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Derovius Vaden
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Posted - 2010.05.12 06:11:00 -
[1]
Unsub fools. Carebears dont hate low sec, they hate you .
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Admiral Pelleon
White Shadow Imperium Z.E.R.G
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Posted - 2010.05.12 06:46:00 -
[2]
But we love them  ________ Chicago players channel: 'Windy City'
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Maurospanthiras
Lock and Load
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Posted - 2010.05.12 08:17:00 -
[3]
Seriously though all it takes to boost that would be to double or even triple the number of low sec systems,then there would actually be low sec systems that were often enough empty to allow for reasonable exploitation.
they re all around us..... |

devilsspawn
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Posted - 2010.05.12 08:21:00 -
[4]
Originally by: Maurospanthiras Seriously though all it takes to boost that would be to double or even triple the number of low sec systems,then there would actually be low sec systems that were often enough empty to allow for reasonable exploitation.
Have you been to low sec? Its pretty empty as it is, thats why people want a boost..... |

Maurospanthiras
Lock and Load
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Posted - 2010.05.12 08:27:00 -
[5]
its not empty its just full of YARRTARDS holding hands and touching themselves at station waiting for someone not blue to them or their alliance to show up so they can form the gankage and pawn that noob.Every system with stations has pirates waiting.When you get enough systems with stations that are empty you ll see more people moving in.As it is now why would a miner for example move into low sec to mine when he knows if he stays in system for more than 5 mins its quaranteed someone will search for him?More systems means he ll actually have time to make some profit before/if a roaming hunting gang finds him and starts searching for him.But god forbid low sec pirates have to actually go on a roam for their kills outside their homesystem...
they re all around us..... |

devilsspawn
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Posted - 2010.05.12 08:35:00 -
[6]
I barely get any kills in my home system, thank you very much....
Your view of low sec is almost as skewed as the carebears in high sec.. I have passed through many systems full of stations, that are empty, even ones right next to a high sec system.
Sounds like you waltzed into a low sec and got your ass handed to you by some people that were bored..
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Maurospanthiras
Lock and Load
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Posted - 2010.05.12 08:52:00 -
[7]
Yep yarrtard right there,i wont even bother defending myself.Its funny how you re attacking my idea but dont offer any other solutions,so my guess is you re right now in your low sec station got bored of holding hands and touching urself and decided to YARR in the forums.1 or 2 empty systems nexto high sec with stations wont do the trick you need A LOT,i wont explain why again.
they re all around us..... |

Olleybear
I R' Carebear
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Posted - 2010.05.12 09:12:00 -
[8]
Saftey. Saftey. Saftey.
The rewards are already greater in low-sec than hi-sec ( unless your a trader ).
Saftey in missions and scanned down plexes needs to be increased. It was near impossible to scan down mission runners long ago. Back then, this enabled the carebears to earn isk in low-sec, and spend isk on ships to pew pew in.
Adding this or adding that to increase rewards does not increase safety when you can still be scanned out in 2 minutes.
Saftey increases populations. People naturally congregate around safe areas and avoid dangerous areas unless they are looking for trouble.
Increase saftey in missions and plexes and people will start to return. If you can't earn isk where your at, you move to an area where you can earn isk. Pretty simple stuff.
The initial probe changes years ago that made it easy as pie to scan out mission runners caused low-sec to become what it is today. CCP changed probes a second time to what the probe system currently is and had the chance to make it harder to scan down people in missions/plexes. They didn't make it harder. They made it easier.
I can only conclude that CCP does not want mission runners in low-sec as years have gone by, this second set of probe changes have come, and the low-sec population is still, well, low. 
CCP wants it that way. Ah well. Less pew pew for us all.
<<< Just because your pet likes you, that does not mean you are a good person. >>> |

devilsspawn
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Posted - 2010.05.12 09:14:00 -
[9]
I am DEFINITELY a "yarrtard". My favorite pass time is getting as many people as I can on every carebear I see. There is nothing more sweet than carebear tears, such as those you are providing..
Adding more systems wont fix anything. There is still no reason for carebears to come into low sec. They can make just as much money in high sec as they can in low sec. If you dont believe me, then talk to the traders...
Low sec needs more reward. The risk is fine, all this talk of changing concord to come into low sec, and add more low sec systems, is just stupid. Adding concord into low sec COMPLETELY defeats the purpose of low sec. Adding more systems would only make it take longer and be a little harder to find people to kill, but it would still happen just as much, and people would still come on here and ***** and moan because someone blew up their pixels...
I personally think low sec is fine as it is.. I see no reason to change it. CCP should be spending their time fixing other, more pressing issues, such as lag. Not making it easier for lazy asses to get kills.... God forbid you actually have to work to kill something...
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.12 09:24:00 -
[10]
Low sec is fine. Quit whining.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Miilla
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Posted - 2010.05.12 09:57:00 -
[11]
Reduce the number of highsec systems :)
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Waylan Yutani
Gallente MicroFunks
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Posted - 2010.05.12 10:02:00 -
[12]
Lowsec is perfectly safe. The hazzards of lowsec is super overrated, tho you cant really afk it, or be a macro there
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Dr Fighter
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Posted - 2010.05.12 10:17:00 -
[13]
the issue has been the same for years i think, its the pvp threat that make the general empire public not want to venture there.
The jump (no pun) from 0.5 -> 0.4 is massive, and while there does have to be a piont when concord doesnt show up at all, the transition should be smoother.
for example if not concord, but the local navys showed up in 0.4 and 0.5 providing an additional dps of approximatly a set of gate guns (so doubling the dps) in 0.4 and 0.3 systems would mean that pirates camping must try harder to secure the gate, and if that might increase the blobs intensity and numbers will make less of camped gates in general.
or another idea might be to have some sort of timer on a gate, where if the gate guns have been active for x minutes a spawn of navy show up, x minutes more x happens etc.
i do realise there are lag implications in this, but speard wide enough shouldnt pose more of a threat that a gang of players in a plex or mission.
thats my 2 cents on low sec population.
And i do think i have some valid ideas here, i lived a LONG time in low sec, pvping missioning plexing and this is what i think might pursuade more empire dwellers out from under their high sec rocks.
also increasing BS spawns, increasing the bounties on misison rats un low sec, better mining (or specific low sec ores) all also veyr good ideas too.
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devilsspawn
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Posted - 2010.05.12 10:35:00 -
[14]
The problem with everyone's ideas, is that it will either make low sec too much like high sec, or too much like null..
Increasing the amount of BS spawns and rat bounties would almost completely negate the need to go to null to rat. Sure it would be great, dont get me wrong, but why change something that is perfectly fine?
Adding more concord or faction navy into low sec would make it more like high sec. Low sec already has gate guns and station guns, they put out a good 300 DPS... Most buffer tanked ships cant perma tank the gates or stations, except for shield tanked ships.
All that is needed to rat or plex in low sec, is a little common sense.. It's really not that hard.... Especially with the T3 and the fact you can make then impossible to probe...
TL;DR
Low sec is fine, fix lag.
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Alt Tabbed
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Posted - 2010.05.12 10:59:00 -
[15]
Originally by: Waylan Yutani Lowsec is perfectly safe. The hazzards of lowsec is super overrated, tho you cant really afk it, or be a macro there
The only marginally not 100% spot on bit is...with a cloak you can AFK. Otherwise...
"this"
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AFK Cloaker
Amarr Imperial Academy
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Posted - 2010.05.12 11:22:00 -
[16]
Edited by: AFK Cloaker on 12/05/2010 11:22:45 What would help is if mission hunters stopped killing every single cruiser and frigate doing a mission in low-sec, just for some lulz killmail (Tip:Remove killmails from the game). You need to let them get used to thinking they are safe. Then maybe they keep coming back and eventually in a BC, BS, HAC or a CS. Maybe they tell their corp/alliance mates its actually not that bad and they come aswell. But when mission hunters jump on a new players frigate/cruiser with a HAC/BC gang in their first low-sec mission do you think they are going to come back any time soon with something worth killing? I am going to say no. You need to farm your missioners.  |

ISK1machine
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Posted - 2010.05.12 11:59:00 -
[17]
Ever thought of proper recruiting and most important proper training and learning the game to new players? My corp takes in new players just out of trial and after a 2-3 month period throws them in null sec and 0.0 and they are doing just fine PVPing,carebering and whatever they want(including dying and killing stuff ofc). But hey all "proper" low sec corps need to have some smart 20 MIL SP rule to let a new guy in. So..you want more in low sec.Grab them by the hand as they undock in a noob ship and show them low sec instead of whining about it.
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Maurospanthiras
Lock and Load
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Posted - 2010.05.12 12:22:00 -
[18]
Originally by: devilsspawn
All that is needed to rat or plex in low sec, is a little common sense.. It's really not that hard.... Especially with the T3 and the fact you can make then impossible to probe...
TL;DR
Low sec is fine, fix lag.
so how about those asteroid belts?They re supposed to be pirate only?And i love how u mention little common sense and t3 unprobable ships in the same paragraph.O and you still not offering any solutions,low sec isnt fine,its yarrtards only(organized corps will just go to null)and it doesnt fullfill its role of a buffer between high sec and null.
they re all around us..... |

Gavjack Bunk
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Posted - 2010.05.12 12:31:00 -
[19]
Edited by: Gavjack Bunk on 12/05/2010 12:33:07
Originally by: Derovius Vaden Unsub fools. Carebears dont hate low sec, they hate you .
The very reasons that they don't go walking around in bad neighbourhoods with their preppy white shaven faces and deliciously alluring white headphones don't seem to occur to them when they're crying that people don't come into their gate camp, not even after they've been sat there for 11 hours straight.
Appreciate you trying to explain it to them but this has been tried before. This "nonconsensual pvp" and "hardcore" notion is wedged in their pretty tight... "Adapt or Die" is what they expect* of others, not themselves.
The only real shame, is when the actual talented lowsec players get duped into supporting the noisy chancers who come on here to cry at their own failures. But hey, that's entertainment too.
*They don't really expect or want that. People adapted by staying away, which is why we end up here all the time. |

Liorah
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Posted - 2010.05.12 13:39:00 -
[20]
1) Rearrange system security a bit: make all Lowsec contiguous. Lowsec islands in Hisec are great for players, but really make no sense in-game.
2) Make all Lowsec become Factional Warfare space. Everyone gets a "friendly" (greater than 0.50), "hostile" (less than -0.50), or "neutral" (between -0.50 and 0.50) tag in FW space based on standing with occupying faction. For FW players: Neutrals are fair game to anyone. Dont' shoot friendlies or you lose standing and security status. Shoot hostiles instead and receive bounties and standing increases.
3) Base the protection in FW systems on standing with controlling faction and system security status; occupying navies come to the aid of people/corps they really, really like ... say 5.0 standing or higher. Maybe you can hire an escort for ISK/trip that auto-pilots you to your destination (with same 15km limitation) or ISK/hour where you "warp fleet" to a location, say for mining or exploration. If this would be possible, it should definitely be expensive, especially if you pay for RR escort service. This also adds FW gang targets.
4) Allow some sort of upgrade mechanism for FW space, based on enemy activity (or the lack thereof) and time ... much slower than Sov mechanics of Nullsec. Upgraded systems increase ore, rats, exploration, and mission rewards. Upgraded systems have new agents, including pirate agents, that disappear when the system is challenged. Fully upgraded systems become equivalent to NPC nullsec in rewards but take months to upgrade.
Summary:
Lowsec has Factional Warfare, something unique to Lowsec. Capitalize on this and make it beneficial (or dangerous) to the non-FW player. Use the existing system and slightly tweak the mechanics to allow safety or danger based on the stance you take in the game.
Pirates would still be able to Yarr, though be careful of the players with very high standing for the occupying faction. Only FW players would have limitations, since, in theory, they're supposed to be defending the interests of the faction. Carebears would have a means of defense, increasing safety. Lowsec and piracy would become more dynamic.
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.12 14:05:00 -
[21]
Originally by: Liorah
Lowsec has Factional Warfare, something unique to Lowsec. Capitalize on this
Alternatively, delete FW which made large tracts of previously awesome low-sec stupid bloblands.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Rudgier Thorrin
Blyskawica
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Posted - 2010.05.12 14:38:00 -
[22]
Forcing people into FW is dumb and against the whole 'EVE is a sandbox' idea.
How about create missions for low-sec only, that would take a few minutes to finish (IE kill a boss NPC without having to go through waves of his minions before he spawns, or pick some cargo under NPC fire), give massive rewards and require the player to go a few systems away to complete. So a mission runner would still have to evade yarrtards, while not having to sit in one pleace for a long time in an expensive mission fit ship.
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Lukwalla
Caldari State War Academy
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Posted - 2010.05.12 14:38:00 -
[23]
I am a mission runner, and I'd like to share a little about my play style. I play very casually and my focus is saving up a nice fat bundle to keep a pvp alt in ships for a few months. The few times I wandered into lowsec I got my ass handed to me. With pve fits and general noobishness I never stood a chance against the pirates that showed up. The experiences showed me that the only way for me to survive there was as part of a group. I'm not really interested in that since my only purpose in missioning is to gain ISK for another character. Missioning in empire is fairly hassle free and the relative safety gives me time to engage in other activities while shooting bots.
For me to even consider venturing out to lowsec the rewards would have to be substantial. Right now it would probably take me about 10 hours running missions to be able to replace my ship.
Maybe the ability to insure modules would make me move out (I see problems with this, but just throwing it out there). I'm not averse to the idea of a bit of pvp to spice up my mission running, even non consensual pvp.
And please stop pigeonholing players into "carebears" and "self-touching YARRS". I enjoy all aspects of EVE (except mining -how can anyone stand that amount of tediousness?). Right now i grind level 4's and in the near future I'll hopefully be probing some unsuspecting player out to make his day horrible.
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Lord Ryan
Sickle Cell
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Posted - 2010.05.12 15:29:00 -
[24]
I like my low sec emptish. None of that fail spam contract crap. No wannabe ninjas. Just good ole pvp. Keep your high sec crap out of my low sec!
I am not Emperor Ryan's Alt! I am a person, damn you! |

Lt Angus
Caldari the united Negative Ten.
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Posted - 2010.05.12 15:36:00 -
[25]
"Want to boost low sec population?"
Not really, no please resize your signature to the maximum allowed file size of 24000 bytes. Navigator Shhhh, Im hunting Badgers |

Liorah
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Posted - 2010.05.12 15:41:00 -
[26]
Originally by: Rudgier Thorrin Forcing people into FW is dumb and against the whole 'EVE is a sandbox' idea.
Nope, this isn't forcing people into FW. This is categorizing all players, and tweaking the security of the systems. You're not forced to do anything.
The true pirate would kill anyone for profit and not care about the standings hit; it's the weekend warrior yarrbears who would be affected. Besides, statistically you would kill equal numbers of players of all sides, so your standings should remain fairly stable over time. If you DO care about your standings, go to enemy space of the faction you care about and Yarr there, or prey on enemy FW militias.
What this suggestion does is tie together the security of Lowsec space (which currently doesn't exist) with ownership/occupancy of Lowsec systems. It brings the feeling of WAR to the forefront. War affects everyone, not just those who want to participate in it. Some can benefit while others won't.
Most importantly, you can CHOOSE to benefit or not, and you can CHOOSE to ignore all of this and Yarr as you please. But if you choose to benefit from this, you can take advantage of the benefits and have some minor measure of safety in Lowsec that doesn't exist now.
Originally by: "Rudgier Thorrin How about create missions for low-sec only, that would take a few minutes to finish (IE kill a boss NPC without having to go through waves of his minions before he spawns, or pick some cargo under NPC fire), give massive rewards and require the player to go a few systems away to complete. So a mission runner would still have to evade yarrtards, while not having to sit in one pleace for a long time in an expensive mission fit ship.
The first half of what you say is contained in FW missions: the NPCs are easy, as the point is the PvP.
The thing is, PvE-fit ships will not survive vs PvP-fit ships even of much smaller class, no matter what kind of spin you want to put on the missions they need to complete. This means the cost to the PvP'er for failure is MUCH lower than the cost to the PvE'er for failure. If the mission-runner has to 1) enter the system, and 2) spend any amount of time sitting still, they will be vulnerable. This is why they don't come.
If you want more PvE types in Lowsec, or any additional player types, you need to change the playing field. That is what is keeping them away.
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Bud Johnson
Rapscallions
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Posted - 2010.05.12 16:58:00 -
[27]
Originally by: Maurospanthiras Yep yarrtard right there,i wont even bother defending myself.Its funny how you re attacking my idea but dont offer any other solutions,so my guess is you re right now in your low sec station got bored of holding hands and touching urself and decided to YARR in the forums.1 or 2 empty systems nexto high sec with stations wont do the trick you need A LOT,i wont explain why again.
The reason people are "attacking" your idea is because it is stupid, and troll bait.
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DONJUAN v
Tarnak inc. The Kadeshi
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Posted - 2010.05.12 17:03:00 -
[28]
devoter 2x sensor booster + a few bc
you got a gate camp worthy of any 0.0 system even my nano omen with max skills can't pass it sentry are split and easly tanked
now ask the noob what he wants : -run missions in complete safety in highsec , allowing him to watch funny video on youttube of cats doing cute stuff
-or low sec wich doesnt give nothing more , and he has to go crasy scanning directional each 2 sec. for probes . and always wondering if a rapier is next to him getting the cyno rdy for god knows what.
p.s stop talking about tech 3 ships and unprobable setup likes its the solution to carebears in eve , it isnt 
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Mael Sechnaill
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Posted - 2010.05.12 18:49:00 -
[29]
Edited by: Mael Sechnaill on 12/05/2010 18:50:01
Originally by: Cpt Branko Low sec is fine. Quit whining.
This.
Some will neglect that anything exists besides highsec. Some like to roam the empty lowsec. In fact, this is how it should be. It is fun seeking out prey, it is fun waiting for the right target. If there wasn't, people would never fish, or hunt in real life.
You want carebear tears ? You won't get them because they won't come to lowsec ever. Those people who will, will come for you. And this is as it should be. Lowsec is simply for the more risk loving people. I am loving it. Don't wait for my tears. I have nothing to lose. Being blown up is not a blow, it's simply paying isk for fun game expereince.
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Derovius Vaden
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Posted - 2010.05.12 19:00:00 -
[30]
I see a few in C&P actually know what they are talking about, with the whole 'people congregate where they feel safe' and what not. However, I keep seeing the same fools time again and again with this idea that killing carebears is somehow a challenge or sport. Really? Every time I get ganked in lowsec, I don't fight back. I jettison my loot, destroy it, set self destruct and fly my pod back to my nearest extra ship.
I had this one fool telling me it would have been more fun if I shot back and fought. I dont know where these kids come from, but I make more ISK in 2 hours of mining in my Hulk then grinding those horrible missions. Its cheaper for me to cut my losses, reacquire capital and try it again elsewhere. Why is it my job to entertain them? I'm already bored to tears with the missions in this game, I don't need waste any more of my time dancing around for these people.
It has always been my opinion that the real PvP'ers are out in 0.0, the real PvE'ers are up in High Sec, and the people who can't cut it in either are floating around lowsec.
As for the low sec having higher rewards argument, the rewards are still heavily outweighed by the annoyances. For example, why would I risk a Hulk mining Kernite when I can mine Plagio up in 0.6 or 0.5 with full protection with no real loss in profits? PvP is part of the game, that is without question, but it cuts into my bottom line and holds no real interest for me or many other empire space players.
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