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Komi Toran
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Posted - 2010.05.10 18:32:00 -
[1]
Edited by: Komi Toran on 10/05/2010 18:32:11 Blueprint management is a mess, whether itÆs distinguishing between originals and copies, lockdown votes for 100s of BPOs at a time, or hoping that new guy who wants to build ammo doesnÆt cancel your Chimera build. I think itÆs time to take a second look at how players interact with blueprints.
I propose a library system, where blueprints are essentially given their own distinct hangars.
It would look something like this
In this example, there are seven blueprint libraries that can have their roles controlled independently like corp hangars can today. Players can choose to interact with blueprints through the library or S&I tab, but they can also add specific blueprints to their quickbar, so they donÆt have to wade through the morass of rig BPOs to find the couple they find the most profitable. Additionally, lock and unlock votes can be initiated for an entire library, greatly streamlining the security process.
Each library is divided into four sections. Two of these store the actual blueprints: one for originals, and one for copies. Never the two shall meet except when in the cargohold of a ship. This negates the need for any fancy-schmancy DB overhaul to solve a major organizational headache, as the game can still treat bpos and bpcs as the same object, and only needs to look closer at them when they are being manipulated. The third section is for jobs launched by blueprints in that library. If a character does not have permission to access a library, they will not be able to affect its associated jobs.
Tasks: Fleet Finder for Industrialists
In the ôTasksö tab, players can create a formal to-do list, specifying blueprints that need research, copying, or manufacturing in the future. Within a corporation, the ability to do this is defined by an additional role. However, any player with access to the library will be able to initiate a job from that task, provided the necessary materials are on hand.
All tasks need three things specified: the blueprint to be used, the type of job to be done, and the number of runs performed. Specifying a location (without a specific slot) is optional (in the case of invention, mandatory) as is specifying the input/output hangars.
Additionally, to make this more useful to individual players, a shopping list can be automatically compiled from the tasks list. It can either be setup to buy all materials off market minus that in a specified hangar, or to include materials that will be produced from other tasks in the list (for instance, capital ship components when building a cap ship)
Some additional features can be looked at for inclusion in this task system. It might be possible for someone setting a task to freeze the blueprint until the specified task is completed, disallowing any other jobs to be done on it. Additionally, tasks may be set to repeat, if, for instance, there was a blueprint that should be in non-stop copying.
Perhaps more controversially, when executing a task, the game might not check the role of the player executing it, but the player who set it up. Thus, a corp member need not have access to the hangar with all the materials can still build that Marauder, as the person who set up the task and specified the input/output hangars did have access.
In summation, this system would greatly improve ease of use, security, and productivity, as well as providing a base that can be expanded upon in the future if/when the need arises.
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.05.10 19:24:00 -
[2]
This feels like weapon grouping felt when I first heard about it - an idea that takes away the entire "We want usability!"/"It'll cause lag" fight between players and CCP, and replaces it with an idea that works well for everyone. Your idea is a bit rough around the edges, I think, but the core of the idea is just awesome. 120% supported.
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De'Veldrin
Special Projects Executive The Obsidian Legion
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Posted - 2010.05.10 19:48:00 -
[3]
I don't know how much lift a change like this would offer the casual industrialist; that said, I like the idea. I can see folks who do a lot of manufacturing/research and handle lots of blueprints loving this idea.
Supporting for further discussion if nothing else. --Vel
Originally by: Jiseinoku
Mining is the path to enlightement.
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Ninetails o'Cat
League of Super Evil
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Posted - 2010.05.10 19:50:00 -
[4]
Supported.
This seems just to fit how I've always imagined industry working in EVE, I'm just surprised that CCP hasn't put it in yet.
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Dharq
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Posted - 2010.05.10 20:39:00 -
[5]
I like this idea, i think with a little work on the "task" idea, such as getting payed for doing tasks and you might just get corps that work a little bit more like corps should.
And the "Library System" looks like an elegant solution to common problems, I think both of these should be included in any discussion on a much needed overhaul to the corp interfaces. (which btw suck)
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Maxsim Goratiev
Imperial Tau Syndicate Sodalitas XX
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Posted - 2010.05.10 20:45:00 -
[6]
YES!
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.05.10 21:13:00 -
[7]
Possibly one of the best ideas I've seen in a while.
This signature is useless, but it is red.
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Ophelia Ursus
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Posted - 2010.05.10 22:09:00 -
[8]
this is awesome you are awesome f*** yeah
(I like this idea)
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Thansoli
THE DISC AAA Citizens
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Posted - 2010.05.11 00:17:00 -
[9]
I'm just starting to get involved in the production side of industry, and I'm already dealing with a bit of clutter (But that's because I bought a pile of BPCs). Nonetheless, SUPPORTED!! ___________ The content of this post does not necessarily reflect the stance or opinions of my Corporation, my Alliance, CCP, my alts, my coworkers, or anyone of any importance whatsoever. |
Omega Flames
Last Resort Inn SYSTEM SHOCK INITIATIVE
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Posted - 2010.05.11 01:21:00 -
[10]
------------------------- "Forsys > WAR Forsys > HUH Forsys > WHAT IS IT GOOD FOR Harry Sunday > loot Forsys > touchT" |
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.05.11 02:33:00 -
[11]
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Martosh Toma
Fraction Investment
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Posted - 2010.05.11 05:21:00 -
[12]
Brillliant
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Grideris
Alien Ship Builders
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Posted - 2010.05.11 05:35:00 -
[13]
Do want.
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I'thari
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Posted - 2010.05.11 06:29:00 -
[14]
Nice idea.
But if CCP will ever decide to implend this for individual players it will be almost as usless as fittings which are only useful on test-server (where you just keep all your junk in hangar and not in containers). While all "mass-interaction with stuff" ideas are nice, CCP will first need to adress players ability to stort out junk without use of containers or apply that "mass-interaction" stuff to containers contents for it to work for individual players. |
Venkul Mul
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Posted - 2010.05.11 08:04:00 -
[15]
Seem good.
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Komi Toran
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Posted - 2010.05.11 17:45:00 -
[16]
Bumping with self approval
Quote: But if CCP will ever decide to implend this for individual players it will be almost as usless as fittings which are only useful on test-server (where you just keep all your junk in hangar and not in containers).
Not at all. Individuals still get copies and originals seperated, plus they can organize their collection via the quickbar, and they can use the tasks window to generate a shopping list (no need to alt-tab to a third party program and make sure your blueprint information is entered correctly). But yes, the real strength of this is in the corp-management side.
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Nico Terces
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Posted - 2010.05.11 18:42:00 -
[17]
Supported.
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Elohim Alera
Probe Patrol
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Posted - 2010.05.11 23:36:00 -
[18]
Supported
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Prime FLux
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Posted - 2010.05.12 07:15:00 -
[19]
Supported!!
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Kiithnaras
Lethal Injection. Hedonistic Imperative
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Posted - 2010.05.12 15:48:00 -
[20]
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Metal Dove
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Posted - 2010.05.14 06:23:00 -
[21]
Edited by: Metal Dove on 14/05/2010 06:23:53 This is an OUTSTANDING idea. A system such as this would greatly increase productivity and reduce the amount of frustration involved in dealing with production, research and copy jobs. It would improve security and reduce the amount of time wasted. I greatly support this idea and truly hope CCP considers and includes it in a æmuch neededÆ industry enhancement for a future patch.
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Lord Cath
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Posted - 2010.05.14 09:59:00 -
[22]
God yes ! __________________________________________________
Originally by: Jovialmadness
This is a battle legion not some pu**y ship with a golden retriever sitting in the back trying to pick up blondes.
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Aphrodite Skripalle
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Posted - 2010.05.14 10:49:00 -
[23]
Working with Blueprints and Blueprintcopies really needs some love from the Developers. This looks like a good idea. Full support from me.
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Gigiarc
The Wyld Hunt Sodalitas XX
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Posted - 2010.05.14 21:05:00 -
[24]
Very nice. |
Darcon Kylote
Terminal Impact On the Rocks
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Posted - 2010.05.16 14:37:00 -
[25]
Yes, good stuff, especially the shopping list less stockpiled materials. -- Terminal Impact is recruiting PVPers for fun ops in lowsec/0.0/wormhole space. Visit our website or join ingame channel "the tict pub". |
No Mauk'Ob
Murientor Tribe
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Posted - 2010.05.16 16:35:00 -
[26]
on behalf of our industrialists... please we beg of you
------------------------------------------------ Captain No Mauk'Ob Murientor Tribe Navy 1st MCW MURIE is Recruiting! |
Ashina Sito
Center for Advanced Studies
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Posted - 2010.05.16 20:59:00 -
[27]
While there my be need for additional refinements the core concept is sound. This is a good item for the CSM to take up. My CSM Election Announcement
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ItsmeHcK1
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Posted - 2010.05.17 20:41:00 -
[28]
Hell yeah.
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Orb Lati
ANZAC ALLIANCE IT Alliance
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Posted - 2010.05.18 01:04:00 -
[29]
Nice idea.
Quick question on how you envisage accessing BPOs as items for transit.
Ie currently I drop all my bpos into a small can and transport them as cargo. How do you see a library entry/hanger being accessed to facilitate the function of transporting 1 or more bpos to new stations/pos hangers
"We worship Strength because it is through strength that all other values are made possible" |
Ugly Eric
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Posted - 2010.05.18 07:45:00 -
[30]
I have an alt, who trained three months indu skills. We had a organized HAC building operation for few months more. It was easy. Dock up to a station, select a bp from corp hangar -> manufacture 500pcs. - go pvp with main -> profit.
Then I tried to contigniue it alone, after the corp organized project ran out. After few hours of investigation I came to a result, that I'm making much easier iskies on a belt in nullsec.
This idea would make the induskills of mine usable again. Would get some nice income of those three months invested in induskills ^^
ps. It's simply lazieness that made me decide not to indu on my own, not that it would be frustrating or something. It's just easier to sit on a belt and killing NPC IMO
Eric
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