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Ager Agemo
whips chains and ballgags Care Factor
6
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Posted - 2011.09.22 17:57:00 -
[1] - Quote
after reading this topic https://forums.eveonline.com/default.aspx?g=posts&t=13107&find=unread
given some really long routes in eve take a LOT of time to do jump by jump, maybe some ships could be allowed to do straight warps toward the destination using all the time, without need to use jump gates, for example you want to go from HEK to jita, this is about 25 jumps on the shortest route possible, even on a shuttle or ceptor it takes well over half hour. and a lot of session changes and stuff.
instead maybe a modified ceptor with some "Enhanced WARP drive II" module, could instead sit 5 mins plotting course towards destination, and then start a warp towards that solar system at 30 AU speed or whatever speed sounds reasonable and finish the warp in lets say 10 minutes, and to avoid ABUSE on sov conquered space, maybe make cyno jammers prevent locking of Enhanced warp drives towards said system too.
as an additional "bonus" maybe this enhanced warp drives could also act as warp core stabilizers but more powerfull (+3 warp stab? and enhance normal warp speed too), and requiring more skills than regular warp core stabs, also they would use a lot of CPU. maybe enought CPU as to make them most usefull on NORMAL industrial ships, badgers and alike that got a lot of CPU.
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Mr Kidd
Center for Advanced Studies Gallente Federation
38
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Posted - 2011.09.22 18:02:00 -
[2] - Quote
Yeah sure I could appreciate such a feature. Unfortunately, CCP would not. See, CCP likes us to spend wasteful amounts of time doing absolutely nothing. It's why we have an autopilot that can't warp to zero or even 5Km. No, we feed CCP with tears everytime we have to spend an hour doing nothing to further our own game. It's another stick CCP uses to entice us to purchase our isk from them. We want breast augmentations and sluttier clothing in the NeX! |

Alundil
The Unnamed. Novum Militis ExParte
8
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Posted - 2011.09.22 18:06:00 -
[3] - Quote
Ager Agemo wrote:after reading this topic https://forums.eveonline.com/default.aspx?g=posts&t=13107&find=unreadgiven some really long routes in eve take a LOT of time to do jump by jump, maybe some ships could be allowed to do straight warps toward the destination using all the time, without need to use jump gates, for example you want to go from HEK to jita, this is about 25 jumps on the shortest route possible, even on a shuttle or ceptor it takes well over half hour. and a lot of session changes and stuff. instead maybe a modified ceptor with some "Enhanced WARP drive II" module, could instead sit 5 mins plotting course towards destination, and then start a warp towards that solar system at 30 AU speed or whatever speed sounds reasonable and finish the warp in lets say 10 minutes, and to avoid ABUSE on sov conquered space, maybe make cyno jammers prevent locking of Enhanced warp drives towards said system too. as an additional "bonus" maybe this enhanced warp drives could also act as warp core stabilizers but more powerfull (+3 warp stab? and enhance normal warp speed too), and requiring more skills than regular warp core stabs, also they would use a lot of CPU. maybe enought CPU as to make them most usefull on NORMAL industrial ships, badgers and alike that got a lot of CPU.
This actually sounds like a pretty solid idea IMO. I know that CCP has stated in the past that they're looking for additional skill point areas to expand upon and the Navigation Tree is the smallest in the game. It would give some of the vet players additional things to train for.
And yes - long shipping or travel routes take sooo freaking long sometimes. |

Spurty
V0LTA VOLTA Corp
19
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Posted - 2011.09.22 18:10:00 -
[4] - Quote
WORM HOLES!!!!!!!!!!!!!!!!!!!!!!
one day, they will be controlled by special ships + special mods, that allow you to rip open non-cyno type door ways between vast distances ...
SUDDENLY, IT WAS LIKE A BILLION GATE CAMPING PIRATES TEARS WERE HEARD, THEN SILENCE ....
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Ager Agemo
whips chains and ballgags Care Factor
6
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Posted - 2011.09.22 18:17:00 -
[5] - Quote
Spurty wrote:WORM HOLES!!!!!!!!!!!!!!!!!!!!!!
one day, they will be controlled by special ships + special mods, that allow you to rip open non-cyno type door ways between vast distances ...
SUDDENLY, IT WAS LIKE A BILLION GATE CAMPING PIRATES TEARS WERE HEARD, THEN SILENCE ....
hahha this is actually easier to fix and funnier than you might think... actually we can create a new kind of Campers...
this long warps should ALWAYS end at the destination solar system Star grid... thus... if you want to camp long jumpers... just camp the star... this would also make the shiny "new" star graphics be more appreciated. and would make some areas of solar systems more visited in general. not to mention... after doing a "Stellar Warp" your capacitor will be drained always. making it a very risky business to for example... jump with a fleet onto enemy sov space. not to mention you are using one less high slot on your ship and a lot of CPU fitting power, for the long jump module. |

malaire
43
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Posted - 2011.09.22 18:58:00 -
[6] - Quote
Your math is wrong. Distance from Hek to Jita (or between any two solarsystems) is calculated in lightyears.
1 lightyear = 63 239 AU, so travelling just one lightyear at 30 AU/s would take 35 minutes and your route would take several hours or days, not 10 minutes.
Carebear -á* -áTrader -á* -áPerfect Music-á-á* -áNever Scamming -á* -áNever Pirating |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
45
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Posted - 2011.09.22 19:01:00 -
[7] - Quote
Remember back in the day with multiple mwds? People would burn in the direction of jove space, then after a couple of days burning would screenshot their map showing the "you are here" pointer over the restricted area.
They were the early trolls, the old masters.
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Sir HappyPants
Phantom Squad Atlas.
2
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Posted - 2011.09.22 19:17:00 -
[8] - Quote
Jita -> Hek is ~8 light years. Assuming you can warp at 7AU/s (about average I think for multiple classes of ships) you would be able to make the 8 ly trip in about 20 hours of non-stop warping. I doubt your capacitor could handle that.
1 ly -> 63,240 AU :: 8 ly -> 505,920 AU.
7 AU/s over the length -> 72,274 s -> 1,204.5 m -> 20 h Member of the #TweetFleet@thisurlnotfound |

Lagruna Zegata
Republic University Minmatar Republic
6
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Posted - 2011.09.22 19:20:00 -
[9] - Quote
malaire wrote:Your math is wrong. Distance from Hek to Jita (or between any two solarsystems) is calculated in lightyears.
1 lightyear = 63 239 AU, so travelling just one lightyear at 30 AU/s would take 35 minutes and your route would take several hours or days, not 10 minutes.
I, too, get bored with long trips but malaire is right about realism part. Those stargates help you traverse massive distances and are there for a solid roleplay reason.
Now....how about....Public Wormholes??
These public wormholes would always appear on overview just like public static plexes and cynos. They could be considered "DED discovered" wormholes that are subject to the same mass and time decay limitations as the WH's you scan for, but they would be an extra special "lucky break" for weary space travelers from the doldrums of a long trip. Public WH's would only lead to other known systems (generated randomly) and "vandals" could destroy them too, just like normal WH's. |

Ager Agemo
whips chains and ballgags Care Factor
7
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Posted - 2011.09.22 19:30:00 -
[10] - Quote
malaire wrote:Your math is wrong. Distance from Hek to Jita (or between any two solarsystems) is calculated in lightyears.
1 lightyear = 63 239 AU, so travelling just one lightyear at 30 AU/s would take 35 minutes and your route would take several hours or days, not 10 minutes.
that was just a random number thrown out, the AU speed could be 300 or so, thats more a balance thing than idea itself thing. |
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Landrae
Hard Rock Mining Co. Territorial Claim Unit
63
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Posted - 2011.09.22 19:33:00 -
[11] - Quote
Spurty wrote:WORM HOLES!!!!!!!!!!!!!!!!!!!!!!
one day, they will be controlled by special ships + special mods, that allow you to rip open non-cyno type door ways between vast distances ...
SUDDENLY, IT WAS LIKE A BILLION GATE CAMPING PIRATES TEARS WERE HEARD, THEN SILENCE ....
Are you a wizard? |

Ager Agemo
whips chains and ballgags Care Factor
7
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Posted - 2011.09.22 20:37:00 -
[12] - Quote
Landrae wrote:Spurty wrote:WORM HOLES!!!!!!!!!!!!!!!!!!!!!!
one day, they will be controlled by special ships + special mods, that allow you to rip open non-cyno type door ways between vast distances ...
SUDDENLY, IT WAS LIKE A BILLION GATE CAMPING PIRATES TEARS WERE HEARD, THEN SILENCE ....
Are you a wizard? NO special ships... this would be a module that any ship can use but that will eat a lot into its fitting options and capacitor this module would make the ship AU speed increase by a multiple of 100, so interceptors would actually really be able to intercept stuff far away by travelling at 700 or even more AU, up to 1200 while industrial ships would move at 450 AU, cruisers at 300 AU and battleships at 300 AU too. |

Iceni
Angel Constellation
29
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Posted - 2011.09.22 20:57:00 -
[13] - Quote
We used to be able to do this in the old days... back in 2004 I think? There were extra-long jump-gates between the main empire regions that allowed you much faster travel across empire space. They were called the SUPERHIGHWAYS and for a lot of the time they were excellent. Only problem was at peak user loading they became very busy and the servers couldn't cope, so you had a big build-up of ships waiting forever to jump, then some smart@ss letting off smartbombs.
Since their demise, we have had trade concentrate much more around Jita as a one-stop-shop because as it takes much longer to traipse around the regions, but we have also had jump-clones introduced which have compensated for their removal somewhat.
Maybe the current servers could cope with their re-introduction? This would certainly get my vote. |

Satav
Latinum Exports
16
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Posted - 2011.09.22 21:01:00 -
[14] - Quote
Hmm, interesting idea , but i doubt that CCP would go for it. I also wouldn't.
One of the things that i like about eve is that it's big and vast; and it takes time to get somewhere, to build something, to kill something, etc.
May i suggest you train infomorph phsycology to lvl 5 and use jump clones if your a regular trader or even pvper in Heimatar low sec. ___________________________________________________________________________________________________
"250 Hellcats inbound sir! They have us outmanned and outgunned. What are we going to do!?" "catnip of course....." |

Ager Agemo
whips chains and ballgags Care Factor
7
|
Posted - 2011.09.22 21:19:00 -
[15] - Quote
Satav wrote:Hmm, interesting idea , but i doubt that CCP would go for it. I also wouldn't.
One of the things that i like about eve is that it's big and vast; and it takes time to get somewhere, to build something, to kill something, etc.
May i suggest you train infomorph phsycology to lvl 5 and use jump clones if your a regular trader or even pvper in Heimatar low sec. ___________________________________________________________________________________________________
"250 Hellcats inbound sir! They have us outmanned and outgunned. What are we going to do!?" "catnip of course....."
actually if done properly i strongly believe it would enhance the size eve online inmersion, is just a thing of tunning the speed, we are talking of half hour warps or more... maybe make the longest warp (from north to south in eve) to take lets say 3 or 4 hours? and the shortest stellar warp (between adjacent systems) take around 5 minutes, which is longer than a normal jump gate, this way this warps wouldn't be abused by people. but would help to avoid certain bottlenecks, as the old veteran girl mentioned, at least you wouldn't have to cope with the smartass smartbombing the perimeter jita gate.
as some extra complex thing (we like complex right? this is eve) maybe stellar warps could be made trackable from the landing and the departure point, sort of i initiate WARP from HEK towards some insmother system, as soon the warp initiates at HEK there should be an overview broadcast like that of cynosural fields at HEK that shows the destination, and lets say 5 minutes before the arrival at insmother system you could get just the same way another short broadcast at the landing system on the same way. maybe even go as far as link it to the system infrastructure, thus having better infrastucture alerts you more precisely of the target arrival time and or ammount of arrivals. |

Landrae
Hard Rock Mining Co. Territorial Claim Unit
64
|
Posted - 2011.09.22 23:21:00 -
[16] - Quote
Iceni wrote:We used to be able to do this in the old days... back in 2004 I think? There were extra-long jump-gates between the main empire regions that allowed you much faster travel across empire space. They were called the SUPERHIGHWAYS and for a lot of the time they were excellent. Only problem was at peak user loading they became very busy and the servers couldn't cope, so you had a big build-up of ships waiting forever to jump, then some smart@ss letting off smartbombs.
Since their demise, we have had trade concentrate much more around Jita as a one-stop-shop because as it takes much longer to traipse around the regions, but we have also had jump-clones introduced which have compensated for their removal somewhat.
Maybe the current servers could cope with their re-introduction? This would certainly get my vote.
I vote we go back to super highways so i can be the smart ass dropping bombs on the pile of ships!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We are internet space ship pilots.
We do not forgive, we do not forget. |

Vak'ran
TUIG Inc.
44
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Posted - 2011.09.22 23:33:00 -
[17] - Quote
There is a difference of the layout of positions in the actual system behind locations drawn on the map and the eve universe. If you'd keep warping you'd start overlapping other systems on the map soon. But as others have mentioned, the warp only really takes you between stuff in the systems on a galactic scale. The actual distances between the stars are much greater. Warping directly to other system at warp speeds would take ages. Greater warp speeds for interstellar travel would be cool and all, but they clash with the way the eve universe is simulated server-side. You need a session change to end up in another system. End of story. The wormhole idea is cool and all, but with 50k people generating their own wormholes in stardrive fashion, I'm pretty sure things will catch fire in London. Plus the whole jump drives being limited to caps and specialised vessels having good gameplay reasons can of worms. I don't think, like, ever, in a million years. No.  Vak'Ran is your local unofficial non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums, offering advise and corrections of dubious quality since 2008. |

Ager Agemo
whips chains and ballgags Care Factor
7
|
Posted - 2011.09.23 04:12:00 -
[18] - Quote
true its required a session change but that can be done at lets say half of the long long warp? given is a process mean to take a lot of time player wise, it could even be done slowly on the client such that the player dosn't even notices he just did a session change. |

Andski
GoonWaffe Goonswarm Federation
67
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Posted - 2011.09.23 04:15:00 -
[19] - Quote
good thing we have jump bridges in 0.0
toodles |

Vak'ran
TUIG Inc.
44
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Posted - 2011.09.23 09:42:00 -
[20] - Quote
Ager Agemo wrote:true its required a session change but that can be done at lets say half of the long long warp? given is a process mean to take a lot of time player wise, it could even be done slowly on the client such that the player dosn't even notices he just did a session change.
Dude, thats like creating an entirely new game, both in terms of game code and gameplay. Vak'Ran is your local unofficial non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums, offering advise and corrections of dubious quality since 2008. |
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DeBingJos
T.R.I.A.D
92
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Posted - 2011.09.23 09:52:00 -
[21] - Quote
Low travel times between tradehubs would destroy inter region trading. Jita would get bigger and the other tradehubs would die.
No , space is small enough as it is today. Fix FW ! |

Cpt Greagor
Liquid Relief
0
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Posted - 2011.09.23 10:52:00 -
[22] - Quote
This has probably already been pointed out a lot but I was too lazy to scroll down and look.
Anyway. The gates are there because the solar systems are reaaaalllllly far apart. If you've noticed, it can sometimes take over one minute to warp to another location within the SAME solar system. Now imagine going to another solar system. Being that you are talking about trade hubs, I assume you would be flying a freighter. A freighter goes 0.75 au/s. The solar systems are lightyears apart. Lightyear is a few thousand au's. So take a few thousand au's divided by 0.75 and you get a few thousand seconds. Now take that number and multiply it by however many lightyears you are wanting to jump. Do you see how this is taking a lot longer? And don't forget about cap usage. I doubt many ships would make a multiple lightyear jump in one shot. |

Lady Go Diveher
The Independent Troll Society
44
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Posted - 2011.09.23 11:52:00 -
[23] - Quote
Man.
You know, it's almost like the devs should consider a new module. Perhaps they could call it a Jump drive?
Just an idea, put it out there, see how it floats. |

Ager Agemo
whips chains and ballgags Care Factor
7
|
Posted - 2011.09.23 12:31:00 -
[24] - Quote
Cpt Greagor wrote:This has probably already been pointed out a lot but I was too lazy to scroll down and look.
Anyway. The gates are there because the solar systems are reaaaalllllly far apart. If you've noticed, it can sometimes take over one minute to warp to another location within the SAME solar system. Now imagine going to another solar system. Being that you are talking about trade hubs, I assume you would be flying a freighter. A freighter goes 0.75 au/s. The solar systems are lightyears apart. Lightyear is a few thousand au's. So take a few thousand au's divided by 0.75 and you get a few thousand seconds. Now take that number and multiply it by however many lightyears you are wanting to jump. Do you see how this is taking a lot longer? And don't forget about cap usage. I doubt many ships would make a multiple lightyear jump in one shot.
dude and if you won't take the time to read the whole threat don't waste our time posting, it was stated like 10 times already THIS mechanic would require the use of a module specifically wtih the purpose of stellar warps that would increase a ship warp speed a hundred times. and that this module would instead use all the ship capacitor for a single warp and left the ship unable to move at the landing point for some time. |

Spurty
V0LTA VOLTA Corp
21
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Posted - 2011.09.23 17:21:00 -
[25] - Quote
Lady Go Diveher wrote:Man. You know, it's almost like the devs should consider a new module. Perhaps they could call it a Jump drive?Just an idea, put it out there, see how it floats.
No intermediate jumps .. neat idea
SIGNED!!
However, that's a poor idea. Wormholes have to be probed out, makes for more fun entries.
Sansha can do this (Open wormholes), one day we will be able to as well :0
Mass prevents market hub corrosion (Sorry, no caps allowed via this method of travel). ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Andski
GoonWaffe Goonswarm Federation
71
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Posted - 2011.09.23 18:46:00 -
[26] - Quote
Lady Go Diveher wrote:Man. You know, it's almost like the devs should consider a new module. Perhaps they could call it a Jump drive?Just an idea, put it out there, see how it floats.
cripes
jump drive isn't a module |

Morganta
Peripheral Madness The Midget Mafia
47
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Posted - 2011.09.23 18:50:00 -
[27] - Quote
Travel time was the first and most enduring time sink of any MMOG mechanic
just like with cellphones, subscription based games do not want you doing everything in a short period of time. Travel has always been the traditional counter The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Ranger 1
Ranger Corp
20
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Posted - 2011.09.23 19:08:00 -
[28] - Quote
To be honest, time and distance are not the main reasons why this will not fly.
It creates a significant lack of vulnerability compared to normal gate travel or a jump bridge network, and a significant lack of teamwork and planning compared to using the current cyno based jump mechanic.
I realize you tried to build in enough drawbacks, but I don't think that it goes far enough to justify it's inclusion.
Historically speaking, reducing travel time and effort by various means has created more problems than it solved. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
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