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van Ice
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Posted - 2010.05.18 12:47:00 -
[1]
So, originally we had really painful routing. That "got fixed". Then we ended up with unrouted extractions, because this time our survey was 2 units higher than the previous extraction. If your 2nd extraction was less, everything was fine. This has now "got fixed". The easy way. But only sorta. At the end of the extraction, the route is deleted. So you have to recreate the route each extraction. The lazy programmer's choice. "I can't make it work, so I'll just remove that". (Or you could say, programmer under deadline pressure.)
Except, this is STILL bugged. The removal of the route is bugged. The links still think it is there. They are highlighted, and they think they are still loaded from the "deleted" route.
This has several implications. - There are ways to get into a "can't route", because the old "deleted" route is still loading the link. I can think of creative ways to hit this. - The link highlighting is wrong. The links change color when they are carrying something, and it is one of the key indications that you have managed to set everything up. Except, one extractor you screwed up the clicks, and missed a route, YET its link is still telling you everything is fine.
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Dralor
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Posted - 2010.05.18 13:28:00 -
[2]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1320384
thats basicaly what im showing here :)
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Chony
Caldari Dunder Mifflin Paper Co.
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Posted - 2010.05.18 18:27:00 -
[3]
Ah routing, they load the whole mines cycle onto a truck and you have to tell the truck driver where to take it.
Truck Driver: Hey were am I spost to take this load of raw mats boss?
Me: What?? (built only 1 link to the mine and it connects right to the processor yet they still get lost)
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.05.18 22:38:00 -
[4]
I just tested this. They actually delete the routes every time a deposit expires. I can't believe it. This may be the single dumbest thing I've seen CCP do in the last several years.
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Wedge Reskanor
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Posted - 2010.05.18 23:16:00 -
[5]
I would much rather have the previous state of ending up with 2 extra units of "unrouted" stuff from the extractors rather than have the whole route NUKED EVERY TIME! A simple way around the extra unrouted units of lower extraction levels is to extract and route the highest level of the initial extraction run, then have the extractors run less intensive modes. If you continuously run at the highest extraction rate, then fine, a couple extra units, no big deal, can either ignore or re-route.
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Mara Rinn
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Posted - 2010.05.19 03:26:00 -
[6]
In real life (yeah, I know) if I tell my bank to do a pay split I can tell them, "the first $100 goes to that loan, the next $100 goes to the credit card, the rest goes to my spending account."
What I'd love to see in PI is the ability to tell any producer, "what isn't otherwise allocated goes there."
[Aussie players: join ANZAC channel] |

Netacq
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Posted - 2010.05.19 14:52:00 -
[7]
Originally by: Herschel Yamamoto I just tested this. They actually delete the routes every time a deposit expires. I can't believe it. This may be the single dumbest thing I've seen CCP do in the last several years.
I assume, you did never use the other production interfaces? All production interfaces are in line: useability --> fail 
Maybe, because the developers have high pressure to finish the work, maybe because they don't use the interfaces. __ unuseable interface to reduce the CPU load? 
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Chromoburst
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Posted - 2010.05.19 17:15:00 -
[8]
GAH! this is the single most annoying part of PI. why cant you just give us a permanent routing option. I had previously had all my extractors route to the storage facility then routed from the storage facility to the processors then from the processors to the launch pad. I would just run the highest yield cycle when i setup my extractor so that the routes would be very high, then I'd reduce it to the 24hour cycle. This way I didnt have to reroute anything. Its much worse now than it was before. Please stop making eve such a nuisance to play.
I want to max out my PI skills which means if I was on the 24 hour cycle I'd be setting up new routes for 90-100 extractors every day. I'm telling you right now that I wouldn't put up with it for long. It would be the most dreaded part of my day on eve and would take at least an hour to do.
Players quit eve when they get burnt out due to the grind. This will just aggrevate that situation more.
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Circumstantial Evidence
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Posted - 2010.05.19 21:45:00 -
[9]
v153183 - ugh. Hope this is a bug and not a feature. My double-click finger is gonna wear out, refreshing all these extractors. PLEASE PRESERVE ROUTES!
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.05.19 22:04:00 -
[10]
Edited by: Herschel Yamamoto on 19/05/2010 22:04:13
Originally by: Netacq
Originally by: Herschel Yamamoto I just tested this. They actually delete the routes every time a deposit expires. I can't believe it. This may be the single dumbest thing I've seen CCP do in the last several years.
I assume, you did never use the other production interfaces? All production interfaces are in line: useability --> fail 
Maybe, because the developers have high pressure to finish the work, maybe because they don't use the interfaces. __ unuseable interface to reduce the CPU load? 
I'm actually a big-time industry guy. There's a couple things that irritate me immensely - most notably, that installing jobs into POSes requires you to select system range every bloody time. But that's still less obnoxious than this is.
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Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.05.20 00:23:00 -
[11]
Edited by: Kyra Felann on 20/05/2010 00:23:56
Originally by: Chony built only 1 link to the mine and it connects right to the processor yet they still get lost
This is going to be true in a minority of cases, thus the need for routes. Most of the time, extractors will be linked to things other than the destination for their product (other extractors, for instance).
Routes need work, I'll agree. But arguing you don't need routes because you just link things to the processor is simple-minded.
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Dr Lau
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Posted - 2010.05.20 02:27:00 -
[12]
I also think routes should be preserved. Please make it so!
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Abrazzar
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Posted - 2010.05.20 09:05:00 -
[13]
IMHO, a route from an extractor should, once a destination is established, automatically update to the new yield when a new deposit is chosen. If this new route would overload one or more links, a error message is shown and the route gets deleted. If you want to spread your material out, you will have to use a storage or space port as transport node.
Another method to make updating extractors less of a clickfest would be grouping of extractors, if they are of the same type. Linking means, they will all use the same deposit option and route to the same location. Attempts to route will fail with error message if one or more of the extractors is not linked to the destination or establishing the route will overload one or more links.
I think the options above aren't even excluding each other. --------
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