Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Somatic Neuron
|
Posted - 2010.05.14 05:12:00 -
[1]
Please consider adding a 10,000m¦ Ore Hold to the Exhumer and Mining Barge classes. Currently, those ship holds are severely undersized, not even allowing a single refine batch size of ore in some cases (e.g. Skiff) to be mined, nor more than 1 cycle of the mining lasers. You could drop the cargo hold sizes down to a few hundred m¦ (enough for a few rounds of crystals). To go along with this, you should change the destination of the Strip Miners to dump their contents into the Ore Holds directly.
This would be especially handy for those of us that run 6+ accounts on one computer and do not have enough physical screen size to keep them all up at once (it becomes a rapid succession of switching UIs to ensure that each one gets the attention it needs to ensure lasers don't cycle off, etc.).
Thank you for your consideration.
Flame Suit On ---------- |
darius mclever
|
Posted - 2010.05.14 06:44:00 -
[2]
did your proposal consider that we got modules to increase the cargo hold but no modules/rigs to increase ore hold?
|
Lord Dralos
|
Posted - 2010.05.14 08:34:00 -
[3]
not a bad idea actually giving the mining ships a new hold that carries ore only makes more sence for the ore only hold on mining ships than on orca.
|
Brutal Bruno
|
Posted - 2010.05.14 09:19:00 -
[4]
Ore hold for Exhumers and Mining Barge is not a good idea. It¦s just a winwin for macro miners, we want macro miners out.
|
Lord Dralos
|
Posted - 2010.05.14 09:35:00 -
[5]
of course i agree we want rid of the macro miners but penalizing the actual miners who are players shouldnt be the way to go about it.
|
Somatic Neuron
|
Posted - 2010.05.16 05:56:00 -
[6]
Macro Miners don't get any kind of advantage here. From what I would guess, their macros are designed to move the ore after each cycle. This wouldn't help or hinder them. I do, however, want to change the requested amount. 10k just isn't enough to guarantee at least 2 cycles into the hold (I blame the late night posting after a strenuous night of multiple account mining for the calculation of the size...) 15-20k would fit the bill more. It doesn't increase the ability of the ships to mine more ore per cycle, but it sure as heck takes the "hard work" out of mining for multiple accounts.
Updating original post... ---------- |
Brutal Bruno
|
Posted - 2010.05.17 22:35:00 -
[7]
I do my share of mining, befor Orca I had 2 characters in Hulk mining and I stripped a belt in 3-4 hours, after Orca I trained one character to fly it and have the other one flying the hulk. Many belts that I have been mining are almost perfect for mining with the Orca+Hulk becouse you don¦t have to move an inch if you find the right spot. When I find a spot like that I strip the belt in just over 2 hours. But couple of weeks ago I started my 3 character that got the title "The Slave" in our corp. If you spend some isk and get the ORE strip miner you get an extra 2km on your lasers and with the Orca+mining warfarelinks your strip miners would have a range of 27-29km I got the calculation right.
|
Somatic Neuron
|
Posted - 2010.05.18 03:29:00 -
[8]
Originally by: Brutal Bruno I do my share of mining, befor Orca I had 2 characters in Hulk mining and I stripped a belt in 3-4 hours, after Orca I trained one character to fly it and have the other one flying the hulk. Many belts that I have been mining are almost perfect for mining with the Orca+Hulk becouse you don¦t have to move an inch if you find the right spot. When I find a spot like that I strip the belt in just over 2 hours. But couple of weeks ago I started my 3 character that got the title "The Slave" in our corp. If you spend some isk and get the ORE strip miner you get an extra 2km on your lasers and with the Orca+mining warfarelinks your strip miners would have a range of 27-29km I got the calculation right.
That's fine and dandy, except when you are mining a dispersed belt in w-space or null-sec...don't get me wrong, my iteron v can keep up with 7 maxed out strip mining hulks...however, it's a constant battle with the alt-tabs and mouse clicks to ensure everything runs smooth. ---------- |
Penjual Sayur
|
Posted - 2010.05.18 09:20:00 -
[9]
Originally by: Somatic Neuron
Originally by: Brutal Bruno I do my share of mining, befor Orca I had 2 characters in Hulk mining and I stripped a belt in 3-4 hours, after Orca I trained one character to fly it and have the other one flying the hulk. Many belts that I have been mining are almost perfect for mining with the Orca+Hulk becouse you don¦t have to move an inch if you find the right spot. When I find a spot like that I strip the belt in just over 2 hours. But couple of weeks ago I started my 3 character that got the title "The Slave" in our corp. If you spend some isk and get the ORE strip miner you get an extra 2km on your lasers and with the Orca+mining warfarelinks your strip miners would have a range of 27-29km I got the calculation right.
That's fine and dandy, except when you are mining a dispersed belt in w-space or null-sec...don't get me wrong, my iteron v can keep up with 7 maxed out strip mining hulks...however, it's a constant battle with the alt-tabs and mouse clicks to ensure everything runs smooth.
7 hulks? This is where it's all wrong. you asking a feature where it would benefit a small amount of players (in a way you brought this up to yourself by having 8 accounts).
On average, i think most players have 3-4 accounts.
|
SemiCharmed
Clans of the Sanctums
|
Posted - 2010.05.18 09:28:00 -
[10]
Yet another person wanting an "I Win" button. - I'm sorry you cant have it.
You have 6 accounts, so have 4 mining into a can and two hauling, that is why you got 6 accounts in the first place correct?
Or, are you a macro miner supporter, OR are you a macro miner?! ¼_¼ --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |
|
Aqriue
|
Posted - 2010.05.18 18:18:00 -
[11]
Originally by: Brutal Bruno get the ORE strip miner you get an extra 2km
Great suggestion, its not like they are already absurdly expensive and equipable on a ship that can be popped by a T1 brutix at practicably no cost to the ganker. To protect those expensive strippers, better put some estamel invulerables on it.
|
Wrath Twilight
|
Posted - 2010.05.21 09:32:00 -
[12]
Originally by: darius mclever did your proposal consider that we got modules to increase the cargo hold but no modules/rigs to increase ore hold?
Did your sidenote add a thought of having a subsystem of refinery within orca? Thus Fleet operations with mining ops could actually process some of the materials within the field itself as long as its needed (using this module will generate loads of heat)
|
PokinoCupra
|
Posted - 2010.05.21 09:51:00 -
[13]
Edited by: PokinoCupra on 21/05/2010 09:51:00 i think that only one change should be made. increase HP for hulks. they can be killed within seconds with low SP newb char in T1 ship. "use some defence mods" but why should mining ship bother with that? it should be able to do its work at full speed with mining mods without been worried to be ganked by one ship.
|
Arthur Frayn
Edurus Erectus
|
Posted - 2010.05.21 10:06:00 -
[14]
So do we even need cargo holds anymore? We should have separate ore holds, ammo holds, jump fuel bays, salvage bays., etc. Screw having one big generic space inside your ship that can carry anything you need it to. -- Eventus stultorum magister. |
Torothanax
|
Posted - 2010.05.22 01:23:00 -
[15]
I dunno, I kinda sounds good, but anything that helps macro mining is bad. I gave up on mining years ago. Missions and null ratting are better income. So's exploration if you do it right, plus more varried and interesting.
|
Somatic Neuron
|
Posted - 2010.05.24 04:31:00 -
[16]
Edited by: Somatic Neuron on 24/05/2010 04:33:24 This would neither help, nor hinder macro miners. As far as I can tell, they do not sit around waiting for their cargo hold to fill up before jettisoning it out...so they would garner no additional benefit from this change.
Originally by: PokinoCupra Edited by: PokinoCupra on 21/05/2010 09:51:00 i think that only one change should be made. increase HP for hulks. they can be killed within seconds with low SP newb char in T1 ship. "use some defence mods" but why should mining ship bother with that? it should be able to do its work at full speed with mining mods without been worried to be ganked by one ship.
I don't tend to mine unprotected, nor by myself. I am well tanked and have guards nearby. ---------- |
Mara Rinn
|
Posted - 2010.05.24 05:17:00 -
[17]
Originally by: Somatic Neuron I don't tend to mine unprotected, nor by myself. I am well tanked and have guards nearby.
Guards can't do anything about alpha strike of 30k HP. Do you have 30k EHP on your hulk? Can your Hulk warp out with less than 30 seconds warning when someone login-traps your hulk fleet mining in that belt?
I'd appreciate a dedicated ore bay, and more HP to reflect the fact that a Hulk is bigger and heavier than a Rook by a factor of three. About three times the HP to start with, some more PG so we can actually fit a tank (even a medium shield extender with a couple of hardeners in addition to the strip miner iis and MLUs would be nice), who cares about that slow beast being unable to align - at least it will cost more ships to gank it.
At present to tank a hulk effectively means you have to fit modules to the ship which make it a more attractive target to gank.
[Aussie players: join ANZAC channel] |
Somatic Neuron
|
Posted - 2010.05.24 11:44:00 -
[18]
Originally by: Mara Rinn Guards can't do anything about alpha strike of 30k HP. Do you have 30k EHP on your hulk? Can your Hulk warp out with less than 30 seconds warning when someone login-traps your hulk fleet mining in that belt?
This is off-topic but, I don't have those issues. I don't mine in highsec/lowsec. Plus, my hulks are always aligned and ready to go to warp at the command of the fleet commanders warp-fleet command. As soon as a probe shows up on scan, our hulks are gone.
If you would like to request that hulks have more HP, please start your own topic or attach your comments to an existing topic about hulk hp. ---------- |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |