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Noh Hotaru
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Posted - 2010.05.30 06:49:00 -
[1]
This question has probably been asked before but searching the forum hasn't yielded any immediate results so I thought I'd throw up a flag...
I'm relatively new to Eve and find myself deciding what level of implants to get for my main - the cheapest obviously being a full set of +1s, my limit being a set of +3 Basics for each attribute possibly excluding Charisma.
The catch is that I haven't quite decided the direction that I want to take my character... and getting +3s will likely take a significant bite out of my wallet although it would be manageable if I did happen to get podded. On that note, I'm quite a ways away from doing any PvP, but from what I've been told that's not any kind of guarantee as for the immediate term I will likely be running combat/exploration missions (possibly trade?).
In a nutshell, is it worth getting expensive implants early on to speed up the training curve (at the risk of being set back financially) or should I opt for cheaper implants and wait until I'm more experienced to splurge for the expensive kind?
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Tara Moss
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Posted - 2010.05.30 07:08:00 -
[2]
I would get +3s for the main attributes you will be training in.
As a noobie, I would assume you'd spend a lot of time on Perception (spaceship command, gunnery/missiles) and Intelligence (engineering, electronics, mechanic) skills. So get +3's for those.
The rest can wait, but be sure to train your Learning skills to IV asap.
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Noh Hotaru
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Posted - 2010.05.30 07:18:00 -
[3]
Thanks... this is along the lines of what I was thinking. I guess I was hesitating also as I'm unsure of my direction enough that I haven't even used my free remap yet (I think all of my base attributes are @ 8 with the exception of charisma @ 7).
A quick off-topic question: is it worth it to place a buy order for a ~10m-ish implant (say if it were to save me a few million if it were filled) or is it not worth paying the broker fee as it's unlikely it would ever be filled (for Perception, Intelligence, Memory and possibly Willpower +2/3 implants)?
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.30 07:24:00 -
[4]
Edited by: Whitehound on 30/05/2010 07:25:56 Know that by doing missions you will get attribute implants as a reward. For example, when you do 16 level I missions will you get a storyline mission. These storyline missions often then provide you with implants as a reward. In level III missions can this sometimes be two implants.
I suggest that you do not spend all your ISKs on attribute implants, for the reason you already mentioned ("do not buy what you cannot afford to lose"), but run missions and train your learning skills, too.
Once you do level III missions will you get +3 attribute implants rather often.
Edit: With the loyalty points you get from missions can you buy yourself better implants at the LP Stores, too. --
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Noh Hotaru
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Posted - 2010.05.30 07:35:00 -
[5]
Well, I've enough where I can "afford" to lose the implants... but the amount is far from being insignificant. I guess the main reason I've been holding off (and running missions) is that I'm trying to determine what my goals are and the game is deep enough (yay Eve suck it Aion) where it's actually taking me awhile to determine this. A friend of mine who used to play did a lot of transport/blockade running type stuff and such but I've barely skimmed the surface of the career path missions.
At the same time though, I know that the longer you have the implants the more "return" you get in terms of training time; up until now it hasn't been much of an issue as most of my training times have been in hours... but now as I get up to skills that will cost days (and I know it will get much worse from here) I get the feeling that I should figure this out sooner rather than later.
I'm still curious though... is a buy order worth it for +3 implants or will I just be wasting money on the market fee?
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.30 08:24:00 -
[6]
Originally by: Noh Hotaru I'm still curious though... is a buy order worth it for +3 implants or will I just be wasting money on the market fee?
I cannot say. My guess is that whoever wants to sell implants will very likely do this at Jita or Dodixie, or the other market hubs, because there one will get the best price. You then will quickly find yourself fighting against 0.01 ISK increases from other buyers when you try to buy with buy orders at these places.
I still recommend to get them from an LP store and through mission running. A +3 implant at an LP store costs 5.25m ISK and 5250 LPs, a +4 costs 12m ISK and 12,000 LPs. --
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Natalie Caladan
Royal Amarr Institute
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Posted - 2010.05.30 11:21:00 -
[7]
Edited by: Natalie Caladan on 30/05/2010 11:25:21 Well you WILL use all attributes except Charisma in one way or another so getting +3s is no luxury if you want to speed up your progression a bit. Now 10 million may seem a lot but it really isn't, as you will probably find out quite soon. You can train a Retriever or Battlecruiser within your 1.6 double SP time and easily mine or mission for 10-15 million an evening.
If you want to fly ships and use weapons you'll need per/wil and for almost everything else it's int/mem, sometimes it's a mix (drones are mem/per and navigation is int/per). But even if you want to be a dedciated industrial you'll need some ship skills for miners, industrials, freighters.
So I'd get the intelligence and perception ones first as they have the most impact on the average skill. - If you decide to be an industrial it's best to train all the necessary ship skills (industrial, mining barge, exhumer, spaceship command et cetera) first before remapping to int/mem. - If you want to do combat (missions/pvp) you beter invest into all the attributes - you need a lot of int/mem support skills (mainly electronics, engineering, mechanic) to be able to fly and fit combat ships.
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Noh Hotaru
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Posted - 2010.05.30 15:55:00 -
[8]
Originally by: Whitehound
Originally by: Noh Hotaru I'm still curious though... is a buy order worth it for +3 implants or will I just be wasting money on the market fee?
I cannot say. My guess is that whoever wants to sell implants will very likely do this at Jita or Dodixie, or the other market hubs, because there one will get the best price. You then will quickly find yourself fighting against 0.01 ISK increases from other buyers when you try to buy with buy orders at these places.
I still recommend to get them from an LP store and through mission running. A +3 implant at an LP store costs 5.25m ISK and 5250 LPs, a +4 costs 12m ISK and 12,000 LPs.
Would it be just as easy to sell these implants (the +3s I get as a mission reward) once I get them to offset the cost of what I'm paying for now (and reap the benefits of the reduced training time in the interim). I just ran my first LP Minmatar mission and it seems like it might be awhile before I accrue enough LP points to pay for even a single implant.
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Noh Hotaru
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Posted - 2010.05.30 16:40:00 -
[9]
Originally by: Whitehound Edited by: Whitehound on 30/05/2010 07:25:56 Know that by doing missions you will get attribute implants as a reward. For example, when you do 16 level I missions will you get a storyline mission. These storyline missions often then provide you with implants as a reward. In level III missions can this sometimes be two implants.
I suggest that you do not spend all your ISKs on attribute implants, for the reason you already mentioned ("do not buy what you cannot afford to lose"), but run missions and train your learning skills, too.
Once you do level III missions will you get +3 attribute implants rather often.
Edit: With the loyalty points you get from missions can you buy yourself better implants at the LP Stores, too.
One thought though... how long (in your best estimate) would it take to get to the missions that give +3 implants as a reward (not LP implants, just regular +3s and assuming I am on a focused grind)?
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Natalie Caladan
Royal Amarr Institute
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Posted - 2010.05.30 17:07:00 -
[10]
Originally by: Noh Hotaru One thought though... how long (in your best estimate) would it take to get to the missions that give +3 implants as a reward (not LP implants, just regular +3s and assuming I am on a focused grind)?
Not very long, it depends. You need a standing of at least 3.0 to have access to L3 missions and you want a decent cruiser or battlecruiser to complete them.
If you focus on 1 corporation and learn some social skills (social, connections) you could get to 3.0 within a few days. Once you do them, you get a storyline mission every 16th mission which usually gives a +3 implant as reward. If you're looking for appropriate agents see also on eve-agents.com
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Noh Hotaru
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Posted - 2010.05.30 21:02:00 -
[11]
And here is likely where my noob-ness will show...
So should I be focusing someplace other than the career path agents made available after completing the tutorial agent missions?
For instance, this is the agent that I am currently taking missions from:
http://eve-agents.com/index.dxd?AgentName=Gonakis%20Eraettafrin
Is there a way to determine if I'm headed down the right path by completing these missions (or just wasting my time)? Is there any way to gauge the rewards that this agent will give (i.e. implants) beyond just the next mission...? The reason I'm continuing with the military line is that I have managed to pick up a single +1 perception implant... dunno if this is any kind of guarantee of what's to come though...
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Whitehound
The Whitehound Corporation
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Posted - 2010.05.30 22:07:00 -
[12]
Originally by: Noh Hotaru The reason I'm continuing with the military line is that I have managed to pick up a single +1 perception implant... dunno if this is any kind of guarantee of what's to come though...
They are random. And, yes, you can buy them now and sell them later, but then you might find other things in your LP store that you might want, like skillbooks, faction ware, etc.?!
Just play the game and use the markets or the LP store. It depends on how quick you need the implants. --
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Headerman
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Posted - 2010.06.01 08:21:00 -
[13]
Following on... would it be best to train an alt up to L5 in cybernetics for some +5 implants first, or do some learning skills first before starting L5 in Cybernetics?
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Whitehound
The Whitehound Corporation
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Posted - 2010.06.01 10:56:00 -
[14]
Edited by: Whitehound on 01/06/2010 11:02:45
Originally by: Headerman Following on... would it be best to train an alt up to L5 in cybernetics for some +5 implants first, or do some learning skills first before starting L5 in Cybernetics?
I do not know, I have not done the math. My instinct tells me to increase them simultaneously as far as this is possible. You could try:
1.) train Learning, Analytical Mind & Instant Recall to III 2.) train Science to III 2.) train Cybernetics to III 3.) buy +3 implants for intelligence & memory and plug them in 4.) train Learning, Analytical Mind & Instant Recall to IV 5.) train Cybernetics to IV 6.) buy +4 implants for intelligence & memory and plug them in 7.) train Logic and Eidetic Memory to IV 8.) train Learning, Analytical Mind & Instant Recall to V 9.) train Cybernetics to V 10.) buy +5 implants for all and plug them in 11.) train the rest of the learning skills --
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Gunnanmon
Gallente The Scope
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Posted - 2010.06.01 12:26:00 -
[15]
Originally by: Whitehound
1.) train Learning, Analytical Mind & Instant Recall to III 2.) train Science to III 2.) train Cybernetics to III
+3s only need cybernetics 1. Signature locked for discussing moderation. Navigator
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Jin Trator
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Posted - 2010.06.01 12:54:00 -
[16]
+3 implants are worth every penny...
You're new to the game and already playing a bit, my advice would be to get cybernetics 1 ASAP and pop +3 implants for all stats (you can hold off on cha till you feel you need it, but then pop that as well)...Learning skills I'd train everything to lv 4 ASAP and eventually push the basic skills to 5 (again, except charisma)...
After getting your learning skills to 4, I'd remap and max out perception and put the rest in intelligence...That'll give you the fastest overall skillgain, assuming you switch between ship/combat skills and support skills...If you're really nerdy like my friend and want max skillgain in the minimum amount of time, set up a training plan in Evemon, where you first train either all support skills or all ship and combat skills, then use your first remap to max out skills for the first part and after 6 months of boring play, remap again to max out for the second part...I'm sure you'll save months of training time this way, but it will most likely leave you incapable of playing the game on that char for 9-12 months...Still, I've seen ppl do weirder things...
If you get some big bucks (which can be gotten by selling a 60d gametime card for 600 mill), then train cybernetics 5 and get +5 implants ASAP...This is TOTALLY worth it (again, not charisma)...
If you're worried about losing your implants, make sure you follow this simple precaution: NEVER leave high sec...This way you'll keep your implants 99% of the time someone kills you, in hope of seeing you write them a nasty mail (for their lolz)...Of course, if you enter any kind of warfare in high sec, the odds go way down...
What a lot of ppl do is get a jump clone (JC)...JC's have nothing to do with your skill clone (which is the clone that stores your skill points and is the clone you wake up in, if your pod is destroyed [You get 'podded']), but rather allow you to move your 'brain recording' from one clone to another clone, which can be situated halfway across the galaxy...Basically it has two main uses:
- Instant teleport to a far away area - PvP/Learning clones (this is the important one)
If (when) you decide to enter lowsec in the hopes of killing a pirate (often a short trip, which ends up with you being podded), it's a good idea to go in a JC without implants...Where as your skillpoints follow you through every JC, implants are fixed in one particular clone...So you could have one clone with a set of +5 implants for max skillpoints/hour, another with some very combat specific implants for max pvp pwnage and a third without implants (or with failry cheap ones) which you can afford to get podded over and over in pvp...
Ok, that came out a bit longer than I thought it would...But basically it should answer your questions on 'which implants should I get, what can I do to avoid losing them and what/when should I remap to?'...
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Sheikhspeare
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Posted - 2010.06.01 13:52:00 -
[17]
Thanks Jin that's good advice.
Afaik, Whitehound's order is incorrect but along the right lines.
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RaTTuS
BIG Majesta Empire
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Posted - 2010.06.01 14:03:00 -
[18]
Jump Clones from there then you can have your +1's [which you get with the starter missions], and +3's in another one , don't bother with +4's until you can afford them properly
--
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Whitehound
The Whitehound Corporation
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Posted - 2010.06.01 14:57:00 -
[19]
Edited by: Whitehound on 01/06/2010 15:00:56
Originally by: Sheikhspeare Thanks Jin that's good advice.
Afaik, Whitehound's order is incorrect but along the right lines.
The order is correct, I think, have not verified it, but changed it to Cybernetics I before using +3 implants. And there were two step 2.) in there ... See above. --
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Tau Cabalander
Caldari
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Posted - 2010.06.01 15:35:00 -
[20]
Originally by: Whitehound Edited by: Whitehound on 01/06/2010 15:00:56
Originally by: Sheikhspeare Thanks Jin that's good advice.
Afaik, Whitehound's order is incorrect but along the right lines.
The order is correct, I think, have not verified it, but changed it to Cybernetics I before using +3 implants. And there were two step 2.) in there ... See above.
Tripoli's guide is handy, and in the forum sticky: Attributes & Skills - The New Guide
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ObieWan Kenobieie
Amarr Ministry of War
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Posted - 2010.06.03 13:28:00 -
[21]
The missions your run are best determined by what damage type your ship shoots out. Various corps have different rats vulnerable to different type damage. I fly Amarr, so I do missions for Ammatar Consolate (sp), as Ammatar Consolate rats are primarily Amarr and thus vulnerable to my Amarr BS.
To help grind standing, try joining a highsec (corp specific) mission running corp. Their corp standing will boost your native standings.
Very Important tip, is to stagger your implants. Most, if not ALL support skills in the game are Intelligence/Memory. All spaceship command/Gunnery/Missile skills are Perception/Willpower. If you are re-mapped for Perception willpower and training associated skills, only implant Perception/willpower...as Intel/Memory implants make no difference. Same goes for Intel/memory remaps of course.
As a rule of thumb: missions are best done in: (IMO) LvL 1 : destroyer class ship LVL 2: T1 Cruiser class LVL 3: Battlecruiser LVL 4: Battleship/Marauder/Etc. ^^ IMO.
As you get along with missions you can turn in LPoints for gear such as Implants. +3 implants are very cheap, at only 5MIll isk each. If you stagger your implants, thats only 10Mill a clone. Not counting Charisma of course.
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