| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ahz
|
Posted - 2010.05.17 20:56:00 -
[1]
IMPROVED BLUE PILL BOOSTER
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
Booster Duration 1,800,000 s
Chance of Side Effect 0.3 %
Shield Capacity Penalty -25 %
Turret Optimal Range Penalty -25 %
Explosion Velocity Penalty -25 %
Capacitor Capacity Penalty -25 %
Shield Boost Bonus 25 %
|

Karox Lominax
|
Posted - 2010.05.17 21:08:00 -
[2]
When you take the booster, you get the bonus that it lists for you (in this case, 25% increased shield boost for the duration)
Each negative effect is then rolled based on the chance of side effect, and its possible that all 4, 1, 2, 3 or none of the effects will be applied for the same duration.
The biology skill affects how long the duration of the positive and negative effects hold on for, and the Nanite control skill (expensive as I think its only available from pirate LP stores) reduces the 'power' of the negative effects, but not their chance of happening. The Neurotoxin Recovery skill affects the chance of negative effects happening, but has a prerequisite of Nanite Control.
|

Amir Baki
Amarr
|
Posted - 2010.05.17 21:19:00 -
[3]
also, i think its 1800 seconds not that many ;p its 30 minutes, with a skill that makes it longer ---------------------- |

Karox Lominax
|
Posted - 2010.05.17 21:28:00 -
[4]
Edited by: Karox Lominax on 17/05/2010 21:30:44 Plus if you look at the booster description in game, it states:
Chance of side effect: 30% Duration 1800.00 sec
So yes, 30 minutes duration, and much higher than 0.3% chance for something bad to happen.
Fairly certain the effects end after podding same with any implants (or similar as thats what they basically are)
Also note that some boosters share the same slot, so they cant be used simultaneously.
|

Pajama Sam
The Tuskers The Tusker Bastards
|
Posted - 2010.05.17 21:58:00 -
[5]
Edited by: Pajama Sam on 17/05/2010 21:58:12
Originally by: Karox Lominax
Chance of side effect: 30%
So yes, 30 minutes duration, and much higher than 0.3% chance for something bad to happen.
.3 is 30/100, or 30%. Unless I'm really stupid. Probably the latter.
|

Karox Lominax
|
Posted - 2010.05.17 22:40:00 -
[6]
Originally by: Pajama Sam Edited by: Pajama Sam on 17/05/2010 21:58:12
Originally by: Karox Lominax
Chance of side effect: 30%
So yes, 30 minutes duration, and much higher than 0.3% chance for something bad to happen.
.3 is 30/100, or 30%. Unless I'm really stupid. Probably the latter.
No, you aint stupid, but the OP posted a chance of side effect of 0.3%, not 0.3
0.3% is 100 times less likely than what the actual chance is (30%)
|

Ahz
|
Posted - 2010.05.17 23:24:00 -
[7]
Originally by: Karox Lominax No, you aint stupid, but the OP posted a chance of side effect of 0.3%, not 0.3
0.3% is 100 times less likely than what the actual chance is (30%)
Confirming that the stats listed in the item database on the website do not necessarily reflect that actual stats of items in-game.
|

Muad' Dib
Gallente Firefly Inc.
|
Posted - 2010.05.18 00:57:00 -
[8]
Doing the combat booster skills at lvl 5 really pays off - no joke. I don't think the snake sets actually manage to decrease the chance you will get caught with one. If you move around with one through high, do not be afk, always warp from celestial to celestial at 0, and if you are prompted by the customs to respond, do not press 'no' unless you are already in warp. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |