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Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.05.28 21:24:00 -
[31]
Originally by: T'Amber If however every player submitted mod had to be vetted through CCP and then downloaded from one of their sources then everyone would have the same chance, although this would probably cost significant CCP resources.
A possible solution for the fairness issue is that all addons be public, open-source, digitally-signed by CCP and revokable by them. So no secret I-win buttons. The half-life of an abusive addon would likely be days, but the issue of the cost to CCP of responding to abuse complaints is a significant one.
Very pretty skin, BTW.
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.05.29 02:08:00 -
[32]
Edited by: Mynxee on 29/05/2010 02:10:03
Originally by: Ankhesentapemkah I would like to ask CCP to just revamp the whole UI once and for all.
I agree the UI is often cumbersome, annoying, quirky, non-intuitive, difficult to use, irritatingly fiddly, and unnecessarily redundant. I agree it needs work to correct those things. However, "revamp the whole UI once and for all" is too nebulous to support. That nebulosity is reflected in your "Needed" list, which ranges all over the place from redesigning global elements (menu replacement with buttons) to new features (customizable UI and clipboard-like lists) to changes to specific features (hot keys support, font, redundancy on menus) to things CCP has already said cannot be changed (differentiating BPO icons from BPC icons) and yet is not a comprehensive list by far. A revamp of the whole UI would need to cover much more territory. Furthermore, the categorical changes you suggested don't address the need to streamline all those cumbersome tasks in Eve that involve too many clicks, too many steps, and too many show-stopping obstacles that are completely unnecessary--which I believe any comprehensive UI overhaul would need to address to be truly beneficial.
For those reasons, I suggest it's better to break out UI fix proposals in a more modular way, with each proposal covering a given area (Global Fixes, Market Window Overhaul, POS Management Overhaul, Contracts Overhaul, etc.). Focused discussion for a given area of the UI is not only likely to yield a more coherent, on-track discussion, it is more likely to attract experts whose feedback is very valuable.
Of course, all that involves some hard work. First, it makes sense to find related proposals so you don't duplicate effort. However, finding them in the turbulent quagmire that is AH is a chore. Then it makes sense to research EVElopedia to see what CSM has already proposed and what has disappeared into the the Mystical Backlog of Infinite Holding. So a good, well-researched, informed proposal takes a lot of effort. But without that effort, all we do is end up doing is spinning the same old **** in non-specific threads like this.
CCP demonstrated with the Fitting Window that they are capable of wonderfully functional UI design that also looks cool and is fun (or at least non-frustrating) to interact with. I'd love for the whole game to reflect that same quality. But doing so would be a monumental task and in lots of cases, require touching code that no one wants to go near. Not really an excuse for avoidance but given the crushing weight of other stuff in the fix list, understandable. "Status of UI Fixes in the Backlog" will be on the discussion list for the CSM5 Summit in June. If we can get some insight on that, I think we have a better chance of assessing a realistic approach to proposing comprehensive UI overhauls. Meanwhile, there are a lot of smaller fixes already proposed and active in AH that could use and should get support (many related to the list provided in the OP).
Life In Low Sec |

Furb Killer
Gallente
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Posted - 2010.05.29 07:32:00 -
[33]
Quote: For those reasons, I suggest it's better to break out UI fix proposals in a more modular way, with each proposal covering a given area (Global Fixes, Market Window Overhaul, POS Management Overhaul, Contracts Overhaul, etc.). Focused discussion for a given area of the UI is not only likely to yield a more coherent, on-track discussion, it is more likely to attract experts whose feedback is very valuable.
I dont think you get good results by making lot of small changes, you need some large changes to entire UI.
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Miyamoto Isoruku
Caldari Hull Tanking Elitists
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Posted - 2010.05.29 08:34:00 -
[34]
Unfortunately, Mynxee, the problems with the UI have as much to do with its poor architecture and code layout (and no, I've not seen either--but having seen the state of the UI I can deduce it). So it seems plausible that to actually redesign the UI would also require a full-scale refactoring of the entire UI code, which is frankly already outdated. They're better off just burning the thing down and starting over.
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Ankhesentapemkah
Gallente
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Posted - 2010.05.29 09:25:00 -
[35]
Mynxee, bringing small issues to CCP has proven to be ineffective in the past two years, when CCP does not want to touch the fundamental problems they rely on. CCP also stated repeatedly that they want generic "Big Picture" issues where they can fill in the technical details, and not dozens of specific small issues.
The UI is fundamentally broken and needs to be reworked from the ground up. Raising small specific issues will not work as those are band-aid fixes and will have to be torn down as well as soon as CCP realizes they need to redo the entire UI from scratch.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.05.29 10:12:00 -
[36]
I like the idea of making the SiSi client freely moddable, with players then being able to submit those mods to CCP for approval. Put proposed mods out there for the dogs to sniff, and if they pass the "how can I exploit this" test then incorporate them into the options for the main client.
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Lashnar
Caldari LEGEND OF THE SHADOW GUARD
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Posted - 2010.05.29 23:03:00 -
[37]
The only thing I want changed about the UI is I want a bit more flash and fanfare. Welcome to EVE. |

Thaylon Sen
Tetra-Pac
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Posted - 2010.05.30 06:21:00 -
[38]
Yes please
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Stingray City
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Posted - 2010.05.30 06:31:00 -
[39]
Originally by: Ankhesentapemkah CCP also stated repeatedly that they want generic "Big Picture" issues where they can fill in the technical details, and not dozens of specific small issues.
I also would like to see Big Picture but it is hard to find. The fonts and other UI elements are too small.
Jokes aside, lack of font scalability is a major UI issue. There is no workaround. It will get worse with time as screen resolutions increase and EVE players get older.
Please keep bringing the font issue to CCP.
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Nooma K'Larr
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Posted - 2010.05.30 14:49:00 -
[40]
voted
------------------------------------------------ Urging CCP to work on current issues next expansion. |
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Dariah Stardweller
Gung-Ho
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Posted - 2010.05.30 15:30:00 -
[41]
Confirming complete UI overhaul is very much needed.
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Aggelos Theristes
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Posted - 2010.05.31 11:20:00 -
[42]
Agreed. Having to navigate menus and click 2 or 3 times for common, straight forward tasks is a bit daft.
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RUS Comannder
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Posted - 2010.06.01 12:07:00 -
[43]
After reading thru previous posts on this, my first visit to these suggestion forums, I think my suggestion is now kind of like going to a city council meeting in New York City and asking for a pot hole to be filled.... But here goes...
Please make the "Keep at range" options useful. For instance, make one option 2400m to keep ships just far enough away from an Orca to still stuff ore in it. Also make one option 5900m so I can keep my Log ship in range to RR. And without trying to stir up a lot of dust about exploits, how about making one option a player's designated default range option to replace or augment the difficult to be exact option of "current"?
I've only been playing since '04, but I've never encountered a good tactical reason to keep my range at any of the three permanent options available. I use 500m because it is better than nothing unless I happen to hit a desirable distance and manage to select "current" while busy doing everything else needed to survive or thrive.
Thank you.
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Delilah Wild
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Posted - 2010.06.02 20:24:00 -
[44]
Agreed. |

Matah Hari
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Posted - 2010.06.02 21:07:00 -
[45]
I've always thought the UI in EVE looks from game from 1995. It needs to be redone to improve clarity, functionality and overall coolness.
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Geek Freq
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Posted - 2010.06.30 20:18:00 -
[46]
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Lykouleon
Trust Doesn't Rust
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Posted - 2010.06.30 20:45:00 -
[47]
Not supported because Ankhesentwhozawhatzis is simply taking other people's UI threads and making it hers 
Or, also, the fact that the moment the EVE UI becomes anything like WoW, I will personally fire-bomb the server that stores my account info.
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Ariane VoxDei
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Posted - 2010.06.30 21:16:00 -
[48]
Confirming that it has been a while since CCP was painfully reminded that the EVE client UI looks, feels and acts like FVWM2 and EMACS in linux distro from the middle of the nineties.
No, wait, I take that back and apolozige to fvwm2 diehards. It is better than eve.
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Cerpn Taxt
LDK
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Posted - 2010.06.30 21:49:00 -
[49]
Supported (but against mods..) There were like tons of UI fixes proposed up until now.. And what is interesting enough is that most of the players agreed to the most of those posts. I think we should look at this topic as a call for CCP to finally get a glance at those excising proposals and start implementing, rather then recreating IU as a whole. I don't hate eve UI, in fact i think that with the right tweaks it would be as good as new.
I hope you did understand what i meant :)
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Aineko Macx
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Posted - 2010.07.01 10:34:00 -
[50]
Edited by: Aineko Macx on 01/07/2010 10:35:44 "Once and for all"... How naive of you to think that something CCP makes will ever be finished/bugfree/definite. Nevertheless, the UI is by far the worst technical aspect of eve (among the things that are not obviously broken at least), so I can support this. Lemme just list what I think are the most annoying things of the UI:
- Randomly repositioning windows - Clicking buttons doesnÆt always yield a result at all (there is a right and wrong moment, which for a new players is not distinguishable) - Lists that donÆt sort as they should - Lists showing objects that should be filtered (yep, shoot friendlies) - Resetting scrollbar positions (the joy of trying to find a target beginning with M in a large fleet fight) - Trying to explain to a newbie how to set up his overview - The nightmare of corp member roles and rights management - The nightmare of managing and configuring POSÆs (includes non-descript options and access configuration which has no effect because the feature never got finished) - Missing visual differentiation of items with values differing by a factor of one million - Certain server requests make the EVE client hang until a response is given - 5th level right-click-submenus - Overlapping notification messages - No good solution for dealing with the proliferation of windows - The general amount of clicks or UI steps to achieve a result - When setting something up that takes 20 clicks, only the last click will give an error message if something is missing - No differentiation between alerts of varying importance (ôthis monument representsàö is displayed exactly the same way as one saying ôif you do this you will dieö) - The ugly font - A large portion of the key shortcuts cannot be remapped
The list goes on and on...
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