
Mr Kidd
|
Posted - 2010.05.06 16:32:00 -
[1]
Edited by: Mr Kidd on 06/05/2010 16:33:44
Originally by: Lady Alunae As a new player some four months ago, I found EVE a fund game where the possibilities seemed endless. Lately, I've had come to the stark realization, however, that the basic nature of the game is very much like a pyramid scheme... and I, like any new or relatively new player, is on the bottom with no way out.
The fact is, the game is rigged to favor certain activities such as suicide piracy in high sec. When you can make a profit of 150+mil in a single attack on a hulk and the maximum insurance only covers 20% or less of the hull price... it makes it abundantly clear that the designers of the game have not only a preference for the criminal element, but also make it much more lucrative for longer-term players to pick on newer players than to actually engage in the sort of low-sec, high action activity which this game advertises.
That said... this game is a pyramid scheme, where new players are forced to act as entertainment for long-timers and who have no hope of getting the skill levels needed to retaliate on an even footing... unless you consider a few years of paid game time reasonable.
So my question is, with no realistic way for new players to level the playing field, at least in PvP terms... what's the point of buying this game and paying just so I can provide a moving target for players who I can never even hope to match? And I make this question in all seriousness... I really don't see the logic and I think CCP should be much more truthful in their advertising.
The point in paying for this game is obviously to fund CCP so they can build completely different games.
Unfortunately, leveling the playing field would make pointless the long......long and drawn out process of skill training that older players have invested years in doing. You're not going to find much sympathy. As you've seen, so far the responses are mostly negative. However, I do understand where you're coming from.
The new player can choose one of several routes: missioning, mining, pvp, right from the start. Lets face it, missioning is devoid of anything pleasurable. It's the same old missions over and over again. Mining, probably the least profitable means of making isk though it can be fun, for a while, with a group. PVP, the new player is nothing more than cannon fodder. Be it on his own or in a corp, death is imminent. Even in a blob, with limited skills, the new player is tasked as a tackler, the guy who is first to engage a target. Death is a certainty unless the blob acts quickly.
However, within a couple of months the new player can branch out a little into sub professions such as ninjaing and exploration (wh's). Ninjaing, imo, if the most interesting profession of them all. You have quite a bit of player interaction. And tears from players you steal from are priceless. Exploration, is boring but, it's something else to do.
Oh, and now there is planetary interaction. Think of Sim City without anything fun.
|