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ZeeOhSix
Blackwater Manufacturing and Logistics
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Posted - 2010.05.28 15:12:00 -
[1]
I'm sorting out the supply chain for T2 module production, and the bottlneck seems to be invention. Invention jobs are relatively short duration for the items we're producing (a couple of hours) but since I have a "real life" (tm) I'm not on constantly to swap out invention jobs every couple of hours. I had hoped to use stacking to try to alleviate this, but learned (as you all know) that you can't stack more lab jobs than you can manage by skill level.
Is there an approach I'm missing here? All I can think of are invention alts cranking away on this stuff, but the skill levels required for invention make this kinda tough. Ideally, I need someting approaching 150 invention jobs/week.
I know sharing this kind of information isn't common, because of course who wants more competition :) But I appreciate any and all hints folks are willing to share.
The business of EVE is business!
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.05.28 15:21:00 -
[2]
Originally by: ZeeOhSix Is there an approach I'm missing here? All I can think of are invention alts cranking away on this stuff, but the skill levels required for invention make this kinda tough. Ideally, I need someting approaching 150 invention jobs/week.
150 jobs a week isn't much. If you have 10 slots, that would be 70 a week just logging in once a day. So twice a day would be 140 jobs, which is very easy to do unless you are inventing ships or items which take a day or more to invent.
To give you an idea, I run several hundred jobs a day without much work, though it uses multiple characters. The only real headache is all the damn mouseclicks to start the jobs 
I'll be sending my medical bills for RSI to CCP from now on.
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Enthral
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Posted - 2010.05.28 15:53:00 -
[3]
Originally by: Breaker77 I'll be sending my medical bills for RSI to CCP from now on.
Ain't that the truth!
I would trade Tyrannis for a sane industrial GUI...
OP: Anything worth doing in EVE, requires dedication and often insane amounts of effort. I often average 50-70 invention jobs... per day... with 100 jobs not being out of the question! Try keeping up with the datacores for that level of invention!
ePeen waving aside, depending on what you're inventing, you may find the BPC's pre-invented on contract. It may even be cheaper to buy them, rather than invent them. You also remove the uncertainty. Try finding someone on the buy order forums willing to supply your BPC needs in bulk.
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Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.05.28 16:14:00 -
[4]
I to suffer from the real life sickness, but I manage ok. When you are done with work real life, you can log in once or twice possibly three times before you wander off to bed for the night. Or stay logged in and mash buttons every once in a while. My bottle neck typically ends up being production of my T2 BPC's as I can often invent more BPC's than I can get rid of if I have a module that has a 2.15 day cook time (effectively 3 days for me). Even if you have one day where you can half assedly play eve on your days off you can hammer through 100 invention jobs if you have a full day of house work to do leaving with on average 50 t2 BPC's to manufacture, if you make your own t2 componants like I do you have even more time to slack off on the invention jobs.
My theme at the moment is invent a butt load of modules and produce them put them on market but do not play the -.01 game until you fill up the sell orders. Switch invention to ships at this time, while those invention jobs are running finish off whatever modules you had in queue. when you are almost done with the modules start calculating ship costs and set up buy orders. Move your production to ship parts and finish up your ship inventions, then start up modules again. With half assed playing you will never catch up with your production queue unless you choose to. Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Sepi
Gamma Draconis Industries Eternus Imperium Alliance
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Posted - 2010.05.28 19:19:00 -
[5]
as the above poster i tend to do the same
I run multiple accounts, normally 3 for invention and then i have 6 that can build and do normal research.
However my bottleneck is often the manufacture at the end.
But i tend to invent en masse for maybe 4 days on modules, end up with roughly 200 module BPC's then i calculate the components and build them myself (i have 4 sets of the high volume components to speed this one up) then build the t2s;
Then for the week im building i dont bother inventing, then finally when 75% of the mods are built and going on sale i start the invention process for ships.Again i do this for maybe a week (obviously only 21 jobs a day) so maybe 20/30 ships work.
Then build components & ships, but when 75% of ships in build i start at step 1.
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ZeeOhSix
Blackwater Manufacturing and Logistics
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Posted - 2010.05.28 23:29:00 -
[6]
Thanks to everyone for thoughts.
I'll be heating up an alt for invention, which should let me get to the minimum level I'm looking for.
The suggestions regarding shifting production drove some thinking - overall I'm thinking this comes down a lot more to a scheduling thing for me...I need to build a model/schedule that's more detailed that what I have currently to help me keep the machine running.
T2 is definitely a longer supply chain, and it doesn't take much of a "burp" somehwere to screw things up royally. to paraphrase from Armageddon, T2 manufacture is "a vicious life-sucking ***** from which there is no escape."  The business of EVE is business!
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Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.05.29 00:25:00 -
[7]
Originally by: ZeeOhSix Thanks to everyone for thoughts.
I'll be heating up an alt for invention, which should let me get to the minimum level I'm looking for.
The suggestions regarding shifting production drove some thinking - overall I'm thinking this comes down a lot more to a scheduling thing for me...I need to build a model/schedule that's more detailed that what I have currently to help me keep the machine running.
T2 is definitely a longer supply chain, and it doesn't take much of a "burp" somehwere to screw things up royally. to paraphrase from Armageddon, T2 manufacture is "a vicious life-sucking ***** from which there is no escape." 
For the past I forget how much time I've done all my invention/research/production with one character. I only recently started training up an alt (on the same account as my invention character) to handle my research, ship/module copy needs due to a thread talking about ship invention where I hate to boost his ego much more Akita was right. You can do the whole shibang on one account with very little issues though it does take a little more time. However as a person who has more distractions in the RL things taking more time is not necessarily a bad thing as that typically works better with your schedule :) Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

Breaker77
Gallente Reclamation Industries
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Posted - 2010.05.29 00:48:00 -
[8]
Originally by: ZeeOhSix overall I'm thinking this comes down a lot more to a scheduling thing for me...I need to build a model/schedule that's more detailed that what I have currently to help me keep the machine running.
If you start thinking like this it will only result in one thing: Burnout!
Knowing that you have to log on at X time and do these things, then at Y time to do these things, will lead to EVE being more of a hassle of a second job than some time to kick back and relax.
Don't get me wrong, you do need some general planning. but do keep it simple. You probably already have enough "I have to do this at X times" with RL, and adding EVE into that will just drive you insane.
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Aylar Li
Caldari
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Posted - 2010.05.29 15:00:00 -
[9]
Edited by: Aylar Li on 29/05/2010 15:01:02 Why dont you keep to one production ithem and arranged to get youre production material deliverd to you and just run the copy/invention jobs and manufactoring jobs?
alittle planning you only need to logon once a day do ur **** and then log back to ur pvp character and have fun
also have a trader picking up the end product every weekend everything runs itself i am making about 3-4 billion profit this way every month and minimal running around, mostly datacores are a hassle
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arbiter reborn
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Posted - 2010.05.29 20:36:00 -
[10]
lol i set 150 jobs a day stfu
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Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2010.05.29 22:12:00 -
[11]
Originally by: arbiter reborn lol i set 150 jobs a day stfu
A wild troll appears! Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |

ZeeOhSix
Blackwater Manufacturing and Logistics
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Posted - 2010.05.30 19:14:00 -
[12]
Originally by: Breaker77
Don't get me wrong, you do need some general planning. but do keep it simple. You probably already have enough "I have to do this at X times" with RL, and adding EVE into that will just drive you insane.
I hear you; I definitely wasn't thinking about trying to align evey single job start/end...but just thinking more "holisically" about how to smooth out the supply chain.
I'm getting the hang of it, I think I just didn't realize the extent of the planning and management required. I was kinda getting used to T1 manufacturing being very "hands off" with 7 day jobs :)
The business of EVE is business!
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ZeeOhSix
Blackwater Manufacturing and Logistics
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Posted - 2010.05.30 19:22:00 -
[13]
Originally by: arbiter reborn lol i set 150 jobs a day stfu
Put up or shut up. Details.
Living in your Mom's basement and playing 24x7 doesn't count as an "approach"  The business of EVE is business!
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ZeeOhSix
Blackwater Manufacturing and Logistics
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Posted - 2010.05.30 19:28:00 -
[14]
Originally by: Aylar Li Edited by: Aylar Li on 29/05/2010 15:01:02 Why dont you keep to one production ithem and arranged to get youre production material deliverd to you and just run the copy/invention jobs and manufactoring jobs?
alittle planning you only need to logon once a day do ur **** and then log back to ur pvp character and have fun
also have a trader picking up the end product every weekend everything runs itself i am making about 3-4 billion profit this way every month and minimal running around, mostly datacores are a hassle
I thought about that approach, but having multiple items seems like a smart way to spread risk. I have reduced the number of items significantly, though. I was working with RF to deliver materials and goods for T1 manufacture which was awesome...but until I get the snags sorted out with the T2 stuff I'm handling all that myself. I expect to get back to a once-a-week approach at least for materials/goods delivery pretty quick.
Still have to manage all the jobs, etc...can't wait to get to a POS :)
The business of EVE is business!
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Surius
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Posted - 2010.06.01 13:43:00 -
[15]
I had a pos...of my own. It did boost profits very nicely but to be honest I was very happy when someone made it explode. The upkeep with fuel and having to leave station durring my few mins before work (and/or after) really made it not worth the trouble.
If you have lots of time to play it may be worth it but they are no small endevour to say the least.
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