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Joshmanus
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Posted - 2010.05.30 11:58:00 -
[1]
Say if you are extracting a certain resource from a spot on a planet, and in 2 weeks, its all gone. Now, is this planet going to be a space door-stop, or will the resources refresh over a certain time period?
(Hope i posted this question in the right place) |

Tyranus vonCarstein
Bella Vista Holdings Corp
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Posted - 2010.05.30 12:55:00 -
[2]
Steve Thomas should be along shortly to answer this with more certainy than me.
From what I've gathered trolling the forums, resources either do not deplete at all (or so slowly it doesn't affect much), refresh after each downtime, or respawn elsewhere on the planet in like amounts.
I personally was just waiting to see what happens once I start stuff on TQ.
Hope this helps.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.05.30 13:58:00 -
[3]
bump becouse I cant find this answer anywere ether. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Heimer
Minmatar Republic University
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Posted - 2010.05.30 14:07:00 -
[4]
I have been working PI on the test server. So far, each run's scan of resources has returned exactly the same numbers for each of the four extraction speeds.
I'm beginning to think 'depletion' means only that extraction runs are of limited time and that the term does not refer to resources on the planet going away or moving.
When an extractor is running there is a 'Time to depletion' [sic] timer, that clearly refers to the time left on the extraction run you chose.
Now, I don't have hundreds of other players extracting the same thing I am in the same spot, so perhaps there is a threshhold before any reduction of a planet resource.... As I write this, it comes to mind how annoying it would be if you got your produciton net set up and thenn suddenly it had to be micromanaged simply because other people set up shop on top of you.
We'll see what happens when it is live.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.05.30 15:05:00 -
[5]
[ 2010.05.27 08:35:05 ] Artamis Kane > CCP Sisyphus, can you settle something we have been having issues with? When do planet resources respawn, and how? [ 2010.05.27 08:38:06 ] CCP Sisyphus > Artamis - there is no "respawn" for planetary nodes, just a constant rate of decay/increase
[ 2010.05.27 10:19:39 ] Kaija Hideki > Planet resources do not deplete [ 2010.05.27 10:21:08 ] CCP Sisyphus > kaija - not quite true, if you put too much extractors, the planet will deplete [ 2010.05.27 10:21:35 ] CCP Sisyphus > there is just no "respawn all resources at 4pm tuesday" mechanic
From a dev in help chat the other day. _____________________ Horrors! Demons in the deep! |

Estimated Prophet
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Posted - 2010.05.30 15:45:00 -
[6]
Edited by: Estimated Prophet on 30/05/2010 15:44:54 CCP Incognito on depletion: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1319041&page=1#4
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Steve Thomas
Minmatar
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Posted - 2010.05.30 21:51:00 -
[7]
please realise this info is subject to change
by and larg I still use what I call an "ICS layout" for most deposits, but then I dont go solid with every possible extractor on one node
from what I have seen so far
Oceanics trying to get water to depelte was just not posible with three accounts pinstacked on top of eachother (roughly 21 extractors on one hotspot) all on 23 hour cycles
Planktic colonies on the other hand visibly deplete within 4 fast cycles with 4 extrators in a Y layouyt on the same world with no extractors nearby, while a plantic hotspot elsewhere on the same planet on 5 hour cycles with my 3 and someone else seems to be ok
plasma is weird, 2 diferent plasma planets with roughly 75 and 85 % hotspots, the 85 crashed overnight with a 7 extractor pattern, the planet with 4 extractors did not seem to twitch at all, however it is possible someone else moved in on the 85% and slaped down extractors to see how hard they could draw down and then deleted the cc and wandered off
Gas giants, probably no big suprise but Ive yet to notice any serious depetion issues with them beyond the fact that most ive run across seem to have a poor % of reactive gases.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.05.30 23:17:00 -
[8]
Thx u guys. The info and links realy helped answer that ? and a few others. :) Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Steve Thomas
Minmatar
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Posted - 2010.05.31 00:11:00 -
[9]
another way to look at it is to overlay a line over a given resouce hotspot (resouce 1 on planet type !) and use some basic assumptions. for exampe on planet type ! the refresh rate is 2% of the "resouce map" per half hour while on planet type @ because logicaly would have more "at" than ! has a replenishment rate of 2.4% (but on the other had because @ logicaly would have more Resource 1 it has less Resource 2 than !, a replenishment rate of 1.5% Vs 2/3% but thats a diferent matter)
now assume that each part of that each segment of that line has a "rechage" rate assigned to it something like what is below every half hour, and that the "full" value for that hotspot is 50 recharge cycles,(Ie the replenishment rate is 2% of the "capacity" of that hotspot) and you put an extracto that is set to draw at at the 4 day cycle, and you use a setting that pulls at the rate of 1% of the points current potential (lets abritrarily assume thats the 4 day rate)
75 85 115 145 195 145 115 85 75
the rechage rate does not realy matter at this point because what your extractors are pulling is less than what the Base replenishment rate is
now lets say someone comes along and drops one extractor (only) on the peak of the hotspot and sets it to 3%. its pulling at 292, your pulling at 97, before long hes noticing his numbers droping but hes heck bent on maxig out his pull on his one extractor for whatever reason and eventualy the "pool" drops down to where its roughly equal to the two points next to it, and any follow up draws he makes also pulls some material from the two neighboring sources and that more or less stablises things at that level.
sooner or later the second person goes to bed, and overnight the resource pool slowely fills back up again on the hotspot so that the first player does not even realy notice any diference when he logs in to reset.
now add in a third player, they set there net up with 5 extractors, and run them at a 2% draw rate per 23 hours that causes depeation, because for 23 hours your running at a net 3% draw rate that exceeds the 2% recharge rate, and thats not counting whats happening when the second player showes up to play clickfest 2010 with his extracor on the 30 min cycle.
Eventualy someones going to figure it out and move on. or not. males are funny that way.
note the numbers I used were very arbitrary and dont realy reflect the numbers on Sisi or tranquility and were used to create an example of what happens,
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2010.06.01 03:24:00 -
[10]
Originally by: Chaos Incarnate [ 2010.05.27 08:35:05 ] Artamis Kane > CCP Sisyphus, can you settle something we have been having issues with? When do planet resources respawn, and how? [ 2010.05.27 08:38:06 ] CCP Sisyphus > Artamis - there is no "respawn" for planetary nodes, just a constant rate of decay/increase
[ 2010.05.27 10:19:39 ] Kaija Hideki > Planet resources do not deplete [ 2010.05.27 10:21:08 ] CCP Sisyphus > kaija - not quite true, if you put too much extractors, the planet will deplete [ 2010.05.27 10:21:35 ] CCP Sisyphus > there is just no "respawn all resources at 4pm tuesday" mechanic
From a dev in help chat the other day.
'A constant rate of decay/increase'
So to use an analogy - based on the Dev chatlog above, it looks like planet resources behave a little like office rentals. A lot of people rent offices, the rent goes way up, as people un-rent offices, the rent starts to drop.
On planets, it looks like a lot of people will cause depletion, as the number of people on the planet drops, the resources will start to increase.
Well that's what I read between the lines of the Dev chat anyway.
Is that what others read? or am I way off here? ______________________ Agony Unleashed Home of the PvP University |

Durente Galaica
Amarr Fortunate Few
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Posted - 2010.06.01 05:43:00 -
[11]
While it would certainly be cool, I cannot imagine CCP getting so granular in their accounting to consider individual resource 'hotspot' quantities on individual planets.
I'm looking at the tutorial videos CCP posted on YouTube and thinking about the situation where they said look out for other player's extractors. Well, in the video, the extractors were relatively far apart...
This makes me want to infer the calculations will be based on the number of extractors and extraction rate for a given resource, aggregated against the entire planet resource pool. I believe this is what Steve Thomas was alluding to as well.
Testing this would go something like this. Find planets with approx equal percentage of one overall resource type (preferably something low like 10%) Planet 1 û place 5 all day extractors right near each other Planet 2 û 10 "" Planet 3 û 15 "" Planet 4 û 20 "" Planet 5 û 5 extractors spread out Planet 6 û 10 "" Planet 7 û 15 "" Planet 8 û 20 ""
My guess would be planets 3,4,7,8 would all deplete (on a 10% resource planet), while the others ran fine.
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