - 2010.04.30 06:24:00 -
[32]
The drops aren't getting nerfed they are getting changed.
however the point is still completely valid, because CCP will find a way to **** it up, its already started. The price of minerals is down and plex is up. they are replacing some drops that can be refined with tags of "equal value". Of course their value will go down the hour the change is implemented and go down to nothing until level 4 missions are effecively nerfed. This is clearly a signature. |
Flex Nebura
Caldari
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Posted - 2010.04.30 20:40:00 -
[33]
I hope the change will bring less m¦ of loot. And hopefully it will be tags and not scrap metal.
Would be nice if the loot could actually fit in a combat ship 4000m¦ on a geddon... and still not enough room for all of it in some missions.
As far as I understand it. The mission runners income wont change by much, but they wont be the massive source of minerals that they were. Making it a bit more worthwhile to mine.
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Estephania
Independent Political Analysts
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Posted - 2010.04.30 22:43:00 -
[34]
CCP are absolutely right here. T1 loot drops should be removed. Rats should be dropping only named loot, not items that have BPO's on market. Right now the steady stream of T1 loot makes production of those items an absolute waste of time. Rats "produce" far more than what is needed and it causes the said loot to be sold for peanuts (which hurts industry) or to be reprocessed for minerals (which drives miners out of business).
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Ildryn
The Inf1dels En Garde
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Posted - 2010.05.01 16:54:00 -
[35]
Look at all the alt posts....post with your mains.
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Daemonspirit
Redhawk Tribal Trust
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Posted - 2010.05.01 18:59:00 -
[36]
Originally by: Tippia
Originally by: Ranka Mei they soon learnt that, with the help of their local insurance company, it's doable and profitable, after all, to attack people in highsec.
You know why? Because of the abundance of minerals û e.g. from mission loot û sold by people with no economical sense. Another reason why you'd want mission loot nerfedà
Because only people with economical sense should be allowed to sell stuff on the market. So if you don't have a spreadsheet loaded with ore/refine/compression values, updated hourly, please stay out of the market - your bothering Tippia....
ôEveryone has a right to be stupid; some people just abuse the privilege.ö |
Party Scout
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Posted - 2010.05.01 19:37:00 -
[37]
Originally by: Ildryn Look at all the alt posts....post with your mains.
Look a post with no content... Post some content.
All those alts have a lot better and more valuable stuff to share than your post with your "main".
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.01 19:55:00 -
[38]
Originally by: Daemonspirit Because only people with economical sense should be allowed to sell stuff on the market. So if you don't have a spreadsheet loaded with ore/refine/compression values, updated hourly, please stay out of the market - your bothering Tippia....
No. It's more along the lines of "if you sell minerals at below base cost, you're no longer allowed to complain about insurance scams, because you're the one making them possible." ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Mara Rinn
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Posted - 2010.05.02 11:21:00 -
[39]
Edited by: Mara Rinn on 02/05/2010 11:22:43 Are some people only updating their spreadsheet hourly?
And I thought I was slack.
What would be really nice is if people were required to read the devblogs before commenting on them. No more "OMG they're only updating the scorpion" or "missions being nerfed in Tyrannis" threads.
But then I'd have to find an online comic to read for my daily giggles.
[Aussie players: join channels ANZAC or AUSSIES] |
Helmh0ltz
Blue is the New Red
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Posted - 2010.05.02 17:21:00 -
[40]
I can't believe the amount whining in this thread over a comparatively small change that is part of an larger overall balancing attempt that might actually be somewhat successful. ====== Your signature is freakishly huge for this forum. Please resize according to the forum rules, thanks. Shadow. |
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.02 18:50:00 -
[41]
I think that it is a good idea.
However, instead of tags would I rather see more T2 salvage material. --
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Dolm De'Mourne
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Posted - 2010.05.02 21:07:00 -
[42]
Originally by: Whitehound I think that it is a good idea.
However, instead of tags would I rather see more T2 salvage material.
Or a better use for the tags. Thus far I've only seen them used occasionally as gate keys or for cosmos agents. Is there something else I'm missing as far as the usefulness of pirate tags?
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.02 21:25:00 -
[43]
Originally by: Dolm De'Mourne Is there something else I'm missing as far as the usefulness of pirate tags?
They are needed to get faction gear from LP stores. --
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King Rothgar
Amarrian Retribution
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Posted - 2010.05.02 23:49:00 -
[44]
Very few items in LP stores actually use pirate tags, there is a reason the very best pirate tags cost 100 isk. In any case, I've been running a few missions on SISI to look at the changes. Very little has changed from what I can see. I'm seeing just as many meta 0 modules with the addition of the occasional metal scrap and reinforced metal scrap. After running "damsel in distress" earlier, I ended up with about 1500m3 of crap, the vast majority of it was meta 0 as it is on TQ. Perhaps they haven't changed the missions I ran yet, but fighting minmatar, mercs, and blood raiders showed no changes. I did these missions today so it's the current build unless a new one came out while typing this.
Thus far you shall read, but no further; for this is my sig. |
Skex Relbore
Gallente Red Federation
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Posted - 2010.05.03 22:03:00 -
[45]
20 million isk an hour is what the top mission runners make. Everything else is some sort of trade income whether it be from selling minerals from reprocessing or items from the LP store.
Personally I say yay kill the mineral faucet drive mineral prices up a bit. They need to do more to increase the mineral sinks. Personally I say raise insurance payouts and bump bouties (particularly in low sec to get some people to bother going there. oh and increase rat spawn rates)
The biggest economic problem I see in this game is a lack of ways to generate liquid isk. It comes down pretty much to ratting and mission running.
Too little isk means people end up risk adverse which results in less pew pew which results in less minerals going poof which means prices drop and we end up in the seriously deflated economy that we're currently in.
Then we get all the morons who look at this and conclude that since some mission runners who find a particularly lucrative LP item can make 20-40 million in trader income that there is some sort of problem of inflation. Even though every single bit of economic evidence argues that there isn't any inflation in the EVE economy.
So yay for killing a mineral faucet but boo at the notion that missions pay too much.
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HottyChick
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Posted - 2010.05.04 03:29:00 -
[46]
Originally by: Nika Dekaia You might want to read the blog about this: Dev Blog
The meta 0 mods will be compensated by tags or somesuch, and in the end, the mission runner income should (but hopefully will not) be as before.
Lvl 4 high sec misions pay too much for no risk, so at least a little reduction would be in order.
No risk??? LOL who told you there is no risk? And how do you call 10-15 bs's blowing you up in high sec while you fly your faction ship/marauder? Pls dont even use word ''no risk'' in eve cos there is always risk whatever you do there is risk unless you never undock^^
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Arboreal Feline
Nondegradable Tritanium Space Rodents
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Posted - 2010.05.04 04:22:00 -
[47]
Edited by: Arboreal Feline on 04/05/2010 04:22:23
Originally by: HottyChick No risk??? LOL who told you there is no risk? And how do you call 10-15 bs's blowing you up in high sec while you fly your faction ship/marauder? Pls dont even use word ''no risk'' in eve cos there is always risk whatever you do there is risk unless you never undock^^
Fine, an extremely microscopicly minimal risk compared to Low-sec/Null-sec. That microscopic risk can be even further reduced by not flying a ship with ******edly expensive fittings in a extremely crowded mission hub. It's not Marauders that attracts the gankers, it's the fittings. The only thing on my Vargur that's not T2 are the 4 Republic Fleet Gyros, and I'm still raking in the ISK at a ridiculous rate.
***************************** Sometimes I forget how dumb people are. Thank you for reminding me, OP. |
Ildryn
The Inf1dels En Garde
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Posted - 2010.05.06 17:38:00 -
[48]
Originally by: HottyChick
No risk??? LOL who told you there is no risk? And how do you call 10-15 bs's blowing you up in high sec while you fly your faction ship/marauder? Pls dont even use word ''no risk'' in eve cos there is always risk whatever you do there is risk unless you never undock^^
Yep no risk if you do it right. While sitting there scanning people who want to fit faction items....We always turn away from the t2 fitted ships. We have never suicided a t2 marauder.
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Party Scout
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Posted - 2010.05.06 23:19:00 -
[49]
Originally by: Ildryn
Originally by: HottyChick
No risk??? LOL who told you there is no risk? And how do you call 10-15 bs's blowing you up in high sec while you fly your faction ship/marauder? Pls dont even use word ''no risk'' in eve cos there is always risk whatever you do there is risk unless you never undock^^
Yep no risk if you do it right. While sitting there scanning people who want to fit faction items....We always turn away from the t2 fitted ships. We have never suicided a t2 marauder.
This. T2 is so cheap now, you'll never get ganked if fitted in T2. And why the heck would you want to fully faction fit a mission ship? sure it's better than T2, but not my miles. And it is much more dangerous to fly it. It's like flying a "pi±ata" into a kids party... You are just asking to get popped.
I still like the change. The idea of tags is to keep the income the same, but remove the minerals going into the market from other sources is good. That boosts mining automatically.
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Peter Monty
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Posted - 2010.05.07 00:32:00 -
[50]
What do you lvl4 mission runners have to spend ISK on anyways?
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Haldan Shepherd
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Posted - 2010.05.07 10:54:00 -
[51]
Edited by: Haldan Shepherd on 07/05/2010 10:58:08
Originally by: HanibalLector I heard that the loot was to be reduced .. as if its not hard enough allready fighting ninja salvagers and thieves/gank squads. I understand that its due to loot crunching and the price of the minerls ect. I also agree that mining should be a lucrative path to choose in eve to make isk. I dont understand why you would take it away from thepeople who have spent just as much time , or more , training skills so that we can pve/pvp. If you going to reduce the ammount low meta loot drops ... cant you increase the frequency of the higher meta drops in the missions to make up for the difference? Why are we punishing the mission runners. I am a seasoned player .. but new to missions recently. It just doesnn't seem fair to the mission runner. Isn't there a solution that suits both?
1. Read the Dev Blog (you may notice the word mission is not mentioned) 2. Do not assume that Eve is only about Mission running. 4. Most Missions offer very vew Loot. Most Wrecks do not drop a single Item and can only be salvaged. 0.0 Rats (the ones in the Belts!) does always contain 3 to 8 Items (depending on Ship size and Bounty). NPC in Plex or Anomalies drop like NPC in Missions. 4. Reprocessing T1 Meta 0 Items give more Minerals than T1 Meta 1 - 4 (Meta 0 can be Manufactured Meta 1 to 4 cant). An 425mm Railgun I, thats a common Drop from Guristas Ursuper will reprocess to about 1m ISK in Minerals. 5. tltr : please don't write stupid things, if you don't know what your talking about!
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