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Thread Statistics | Show CCP posts - 6 post(s) |
Captain's Courageous
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Posted - 2010.05.27 03:39:00 -
[1]
I reinstalled EVE Tyranis and still the Jukebox cuts off every track before it is finished playing. It seems to me like the music to the game would be an integral part of the EVE experience. I pay a monthly fee for this game, why after four months has faulty soundtrack been allowed to go unaddressed?
Is CCP even aware of this bug?
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CCP Casqade
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Posted - 2010.05.27 13:31:00 -
[2]
Hi Captain's Courageous,
We are aware of this issue and working on resolving it. At this point in time I do not have any time estimate for a resolution to the defect.
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CCP Cascade
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Posted - 2010.05.27 13:31:00 -
[3]
Hi Captain's Courageous,
We are aware of this issue and working on resolving it. At this point in time I do not have any time estimate for a resolution to the defect.
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Captain's Courageous
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Posted - 2010.05.27 13:43:00 -
[4]
Thank you for your quick response.
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CCP Casqade
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Posted - 2010.05.27 13:45:00 -
[5]
My pleasure.
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CCP Cascade
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Posted - 2010.05.27 13:45:00 -
[6]
My pleasure.
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Othnark
Minmatar Evolution IT Alliance
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Posted - 2010.05.30 03:28:00 -
[7]
Additionally, loading your own music causes my eve to crash every time.
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JackRampage
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Posted - 2010.06.07 18:25:00 -
[8]
I don't know if this will help the Dev's but the jukebox cuts the the music off at seemingly random intervals. I can be listening to one song for 10 seconds to 30 minutes. I know there aren't 30 minute songs but it either loops the song or the timer just keeps going. I'm probably just imaging it but the music also changes prematurely when there is a game inerface change(i.e game annoucements, skill completions, tutorial completions, etc.). I am able to load my own music but it still suffers the same issues. I hope this helps. If not, sorry for the waste of time.
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Xyrephion
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Posted - 2010.06.12 02:05:00 -
[9]
I'm also experiencing the exact same symptoms: the jukebox cuts off every song in the Eve soundtrack before it is done playing and loading my own music causes Eve to crash within a few minutes.
I'm running Mac OS X 10.6.
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chrono8243
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Posted - 2010.08.14 18:35:00 -
[10]
I'm facing the same issue too. It would be really great guys if you could fix this one soon... it's really an annoying bug.
Mac OS version: 10.5.8
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Agent Reko
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Posted - 2010.09.05 11:08:00 -
[11]
Hi,
I've just returned to EVE and have exactly the same issue on Mac OS 10.6.4. The jukebox music will always abruptly cut mid-way during a song. I've yet to hear a full song from start to finish so turned the music off.
Feels empty without the atmospheric music (even after 6 years), You wouldn't watch star wars or LOTR without it so definitely more important than fixing war lag imo, but then i'm an introvert avoiding all space contact where possible
Cheers,
James
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Blackcurator
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Posted - 2010.12.04 22:02:00 -
[12]
I was hoping this bug would get fixed in "Incursion"... unfortunately it didn't. :(
Does CCP have this one on its radar? I believe it is a big thing for all Mac users. |
Albetta
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Posted - 2010.12.06 04:59:00 -
[13]
Agreed, this is super annoying, but it's frustrating that such a glitch has remained for so long without a fix.
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CCP Aporia
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Posted - 2010.12.06 11:46:00 -
[14]
Just to let you people know, this is on our radar and we are working on a solution which will hopefully make it into the client Soon(TM). The problem lies within the plug-in we are using to playback MP3 within our sound engine as it utilizes an old and no longer supported MP3 decoder, so we are replacing it with a more robust version.
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SmallGang Bandit
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Posted - 2010.12.10 19:14:00 -
[15]
There's sound in EVE on the Mac????
OMFG - after almost 3 years of playing I can't believe you. There is NOT sound on the Mac... is there?
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Emb3r Genus
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Posted - 2010.12.15 20:32:00 -
[16]
Any chance this new codec will support AAC?
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Deuce Syundai
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Posted - 2011.01.18 23:26:00 -
[17]
Well, Incursion 1.1.0 has come around already and the Jukebox is still broken. At the very least, it would be nice to see this bug acknowledged on the Known Issues page until SoonÖ comes.
Crazy baseless rumor: Maybe they'll use VCL player as a platform!?!!!?1?lol
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Zero Bit
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Posted - 2011.03.07 19:20:00 -
[18]
Add me please to the list of annoyed Mac users. Running a memory and cpu hog as iTunes is one is not an option.
Can't you just write a new plug-in using Apple's AudioToolbox? Or OpenAL? The AudioToolbox is a straight forward and easy to use framework...
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Chris Sphinx
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Posted - 2011.03.24 15:43:00 -
[19]
For those of you needing a workaround for the jukebox bug, this is the method I use.
The .mp3 music files are located in Eve Online (right-click and show package contents) /Contents/Resources/transgaming/c_drive/Program Files/CCP/EVE/res/audio/Jukebox. I simply copied these files to my iTunes folder and loaded them into iTunes, creating a playlist for them ("Eve Soundtrack"). The files will be unnamed but I just screenshotted the in-game music list to figure out the titles of the tracks and renamed them by hand (if you really care about having the track titles). The first file (ambient002) will be "Miner Stories" and the last file (ambient071) will be "Close to a Holy Place". It's easy to check tracks by the length which should be the same when loaded into iTunes or at the most a second off.
Now starting up iTunes and playing the playlist by hand is kind of annoying, so open up your Applescript Editor and type this in:
tell application "iTunes" set sound volume to 70 play user playlist "Eve Soundtrack" end tell
tell application "Finder" launch application "EVE Online" end tell This will start up iTunes (if it's not already), play the playlist you made with all of the Eve tracks and start Eve Online. You should have the playlist set to shuffle and repeat all. This will play the songs at random and will loop back once it's played all of the 69 tracks (the default in-game Jukebox behavior). I find that 70 is a good volume in contrast to the Eve interface sounds, but you can set this to whatever you'd like.
Now just save as... and in the dialog box choose "application" and save it wherever you like. I named it "Eve Launcher" and copied the icon as well so it looks just like the Eve application in my dock.
This might not be ideal, but until CCP fixes the jukebox for Mac users, it's a handy workaround. |
Nickolai Mantis
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Posted - 2011.04.12 01:27:00 -
[20]
@Chris Sphinx
I do similar things, but with VLC. The problem is, how long have we been putting up with this? I have been on and off again from Eve for over a year, and it has always been a problem. For you more long time players, how long has this been an issue?
I love the music!!!! It is soooooo fitting for the game. It takes you into the game....but NOT on the Mac client...
BTW...this is my first post. Hopefully many more to come :-)
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2011.04.12 11:17:00 -
[21]
This was fixed in wine over a coupla' months back. Still an issue on mac? Well now you know how we 'nix-ers felt about Transgaming.
Updated Arch64 Compiz-Linux Desktop Who is John Galt? |
Captain's Courageous
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Posted - 2011.04.13 22:28:00 -
[22]
Originally by: CCP Aporia Just to let you people know, this is on our radar and we are working on a solution which will hopefully make it into the client Soon(TM). The problem lies within the plug-in we are using to playback MP3 within our sound engine as it utilizes an old and no longer supported MP3 decoder, so we are replacing it with a more robust version.
Well... here we are almost a year later. I had thought that the basic functionality of a game, like the soundtrack, would be a priority. Apparently I was wrong. But then again, I'm not a competent video game programer.
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Captain's Courageous
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Posted - 2011.04.22 22:54:00 -
[23]
I am going to necro this thread once a week until I get an acknowledgement from someone that this problem is being looked at. I realize I might be violating the forums rules, but I strongly feel that this problem needs to be solved.
Respectfully,
Captain's Courageous.
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George Wilkes Hill
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Posted - 2011.05.12 02:14:00 -
[24]
This is an annoying bug fix it already, clicked on this thread thinking it was posted today but coming up on almost a year with no fix. There are even dev responses in this thread from over a year ago saying a fix is underway. What's taking so long? The mac client has many issues that have been around for a long time that have yet to be fixed, unstable clients, red station ruins, and the jukebox bug to name a few. Let's get on with it then CCP
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Albetta
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Posted - 2011.05.13 23:00:00 -
[25]
Same here George. I'm dissatisfied to say the least.
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TauTut
The Union Of The Snake
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Posted - 2011.05.22 07:36:00 -
[26]
Fix the jukebox already - or I'll have you swabbing decks all night !!
-TT / Peace Sells - But Who's Buying The Union of the Snake [SNAKE]
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Tiny Montgomery
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Posted - 2011.05.28 11:13:00 -
[27]
Please fix the juke box bug CCP! Please! Pretty please!
Really annoying and its gone on long enough.
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oklem
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Posted - 2011.05.30 06:13:00 -
[28]
I have this issue.
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Dust Horizon
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Posted - 2011.06.02 00:49:00 -
[29]
I never post on forums but I want to say I have the same problem also. I didn't know it was going for over a year though. The game is great, but it would be nice to have a song play all the way through.
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Rytell Tybat
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Posted - 2011.06.13 17:12:00 -
[30]
Any chance of this getting fixed for Incarna? Hello CCP? Anyone there?
This thread was started over a year ago! Adding immersion with walking in stations is nice, but just fixing this bug would help quite a bit as well. |
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Serpents smile
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Posted - 2011.06.15 14:36:00 -
[31]
Safe your breath.
No one (seems) to care anymore. The original dev responsible for the Mac client is no longer here and his replacement doesn't know how to communicate nor has the passion like his/her predecessor did.
Just download the sound files from eve-files and play them through iTunes. Or put your fingers in your ears like CCP seems to do and sing out load LALALALA!
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CCP Atropos
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Posted - 2011.06.16 00:18:00 -
[32]
Originally by: Serpents smile LALALALA!
I'll throw this to the Mac mailing list tomorrow, and see what sticks.
Software Engineer Core Engineering |
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Manssell
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Posted - 2011.06.27 15:49:00 -
[33]
Originally by: CCP Atropos
Originally by: Serpents smile LALALALA!
I'll throw this to the Mac mailing list tomorrow, and see what sticks.
So I'm guessing that once again nothing stuck?
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Hurney Galleck
Amarr
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Posted - 2011.06.28 21:09:00 -
[34]
Relevant developers are slicky bastards, nothing sticks. :)
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Maiia Arlenne
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Posted - 2011.07.01 00:53:00 -
[35]
Maybe the plan is to have us pay AUR for a *working* jukebox (and free monocle)?
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TG Maladar
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Posted - 2011.07.03 05:16:00 -
[36]
Just figured out the key issue behind this bug, and I have a working fix in my local Cider build. It will take us some work to produce a 'proper' fix, and for CCP to integrate, but this bug should be history a couple or three patches from now.
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Hurney Galleck
Amarr
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Posted - 2011.07.03 22:01:00 -
[37]
Ye gods! Inconceivable! :D
Do tell more? Is this problem entirely wine-related? Any way to fix things locally?
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TG Maladar
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Posted - 2011.07.03 22:23:00 -
[38]
Originally by: Hurney Galleck Do tell more? Is this problem entirely wine-related? Any way to fix things locally?
It's a problem on both sides. Cider provides a different result from Windows for the estimated size of a decompression buffer. If we provide a higher estimate, things work properly. On the other hand, the EVE playback code should not be relying on the size of that buffer as part of the decision making process for how long the song should play. There are reports that the same bug can happen on Windows if older codecs are present.
There's no (legal) way to fix things locally I'm afraid - you'll have to wait for this to make it into a patch.
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Hurney Galleck
Amarr
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Posted - 2011.07.04 00:39:00 -
[39]
Right. Well then, thanks for the information, and please please please make sure your fix gets merged soon (instead of SOON[tm] :)
Thanks in advance!
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Vincent Athena
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Posted - 2011.07.04 02:30:00 -
[40]
Legally? I assume you mean the clause in the EULA about client modification. CCP already allows us to edit the info.plist file so we can run multiple clients. If you find a fix we can ask permission to use it, and if given it will be legal.
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Gunther Gabel
Caldari
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Posted - 2011.07.04 03:08:00 -
[41]
Originally by: Vincent Athena Legally? I assume you mean the clause in the EULA about client modification. CCP already allows us to edit the info.plist file so we can run multiple clients. If you find a fix we can ask permission to use it, and if given it will be legal.
If you notice the TG before his name, that stands for Transgaming - The guys who WRITE the client. When he refers to legal he may be referring to licensing on their end or lord knows what, but almost assuredly NOT the EULA.
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TG Maladar
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Posted - 2011.07.04 03:54:00 -
[42]
Originally by: Vincent Athena Legally?
It may be possible to work around the problem by dropping in a different ACM codec, but you would need legal permission to make a copy of that codec, which could be hard to come by.
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Manssell
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Posted - 2011.07.05 14:55:00 -
[43]
Originally by: TG Maladar
Originally by: Hurney Galleck Do tell more? Is this problem entirely wine-related? Any way to fix things locally?
It's a problem on both sides. Cider provides a different result from Windows for the estimated size of a decompression buffer. If we provide a higher estimate, things work properly. On the other hand, the EVE playback code should not be relying on the size of that buffer as part of the decision making process for how long the song should play. There are reports that the same bug can happen on Windows if older codecs are present.
There's no (legal) way to fix things locally I'm afraid - you'll have to wait for this to make it into a patch.
Thanks, progress.
So is this also why when you add any music from your own through the Juke Box you get repeated beeping and the client and whole computer locks up, or is that a different bug?
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George Wilkes Hill
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Posted - 2011.07.19 06:35:00 -
[44]
Please for the love of god already...let's get on with it and kill this bug once and for all.
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Dust Horizon
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Posted - 2011.08.21 04:51:00 -
[45]
This maybe was already brought up on a previous post and there is a solution making it's way down the road but... Okay! It just hit me today during a mission that the mission music plays all the way through. Has anyone else noticed this? Now, I'm no quantum physicist but a developer should be able to compare what's going on with the Cider decompression buffer between mission music and non-mission music while you're flying around. I'm just curious if any of you have noticed the same thing. At least we know TG Maladar has got our backs. High five TG!
Now, remember, I'm no quantum physicist but I do know a thing or two about technology and mechanics. Which reminds me; I forgot to top off the blinker fluid in my car!!!!
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Lederstrumpf
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Posted - 2011.08.22 11:07:00 -
[46]
Originally by: TG Maladar you'll have to wait for this to make it into a patch.
Take your time. I'm not in a hurry to buy more Transgaming products.
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Talak Nar
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Posted - 2011.08.28 16:19:00 -
[47]
How difficult can this possibly be to fix, compared to making walking in stations?
I'm no software programmer, but I suspect making a jukebox play songs is nothing compared to making a 3d world people can walk about in.
And I've turned it off anyway.
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Vincent Athena
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Posted - 2011.08.29 02:34:00 -
[48]
I think its hard to fix because of Cider. Cider code fixes are not under CCP control.
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Manssell
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Posted - 2011.09.01 17:06:00 -
[49]
Sigh! I guess it was just too much to ask for.
So I head a song all the way through (Wohoooo!) and I'm going to play with the Jukebox. So I went in loaded my own music (play fullscreen so no Itunes), like it says you can do, then 20 seconds in the song and... Blam. Repeated beeping and the audio Freezes up again. So I guess we've gone from a quarter working jukebox to a half working one.
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Gunther Gabel
Caldari
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Posted - 2011.09.01 17:24:00 -
[50]
For those that didn't read it, a few weeks (Maybe months) a Transgaming guy came on these forums and said he had this FIXED.
Problem was he was using a codec that Transgaming didn't have a license to distribute and that costs real life money to buy a license.
I am not sure if they won't spend the money or trying a workaround or what, but we do know for absolute certain this problem is fixed, they just have to be able to release the fix to us.
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