
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.06.03 23:15:00 -
[1]
PvP sucks indeed because in EVE it encourages blobbing. As long as the mechanics from tanking to damage and EW that biggers numbers always win.
CCP can also not fix things, because it would alienate all the players who prefer the ganking style. So right now the situation with CCP and EVE can only be described as FUBAR and chances are high that EVE will suffer a massive loss in subscription numbers when the next generation of space based MMORPG are released.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.06.04 10:18:00 -
[2]
STO has some interesting ideas, but the game was obviously half baked when released. CCPs advantage for years was that almost no sci-fi MMORPG were released and of the new releases everyone was trying to copy the success and the gameplay of WoW which did not work out. EVE had and still has the advantage of a comportable niche but that might change in the future, or maybe not, we will have to see.
The main problem of EVE is still the blob. If it is a good idea to have one Rook or Falcon in your Fleet, why not 2 or 3 or maybe 10 if you can bring the numbers. That is also true with individual ships. Passive shield tanks kill what is left of small gang warfare since these tanks by itself require a blob to take down.
Or regarding damage, if it is effective to let 10 ships fire on a target why not 50 or 100? This is the problem of scale that EVE has that cannot be fixed until the game mechanics as a whole are changed and I doubt that CCP would take that risk.
Personally I would recommend to stacking nerf everything from damage, to EW to remote repair on a fleet level and at the same time to improve the fleet interface so that fleet formations are possible and much better coordination on a squad and wing level. The basic idea would be to have no more then 5 units fire on an individual target. But to make this happen a lot of mechanics would also have to be changed, including individual tanks, remote repair and all forms of EW.
Before you start to flame me, I think it would be a good idea on paper, but there are a lot of details to work out but one way or another, I doubt this will ever happen, so enjoy your ever growing blobs and ganks. 
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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