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Diomedes Calypso
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Posted - 2010.05.11 15:56:00 -
[1]
I was trying to think of a really simple kluge for CCP to receive data about when ships are not responding properly.
Something that could be very quickly implemented.
My thougth was a ghost module that the CLIENT activated automatically , ideally at a lower priority than other modules . ą but somehow in the same stack of commands that where guns and boosters etc are activated. The module would cycle once and the client would need to retrigger the module every 5 seconds (continuing to cycle on the server would do no good). The client would also send some similar Ping at the same time using whatever protocols are not ongrid which allow talk in local to show that they were indeed online and not doing a loggoffski.
WouldnĘt something like this, using existing module systems, be simple enough to incorporate in a small patch ?
What they chose to do with the information would be a next step that doesnĘt need to be settled. The information alone would give data on the frequency and timing of the issue. After looking at the new data for a few weeks they could better contemplate subsequent changes in conditional periods of invulnerability to attack or reimbursements etc related to that rudimentary client/server feedback loop .
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Napro
Caldari Buccaneers of New Eden death from above..
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Posted - 2010.05.11 16:11:00 -
[2]
wut?
seriously what are u trying to accomplish here? your idea to find lag is to spam this server with what amounts to pings. Btw, all modern connection-based internet communication protocols already handle this, including TCP/IP which Eve uses.
Quote: After looking at the new data for a few weeks they could better contemplate subsequent changes in conditional periods of invulnerability to attack or reimbursements etc related to that rudimentary client/server feedback loop .
Using catch phrases doesn't make up for the fact that you have no clue what you're talking about.
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GavinCapacitor
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Posted - 2010.05.11 16:20:00 -
[3]
I dislike the lag (and whats more not being reimbursed for my pod after being stuck in a zombie-ship for 5 minutes).
But it is painfully obvious you have no idea what you are talking about. As the poster above me has said, spamming the server with pings will just make the lag worse (its like a DDOS attack... except on yourself!). and TCP does handle this.
P.S. Buzzwords when used incorrectly make you like stupid, not smart.
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Diomedes Calypso
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Posted - 2010.05.12 04:17:00 -
[4]
Edited by: Diomedes Calypso on 12/05/2010 04:19:05 WouldnĘt something like this, using existing module systems, be simple enough to incorporate in a small patch ?
Sorry if that didn't make it clear that I wasn't a techie.
Maybe the word "ping" was a buzz word but I don't see how the part you quoted was anything more that me expressing my thoughts about how it could work. Should I have said "dude, they could take a look and think about it a bit?"
Anyway. Forget the word "ping". Say they put something like a gun on a ship that doesn't take a slot and doesnt need to target something... it just sends a message from the pc to iceland "i pulled the trigger - make me go bang" The client(oops the eve program you got on your hard disk) makes that gun shoot once every five seconds. If the server(oops, the computers in iceland or london or whatever) doesn't hear the gun shot, but still sees the ship in local
ą. This is a questionąand an idea from a commercial real estate broker and not a engineer by any strecthą
wouldn't that be a crude but effective way of seeing (and being able to look back on) when things weren't working ?
It seems to me that people are looking for something more conclusiveą sometimes a little brass bell still works as a burglar alert and you can still tally things on a yellow pad . You donĘt need to be a security expert or accountant to suggest those interim steps(ooops is interim that the wrong word for you guys? I meant a short-term maybe? Athough strictly speaking iterim suggests both short term and a place holder)
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Diomedes Calypso
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Posted - 2010.05.12 04:31:00 -
[5]
As to spamming the server. Sure that "bang" from each ship constantly would be a little extra work. But my take was that when you're in combat you're sending so many messages where you change your movement to, each gun you hit, each other mod... scrambler, booster mwd . Each time you try to lock a target yada yada, (ist that jargon?) that the little extra "bang" messages would account for a very small bit of work, especially as no response would be needed other than just logging receipt of that micro message.
I can guess that a little more secuity would be needed to keep that from beeing hacked to some advantage thats why I suggested that the first step would just be to look at where the warning signs chimed (or didn't chime in unison?) without any resulting action.
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Kara Sharalien
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Posted - 2010.05.12 05:08:00 -
[6]
He is talking about a way to get the server to recognize when a client has disconnected/desynced within a few seconds of it happening, rather then the upwards of 15 minutes it can sometimes take ATM.
His solution is what I would call a bodge. It would probably work, but it would cause a few problems in the process.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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Zi'Boo
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Posted - 2010.05.12 05:18:00 -
[7]
It's already in the game...
You can notice it when you disconnect and sometimes when you log back in quickly enough you'll still have your ship in the same place you left it with full control of drones, modules running etc, while if you're disconnected for long enough you do the emergency warp.
So in lag situation it's not the problem that the server doesn't know you're gone, the problem is with it being too busy to care. And adding some special module will only make it worse as the server will get even more calls than it does now, so it will be even busier and not notice / care about you being disconnected.
Also CCP already know when ships are not responding properly as the server (over)load is easy to spot.
Another problem with such module would be that you'd have to make it work in warp, under cloak, not break invulnerability (after jumping or undocking) etc.
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Kara Sharalien
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Posted - 2010.05.12 06:59:00 -
[8]
Originally by: Zi'Boo It's already in the game...
You can notice it when you disconnect and sometimes when you log back in quickly enough you'll still have your ship in the same place you left it with full control of drones, modules running etc, while if you're disconnected for long enough you do the emergency warp.
So in lag situation it's not the problem that the server doesn't know you're gone, the problem is with it being too busy to care. And adding some special module will only make it worse as the server will get even more calls than it does now, so it will be even busier and not notice / care about you being disconnected.
Also CCP already know when ships are not responding properly as the server (over)load is easy to spot.
Another problem with such module would be that you'd have to make it work in warp, under cloak, not break invulnerability (after jumping or undocking) etc.
So when Ive been mining for the last 15 minutes in a system with three other people in it, game alt-tabbed watching stargate, and I tab back in to realise its disconnected on the first cycle and been doing nothing for the last 10 mins but hasn't realised it disconnected, thats, what, jovians being mean to me again?
Thats the kind of situation we are talking about here.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
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