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PriceChex
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Posted - 2010.04.23 15:39:00 -
[1]
Although I said I would never pay for 2 accounts at the same time I have finally folded 
One of the main reasons I'm playing this character is because I have a buddy who just started playing and my main is currently in the middle of a null sec war. Eventually when things calm down in my main's location I'd like to pair the new Amarr pilot with my old Gallente pilot for a bit of multiboxing fun.
So my questions is, what sort of combos do you guys use / fantasize about for a Gallente / Amarr combo? |

Millie Clode
Amarr Standards and Practices
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Posted - 2010.04.23 15:45:00 -
[2]
Arazu + Pilgrim
---------- Who, me? |

Mutnin
Amarr Veto Corp
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Posted - 2010.04.23 15:50:00 -
[3]
It's hard to actively fight with two alts but I'd say the easiest and safest route would be dual Recons.
Alt would be an Arazu and used for probing/tackle and long rang EW with the sensor damps.
Main combat pilot would be in a Pilgrim or Curse depending if you felt the need to have him cloak or not. (might be safer so you can focus or probing and tackle with the alt)
Either way both ships can do damage from long range and the Pilgrim can get up close and neut if needed. If you don't need to cloak, the Curse could nuet at range as well.
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PriceChex
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Posted - 2010.04.23 17:01:00 -
[4]
That sounds like an awesome idea. Thanks guys.
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Ospie
Core Impulse
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Posted - 2010.04.28 01:14:00 -
[5]
Yeah, the above suggests are pretty much hitting it on the nail, being able to use a curses full neut range advantage without having to get in to tackle can make a massive difference, increases survivability of it alot and of course also allows for probing to be done with the arazu.
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Beltantis Torrence
Groovy Guns
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Posted - 2010.04.28 11:40:00 -
[6]
Not sure why you'd go with Pilgrim + Arazu. Arazu can tackle sure but damps won't do anything since the pilgrim will be fighting in scram range. Go for Domi + Curse/Zealot or if you need something more mobile go with a Devoter/Ishtar combo.
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Hiclic
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Posted - 2010.04.28 18:42:00 -
[7]
My brother and I are thinking of something similar, though we're leaning more towards Ishtar/Curse. Are there any serious problems with that sort of combo?
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Mutnin
Amarr Veto Corp
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Posted - 2010.04.28 20:14:00 -
[8]
Edited by: Mutnin on 28/04/2010 20:17:57
Originally by: Beltantis Torrence Not sure why you'd go with Pilgrim + Arazu. Arazu can tackle sure but damps won't do anything since the pilgrim will be fighting in scram range. Go for Domi + Curse/Zealot or if you need something more mobile go with a Devoter/Ishtar combo.
He is dual boxing so it's hard two manage to full PVP ships at once. Using the Arazu would minimize this because it can tackle from range and put out a small amount of DPS with out much risk. It also doubles as the scout/prober so it's main focus isn't really damage but rather getting the fights.
Dommi + Curse/zealot would require both ships to be actively managed during the fight unless you planned on using the Zealot as long range sniping. Adding to this getting a fight becomes a problem because no one is gonna attack a dommi with out enough fire power to take it down and it has no real way to escape if things go wrong.
Devoter/Ishtar once again are two ships that need to be micro managed and the Devoter then becomes a gank magnet that has no ability to escape.
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Alsyth
Night Warder
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Posted - 2010.04.29 00:10:00 -
[9]
Edited by: Alsyth on 29/04/2010 00:11:47 I'd say Arazu/Purifier.
And its combination : - has a LOT more dps than Arazu/Pilgrim - is totally cloaked - really easy to manage (only one set of drones, bomber needs no management cause it can't be locked after the damp..) - rather cheap - great GTFO ability : if you happen to engage a bait, the bomber can go away, and even the Razu can (it's outside point/neut range of its target), while a pilgrim would be in real trouble if catched by, say, any bait that have scram/web and cap booster.
Edit : better than Nemesis/Pilgrim because targets are easier to catch with razu, better gtfo (pilgrim is dead when caught by a good bait), ans bomber can still be targeted and killed by drones/missiles, tracking disruptor won't help much.
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GavinGoodrich
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.04.29 00:18:00 -
[10]
Question: 1 monitor or two?
If two, and you have really quick reflexes, the GTFO combo might work, or a pair of all-or-nothing gankfit recons (either ship is rather easy to pilot if you're orbiting tight and pounding it, let the neuts cycle).
Do you plan on roaming it, or staying in the neighborhood? A domi with sentries assigned to a fast tackle is rather easy to handle as well. Cheap, too!
Just a few suggestions. As you can see the sky's the limit boxing these 2 versitile races. \o |

Mutnin
Amarr Veto Corp
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Posted - 2010.04.29 00:27:00 -
[11]
Originally by: Alsyth Edited by: Alsyth on 29/04/2010 00:11:47 I'd say Arazu/Purifier.
And its combination : - has a LOT more dps than Arazu/Pilgrim - is totally cloaked - really easy to manage (only one set of drones, bomber needs no management cause it can't be locked after the damp..) - rather cheap - great GTFO ability : if you happen to engage a bait, the bomber can go away, and even the Razu can (it's outside point/neut range of its target), while a pilgrim would be in real trouble if catched by, say, any bait that have scram/web and cap booster.
Edit : better than Nemesis/Pilgrim because targets are easier to catch with razu, better gtfo (pilgrim is dead when caught by a good bait), ans bomber can still be targeted and killed by drones/missiles, tracking disruptor won't help much.
Yea this isn't a bad combo either TBH and is a bit cheaper and less skill intensive for the Amarr alt. Would make a bit better usage of the Arazu damp bonus as well being the SB can do it's damage at range.
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Alsyth
Night Warder
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Posted - 2010.04.29 01:12:00 -
[12]
Edited by: Alsyth on 29/04/2010 01:12:50
Originally by: Mutnin
Originally by: Alsyth I'd say Arazu/Purifier.
Yea this isn't a bad combo either TBH and is a bit cheaper and less skill intensive for the Amarr alt. Would make a bit better usage of the Arazu damp bonus as well being the SB can do it's damage at range.
I'm glad that I get a +1 from you :)
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Beltantis Torrence
Groovy Guns
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Posted - 2010.04.30 19:20:00 -
[13]
Originally by: Mutnin Edited by: Mutnin on 28/04/2010 20:17:57
Originally by: Beltantis Torrence Not sure why you'd go with Pilgrim + Arazu. Arazu can tackle sure but damps won't do anything since the pilgrim will be fighting in scram range. Go for Domi + Curse/Zealot or if you need something more mobile go with a Devoter/Ishtar combo.
He is dual boxing so it's hard two manage to full PVP ships at once. Using the Arazu would minimize this because it can tackle from range and put out a small amount of DPS with out much risk. It also doubles as the scout/prober so it's main focus isn't really damage but rather getting the fights.
Dommi + Curse/zealot would require both ships to be actively managed during the fight unless you planned on using the Zealot as long range sniping. Adding to this getting a fight becomes a problem because no one is gonna attack a dommi with out enough fire power to take it down and it has no real way to escape if things go wrong.
Devoter/Ishtar once again are two ships that need to be micro managed and the Devoter then becomes a gank magnet that has no ability to escape.
Devoter/ishtar is a great combo for not having to micromanage. You just fly it in with bubble up and if you need to get the devoter out use ECM drones and drop the bubble - either way tho u need really strong scouting skills in order to survive.
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Widemouth Deepthroat
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Posted - 2010.05.02 04:13:00 -
[14]
The old Monkeysphere combo of damp Arazu + Curse (with cloak) is probably best.
If low skill then sb is nice for initial tackle (cloak + no target delay) vs ratters and then you can warp in a dps ship (ishtar/deimos). Can orbit with the sb and shoot with torps or just warp it off/fly off and cloak.
Blaster arazu + Pilgrim would be ok too I guess.
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