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Thread Statistics | Show CCP posts - 34 post(s) |
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CCP Affinity
C C P C C P Alliance
494

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Posted - 2012.07.25 13:35:00 -
[1] - Quote
Not sure if anyone has posted this yet.. but the following changes to OTAs will be in Inferno 1.2 :
1. Move the tower closer to the entrance 2. Remove the Maras 3. Reduce the effective hit points of the OTA sites - including a significant Niarja and Tama reduction CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
494

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Posted - 2012.07.25 13:39:00 -
[2] - Quote
Salpun wrote:CCP Affinity wrote:Not sure if anyone has posted this yet.. but the following changes to OTAs will be in Inferno 1.2 :
1. Move the tower closer to the entrance 2. Remove the Maras 3. Reduce the effective hit points of the OTA sites - including a significant Niarja and Tama reduction Thanks for the update  Is it on Sisi until it can be tested I do not like to include it on the list.
It is on SISI :)
CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
502

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Posted - 2012.07.25 22:07:00 -
[3] - Quote
I also worked on the NPE project so I thought I would reply as Karkur is on vacation :)
Issues-
Drone bays show on ships that do not have them still - by design
Tool tips on icons include range nice but they need the option to turn them off or delay when they pop up NPE - these will only appear during the tutorial and we feel they are important : by design!
Green out lines not effected by UI scaling. - will check this out tomorrow
No starter system locator in the new tutorial list. - by design but will raise with Team PE
No way to find Aura in the agent finder. - by design, we don't even cover the agent finder in the tutorial and have put a button for her in the neocom and explain that during the first pages
NPE not be reset to a point like the old one. - can you explain this a bit further?
Agents for the missions need to be added to the tutorial list. - I will look into this tomorrow
Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window - will also see if we can do that
No voice overs in the NPE - by design, with features changing so much in EVE and especially the frequent UI changes it's impossible to keep the voiceover up to date and it's not useful otherwise
NPE needs to mention the new Inventory system more. - it mentions everything you need to know about it and while it's still being iterated on, we don't want to specify too much
NPE does not mention the Circle mouse over menu. - by design, we are going to explain one way to do things.. everyone will figure the rest out on their own. No hand holding in EVE :)
NPE does not talk about the CQ. - by design, everyone should know how to walk around the CQ and we are trying to just teach essentials.. EVE is a huge game
Training while in route to mission 24 could cover a few more topics. - we don't want to bombard people with text
New objective high lighting in the NPE is nice but looks unfinished. - explain?
Career agent missions have not changed Two rewrites of the NPE and no help on the Career agents - by design, Team PE should take this on after Inferno, it just wasn't in the scope for 1.2
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod. - will look into this
CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
503

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Posted - 2012.07.25 22:23:00 -
[4] - Quote
I guess we all replied at once.. oh well :) CCP Affinity | Team Five 0 | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
529

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Posted - 2012.07.27 13:04:00 -
[5] - Quote
MotherMoon wrote:um..... not everything changes in eve. You need to add the voice overs back in. The last NPE they did a ton of work to bring them back. You don't have to have everything voiced over, but having the 1st moments in the CQ be greeted by a voice gives eve life.
Go back and add in voice for the start or small parts that are the same. The voice really does help. Others mmos don't seem to have a problem keeping up with this.
I guess you wouldn't want to have some parts with voice and others without.... but come on. just a bit of voice acting work :/ Like when you die and the game laughs at you. Or when you're told how to walk around. Make it so your greeted in station by aura saying "welcome back pilot" little thigns like that. Even if it's not a read out of the tutoiral, please don't kill the nice touch the aura voice has on getting new players to stick around.
she can say like "this next tutoiral will teach you how to control your ship" and then nothing, all text.
maybe?
This will be something for Team PE to consider when they continue iterating on the tutorial. For this release, the Aura voice over at the beginning of the tutorial no longer matched any of the edits we had done and voice over in several languages support by EVE would take us well beyond the deadline. Note: this is just the voice over during the tutorial part of EVE CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
553

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Posted - 2012.07.28 16:40:00 -
[6] - Quote
Salpun wrote:NPE bug reports that I have submited but have not been filtered. BR#140806,140804 and 140803 Grayscale sayed he would look into this one.
And we are :) However, we don't cherry pick a selected few - we are working our way through all the NPE bug reports so just be patient. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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