Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bisu X
|
Posted - 2010.05.29 12:57:00 -
[1]
Edited by: Bisu X on 29/05/2010 12:57:29 im new and i was wondering if it is still worth going for lv4 missions as your income? i heard there was a big nerf?
thx in advance!
|

Lt Forge
Pilots From Honour Aeternus.
|
Posted - 2010.05.29 13:06:00 -
[2]
Edited by: Lt Forge on 29/05/2010 13:07:12 Yes - but be prepared to make a faction or two angry when conducting L4's.
Seriously, since when is the word "pi-ss" censored?
|

Bisu X
|
Posted - 2010.05.29 13:58:00 -
[3]
what you mean, make a faction or two angry?
|

Mara Rinn
|
Posted - 2010.05.29 14:12:00 -
[4]
When you run storyline missions for one faction, you'll get standings bonuses for that faction and their friends, but also standings losses for their enemy faction(s).
Thus doing a storyline for any Amarr corporation will reduce your standings with the Minmatar Republic.
As for the "nerf", NPC battleships no longer drop certain items which used to be reprocessed to produce a huge supply of minerals. This means that you make about 5-10% less from missions if you are one of those people who loots and salvages everything.
Some people don't bother looting and salvaging since they make money faster by blowing up more battleships. These people will not notice any difference in mission running income.
[Aussie players: join ANZAC channel] |

Natalie Caladan
Royal Amarr Institute
|
Posted - 2010.05.29 14:53:00 -
[5]
To be more accurate: - Corps give missions where you have to destroy other faction's ships. If you accept and complete those missions, the faction involved will lower its standings toward you. - Every 16 missions you get an extra "storyline mission". This will increase your standings toward the current faction but automatically decrease the opposing faction's standings.
If you refuse faction kill missions and don't do storylines your faction standings will stay intact, the standings toward a corporation don't necessarily have to influence standings toward a faction. Notice though that faction standings have their advantages.
|

Bisu X
|
Posted - 2010.05.29 15:39:00 -
[6]
thx for all the replies!
in a nutshell to not make other factions angry: decline story missions, and kill missions of other factions
|

suckitdonks
|
Posted - 2010.05.29 15:50:00 -
[7]
Originally by: Bisu X thx for all the replies!
in a nutshell to not make other factions angry: decline story missions, and kill missions of other factions
declining storyline missions is a horrible thing.. they sometimes have better rewards than regular missions
|

Korad Konstentyn
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2010.05.29 18:45:00 -
[8]
Edited by: Korad Konstentyn on 29/05/2010 18:45:36
Originally by: Bisu X thx for all the replies!
in a nutshell to not make other factions angry: decline story missions, and kill missions of other factions
Everything you do is going to have repercussions. Stick with a faction whose good side you want to be on, and accept that their enemies are now your enemies.
|

rofflesausage
|
Posted - 2010.05.29 19:19:00 -
[9]
It takes a very very VERY long time to make a faction hate you off other standings alone, if it's even possible once diplomacy is trained up to 4. I've been running L4s for a very long time (years) for a major Navy and are not hated by the other factions yet. If you blow their ships up however, you'll become hated much quicker.
Rejecting Storyline missions isn't that bad once you've grinded up to L4/5's/whatever you're going for.
In my experience, it is almost always better to reject them as opposed to killing other faction ships. Grinding back faction standing is very boring (security status grinding is a heck of a lot easier) and you'll find large parts of highsec cut off to you - not fun if you later decide to change your style of play.
|

raukosen
|
Posted - 2010.05.29 22:57:00 -
[10]
There was a small nerf, not a big one, it's just that mission runners are f***ing whining ****ers
|
|

Bisu X
|
Posted - 2010.05.30 00:02:00 -
[11]
ok thx il make sure to get diplomacy and still do story missions until i can do lv4's,
anyone know a good amarr corporation with mostly kill missions tho?
|

Mara Rinn
|
Posted - 2010.05.30 00:08:00 -
[12]
Originally by: raukosen There was a small nerf, not a big one, it's just that mission runners are f***ing whining ****ers
As evidenced by your vomiting here on the forums, mission runners aren't the only whiners. Way to go, Forum Warrior raukosen. A practical demonstration of Sturgeon's Law if I've ever seen one :) [Aussie players: join ANZAC channel] |

Faia Arashi
|
Posted - 2010.05.30 02:15:00 -
[13]
Originally by: Bisu X ok thx il make sure to get diplomacy and still do story missions until i can do lv4's,
anyone know a good amarr corporation with mostly kill missions tho?
There are charts that give a list of mission percentages by agent type. I don't have such a chart handy, but I think the highest kill percentages are Command, Internal Security, and Security. If a corp you have been working for has agents of those types, you will get into higher level missions faster. Caldari Navy has a good number of those types, the one time I looked at Amarr Navy I don't recall a shortage.
|

Mara Rinn
|
Posted - 2010.05.30 03:10:00 -
[14]
Ministry of Internal Order and Ministry of War will also have a large proportion of combat agents.
[Aussie players: join ANZAC channel] |

Tau Cabalander
Caldari
|
Posted - 2010.05.30 05:49:00 -
[15]
Edited by: Tau Cabalander on 30/05/2010 05:51:03
Originally by: Bisu X thx for all the replies!
in a nutshell to not make other factions angry: decline story missions, and kill missions of other factions
I just avoid player faction kill missions (look for a faction icon in the mission briefing). I do storylines if I need the faction, or if the reward is good, or if the mission is trivial.
I mostly do Amarr and Caldari missions, so the Gallente and Minmatar don't like me a lot. However, I keep on good terms with Gallente and Minmatar by doing Sisters of EVE storylines. SoE raises Gallente and Minmatar without hurting Amarr and Caldari very much. There isn't really an equivalent for Gallente and Minmatar to raise Amarr and Caldari. Staying above -2.0 is all you really need though (they start shooting below -5.0).
It is poossible to be positive to all player factions, but for the most part it isn't worth the effort.
|

Contralto
GCHQ
|
Posted - 2010.05.30 11:57:00 -
[16]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 30/05/2010 06:37:10
Originally by: Bisu X thx for all the replies! SoE raises Gallente and Minmatar without hurting Amarr and Caldari very much. There isn't really an equivalent for Gallente and Minmatar to raise Amarr and Caldari. Staying above -2.0 is all you really need though (they start shooting below -5.0).
It is possible to be positive to all player factions, but for the most part it isn't worth the effort.
Ammatar faction story lines will give a big boost to Amarr (more in fact than doing Amarr story lines directly)and a little less to Caldari without impacting Gallente too much, Minmatar drops a bit more but not a lot. look at "Ammatar fleet", they have combat lvl 4 agents.
Also the Lvl 1 Sisters arc in Arnon will give you 8.5% to your choice of faction without effecting the others, you can repeat the Arc every 3 months to balance your standings. The Lvl 4 arcs raise standings by 14% and can also be repeated 3 monthly.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2010.05.30 17:22:00 -
[17]
Originally by: Bisu X Edited by: Bisu X on 29/05/2010 12:57:29 im new and i was wondering if it is still worth going for lv4 missions as your income? i heard there was a big nerf?
thx in advance!
It's made very little difference to level 4 missions, as the great majority of them were best run without looting. There were a few missions with really good loot (eg: Damsel, Gone Beserk) that are now considerably less lucrative, but overall, the change is minor.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |