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Dimitrios Ypsilanti
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Posted - 2010.05.21 16:42:00 -
[1]
Just discovered the blue pill. And I must say it's really improved my performance.

Now I want to produce and sell these things. Anyone else do this?
How's it done and is it profitable?
Thanks.
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Danger79er
Solar Nexus. OWN Alliance
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Posted - 2010.05.21 17:47:00 -
[2]
do your own homework m8... don't post these kind of questions in these forums.
or You will be trolled back to the stoneage
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Travis Ishikawa
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Posted - 2010.05.21 18:06:00 -
[3]
Originally by: Danger79er do your own homework m8... don't post these kind of questions in these forums.
or You will be trolled back to the stoneage
Yeah, how dare you post a question on the forum, you're lucky you didn't get a ticket from the forum police
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Joe Starbreaker
M. Corp
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Posted - 2010.05.21 18:44:00 -
[4]
Booster production is one of those super-secret things we don't tell people about. You'll have to break the code on your own to join the special club.
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Dimitrios Ypsilanti
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Posted - 2010.05.21 18:49:00 -
[5]
Question: Is it profitable?
Originally by: Danger79er do your own homework m8... don't post these kind of questions in these forums.
Translation: Hell yes.
As for how it's done. Someone should be along presently to brag.
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Joe Starbreaker
M. Corp
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Posted - 2010.05.21 19:19:00 -
[6]
I'll give you a little hint. There are some spreadsheets related to booster production in my "cookbook". It shouldn't tell you anything about the POS gear you need, or where to get the BPC and reactions. (Coincidentally, I don't have much of a clue myself.)
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Dimitrios Ypsilanti
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Posted - 2010.05.21 20:26:00 -
[7]
Originally by: Joe Starbreaker "cookbook"

I hate this game.
It's too much like my job in real life.
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MrRookie
M. Corp Daisho Syndicate
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Posted - 2010.05.21 20:39:00 -
[8]
Edited by: MrRookie on 21/05/2010 20:39:34 I have a full setup labs, some gases, some pure booster, reactions and a ton of bpcs if you are interested >:)
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Joe Starbreaker
M. Corp
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Posted - 2010.05.21 20:52:00 -
[9]
Originally by: MrRookie Edited by: MrRookie on 21/05/2010 20:39:34 I have a full setup labs, some gases, some pure booster, reactions and a ton of bpcs if you are interested >:)
Hey fella, I'm still waiting for you to send me the details on that! I'll annoy you again in corp chat.
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Zerodaimaru
Amarr
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Posted - 2010.05.21 20:53:00 -
[10]
Figure I'll actually give you an answer on at least one of your questions. To make boosters you need a POS with the following: 2 regular silos for water 1 Bio chemical silo 1 hazardous chemical silo 1 biochemical reactor array 1 Drug lab
You set up a reaction between the water and whatever chemical you are reacting in the biochemical silo. The output will be water and standard boosters. Water goes in the extra regular silo while the standard boosters go in the hazardous chemical silo. You then use the drug lab and a booster blueprint to turn it into a pill. That's just for the standard boosters.
Your raw chemicals of course come from ladar exploration sites in K-space or the market. As for if its profitable, I have no idea. Never done it before.
~Zero~ Its the Stronger who create the weaker |
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Tau Cabalander
Caldari
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Posted - 2010.05.21 21:58:00 -
[11]
I looked into this a while ago. The profitability depends on your ability to obtain to the required booster BPCs, even if you buy all the materials (of course gathering your own keeps more profit in your own pocket).
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Celia Therone
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Posted - 2010.05.21 23:02:00 -
[12]
Originally by: Zerodaimaru
2 regular silos for water
They're general storage silos (which aren't the silos that you use for regular simple/complex reactions.)
Drug reactions/production are limited to low sec (0.3 and below).
Synth Booster (8 types) These are made from the various flavors of mykoserocin gas which is found in ladar clouds. Each type of ladar cloud is found only in a specific region and is mostly in low sec but can occasionally be found in high sec. Synth booster reactions come from combat ladar sites in low sec. Synth booster bpc's come from pirate lp stores and, possibly, also from ladar combat sites but I haven't seen one myself.
general storage silo (garbage)+ biochemical silo (mykoserocin) -> medium biochem reactor (synth reaction) = hazardous chemical silo (pure synth)
pure synth + megacyte + bpc -> drug lab = synth drug
Synth Blue Pill Booster = Amber Mykoserocin Synth Crash Booster = Golden Mykoserocin Synth Drop Booster = Viridian Mykoserocin Synth Exile Booster = Celadon Mykoserocin Synth Frentix Booster = Lime Mykoserocin Synth Mindflood Booster = Malachite Mykoserocin Synth Sooth Sayer Booster = Azure Mykoserocin Synth X-Instinct Booster = Vermillion Mykoserocin
Standard Booster (8 types) Made from cytoserocin which is found in null and low sec and only in specific regions (the same regions as the similarly named mykoserocin.)
Reactions and BPCs are found in combat ladars.
general storage (water) + biochemical (cytoserocin)-> medium biochem reactor (standard reaction) = general storage (water) + hazardous chemical (pure standard)
pure synth + megacyte -> drug lab (standard bpc) = standard drug
Standard Blue Pill Booster = Amber Cytoserocin Standard Crash Booster = Golden Cytoserocin Standard Drop Booster = Viridian Cytoserocin Standard Exile Booster = Celadon Cytoserocin Standard Frentix Booster = Lime Cytoserocin Standard Mindflood Booster = Malachite Cytoserocin Standard Sooth Sayer Booster = Azure Cytoserocin Standard X-Instinct Booster = Vermillion Cytoserocin
Improved Oxygen or Spirits + Pure Standard A + Pure Standard B -> biochemical reactor = Pure Improved (either a or b)
Megacyte + Pure Improved + bpc -> drug lab -> Improved Booster
Improved Blue Pill Booster = Oxygen + Pure Standard Blue Pill Booster + Pure Standard Crash Booster
Improved Crash Booster = Spirits + Pure Standard Blue Pill Booster + Pure Standard Crash Booster
Improved Drop Booster = Oxygen + Pure Standard Drop Booster + Pure Standard Exile Booster
Improved Exile Booster = Spirits + Pure Standard Drop Booster + Pure Standard Exile Booster
Improved Frentix Booster = Spirits + Pure Standard Frentix Booster + Pure Standard Mindflood Booster
Improved Mindflood Booster = Oxygen + Pure Standard Frentix Booster + Pure Standard Mindflood Booster
Improved Sooth Sayer Booster = Spirits + Pure Standard X-Instinct Booster + Pure Standard Sooth Sayer Booster
Improved X-Instinct Booster = Oxygen + Pure Standard X-Instinct Booster + Pure Standard Sooth Sayer Booster
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Celia Therone
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Posted - 2010.05.21 23:10:00 -
[13]
Strong Hydrochloric Acid (hazardous chem silo iirc) + Pure Improved A + Pure Standard B = Pure Strong A
Megacyte + Pure Strong A = Strong A Booster
Strong Blue Pill Booster + Hydrochloric Acid + Pure Improved Blue Pill Booster + Pure Standard Mindflood Booster
Strong Crash Booster + Hydrochloric Acid + Pure Improved Crash Booster + Pure Standard Frentix Booster
Strong Drop Booster + Hydrochloric Acid + Pure Improved Drop Booster + Pure Standard X-Instinct Booster
Strong Exile Booster + Hydrochloric Acid + Pure Improved Exile Booster + Pure Standard Sooth Sayer Booster
Strong Frentix Booster + Hydrochloric Acid + Pure Improved Frentix Booster + Pure Standard Blue Pill Booster
Strong Mindflood Booster + Hydrochloric Acid + Pure Improved Mindflood Booster + Pure Standard Crash Booster
Strong Sooth Sayer Booster + Hydrochloric Acid + Pure Improved Sooth Sayer Booster + Pure Standard Drop Booster
Strong X-Instinct Booster + Hydrochloric Acid + Pure Improved X-Instinct Boo + Pure Standard Exile Booster
The reactions can be got from contracts or the market. Jita normally has a supply of them. Imho it's not worth going looking for theem yourself from ladar sites unless you do a lot of low/null sec exploration yourself anyway. Even then the reactions aren't that expensive.
The BPC's come from contracts (and/or pirate lp stores for the synth bpcs).
Mykoserocin generally earns you less per hour than high sec mining does, although it is a change of pace.
Cytoserocin can be significantly valuable. It takes 20/hour for the reaction at 70k - 120k or so/unit.
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Cyan Cure
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Posted - 2010.05.22 00:20:00 -
[14]
Originally by: Dimitrios Ypsilanti
Now I want to produce and sell these things. Anyone else do this?
How's it done and is it profitable?
Thanks.
Your point of reference.
People do it. If you want to know if it's profitable, just test the market. You'll have to be doing it often anyway if you want to manufacture ANYTHING, so better get used to it. XLS sheets are good for storing the data. If you want to know whitch materials you need, then reactions for pure pills are on the market. Drugs to be come usable need a blueprint. You can get ONLY COPIES from outlaw factions' LP store. If you don't have access to that, then try contracts. If you don't want to invest too much, do a run of Synth boosters, gas for them costs very little and you can sell them in highsec.
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Suli Mestenne
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Posted - 2010.05.22 03:12:00 -
[15]
I was producing standard boosters for around a year. Profitability depended on a number of factors. The price of the cytocerasin itself would swing wildly so you needed to be keep a close eye on your numbers. Also, selling in Jita would give a much lower margin than other hubs, but the volume was far greater so it was a bit of a balancing act. Don't forget of course that these are considered illegal and sometimes i would get stopped 3 or 4 times transporting pills, which can take 20-30 mil off your profit margin. Also, you need to factor in the cost of running a low sec POS as drugs can't be manufactured in hi sec (the pills can, but the pure stuff can't)
Like the guys above say, do your sums and see whats what.
If you need a quick idea of current prices, mail me in game and I'll run some quick numbers for you
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captain foivos
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Posted - 2010.05.22 03:26:00 -
[16]
I can't believe I'm actually asking this question, but how exactly do you get stopped? Does it involve waiting too long at a gate and having customs scan the ship?
Originally by: CCP Shadow
If you're going to quote me that's great, but it must be something I've actually said. Shadow.
You DID say this |

Qoi
New Eden Warriors
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Posted - 2010.05.22 10:20:00 -
[17]
Edited by: Qoi on 22/05/2010 10:20:05 Afaik when you are at a gate there is a random chance that you will get scanned. It has nothing to do with the time you spend there and a cloak will not protect you against it.
The rest can be found here: http://wiki.eveonline.com/en/wiki/Contraband
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Ghoest
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Posted - 2010.05.22 11:28:00 -
[18]
Consider - do you use boosters regularly? How many people do you know that regularly use them?
Wherever you went - Here you are.
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Joe SMASH
You Got A Purty Mouth
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Posted - 2010.05.22 15:22:00 -
[19]
Moving drugs/boosters/contraband/naughty stuff... Can the NPC police scan Orca's corp hold? If not, are Orcas the best/safest way to move naughty bits around Empire? -----------------------------------
Originally by: Kali Zero Warp core stabilizers are like condoms. Nice and safe, but they make it a little less fun for everyone involved.
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Tau Cabalander
Caldari
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Posted - 2010.05.24 07:15:00 -
[20]
Originally by: Joe SMASH Moving drugs/boosters/contraband/naughty stuff... Can the NPC police scan Orca's corp hold? If not, are Orcas the best/safest way to move naughty bits around Empire?
The Orca's corporate hangar seems scan-proof. I've frequently hauled contraband in it, and have never ever been caught.
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Victor Valka
Caldari Endoxa Corporation
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Posted - 2010.05.24 13:37:00 -
[21]
Originally by: Tau Cabalander
Originally by: Joe SMASH Moving drugs/boosters/contraband/naughty stuff... Can the NPC police scan Orca's corp hold? If not, are Orcas the best/safest way to move naughty bits around Empire?
The Orca's corporate hangar seems scan-proof. I've frequently hauled contraband in it, and have never ever been caught.
Confirming that Orca is EVE's equivalent of Candy Van. 
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Bantai One
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Posted - 2010.05.24 15:07:00 -
[22]
Edited by: Bantai One on 24/05/2010 15:10:52
Originally by: Joe SMASH Moving drugs/boosters/contraband/naughty stuff... Can the NPC police scan Orca's corp hold? If not, are Orcas the best/safest way to move naughty bits around Empire?
First thing, my corp specifically queried the GM's on transporting boosters through hi sec in a Orca's corporate hold. We were told point blank that it would be considered an exploit. If you look at other known problems that were considered exploits, you can get banned for them even though the general player base knew about them. One day CCP will look at it, and ban a ton of people who were doing it in the past.
As to profitability, there is some profit. Question is, is it worth the pain. Do a scan of drug labs sold in Jita. ItÆs a non stop streak as all kinds of people get into it. The mistake most of them make is that they assume booster production is like setting up a bpc copying biz or a T2 invention biz. Both of those two businesses can be done solo with a couple alts.
Booster production is far more of a pain. To get decent quantities of gas, you have to ninja into some major alliances space. Even then, each unit of gas is 10m3. Each single standard booster requires roughly 23 units of gas. ThatÆs 230m3 for one booster. Now imagine the joy of trying to smuggle 10,000 m3 of gas past bubble camp after bubble camp. You can always try to buy you gas in Jita, but the volumes for sale are pitifully small and very expensive. You can also find some gas in low sec, but the sites hold a fraction of what the null sec ones do. For that, you get to sit there for over half an hour constantly warping and cloaking as it seems every pirate these days has a cov ops probing alt.
To be producing at a significant enough volume, you end up back in those same alliance null sec regions running all over trying to find the combat ladar sites where the bpcs drop the good improved and strong versions. Make sure you have a TV in the room to compensate for all the time youÆll get camped.
Next is the risk to your POS setup. Unlike bpc copying and T2 invention, gas reacting has to be done in a .3 or lower system. Plan on forking out the isk for a large tower with tons of defense, as a lot of people know that seeing a biochem reactor on D-scan equals juicy target.
Then there is the joy of transporting boosters. Its totally random on getting caught. Insta warping cloaking ships of ubberness still get caught. You get caught with one booster, not a big deal. Get caught carrying your big batch to market and the fines and standings hits really add up. DonÆt forget your friendly neighborhood insta locking pirate gate camps on the way to hi sec.
Basically it all adds up to CCP hates people that like to play solo, unless that is your willing to fork over enough for like triple boxing 3 different accounts. If you want to do booster production, you have to have a corp that is dedicated to it, and works in tandem. ThatÆs pretty hard to find as you can make good isk doing T2 or T3 production with out near the hassle. Pretty soon, youÆll be able to add PI to that also
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2010.05.24 15:22:00 -
[23]
Don't forget: W-space is considered null-sec and can host all types of booster manufacturing operations. True, all of the booster ingredients must be 'imported,' but that gets a pilot out of the sometimes true and sometimes perceived perils of low-sec. 
And keep a keen eye on the raw gases in various markets. A booster manufacturer may never have to actually mine the gas if prices are reasonable enough. 
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Zam Zumah
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Posted - 2010.05.24 19:23:00 -
[24]
Edited by: Zam Zumah on 24/05/2010 19:23:45
Originally by: Tau Cabalander
Originally by: Joe SMASH Moving drugs/boosters/contraband/naughty stuff... Can the NPC police scan Orca's corp hold? If not, are Orcas the best/safest way to move naughty bits around Empire?
The Orca's corporate hangar seems scan-proof. I've frequently hauled contraband in it, and have never ever been caught.
This has been an exploit since at least June 2009 when a GM was asked about it. Just thought I'd warn you now, and anyone else who is thinking of doing it.
Zam |

Ghoest
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Posted - 2010.05.24 20:40:00 -
[25]
Hauling in that is not an "exploit" its breaking a secret rule.
Appearently youll get in trouble for it, but there should be a better name. Using a bay in a ship to move frieght should never be called an "exploit."
Wherever you went - Here you are.
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Zam Zumah
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Posted - 2010.05.24 23:11:00 -
[26]
Originally by: Ghoest Hauling in that is not an "exploit" its breaking a secret rule.
Appearently youll get in trouble for it, but there should be a better name. Using a bay in a ship to move frieght should never be called an "exploit."
Yeh it is definitely badly implemented game mechanics. On paper is an exploit and a bug. But quite a "soft" one, so to speak. I guess why they not fixed it yet. |

Tyranus vonCarstein
Bella Vista Holdings Corp
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Posted - 2010.05.25 13:02:00 -
[27]
Originally by: Bantai One
Basically it all adds up to CCP hates people that like to play solo, unless that is your willing to fork over enough for like triple boxing 3 different accounts. If you want to do booster production, you have to have a corp that is dedicated to it, and works in tandem. ThatÆs pretty hard to find as you can make good isk doing T2 or T3 production with out near the hassle. Pretty soon, youÆll be able to add PI to that also
Hmm... how does CAOD do it? Let's try...
u mad bro?
Whew.... got that over with... I actually read this emorage post, ignore virtually everything this guy is saying. Life is not that hard in low/null sec. There are plenty of good booster tips throughout the forums and internet. It is a pain to get up and running, but there are profits there even if they swing all over the place sometimes.
Good luck.
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Zendoren
Aktaeon Industries United Star Federation
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Posted - 2010.05.25 18:04:00 -
[28]
Booster Production is one of those things that if you have to ask how to do it.... you are not ready and you don't need to know. Kind of like super capital or outpost building.
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