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grevo
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Posted - 2010.05.17 11:22:00 -
[1]
Proposed T3 mining, production and weapons idea
Solar Plasma Mining
Mining Solar Plasma from sun spot for use in T3 ammo for T3 weapons
New item needed
1. Sun spots 2. Solar flares 3. T3 ver. of Procurer 4. Raw Solar Plasma 5. Refined Solar Plasma 6. Weapons Grade Plasma 7. T3 ver. of Weapon Systems of all 4 races and BPCs 8. T3 ver. of all T2 Ammo and BPCs 9. Solar Plasma Strip miner and BPC 10. Solar Plasma mining upgrade and BPC
SUNS
1.Sun spots get destabilised by mining 2.Mining can cause solar flares 3.Solar flares do large EM and Thermal damage 4.amount of plasma minable determined by time the sun spot is stable 5.Plasma strip miners destabilise the sun spot with use 6.The type of sun changes the amount of damage a solar flare will do 7.Solar flares are triggered by strip miners the more ships mining the same sunspot the greater the chance of a solar flare 8.Solar flares can do damage out to 100km 9.Solar flares can damage drones
T3 BARGE
1.Barge should have very high shield resits to EM (90%) and Thermal (90%) damage and very low shield resits to Kinetic (5%) and Explosive (5%) 2.Skills for the T3 barge should change the amount the Plasma strip miners destabilise the sun spots and improve the shield self regen amount 3.Barge should have a ôWarp to Sun Coronaö 4.T3 barge to be invented from a T2 BPC and needs as Skiff and sleeper parts to build
SOLAR PLASMA STRIP MINERS (T3 strip miner)
1.To be invented from T2 strip miner BPC and needs a T2 strip miner and sleeper parts to build 2.Can only fit to a T3 barge 3.Stats include cycle time and sun spot destabilising amount per cycle
SOLAR PLASMA MINING UPGRADE (T3 mining upgrade)
1.To be invented from a T2 mining upgrade BPC and need a T2 mining upgrade module and sleeper parts to build 2.affects the cycle time of the solar plasma strip miners
T3 AMMO (Lasers)
1.To be invented from a T2 laser ammo BPC 2.T3 laser crystals will need 2 T2 laser crystals + weapons grade plasma + sleeper parts to build 1 unit of T3 ammo 3.T3 beam laser crystals should give more range and damage over the T2 ver. But need greater cool down time between shots 4.T3 pulse laser crystals should give faster ROF and greater damage over T2 ver. But will brake faster then T2 ver.
T3 AMMO (Hybrid)
1.To be invented from a T2 hybrid ammo BPC 2.T3 hybrid ammo will need 2 units of T2 hybrid ammo + weapons grade plasma + sleeper parts to build 1 unit of T3 hybrid ammo 3.T3 rail ammo ver. Should do more damage and have longer range than T2 ammo but have a slower ROF 4.T3 blaster ammo ver. Should do more damage and have a faster ROF then the T2 ver. But have slower tracking
T3 AMMO (Projectile)
1.To be invented from a T2 projectile ammo BPC 2.T3 projectile ammo will need 2 units of T2 projectile ammo + weapons grade plasma + sleeper parts to build 1 unit of T3 ammo 3.T3 artillery cannon ammo ver. Should have more damage and longer range than T2 ver. But the gun holds less ammo than the T2 ver. 4.T3 auto cannon ammo ver. Should have more damage and faster ROF then T2 ver. But slower tracking than the T2 ver.
T3 AMMO (Missile)
1.To be invented from a T2 missile ammo BPC 2.T3 missile ammo will need 2 units of T2 missile ammo + weapons grade plasma + sleeper parts to build 1 unit of T3 ammo 3.T3 long range missile ver. Should longer range and more damage than the T2 ver. But slower ROF then T2 ver. 4.T3 short range missile ver. Should have faster ROF and fly faster and do more damage if relation to the distance travelled i.e. unused fuel is used to calc damage than T2 ver. But the flight time is less than the T2 ver. (more speed to lessen chance of defender interception)
T3 WEAPONS
1.To be invented from the T2 ver. BPC 2.Will need a T2 weapon + sleeper parts + minerals to build
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grevo
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Posted - 2010.05.17 11:30:00 -
[2]
Part 2
SKILLS
1.T3 barge 2.Solar Plasma processing. Affects the amount of refined solar plasma you get from the raw solar plasma per skill level to a max of 80% of raw solar plasma 20% is wast 3.All T3 ammo types need plasma physics to invent , make and use
THE INTENT OF IDEA
Barge mines the raw solar plasma from sun spots
T3 barge not to be able to tank much in the kinetic and explosive damages so that thay need an escort in low and null sec but can easily tank solar flare damage
The stability of sun spots and the number of them on a sun is dependent on the sec lvl of the system
T3 weapons can use T1,T2 and T3 ammo but there are penaltys to them using T1 and T2 ammo less for using T2 ammo Raw solar plasma is refined into refined solar plasma at a station
Refined solar plasma is sent to a planet with an advanced plasma refinery and used with planetary plasma to make weapons grade plasma
T3 ammo should be costly to make
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Illrean
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Posted - 2010.05.17 14:23:00 -
[3]
I really like the idea of T3 ammo though I don't quite envision their stats as you do. As far as production goes, I would like to see the pieces needed to make the BPCs come from the Radar/Mag sites like the modules do, but the actual parts to produce the charges drop from turrets.
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grevo
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Posted - 2010.05.18 11:13:00 -
[4]
well the weapon stats where just to give a general an idea but i think that thay should do more damage than T2 and should be complex and very costly to make so that the large damage that thay could do would be so costly that ppl would use them for large scale or do or die PvP fights and not worth the cost for mission runners. (and i am a mission runner and not into PvP realy)
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David Grogan
Gallente
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Posted - 2010.05.18 11:42:00 -
[5]
honestly if t2 ammo was fixed there wouldnt be a need for t3 ammo SIG: if my message has spelling errors its cos i fail at typing properly :P |

kahdtclw
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Posted - 2010.05.23 06:59:00 -
[6]
not a bad idea would provide anouther type of income stream for ppl
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PokinoCupra
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Posted - 2010.05.24 05:56:00 -
[7]
+1 for this.
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Bunyip
Gallente Center for Advanced Studies
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Posted - 2010.05.24 10:11:00 -
[8]
I'm not sure if I agree with the T3 weapons/ammo idea, but your concept of solar plasma harvesting does sound intriguing. I can see where this would be the new method to acquire moon minerals - have them come from the sun instead.
Instead of a T3 barge, why not just create a separate T2 branch for the barge. For instance, a Blackbird can be researched into either a Rook or a Falcon, why not do something similar to the barges.
My idea is to have a separate set of T2 barges from Astral Mining. These barges would do such things as harvesting solar plasma, harvesting gas, and some other concept (comets, planetary rings, etc).
The other ideas for solar harvesting are great - but it should probably be banned in high-security space (Concord would never allow the suns of high-security space to be messed with, especially with the dangerous radiation that would erupt from it). Overall though, I like where you're going with this idea, if not in the full implementation.
"May all your hits be crits." - Knights of the Dinner Table. |

splinters woodyard
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Posted - 2010.05.29 09:03:00 -
[9]
i was hoping that if the idea was taken up that it would involve items from the T1, T2, sleeper and planet mining production streams so that everyone has a chance to supply at lest some parts into a possable production stream of T3 ammo
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Zu Zu
United Corporations Of Modern Eve
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Posted - 2010.05.30 06:01:00 -
[10]
I think that the idea has its merits, but T3 modules I guess should be 'modular', like strategic cruisers.
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grevo
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Posted - 2010.06.22 10:43:00 -
[11]
bump
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Gavjack Bunk
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Posted - 2010.06.22 10:47:00 -
[12]
I'm sure more industry will always be welcome, but how are you going to dustify justify this kind of expansion?
See what I did there? I'm so clever. -- On planets... nobody can see you macro mining... |
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