| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Professor Leech
Transmetropolitan
|
Posted - 2010.05.19 20:31:00 -
[1]
So what you're saying is that you assigned the same guys the made the low sec gallente mission to "fix" couriers.
How about using inspiration and creativity to make the courier more interesting instead of using the same broken mechanics.
I have done a lot of couriers and the broken portion is technically the shorter missions. They work that way for gallente/minmatar as they return you to the same station and pay double for the effort.
The level 4 couriers are generally horrible enough but if they have long hauls and terrible pay, ick.
Originally by: Crawe DeRaven this thread is obviously going places
|

Professor Leech
Transmetropolitan
|
Posted - 2010.05.20 02:10:00 -
[2]
Originally by: Casiella Truza For all those worried about rewards: remember that they scale according to average time to completion, so L4s will naturally migrate to better pay and LP.
You have raised a good point but the scaling system is pegged between certain bounds. This was evident with level 5 missions when the rewards were pegged incorrectly and didn't settle to the correct limits.
If CCP retains the existing reward system but uses longer hauls then level 4 couriers will never be worth running.
If they include a balanced number of missions that return to the agent station for caldari/amarr this would improve those factions missions but they depend on the rewards above.
I am going to try to spend some time testing the changes to see if I can provide some useful feedback.
Originally by: Crawe DeRaven this thread is obviously going places
|

Professor Leech
Transmetropolitan
|
Posted - 2010.05.20 19:37:00 -
[3]
I've been testing both caldari and gallente level 4 courier missions this morning.
The caldari missions seem pretty much the same except for some beefed up volumes (5000-7200 m3) and typically 2-3 jump minimum to 7+ jumps one way.
The gallente missions have been "fixed" by making them one way missions, larger volumes (3200-7200 m3) with similar jumps to the caldari missions.
The are balanced in terms of the equivalence and horrible rewards.
Overall doing caldari missions will take longer on average. You would expect to complete around 4-5 missions per hour doing warp to zero. Whereas previously you might average around 6-12 missions per hour. The caldari missions were only worth doing for standings and storylines but that is no longer the case.
I would call this a courier mission nerf for gallente/minmatar and further punishment for caldari/amarr.
What is needed for the level 4 couriers is an increase in rewards to be equivalent to the punishment of flying the missions. The missions give around 600-775 lp (depending on sec status the higher being in 0.53) with level 4 social skills, and about 260k isk. So an hours mission running would give you 2400 to 3000 lp and 1m isk.
The above rate is for a courier mission fitted and rigged blockade runner. How is the above even a level 4 mission reward? Where are the interesting courier missions?
Originally by: Crawe DeRaven this thread is obviously going places
|

Professor Leech
Transmetropolitan
|
Posted - 2010.05.23 22:27:00 -
[4]
Originally by: Ophelia Ursus For that matter, if you just made the cargo in L4 couriers worth a bit of isk, the local pirates would take care of this particular balancing issue for you at no charge. 
That would break things in other ways especially if the loot was worth a lot more than the mission itself.
Basically my friends and myself would spend a lot of time killing the macro couriers and we were of course punished for it (by dropping to -9.0 or lower).
The local pirates get bored of killing them and instead hunt anyone killing the macros because real people are more fun to fight. In addition you can sometimes kill enough couriers to get some badly flown bs spawns, but nothing special.
Out of all the couriers we killed I only had one person tell me in local that they wouldn't send me a christmas card that year.
I have tested the new missions and I can state without a doubt that the missions are now horrible with the extra jumps (as if they weren't bad enough already). You're better off speed running level 2's for standing and lp.
Originally by: Crawe DeRaven this thread is obviously going places
|
| |
|