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Karadan Kaarwen
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Posted - 2010.05.04 13:24:00 -
[1]
So i was trawling through youtube when i found the below video. Apologies if this has been posed before:
http://www.youtube.com/watch?v=JPeb547pis0&feature=related
It was quite something to see an accurate size comparison of the larger ships of the game. My draw dropped when the guy spawend the Titan. To see it rendered in the cry engine is pretty damn awesome if you ask me.
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hired goon
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Posted - 2010.05.04 13:29:00 -
[2]
Yeah I saw this vid before. It's pretty amazing. I think it's just a shame that the scale isn't so well captured in eve. More effort should be made to this end I'd say, like maybe putting tiny little people walking around in stations going about their business, or tiny incidental spacepods drifting around your ship if you say activate a hull repairer, remote repper, or salvager. Instead of all these shiny beams. -omg-
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Karadan Kaarwen
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Posted - 2010.05.04 13:56:00 -
[3]
I think this was addressed before. Essentially, there would be far too much load on the servers if they used true scale. Give it 10 years for the tech to catch up and i'm sure CCP with make a shiny expansion :)
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.05.04 14:00:00 -
[4]
Originally by: Karadan Kaarwen I think this was addressed before. Essentially, there would be far too much load on the servers if they used true scale. Give it 10 years for the tech to catch up and i'm sure CCP with make a shiny expansion :)
But... everything in the game is to scale. It's just that the camera moves further out when you get a bigger ship, meaning you never get a real sense of size. -----
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Nicholas Barker
Black Nova Corp IT Alliance
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Posted - 2010.05.04 14:10:00 -
[5]
Go fly your battleship up to the rear of an avatar and see how small you are compared to just one of it's engines.
You'll get some sense of scale then trust me. ------
0800-LAG-A-NODE
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James Tritanius
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Posted - 2010.05.04 14:24:00 -
[6]
Originally by: Alexeph Stoekai
Originally by: Karadan Kaarwen I think this was addressed before. Essentially, there would be far too much load on the servers if they used true scale. Give it 10 years for the tech to catch up and i'm sure CCP with make a shiny expansion :)
But... everything in the game is to scale. It's just that the camera moves further out when you get a bigger ship, meaning you never get a real sense of size.
No, they aren't. Capital ships are undersized.
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.04 14:27:00 -
[7]
Originally by: James Tritanius No, they aren't. Capital ships are undersized.
In what way? Aren't they as big as the model says they should be, or aren't they as big as they "ought to be"? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Zandmannetje
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Posted - 2010.05.04 14:36:00 -
[8]
Well I think this one of the parts EVE really should improve on as it would make it a lot more special. The fact that I feel my Frigate is just as big as my battleship screws up all of the great programming making the real scales.
There are a couple of things that for example could be done to actually make the brain aware of the size of something.
Stuff like: - Fog - entering station from a human point of view, 'driving up' to your ship to enter it from a human point of view. - Real docking maneuvres!! (would be great) altough did would need eve finally getting a better collide system.
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Duchess Starbuckington
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Posted - 2010.05.04 14:45:00 -
[9]
Edited by: Duchess Starbuckington on 04/05/2010 14:46:39
Originally by: Tippia
Originally by: James Tritanius No, they aren't. Capital ships are undersized.
In what way? Aren't they as big as the model says they should be, or aren't they as big as they "ought to be"?
Someone imported EVE models into source and stuff like stations crashed his computer. Seems they really are full scale.
Edit to clarify: the models in source are scaled down, but when they were brought into 3ds (I think) all hell broke loose. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.05.04 15:08:00 -
[10]
Here's an Erebus compared to scale with Manhattan, New York. ________________________
Apply | Channel CBSN Lounge |
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Amida Ta
German Mining and Manufacture Corp.
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Posted - 2010.05.04 15:11:00 -
[11]
Edited by: Amida Ta on 04/05/2010 15:12:43
Originally by: Karadan Kaarwen I think this was addressed before. Essentially, there would be far too much load on the servers if they used true scale. Give it 10 years for the tech to catch up and i'm sure CCP with make a shiny expansion :)
They are true scale in EVE. The problem is just you won't notice because 1) The camera completely destroys any feeling of size because it scales lineary with the size of the ship so that in effect every ship seems to be equally big. 2) The texturing (nearly) completely ignores size. Ships (nearly) have the same texture sizes regardless of their size. So with a small ship you just see much more detail while you cannot even remotely see a similar amount of detail on a bigger ship. This is especially evident with the "Windows": On small ships the windows of the ship would be too small for somebody to look through. On large ships a single window would be the size of a skysc****r. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |
Seul Manus
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Posted - 2010.05.04 15:19:00 -
[12]
Edited by: Seul Manus on 04/05/2010 15:24:57 Edited by: Seul Manus on 04/05/2010 15:22:24 This is a better size comparison video.
http://www.youtube.com/watch?v=S0O3Xl6a4wc
To think such large star ships have a single pilot, when in reality they'd need to have up to a dozen, to dozens to hundreds if not for the larger ships thousands to tens of thousands and more as their crews/complements.
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Karadan Kaarwen
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Posted - 2010.05.04 15:33:00 -
[13]
Originally by: Tippia
Originally by: James Tritanius No, they aren't. Capital ships are undersized.
In what way? Aren't they as big as the model says they should be, or aren't they as big as they "ought to be"?
All the ships are not to scale in accordance with each other. Put a Hyperion next to a Moros and you'll see what i mean.
I've been in a POS with a titan before and it was indeed big but it should have been much bigger if real scale were to be applied. I'm not sure on the figures. Is anyone able to clarify?
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Ryhss
Caldari The Templar Navy SRS.
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Posted - 2010.05.04 15:36:00 -
[14]
Linky
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Hungry Myst
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Posted - 2010.05.04 15:38:00 -
[15]
Originally by: Seul Manus Edited by: Seul Manus on 04/05/2010 15:24:57 To think such large star ships have a single pilot, when in reality they'd need to have up to a dozen, to dozens to hundreds if not for the larger ships thousands to tens of thousands and more as their crews/complements.
I think the ships may still have crews. Either way, there's something to be said about directly controlling a ship with your brain and the aid of extremely powerful computers.
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.05.04 15:42:00 -
[16]
Originally by: Seul Manus Edited by: Seul Manus on 04/05/2010 15:24:57 Edited by: Seul Manus on 04/05/2010 15:22:24 This is a better size comparison video.
http://www.youtube.com/watch?v=S0O3Xl6a4wc
To think such large star ships have a single pilot, when in reality they'd need to have up to a dozen, to dozens to hundreds if not for the larger ships thousands to tens of thousands and more as their crews/complements.
Having a single pilot doesn't mean having a crew of one. -----
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Straight Chillen
Gallente Solar Wind AAA Citizens
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Posted - 2010.05.04 15:56:00 -
[17]
I'm pretty sure the Eve Client works with some kind of NLIPS(non linear inverse-perspective scaling) scaling for models, similiar to how it was in Homeworld, where as you zoom out the objects are actually scaled up to make them visible.
I'm not 100% positive if this is really the case. However if you extract the ship models using the tri exporter and import them into a Modelling program, the sense of scale is perfect, and much different then how it is in game.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Great Notion
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Posted - 2010.05.04 16:32:00 -
[18]
Originally by: Hungry Myst
Originally by: Seul Manus Edited by: Seul Manus on 04/05/2010 15:24:57 To think such large star ships have a single pilot, when in reality they'd need to have up to a dozen, to dozens to hundreds if not for the larger ships thousands to tens of thousands and more as their crews/complements.
I think the ships may still have crews. Either way, there's something to be said about directly controlling a ship with your brain and the aid of extremely powerful computers.
It was my understanding that the EVE RP-verse was such that all ships DO have full sized crew complements. Wasn't there even a (quickly killed off) proposal to have a "crew" bay in ships that needed to be full of "crew" which you purchased off the market in order to undock?
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Brizae
Amarr
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Posted - 2010.05.04 16:37:00 -
[19]
I watched the first video here at work with no sound. How the heck was that made? What software was used? Where did he get the ship models from? Anyone have a link to some hints, please?
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Dan O'Connor
Cerberus Network Dignitas.
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Posted - 2010.05.04 16:39:00 -
[20]
Originally by: Brizae I watched the first video here at work with no sound. How the heck was that made? What software was used? Where did he get the ship models from? Anyone have a link to some hints, please?
He used the CrySis map editor, and loaded exported models from the game into the editor (can easily be done), and then scaled them up by 100 (as importing into CrySis apparently scales down models).
And boom! ________________________
Apply | Channel CBSN Lounge |
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Avon
Caldari Versatech Co. Aeternus.
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Posted - 2010.05.04 16:43:00 -
[21]
Originally by: Karadan Kaarwen
All the ships are not to scale in accordance with each other. Put a Hyperion next to a Moros and you'll see what i mean.
I've been in a POS with a titan before and it was indeed big but it should have been much bigger if real scale were to be applied. I'm not sure on the figures. Is anyone able to clarify?
Find those two ships together and then view them while flying a pod. You'll see the scale between those ships is fine. Signature removed, please only use English on the forums. Zymurgist Okay sweet-cheeks xxx. Avon |
Killljoy
Gallente Gatehoppers
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Posted - 2010.05.04 16:44:00 -
[22]
They have the mass of 2.5 Empire states buildings if that helps.
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Tippia
Sunshine and Lollipops
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Posted - 2010.05.04 16:44:00 -
[23]
Originally by: Brizae I watched the first video here at work with no sound. How the heck was that made? What software was used? Where did he get the ship models from? Anyone have a link to some hints, please?
Expand the description û he includes a fairly thorough description of what's going on and includes links to posts where various aspects are discussed. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.05.04 16:57:00 -
[24]
Originally by: Straight Chillen I'm pretty sure the Eve Client works with some kind of NLIPS(non linear inverse-perspective scaling) scaling for models, similiar to how it was in Homeworld, where as you zoom out the objects are actually scaled up to make them visible.
I'm not 100% positive if this is really the case. However if you extract the ship models using the tri exporter and import them into a Modelling program, the sense of scale is perfect, and much different then how it is in game.
no. EVE is what-you-see-is-what-you-get. ships are at actual scale. minimal distance from ship and zoom changes depending on ship size, which makes ships about same perceived size. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |
Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.04 17:25:00 -
[25]
Originally by: Seul Manus To think such large star ships have a single pilot, when in reality they'd need to have up to a dozen, to dozens to hundreds if not for the larger ships thousands to tens of thousands and more as their crews/complements.
They do have crews. Are there really people who still think ships don't have crews?
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Killljoy
Gallente Gatehoppers
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Posted - 2010.05.04 17:38:00 -
[26]
Of corse they have crews. Pod pilots are the greatest mass murders in gaming history!!!
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Hixxy
Caldari Provisions
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Posted - 2010.05.04 17:51:00 -
[27]
Originally by: Killljoy Of corse they have crews. Pod pilots are the greatest mass murders in gaming history!!!
hence the limit on clones:P
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Aldee
Federated Holdings
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Posted - 2010.05.04 18:03:00 -
[28]
Originally by: Kyra Felann They do have crews. Are there really people who still think ships don't have crews?
Yes but Eve is a mixed up world. The captain/pilot should go down with the ship and yet I'm the only one smart enough to make it out of the ship alive as my crew goes down with the ship.
If when a ship went down and all the crew came out in pods as well it would be much better... give me more of a chance of getting away.
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Deros
Minmatar Black Omega Security Pandemic Legion
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Posted - 2010.05.04 18:10:00 -
[29]
saw this thread before, and well, couldnt be arsed at the time.
however, given it rolled by again i did.
http://dl.eve-files.com/media/0612/eve_chart_revelations-4096.jpg
Eiffel Tower in bottom left for comparision :)
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.05.04 19:07:00 -
[30]
mine is much smaller...
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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