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Thread Statistics | Show CCP posts - 1 post(s) |

Stephar
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Posted - 2004.12.07 19:43:00 -
[31]
I think the travel system is fine. It can be a pain to move across the galaxy, but this is necessary to make the universe seem large. EverQuest made the mistake of reducing travel times with the implementation of teleporters, and their world seems tiny in comparison to Eve's.
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Stephar
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Posted - 2004.12.07 19:43:00 -
[32]
I think the travel system is fine. It can be a pain to move across the galaxy, but this is necessary to make the universe seem large. EverQuest made the mistake of reducing travel times with the implementation of teleporters, and their world seems tiny in comparison to Eve's.
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Qutsemnie
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Posted - 2004.12.07 21:15:00 -
[33]
"Also, it takes X¦ amount of energy to decelerate your ship down to a stop (where as X is the amount of energy needed to accelerate). "
I just want to say that is wrong~ Theres a couple of ways to look at it that makes it obviously wrong. The most insightful and easiest to grasp is there is no absolute velocity. (your doing 0 at the moment relative to something regardless of how fast your going) From there you can expound to why that statement has to be wrong. (HINT: one perspectives deceleration is anothers acceleration)
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Qutsemnie
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Posted - 2004.12.07 21:15:00 -
[34]
"Also, it takes X¦ amount of energy to decelerate your ship down to a stop (where as X is the amount of energy needed to accelerate). "
I just want to say that is wrong~ Theres a couple of ways to look at it that makes it obviously wrong. The most insightful and easiest to grasp is there is no absolute velocity. (your doing 0 at the moment relative to something regardless of how fast your going) From there you can expound to why that statement has to be wrong. (HINT: one perspectives deceleration is anothers acceleration)
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Danton Marcellus
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Posted - 2004.12.07 21:24:00 -
[35]
You don't have to be all over the map, realize, relax and release.
Convert Stations
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Danton Marcellus
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Posted - 2004.12.07 21:24:00 -
[36]
You don't have to be all over the map, realize, relax and release.
Convert Stations
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Aksama
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Posted - 2004.12.07 22:04:00 -
[37]
Edited by: Aksama on 07/12/2004 22:06:53 If anyone is going to talk about physics, and the fact that 'this this and this should happen' maybe it should be addressed that nothing can go faster than the speed of light, as per 3-6AU/second, and, oh yeah, the fact that even a hull which is aproximately one meter thick (that's a hell of alot of diamon) Would be degraded nearly instantly by microscopic collisions even if you did happen to accelerate past the speed of light.
Oh yeah, and inifite energy which comes from nowhere and can be boosted with any myriad of simple to construct items, that too.
Orrr, to simplify all of this we could program Eintein's entire theory of relativity into the game and see what happens! Oh won't it be fascinating to see what havoc the quantom fluctuations will wreak upon such a scenario.
*cough*
P.S. I'm not trying to troll, I'm just sayin' 
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Aksama
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Posted - 2004.12.07 22:04:00 -
[38]
Edited by: Aksama on 07/12/2004 22:06:53 If anyone is going to talk about physics, and the fact that 'this this and this should happen' maybe it should be addressed that nothing can go faster than the speed of light, as per 3-6AU/second, and, oh yeah, the fact that even a hull which is aproximately one meter thick (that's a hell of alot of diamon) Would be degraded nearly instantly by microscopic collisions even if you did happen to accelerate past the speed of light.
Oh yeah, and inifite energy which comes from nowhere and can be boosted with any myriad of simple to construct items, that too.
Orrr, to simplify all of this we could program Eintein's entire theory of relativity into the game and see what happens! Oh won't it be fascinating to see what havoc the quantom fluctuations will wreak upon such a scenario.
*cough*
P.S. I'm not trying to troll, I'm just sayin' 
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Lygos
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Posted - 2004.12.07 22:27:00 -
[39]
Anybody else see a huge potential for the use of fluxed condensates or strontium thingummies in deployable structures?
Talk about a fuel sink! You could build a fragile unprotected or minimally protected structure in one low-sec system and configure it to jump to a paired installation in another low-sec system. Maybe it's password protected, thus encouraging aggressors to want to take it out. But your enemy has a pretty good idea of where you are going to pop out on the other side anyway.
Of course the fuel usage rises with some coefficient of the distance that must be travelled. It could be a simple accounting of whether the paired machinery is in the same system, same constellation, same region, same region bloc or indefinitely far apart.
Plus it's another not-so-subtle incentive for pirates and enemy industrialists to assault unloggable structures rather than camp gates all day. And of course to protect or simply replace their own structures and overall encourage the ice mining industry.
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Lygos
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Posted - 2004.12.07 22:27:00 -
[40]
Anybody else see a huge potential for the use of fluxed condensates or strontium thingummies in deployable structures?
Talk about a fuel sink! You could build a fragile unprotected or minimally protected structure in one low-sec system and configure it to jump to a paired installation in another low-sec system. Maybe it's password protected, thus encouraging aggressors to want to take it out. But your enemy has a pretty good idea of where you are going to pop out on the other side anyway.
Of course the fuel usage rises with some coefficient of the distance that must be travelled. It could be a simple accounting of whether the paired machinery is in the same system, same constellation, same region, same region bloc or indefinitely far apart.
Plus it's another not-so-subtle incentive for pirates and enemy industrialists to assault unloggable structures rather than camp gates all day. And of course to protect or simply replace their own structures and overall encourage the ice mining industry.
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Thelgor
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Posted - 2004.12.08 01:16:00 -
[41]
Who cares about flippin Physics? I dont.
Simple fact is that I am NOT the only one that thinks travel time is too long and that there should and could be SOME way.
Its good to see people talking about it and throwing out idea's. Maybe CCP will see this and think.
Probably not.
The whole balance thing comes into play then, but if you think about it, in all games balance goes to those who played longer... so maybe being a Vet should have its perks.
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Thelgor
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Posted - 2004.12.08 01:16:00 -
[42]
Who cares about flippin Physics? I dont.
Simple fact is that I am NOT the only one that thinks travel time is too long and that there should and could be SOME way.
Its good to see people talking about it and throwing out idea's. Maybe CCP will see this and think.
Probably not.
The whole balance thing comes into play then, but if you think about it, in all games balance goes to those who played longer... so maybe being a Vet should have its perks.
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Sadakar
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Posted - 2004.12.08 01:28:00 -
[43]
Seriously i think ccp should intruduce something like the travel guild they have on the dune books where u dock with this huge highliner with jump drives, they can make it npc controled, and have them show up every 20m or so and jump to the main systems around eve that help travel time.
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Sadakar
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Posted - 2004.12.08 01:28:00 -
[44]
Seriously i think ccp should intruduce something like the travel guild they have on the dune books where u dock with this huge highliner with jump drives, they can make it npc controled, and have them show up every 20m or so and jump to the main systems around eve that help travel time.
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noitulos
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Posted - 2004.12.08 02:02:00 -
[45]
Edited by: noitulos on 08/12/2004 02:11:09 Edited by: noitulos on 08/12/2004 02:05:57 I'd have to agree 100% with the original poster. The biggest thing I dislike about getting a ship destroyed is not the isk lost, or the embarrassment of losing a ship....it's the time spent to get another ship and fit it out, by far and away.
I devote 100% of my eve time to PvP, and even I have to spend hours sometimes hauling ships and mods around to get them into the proper system. It really is quite a bit of time in a video game to conduct 'errands'.
I have heard about Interbus a few times, but never knew what it was. Maybe that is the answer?
Maybe some sort of shuttle service in eve, sponsored by the factions that own the stations? Something like a charge to haul an item to ur station depending on the distance from where it is sold. Something like this....
I wanna buy a civilian gatling gun in Gehi, there is one being sold 8 jumps away so I get a popup box when I go to execute the transaction... something like 'there is one unit of civilian gatling gun available 8 jumps away. We will shuttle this item to your station this 8 jump trip for 15% of the selling price.'
And make it less for less jumps or for the sec rating of the system (ie.. 8 jumps = 15%, 3 jumps = 6%, etc..). I realize this is what courier missions were originally intended to do, but no one uses the courier system anymore. ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |

noitulos
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Posted - 2004.12.08 02:02:00 -
[46]
Edited by: noitulos on 08/12/2004 02:11:09 Edited by: noitulos on 08/12/2004 02:05:57 I'd have to agree 100% with the original poster. The biggest thing I dislike about getting a ship destroyed is not the isk lost, or the embarrassment of losing a ship....it's the time spent to get another ship and fit it out, by far and away.
I devote 100% of my eve time to PvP, and even I have to spend hours sometimes hauling ships and mods around to get them into the proper system. It really is quite a bit of time in a video game to conduct 'errands'.
I have heard about Interbus a few times, but never knew what it was. Maybe that is the answer?
Maybe some sort of shuttle service in eve, sponsored by the factions that own the stations? Something like a charge to haul an item to ur station depending on the distance from where it is sold. Something like this....
I wanna buy a civilian gatling gun in Gehi, there is one being sold 8 jumps away so I get a popup box when I go to execute the transaction... something like 'there is one unit of civilian gatling gun available 8 jumps away. We will shuttle this item to your station this 8 jump trip for 15% of the selling price.'
And make it less for less jumps or for the sec rating of the system (ie.. 8 jumps = 15%, 3 jumps = 6%, etc..). I realize this is what courier missions were originally intended to do, but no one uses the courier system anymore. ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |

Stregone
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Posted - 2004.12.08 02:10:00 -
[47]
I actualy kinda like the long travel time, it makes the whole universe feel even bigger. Though it does suck that it is almost entirely based on your ship's normal speed and not it's warp speed. Creeping towards a station or stargate when just a few seconds earlier you were screaming along at a few dozen times the speed of light is just frustrating.
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Stregone
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Posted - 2004.12.08 02:10:00 -
[48]
I actualy kinda like the long travel time, it makes the whole universe feel even bigger. Though it does suck that it is almost entirely based on your ship's normal speed and not it's warp speed. Creeping towards a station or stargate when just a few seconds earlier you were screaming along at a few dozen times the speed of light is just frustrating.
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