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Ambraley
Amarr Belt-Snakes
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Posted - 2010.05.22 20:41:00 -
[1]
I am a fairly new pilot (~ a month) and I play with a friend, who got me into the game. We duo level 4 missions right now and it's working quite well, but I feel like I might not be pulling my weight. I am aware that flying a BS after such a short time is suboptimal at best, but I hope that I am missing something here and a more experienced player could help me out.
As an Amarr pilot my choice was limited to an Armageddon (very hard to fit at my skill level), an Abaddon (again, not able to fit properly) and an Apocalypse (my choice).
Fitting:
[Apocalypse, Apocalypse Beam I] Large 'Accommodation' Vestment Reconstructer I N-Type Kinetic Hardener I N-Type Thermic Hardener I Beta Reactor Control: Diagnostic System I Heat Sink II Heat Sink II Heat Sink II
Cap Recharger II Cap Recharger II Cap Recharger II Monopulse Tracking Mechanism I, Optimal Range
Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L Mega Modulated Energy Beam I, Multifrequency L
Large Ancillary Current Router I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead I x4 Hammerhead I x1
Sacrificing a rig and a low slot, because I miss Engineering V and Advanced Weapon Upgrades is hurting me. This much I know, but it still feels like my DPS are pitiful, except on Blood Raiders and Sansha as Amarr.
Are there any obvious problems with my fit or is it simply the fact that I am in an Amarr ship doing missions for a Caldari agent, with low SP (~1,8 million)?
Thanks in advance for any help.
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sabre906
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Posted - 2010.05.22 20:47:00 -
[2]
Not a bad fit. Just lack of skill. Lasers won't hit for full damage for non-amarr rats, there's no way around that. Best to stick with Amar agents for now.
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Kulmid
Core Impulse
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Posted - 2010.05.22 22:25:00 -
[3]
Between having 1.8mil SP, a ship with no damage bonus and using a Caldari Agent, I would expect nothing but pitiful DPS.
tl;dr - your fit is fine, just keep training them skills. _________________
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Ambraley
Amarr Belt-Snakes
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Posted - 2010.05.22 23:58:00 -
[4]
Thank you for the answers. I guess I hoped that there is some error I made or that another fitting would be better suited to my low SP. Seems like I'll just have to hang in there though.
Skilling towards TII pulses with Scorch L seems to be the best way for now (72 days *sigh).
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Von Kapiche
Minmatar
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Posted - 2010.05.23 00:03:00 -
[5]
You'll sc**** a little more dps from faction ammo, but nothing wrong with that fit. Sorry there's no quick fix.
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Zill
The Scope
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Posted - 2010.05.23 00:14:00 -
[6]
As Amarr you want as many Sansha runs as you can get. You will blitz them very fast. But other guys are right, time is all you can do to fix it.
Do yourself a favor too, don't do Amarr navy.
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Ambraley
Amarr Belt-Snakes
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Posted - 2010.05.23 00:24:00 -
[7]
Originally by: Zill Do yourself a favor too, don't do Amarr navy.
Do you mean I shouldn't do missions for an Amarr Navy agent? If so, then why, if you don't mind me asking? We planned on switching to an Amarr agent soon, so this is rather interesting.
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Gavin DeVries
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Posted - 2010.05.23 00:25:00 -
[8]
As a short term measure, skill up for T2 drones before grinding out T2 large lasers. Get Drone Interfacing to level 4, Combat Drone Operation to level 4, and at bare minimum Gallente and Minmatar Drone Specialization 2 (4 is better, but it's a small difference). That will give you tech 2 light and medium drones and a rather significant increase in drone damage output.
Also, it matters more where you run missions rather than for whom. The majority of the missions will be against the local pirate faction. You'll always see some mix no matter where you are, but you'll get far more anti-Gurista missions in Caldari space than you will in Amarr space. There are Caldari agents in Amarr space too. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Zill
The Scope
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Posted - 2010.05.23 00:37:00 -
[9]
when I maxed out Amarr navy it was hell, because at least 50% of the missions were in lowsec. But that was more to do with where I was than anything, But Amarr navy do have alot of lowsec missions.
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Jita Jenn
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Posted - 2010.05.23 01:18:00 -
[10]
Originally by: Zill when I maxed out Amarr navy it was hell, because at least 50% of the missions were in lowsec. But that was more to do with where I was than anything, But Amarr navy do have alot of lowsec missions.
Missions are very rarely further than one or two jumps from your agent. Most high quality level 4 agents are located near lowsec, but you should be able to find one or two agents that don't border lowsec. The quality probably won't be all that great but it's better than risking your ship.
On a side note, Amarr are probably the worst for running missions as you have to sacrifice mid and low slots just to keep your cap somewhat stable. If you're planning on running missions for your income I'd start training Caldari or Minmatar.
Alternatively, you can start salvaging/looting while your friend shoots stuff. You can make a good bit of ISK on salvage and modules alone.
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Iella Wesirri
Caldari Paratus Allied Covert Engineering Research Ethikos Trade Alliance
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Posted - 2010.05.23 01:50:00 -
[11]
Originally by: Zill when I maxed out Amarr navy it was hell, because at least 50% of the missions were in lowsec. But that was more to do with where I was than anything, But Amarr navy do have alot of lowsec missions.
Alternatively, you could do missions for an Amarr corp that doesn't have storyline agents of their own, but instead gives storyline missions with the Amarr Navy. I had that situation when I was running Sarum Family missions in Nakri. Got Amarr Navy standing faster then I got Sarum Family that way, and I wasn't even after it.
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Lord Yusheng
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Posted - 2010.05.23 02:19:00 -
[12]
Edited by: Lord Yusheng on 23/05/2010 02:22:12 Don't feel the need to rush to level 4's, I have been grinding level 3's for a good 2 - 3 months for Ministry of War while skilling up for an Apocalypse (all gunnery support skills to 4 and 5, large energy turret to 5 and pulse spec to 4, battleship to 4, decent drone skills <-- don't neglect this one). Doing this not only gets me pretty good ISK (of course not as good as level 4's but with your SP you will get LESS ISK then if you stuck with level 3's)but awesome standings (I can now run ANY level 4 for ANY Amarr / Ammatar Corps since I now have almost 7 standing with both factions) so my possibilities are huge for agents.
Edit: And if you want to be effective, Caldari agents is not the best choice.
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Asuka Smith
Gallente StarHunt
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Posted - 2010.05.23 02:30:00 -
[13]
Well your problem is that Guristas and Serpentis rats (the ones you do missions against most frequently in Caldari agent space) have very high EM resistances, which also happens to be the kind of damage you are dealing.
That is basically your whole problem.
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Ambraley
Amarr Belt-Snakes
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Posted - 2010.05.23 02:58:00 -
[14]
Thanks again for all the answers!
Originally by: Lord Yusheng Edited by: Lord Yusheng on 23/05/2010 02:22:12 Don't feel the need to rush to level 4's, I have been grinding level 3's for a good 2 - 3 months for Ministry of War while skilling up for an Apocalypse (all gunnery support skills to 4 and 5, large energy turret to 5 and pulse spec to 4, battleship to 4, decent drone skills <-- don't neglect this one). Doing this not only gets me pretty good ISK (of course not as good as level 4's but with your SP you will get LESS ISK then if you stuck with level 3's)but awesome standings (I can now run ANY level 4 for ANY Amarr / Ammatar Corps since I now have almost 7 standing with both factions) so my possibilities are huge for agents.
Edit: And if you want to be effective, Caldari agents is not the best choice.
Well, my situation is a little complicated. As I mentioned in my original post, a friend of mine pretty much recruited me for this game and he was running lvl 4 missions at the time as Caldari. So I did the tutorial missions, the Sisters of Eve Epic arc and then I headed for BS training, to tackle some content with him.
He is easily able to run those missions on his own, but it's more fun with two people and it's an incentive for me to research things. The reason for this thread was my feeling that I wasn't pulling my weight and I wanted to see if I missed something with my fitting. Obviously that isn't the case, instead my decision to play Amarr based on aesthetics to play Amarr seems to be haunting me. 
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Shatner19
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Posted - 2010.05.23 03:41:00 -
[15]
dont be haunted by choosing amarr; their ships take a lot more skillpoints to really shine. plus for pvp, their bs's carrier(s), dread and titans are really amazing. alternatively this means that pvp-ing in amarr ships tend to get pricey.
An alternative would be to go cross train minmatar. their BS line has a lot of roles that it can fit, unlike amarrians with almost the same type of ship across all tiers. Also they have some of the best sub-bs class ships, which means pvp-ing is relatively accessible for younger players.
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Jin Nib
Resplendent Knives
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Posted - 2010.05.23 06:50:00 -
[16]
Originally by: Shatner19 dont be haunted by choosing amarr; their ships take a lot more skillpoints to really shine. plus for pvp, their bs's carrier(s), dread and titans are really amazing. alternatively this means that pvp-ing in amarr ships tend to get pricey.
An alternative would be to go cross train minmatar. their BS line has a lot of roles that it can fit, unlike amarrians with almost the same type of ship across all tiers. Also they have some of the best sub-bs class ships, which means pvp-ing is relatively accessible for younger players.
Except Minmi is also skill intensive.  -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Gibbo3771
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Posted - 2010.05.23 11:13:00 -
[17]
Your setup is bang on tbh, infact its actually "Too Advanced" if your a month old. Most people dont fit their ships like that until they really know what they are doing. Suppose you are in a duo so its ideal, I am guessing he is the tanker and you have a lighter tank just incase.
Just push your gunnery skills to 4 and get T2 drones, try and do amarr missions like you said....because the apoc really shines their.
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Lord Yusheng
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Posted - 2010.05.23 13:09:00 -
[18]
Edited by: Lord Yusheng on 23/05/2010 13:09:40 I'm glad you fly what you like, many choose Raven just for efficiency but to me it's not enough.
My other advice in just keep at it with the skills is still good then, you won't be as efficient but certainly not being carried. Eventually maybe you'll start doing your own level 4 missions when you get skilled up and then you can go the Amarr agent route.
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Ambraley
Amarr Belt-Snakes
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Posted - 2010.05.23 18:53:00 -
[19]
Yes, I will stay with Amarr for the near future. I see so many Ravens, CNRs and Golems that I am actually glad I haven't picked the "popular" choice. They are certainly better suited for efficiency, but it is still a game for me and I enjoy myself more when I don't see my identical twin at every station exit. 
By the way, is a Pulse Laser fit viable before I train TII Pulses?
The fitting would look like this:
[Apocalypse, Apocalypse, Pulse I] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II N-Type Thermic Hardener I N-Type Kinetic Hardener I Large 'Accommodation' Vestment Reconstructer I
Cap Recharger II Cap Recharger II Cap Recharger II Monopulse Tracking Mechanism I, Optimal Range
Mega Modulated Pulse Energy Beam I, Multifrequency L Mega Modulated Pulse Energy Beam I, Multifrequency L Mega Modulated Pulse Energy Beam I, Multifrequency L Mega Modulated Pulse Energy Beam I, Multifrequency L Mega Modulated Pulse Energy Beam I, Multifrequency L Mega Modulated Pulse Energy Beam I, Multifrequency L Mega Modulated Pulse Energy Beam I, Multifrequency L Mega Modulated Pulse Energy Beam I, Multifrequency L
Large Energy Collision Accelerator I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
The DPS are quite a bit higher, but obviously my optimal range suffers.
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Plocsk
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Posted - 2010.05.23 19:25:00 -
[20]
Edited by: Plocsk on 23/05/2010 19:26:03 When I used to run missions I used this fit (and also for some time a Beam Abaddon - but the Apoc outperformed it by far) and it worked well for me. You could probably get away with lowering the tank to get a bit more dps but I never really felt the need. Swapping a hardener for a third heatsink, and a cap recharger for a third TC, would probably help.
Oh, and grab a set of true sansha hardeners, they're cheap and a good substitute for T2.
[Apocalypse, Missions] Large Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Heat Sink II Heat Sink II
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Cap Recharger II Cap Recharger II
Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
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Ambraley
Amarr Belt-Snakes
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Posted - 2010.05.23 19:51:00 -
[21]
I'll check out those True Sansha Hardeners, if they are not too expensive. As someone noted earlier in the thread, I only fit a very light tank. We are duoing those missions and my friend if pretty much our dedicated tank. I would even go so far and remove those hardeners, but I like to be on the safe side.
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Lord Yusheng
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Posted - 2010.05.24 01:20:00 -
[22]
Originally by: Ambraley
By the way, is a Pulse Laser fit viable before I train TII Pulses?
It depends, in EFT it shows with your setup with all skills at V you get 26 optimal 15 fall off at 596 DPS so if rats hang in about there or near it should be ok. Battleships are sluggish things so you don't wanna spend several minutes getting to each rat.
After plugging in the Mega Modulated Energy Beam with Multi F you get 52 optimal 31 falloff which is a huge difference and you do a respectable 507 DPS. Of course you need to change your Large Energy Collision Accelerator I to another Large Capacitor Control Circuit I.
Once you get Tech 2 pulse then definately change to that + scorch. I'm doing that atm and it's gonna take me 20 days to get Large Energy Turret to V but I'll be doing 697 DPS at 60km.
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Sphit Ker
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Posted - 2010.05.26 01:25:00 -
[23]
Originally by: Ambraley (...)By the way, is a Pulse Laser fit viable before I train TII Pulses? (...)
nah, certainly not right now. YouÆll have to use at least infrareds many times and your puny DPS will fall into loldamage territory. YouÆll also want an afterburner so you can get into proper range before next week. Stick with Mega Beams.
If you can get your buddy to warp-in first (and pull aggro - so you donÆt have to worry much if at all about tanking), upgrade to Tachyons. This stuff is neat. Awesome range and superb DPS. ThatÆs what I use all the time. YouÆll surely have to use a second low slot for a Reactor Control Unit so yeah, try it and see how it work out for you.
The following statement is not my signature. The preceding statement is my signature. |

Isebelle
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Posted - 2010.05.26 12:49:00 -
[24]
As an alternative to boosting your DPS output, you might consider working on your tanking skills. If you have all the incoming DPS directed at you, your friend can gank fit his mission ship. The short term goal here is that your mission completion times improve - probably more quickly than skilling up your gunnery skills and you don't have to go grind faction within amarr space to be able to run l4s.
Once you get your tank sorted, work on T2 Drones skills and gunery skills. |
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