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JurassicDragon
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Posted - 2010.05.06 20:02:00 -
[1]
Ok i'm minmatar and i'm trained for armor tanking mostly. I sitting in station looking at mods where I realize that increasing the skill armor repair to decrease the armor repair cycle, makes you even less cap stable, without increasing the amount that you rep, which is hard enough as it is flying minmatar ships. you would think getting the armor repair skill higher would increase the amount repaired and make it less dependant on cap, but it only makes it so it uses up cap faster because it cycles faster.
I needs help understanding
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.05.06 20:15:00 -
[2]
fail at math, you do. by your logic, Rapid Firing does not improve your damage from guns. it just makes them shoot faster, right? ________________________________ : Forum Bore 'Em : Foamy The Squirrel |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.06 20:19:00 -
[3]
Shorter cycle = rep faster. Low on cap = turn off repper. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.05.06 21:07:00 -
[4]
Edited by: Jagga Spikes on 06/05/2010 21:07:14 i might have been a bit harsh. here is the math: example a) cycle 15 seconds, reps 40, that's 4 cycles per minute (60/15) which gives 160 rep per minute (40+4) example b) cycle 12 seconds, reps 40, that's 5 cycles per minute (60/12) which gives 200 rep per minute (40+5)
so, yes, higher skill will use more cap per minute, but will also repair more per minute. i hope this helps. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |
JurassicDragon
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Posted - 2010.05.06 23:05:00 -
[5]
I know the maths, i did them myself. my question is why do you train the skill to rep faster when the simple act of repping faster causes you to lose cap. It should make you use less cap because your more skilled with that module. your being penalized either way. Either you rep slower and waste less cap, or you waste more cap but rep faster. makes no sense.
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Party Scout
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Posted - 2010.05.07 00:21:00 -
[6]
Originally by: JurassicDragon I know the maths, i did them myself. my question is why do you train the skill to rep faster when the simple act of repping faster causes you to lose cap. It should make you use less cap because your more skilled with that module. your being penalized either way. Either you rep slower and waste less cap, or you waste more cap but rep faster. makes no sense.
It does make sense... When you train your cap skills more :)
In the end, you get repped faster, which gives you more survivability. Even at the expense of more energy. Which is better, survive with 0 cap, or die with 100% cap?
Spend a little more in cap capacity, and cap recharge skills, and you'll barely notice this. Anyway, the faster you rep the more you survive.
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Cartheron Crust
Krazny Oktyabr Revolyutsiya
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Posted - 2010.05.07 03:15:00 -
[7]
Edited by: Cartheron Crust on 07/05/2010 03:16:02 That cap stability isn't going to help you when your ship is a wreck. |
Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.05.07 08:17:00 -
[8]
Originally by: JurassicDragon I know the maths, i did them myself. my question is why do you train the skill to rep faster when the simple act of repping faster causes you to lose cap. It should make you use less cap because your more skilled with that module. your being penalized either way. Either you rep slower and waste less cap, or you waste more cap but rep faster. makes no sense.
read my original comment then. by your logic, Rapid Firing is bad: you shoot faster, but spend more ammo. but ammo in cargo doesn't kill. same way, cap in your capacitor doesn't rep. only when either is put to use, it's when it makes a difference.
a perfect fight: you are out of ammo, dry on cap, and your enemy is dead. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |
Tippia
Sunshine and Lollipops
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Posted - 2010.05.07 08:36:00 -
[9]
Originally by: JurassicDragon my question is why do you train the skill to rep faster when the simple act of repping faster causes you to lose cap.
Because repping faster allows you to rep faster.
Quote: Either you rep slower and waste less cap, or you waste more cap but rep faster. makes no sense.
You don't waste any more or less cap û the cap-to-HP ration is exactly the same in both cases. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Exploding Tukey
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Posted - 2010.05.07 13:57:00 -
[10]
You have 100 cap and you need to heal 100 damage. You rep 10 damage for 10 cap every 10 second.
It would take you 100 seconds to rep to full, using 100 cap. simple.
now say you increase your speed to repping 10 damage for 10 cap every 8 seconds.
It would take you 80 seconds to rep to full, using the same 100 cap to rep that 100 damage.
The only difference is you rep more per minute of repping but you cant run your armor repair module continuously because it takes more cap per minute. typically though this is not something you would be doing anyways. practice toggling repper.
Another though is, why not just fly passive tanked minm ships. they have better tank ability if i recall correctly and take no cap.
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Tau Cabalander
Caldari
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Posted - 2010.05.07 17:08:00 -
[11]
Cap stability is nice to have, but it isn't worth sacrificing DPS or tank for.
Learn to manage your repper and your capacitor.
I see so many fits wasting slots and rigs on cap to be stable, when they should have more resistance/damage mods. Still running out of cap? Use a cap booster = 1 mid slot.
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Lunewrath
Amarr Exiled Eden
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Posted - 2010.05.09 12:58:00 -
[12]
As other posters have said, cap stability is overrated. In my Amarr ship my cap only lasts just over 5 minutes (used to be 3 minutes before certain skills) with all modules active but 80% of the time I don't even need to use my armor repper so I never run into cap issues. Ever.
Also concerning the faster rep times, starting out as a noob missioner the faster rep rig (nanobot accelerator?) saved my ass many times, sure it made my cap stable fit unstable, but it repped damaged faster and kept me alive. Do not base fits around cap stability...
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.05.09 14:40:00 -
[13]
Originally by: JurassicDragon I know the maths, i did them myself. my question is why do you train the skill to rep faster when the simple act of repping faster causes you to lose cap. It should make you use less cap because your more skilled with that module. your being penalized either way. Either you rep slower and waste less cap, or you waste more cap but rep faster. makes no sense.
You're only "wasting" cap if you dont need to repair any more. In which case you can, you know, turn it off.
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Dirk Mortice
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Posted - 2010.05.09 18:47:00 -
[14]
Originally by: Malcanis
Originally by: JurassicDragon I know the maths, i did them myself. my question is why do you train the skill to rep faster when the simple act of repping faster causes you to lose cap. It should make you use less cap because your more skilled with that module. your being penalized either way. Either you rep slower and waste less cap, or you waste more cap but rep faster. makes no sense.
You're only "wasting" cap if you dont need to repair any more. In which case you can, you know, turn it off.
But how can you afk L4 missions without a cap stable fit!!! DOES NOT COMPUTE!
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GavinCapacitor
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Posted - 2010.05.10 19:23:00 -
[15]
This thread is bad and you should feel terrible for typing 'confuzzlement'.
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altyaltyaltyalt
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Posted - 2010.05.11 02:54:00 -
[16]
Originally by: Dirk Mortice But how can you afk L4 missions without a cap stable fit!!! DOES NOT COMPUTE!
I had this problem once. I trained Armor Repair to 4, and then I wasn't cap stable again till I trained a few more ranks of cap skills. It was annoying. Please fix. |
Felix Esperium
Lysergic Distortions Research and Development
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Posted - 2010.05.11 03:30:00 -
[17]
This thread is funny. Dunno why everyone is bothering to explain it when he has already done the math!
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.05.11 09:46:00 -
[18]
Originally by: Dirk Mortice
Originally by: Malcanis
Originally by: JurassicDragon I know the maths, i did them myself. my question is why do you train the skill to rep faster when the simple act of repping faster causes you to lose cap. It should make you use less cap because your more skilled with that module. your being penalized either way. Either you rep slower and waste less cap, or you waste more cap but rep faster. makes no sense.
You're only "wasting" cap if you dont need to repair any more. In which case you can, you know, turn it off.
But how can you afk L4 missions without a cap stable fit!!! DOES NOT COMPUTE!
CP8 CR8
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Childofthe70's
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Posted - 2010.05.12 17:42:00 -
[19]
Here is the solution to your "issues"....
1. train all your cap skills to lvl 5 2. train all your armour and support skills to lvl 5 3. train all your ship skills to lvl 5 4. train all your navigations skills to lvl 5
and now your uber.....enough said
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Victoria Driunas
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Posted - 2010.05.12 19:21:00 -
[20]
The increased rate of repair can be seen to be useful when you take into account the capacitor recharge rate.
This thread is pretty old; but I believe it is still accurate: Linkage
Peak capacitor recharge at 30% capacitor. So assuming you start with 100% cap it is best to use cap as fast as possible to rep, thereby increasing the charge going into capacitor. But always try to keep above the 30% cap level or recharge rate will drop.
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TheBlueMonkey
Gallente Priory Of The Lemon Atlas Alliance
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Posted - 2010.05.13 10:37:00 -
[21]
Originally by: Dirk Mortice
Originally by: Malcanis
Originally by: JurassicDragon I know the maths, i did them myself. my question is why do you train the skill to rep faster when the simple act of repping faster causes you to lose cap. It should make you use less cap because your more skilled with that module. your being penalized either way. Either you rep slower and waste less cap, or you waste more cap but rep faster. makes no sense.
You're only "wasting" cap if you dont need to repair any more. In which case you can, you know, turn it off.
But how can you afk L4 missions without a cap stable fit!!! DOES NOT COMPUTE!
Fly a drake? --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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