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Xuixien
Rifterlings Ushra'Khan
49
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Posted - 2012.07.14 14:15:00 -
[1] - Quote
In orbit around a nondescript temperate planet, hundreds of capsuleers, supported by tens of thousands of crewmembers, do battle for dominance.
On the ground, 50 Templars shoot eachother in the face.
Seems kinda backwards to me. Rabble Rabble!! |
Roll Sizzle Beef
Space Mutiny
633
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Posted - 2012.07.14 23:05:00 -
[2] - Quote
Xuixien wrote:In orbit around a nondescript temperate planet, hundreds of capsuleers, supported by tens of thousands of crewmembers, do battle for dominance.
On the ground, 50 Templars shoot eachother in the face.
Seems kinda backwards to me. Future war isn't about commanding thousands of men to take a hill on some island. Its about intricate micromanaging of thousands of squads across the galaxy to rest control of specific infrastructure. Dusters are mercs, not some empire battalion. |
Minsc
Order of the Phoenix IMPERIAL LEGI0N
49
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Posted - 2012.07.15 05:46:00 -
[3] - Quote
Xuixien wrote:In orbit around a nondescript temperate planet, hundreds of capsuleers, supported by tens of thousands of crewmembers, do battle for dominance.
On the ground, 50 Templars shoot eachother in the face.
Seems kinda backwards to me.
more like 50 dust mercs in 10-15 districts fight to take control of the planet |
Thomas Horan
EVE University Ivy League
4
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Posted - 2012.07.15 14:25:00 -
[4] - Quote
And the OP must be aware of the technical limitations that prevent ANY gaming machine from simulating 10,000-man battles on the ground. EVen if they could, I have a feeling it wouldn't be very fun.
Like everyone else has said, Dust is about small-squad tactical combat. |
Xuixien
Rifterlings Ushra'Khan
51
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Posted - 2012.07.15 14:48:00 -
[5] - Quote
I killed Dynaheir. Rabble Rabble!! |
Lyric Lahnder
Noir. Noir. Mercenary Group
74
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Posted - 2012.07.16 15:04:00 -
[6] - Quote
Imagine you have an army of elite soldiers. So elite you would only need 24 - 32 of them at any one time.
Thats kind of the idea here. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
Xuixien
Rifterlings Ushra'Khan
51
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Posted - 2012.07.16 16:21:00 -
[7] - Quote
Lyric Lahnder wrote:Imagine you have an army of elite soldiers. So elite you would only need 24 - 32 of them at any one time.
Thats kind of the idea here.
Yet you need hundreds of capsuleers? Rabble Rabble!! |
Roll Sizzle Beef
Space Mutiny
633
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Posted - 2012.07.16 17:28:00 -
[8] - Quote
Xuixien wrote: Yet you need hundreds of capsuleers?
One is more graphic and data intensive than the other. Limitations of technology. One could make excuses for the numbers all day. Yet in the end, current hardware and internet speeds are finite restrictions. |
Herping yourDerp
Federal Navy Academy Gallente Federation
633
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Posted - 2012.07.16 20:11:00 -
[9] - Quote
Dust shooter aim and shoot, each shot can miss if you don't have the target in the crosshair when the bullet arrives. its twitched based.
Eve combat Lock on a target and press a button, the weapon auto fires and shots damage is determined by formula and code. you can miss but only based on the forumla. eve isn't twitch based. |
Eterexx
ZERO.SECTOR
0
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Posted - 2012.07.17 01:24:00 -
[10] - Quote
There should be HUNDREDS of Mercs per battle. How the heck do you have massive fleet battles, but only 12 vs 12 on the ground? Seems idiotic. I for one was hoping for a real MMO; as in MASSIVE, not Call of Duty type mini-engagements. I hope CCP integrates epic warfare for the adults playing. |
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Terranid Meester
Tactical Assault and Recon Unit
41
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Posted - 2012.07.17 05:23:00 -
[11] - Quote
Thomas Horan wrote: EVen if they could, I have a feeling it wouldn't be very fun.
Planetside is/was pretty fun with loads of players just sayin. Planetside 2 will have 2000 per server. While I enjoy the 32 player servers on other fps's with small scale squad mechanics I also enjoy large scale warfare being a cog, in the almighty war machine. Thats why many of the biggest fleet battles in eve online are among the most memorable.
I get why CCP can only have a limited amount of players though. |
Rockius
Templar Corps Rogue Trader Alliance
30
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Posted - 2012.07.17 05:32:00 -
[12] - Quote
Beta is beta who knows what they will allow in the future. The true worth of a man is to be measured by the objects he pursues.-á |
Ayures
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.07.18 00:08:00 -
[13] - Quote
Minsc wrote:Xuixien wrote:In orbit around a nondescript temperate planet, hundreds of capsuleers, supported by tens of thousands of crewmembers, do battle for dominance.
On the ground, 50 Templars shoot eachother in the face.
Seems kinda backwards to me. more like 50 dust mercs in 10-15 districts fight to take control of the planet
This. There are gonna be a bunch of ground fights going on at the same time (we think so far). |
Zloco Crendraven
BALKAN EXPRESS
16
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Posted - 2012.07.18 07:55:00 -
[14] - Quote
Xuixien wrote:In orbit around a nondescript temperate planet, hundreds of capsuleers, supported by tens of thousands of crewmembers, do battle for dominance.
On the ground, 50 Templars shoot eachother in the face.
Seems kinda backwards to me.
Atm the natural habitat in new eden is space and spacestaitons so... |
arcca jeth
Dark Alliance Dark Empire Alliance
102
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Posted - 2012.07.18 16:45:00 -
[15] - Quote
Eterexx wrote:There should be HUNDREDS of Mercs per battle. How the heck do you have massive fleet battles, but only 12 vs 12 on the ground? Seems idiotic. I for one was hoping for a real MMO; as in MASSIVE, not Call of Duty type mini-engagements. I hope CCP integrates epic warfare for the adults playing.
as said in many threads in the past. DUST should have been an expansion to EVE for PC (and why not it's free still anyways). PC offers: Better graphics, larger battlezones, larger player team sizes. the list goes on and on about WHY they SHOULD have released on PC. Think of the immersion potential if they had as well. IMO DUST will flop because of this. Too many prettier and more fun shooters out there. MOH releases in a few months, more BF3 content coming soon. I've tried the beta for DUST and I am sad panda. very VERY sad panda. I know it's beta but this project needs to be redirected to PC to reach it's full potential.
I'm afraid CCP's ego and "ground breaking" "history making" agenda got in the way, AGAIN. someone should be fired. They may be listening to the players for EVE but DUST is their monkey and they are NOT listening to us on this one. I won't be throwing any $$ at this one. |
MidnightWyvern
Clan Shadow Wolf Fatal Ascension
11
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Posted - 2012.07.19 02:45:00 -
[16] - Quote
Based on what I've seen, and the way the Devs have discussed players counts in interviews, making sure to leave that metric open, I would imagine that the idea would be to support 128v128 at the very least. As of yet, we have no confirmation of that, but this is CCP we're talking about. They've gone to some pretty extraordinary lengths to avoid imposing players caps on EVE, and I would expect no less dedication in their design of Dust. http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero. |
Katerwaul
The Scope Gallente Federation
19
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Posted - 2012.07.20 03:26:00 -
[17] - Quote
It's about finesse. You don't remove a tumor with an axe -- you use a scalpel because you want the rest of the infrastructure intact.
Could you nuke the planet from orbit? Yeah, probably, but then you don't get any of the stuff that's on it... At least not until someone builds the eve variant of the death star so that we can turn planets into asteroid fields. Working with everyone to improve New Eden -- Internet Spaceships Iz Serious Business. |
Sten Biller
Science and Trade Institute Caldari State
1
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Posted - 2012.07.20 04:54:00 -
[18] - Quote
Katerwaul wrote:Could you nuke the planet from orbit? Yeah, probably, but then you don't get any of the stuff that's on it... At least not until someone builds the eve variant of the death star so that we can turn planets into asteroid fields. From the vids, seems that space2ground bombing leaves the buildings intact....
BTW, DUST backwards is almost STUD |
Sten Biller
Science and Trade Institute Caldari State
1
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Posted - 2012.07.20 04:56:00 -
[19] - Quote
Sten Biller wrote:Katerwaul wrote:Could you nuke the planet from orbit? Yeah, probably, but then you don't get any of the stuff that's on it... At least not until someone builds the eve variant of the death star so that we can turn planets into asteroid fields. From the vids, seems that space2ground bombing leaves the buildings intact.... I intend to be like, "Oh, there are ants crawling on my factory, I need to get my insecticide out!" /me bombs the heck of the planet BTW, DUST backwards is almost STUD
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Felsusguy
Try-Cycle Mining Industry
13
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Posted - 2012.07.20 05:15:00 -
[20] - Quote
You have to realize in large space battles, you are basically fighting for superiority in an entire system.
Compared to planetary battles in which you are fighting over a small piece of the planet.
But yes, it is a very small scale. I think a single battle should have at least 16-24 players on each side. Of course, it should be possible to have larger squadrons if one so wishes. I don't think it's quite right... On Dust battles, each side is forcefully given the same amount of combatants, whereas in EVE battles, it's much more fluid and dynamic and you can have different quantities. It wouldn't be quite as unbalanced even then, as it's far easier for one person to shoot at a crowd of people than it is for a crowd of people to shoot one person. AOEs such as explosives would have even greater luck against crowds, and bombardments from space would be much more successful comparatively against a concentrated force. Try-Cycle Mining Industry recruiting! |
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two pi
State War Academy Caldari State
0
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Posted - 2012.07.28 13:48:00 -
[21] - Quote
Roll Sizzle Beef wrote:Xuixien wrote:In orbit around a nondescript temperate planet, hundreds of capsuleers, supported by tens of thousands of crewmembers, do battle for dominance.
On the ground, 50 Templars shoot eachother in the face.
Seems kinda backwards to me. Future war isn't about commanding thousands of men to take a hill on some island. Its about intricate micromanaging of thousands of squads across the galaxy to rest control of specific infrastructure. Dusters are mercs, not some empire battalion.
Very nice, and this is honestly the direction modern military's are moving. |
two pi
State War Academy Caldari State
0
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Posted - 2012.07.28 13:52:00 -
[22] - Quote
Eterexx wrote:There should be HUNDREDS of Mercs per battle. How the heck do you have massive fleet battles, but only 12 vs 12 on the ground? Seems idiotic. I for one was hoping for a real MMO; as in MASSIVE, not Call of Duty type mini-engagements. I hope CCP integrates epic warfare for the adults playing.
From what I understand, there will be multiple battles for a planet happening simultaneously, as in different squads tackling different objectives, as objectives would be spaced far apart.
Also, take this into account, when we send any elite unit to combat, it's generally smaller in size. This keeps communication slick and movement smooth. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1591
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Posted - 2012.08.03 16:01:00 -
[23] - Quote
Xuixien wrote:hundreds of capsuleers, supported by tens of thousands of crewmembers, do battle for dominance.....
If only we had crew members.... I would have been inclined to agree with you. |
Xuixien
Rifterlings Ushra'Khan
85
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Posted - 2012.08.03 16:02:00 -
[24] - Quote
Asuka Solo wrote:Xuixien wrote:hundreds of capsuleers, supported by tens of thousands of crewmembers, do battle for dominance..... If only we had crew members.... I would have been inclined to agree with you.
Let's just ignore the part about the hundreds of capsuleers. Rabble Rabble!! |
freighter hater
Congratulatory Butt Slap
4
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Posted - 2012.08.07 07:24:00 -
[25] - Quote
well the PC version of battlefield 3 has some pretty large scale battles but hardware limitations on the consoles kinda limit CCP's options here. how about we let dust get established and when the next generation of consoles come out and Dust gets moved over onto it then we can start fussing over how epic the battles are. |
Tiberius StarGazer
Science and Trade Institute Caldari State
0
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Posted - 2012.08.08 11:38:00 -
[26] - Quote
What a lot of you are forgetting is that each Dust battle is for a specific strategic location or territory.
you may only have 12 vs 12 in one area, but you can have a lot more areas being fought over at the same time.
So while in your immediate section you are only fighting 24 people, the area next to you on both sides may have another 24*2, and they will have another 24*2, and another and another.
At peak times the servers usually have anything between 500-1000 people online. In theory you could have them all fighting on one planet. |
Draxxos Indoril
WA Incorperated
0
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Posted - 2012.08.10 18:16:00 -
[27] - Quote
Tiberius StarGazer wrote:What a lot of you are forgetting is that each Dust battle is for a specific strategic location or territory.
you may only have 12 vs 12 in one area, but you can have a lot more areas being fought over at the same time.
So while in your immediate section you are only fighting 24 people, the area next to you on both sides may have another 24*2, and they will have another 24*2, and another and another.
At peak times the servers usually have anything between 500-1000 people online. In theory you could have them all fighting on one planet.
This, and the part about micromanaging. But we also have to take into effect what EVE was 5 years ago. Just like any major shooter game (console or PC) that has evolved and improved over the years, things get better. look better, and play better (usually lol). So, all we need to do is look to the future in what CCP and Dust has to offer. Its just the beta, imagine what a few expansions or DLC has in store for us in the next 2-3 years regarding the 2 games... |
Mizaki Darkmist
The Scope Gallente Federation
0
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Posted - 2012.08.10 23:35:00 -
[28] - Quote
Current day warfare isn't about epic battles, there's no reason to suggest that suddenly we'll go back to wave after wave of cannon fodder just to secure an objective. The way I see it, this is excatly how wars will be fought on an interplanerary scale.
Also I'm half expecting that eventually, EVE and DUST will integrate fully in that you'll be able to send boarding parties onto opponents ships in EVE. |
Xuixien
Rifterlings Ushra'Khan
99
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Posted - 2012.08.12 16:34:00 -
[29] - Quote
Mizaki Darkmist wrote:wave after wave of cannon fodder just to secure an objective.
But this is DUST in a nutshell.
Rabble Rabble!! |
Lavitakus Bromier
The Scope Gallente Federation
2
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Posted - 2012.08.12 19:07:00 -
[30] - Quote
Just take a look at modern warfare(not the game RL) More and more the nations of the world are focusing.more and more on elite small tactical squads. This of dust as that
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