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Ideki
Gallente
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Posted - 2010.06.05 18:11:00 -
[1]
EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online. Planetary interaction is not very complicated by itself. But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs. The tool can display the complete production line for any product that can be made from Planetary Interaction. It also display information about the time needed to produce each component needed for the final product.
Now this tool is still under development. I am adding feature as fast as I can think of them, and implement them. It is also possible that there are still a few bugs that I missed in all my testing. I will update the News section when I do modifications to the tool. So be sure to check it from time to time. If you find any bugs, or inconsistencies in the data, please leave a message in this topic. I will come read it often and try to fix the bugs as soon as possible.
Please note that this tool is still under heavy development. I have LOT of ideas for it that I will implement as soon as I can.
Also, Planetary Interaction is still under development by CCP. It is subject to changes in the future. But I will adapt the tool when such change occur.
Version 4 is now available!
List of features available so far: - Show the list of structures required for any item that can be produced on a planet. - Switch to orientation of the Production plan tree. - Show the information of each structure (Name, cycle time, CPU required, Powergrid required, planets,...) - Show the cost of setting up the structure required for the Production plan. - Show the planets type that can fit the Production plan. - The Cost panel can be used to add/remove structure from the total cost. - You can now plan your planets. Add planets and structures to it. Save your setup and load it again later. - Also listing POS Fuel for Normal, Medium and Small POS - You can virtually run your planets to exhaustion and see how much you produced and wasted, as well as the left over.
You can get the tool here.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Vilmua
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Posted - 2010.06.06 05:23:00 -
[2]
really one of the best tool I saw for PI. Great work. Thanks again for your effort and time.
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Arcanne
The Miner's Paradise Quasar Generation
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Posted - 2010.06.06 12:05:00 -
[3]
Awesome tool, thanks for it ! ___________________________ TMIP : We Mine You ! |

Miyamoto Musasi
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Posted - 2010.06.06 16:12:00 -
[4]
Great tool! Awesome job!
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superjita
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Posted - 2010.06.06 17:47:00 -
[5]
First, thanks for this tool, realy helpful.
But the same problem is in ver. 4 that was before - there are wrong Powergrid and CPU in all command centers.
Maybe you forgot about that :)
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Elowine
Caldari FP Enterprise
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Posted - 2010.06.06 20:23:00 -
[6]
Originally by: superjita First, thanks for this tool, realy helpful.
But the same problem is in ver. 4 that was before - there are wrong Powergrid and CPU in all command centers.
Maybe you forgot about that :)
Think you can edit those in the .xml file, as a temp fix. Would be great if you could post the correct values here :) Check out my EVE music project |

Ideki
Gallente
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Posted - 2010.06.06 21:09:00 -
[7]
Edited by: Ideki on 06/06/2010 21:09:14 Thanks for reporting the CPU/Powergrid problem.
I'll wait until the 8th when we can finally access the command centers. So I can fix the problem, and also set the correct price for the command centers.
Meanwhile, if it is really a problem for you, as Elowine said, you can edit the XML file.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

William Pullman
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Posted - 2010.06.06 21:40:00 -
[8]
Edited by: William Pullman on 06/06/2010 21:44:46 Maybe I'm being a noob - but how do I add a high tech production plant in the Planets Plan?
Edit: I was trying to build it on a Lava planet. I assume you can only build high tech production plants on temperate and barren planets?
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TakII poch
PRAXIS RESEARCH
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Posted - 2010.06.06 22:14:00 -
[9]
I love this tool, it works pretty great and can't wait for future updates, but how about a suggestion to make things a little easier on the planet plan tab.
The one thing i would most like to see added is a clone option. This clone will be inside the already added structures list and copies is exactly as a new structure. this will save time and frustration when adding lots of extractors.
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Ideki
Gallente
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Posted - 2010.06.06 22:18:00 -
[10]
I hate being lazy... So I updated the cpu and powergrid of the command centers. (based on current value on the test server) Now is a good time to test that Update option 
William Pullman: Yes, the planet type restriction is the same as the one in the actual game.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
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superjita
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Posted - 2010.06.07 06:38:00 -
[11]
Originally by: Ideki I hate being lazy... So I updated the cpu and powergrid of the command centers. (based on current value on the test server) Now is a good time to test that Update option 
William Pullman: Yes, the planet type restriction is the same as the one in the actual game.
Thanks very much, for quick response :)
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Jackomel
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Posted - 2010.06.07 07:09:00 -
[12]
now that the PI stuff is in the database dump, would it be possible to make some sort of search feature for planets and their resources to quickly find the most suitable planets in a given area for each plan?
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Elowine
Caldari FP Enterprise
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Posted - 2010.06.07 14:27:00 -
[13]
Originally by: Jackomel Edited by: Jackomel on 07/06/2010 07:34:10 now that the PI stuff is in the database dump, would it be possible to make some sort of search feature for planets and their resources to quickly find the most suitable planets in a given area for each plan?
if such info is even in the database, if it's not maybe it could be possible to compile such data with approximated values manually
DOTLAN planet DB There you have your planets database. My guess not everything is done yet since there are thousands of planets in EVE but it's a start :)
Check out my EVE music project |

Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.06.07 15:11:00 -
[14]
Originally by: Elowine DOTLAN planet DB There you have your planets database. My guess not everything is done yet since there are thousands of planets in EVE but it's a start :)
The data is provided by CCP, so it is complete. --
Originally by: Zeke Mobius I swear the catholic church was faster at admitting the earth was round than CCP at fixing stuff.
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Perduim Oneraria
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Posted - 2010.06.07 18:45:00 -
[15]
I've downloaded the .zip and extracted EVEPlanetaryPlanner.exe
when I doubleclick the .exe I get the Application Error: "The application failed to initialize properly 0xc0000135."
I'm running MS Windows XP servicepack 3.
Is there any logging or anything to help clearify the error?
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Ochawe Bake
Minmatar The Baked Group
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Posted - 2010.06.07 21:22:00 -
[16]
Did download the PlanetaryInteraction.xml as well. You need both.
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Perduim Oneraria
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Posted - 2010.06.07 21:42:00 -
[17]
Originally by: Ochawe Bake Did download the PlanetaryInteraction.xml as well. You need both.
Jup it's in the same directory as the EVEPlanetaryPlanner.exe
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Ideki
Gallente
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Posted - 2010.06.07 22:19:00 -
[18]
Edited by: Ideki on 07/06/2010 22:25:20
Originally by: Perduim Oneraria
Originally by: Ochawe Bake Did download the PlanetaryInteraction.xml as well. You need both.
Jup it's in the same directory as the EVEPlanetaryPlanner.exe
A quick search on the net with the error number '0xc0000135' brings quite a few pages of explanation. Basically, you need to update your Windows and install the latest .Net redistributables. You can read more and download what you need from here.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Dharken Rhaal
Amarr
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Posted - 2010.06.08 13:16:00 -
[19]
Ctrl+C / Ctrl+V doesn't work in (at least) Extractor's "Total Qty" edit fields in Planet Plan. |

Davik Rendar
ANZAC ALLIANCE IT Alliance
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Posted - 2010.06.08 14:49:00 -
[20]
Great tool, very helpful.
May I suggest possibly adding a multiplier feature for things like extractors in the "Planets Plan" tab? seeing as you quite often end up with more than 1 extracting the same resource.
Also adding Nanite Repair Paste to the xml file would be cool (and yes I added it to mine myself)
Eve Online Ship Chart |
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Ideki
Gallente
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Posted - 2010.06.08 16:06:00 -
[21]
I just made a small update to the handle the following special keys in the various textfields
◦Ctrl+C ◦Ctrl+V ◦Ctrl+X ◦Shift+Home ◦Shift+End ◦Left ◦Right
That should help a bit if you need to copy/paste values
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2010.06.08 16:12:00 -
[22]
Originally by: Davik Rendar Great tool, very helpful.
May I suggest possibly adding a multiplier feature for things like extractors in the "Planets Plan" tab? seeing as you quite often end up with more than 1 extracting the same resource.
Also adding Nanite Repair Paste to the xml file would be cool (and yes I added it to mine myself)
Can you give me the list of components used in making the Nanite Repair Paste? Because I am not at home so I cannot log ingame to check. And I can't find it on the net.  Then I will be able to update the file
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2010.06.08 23:50:00 -
[23]
I just update the xml file with the average price of the Command Centers. Average because it seems that the market can fluctuate. So I am using the prices I am seeing now. Just consider it as a 'guideline' price. I also added the recipe for Nanite Repair Paste.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Matterick Boon
Minmatar Dark-Rising IT Alliance
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Posted - 2010.06.09 01:20:00 -
[24]
I created a plan before upgrading to V4 and when I load my plan I can't edit (the fields don't show) any of the extractor settings(total quantity and cycle time). I really don't want to delete every extractor and add them back.
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Ideki
Gallente
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Posted - 2010.06.09 12:40:00 -
[25]
I just fixed a small bug when checking the 'Use for Planets Plan' with not Production Plan selected. The checkbox will be disabled until you select a Production Plan.
Matterick Boon: Check you ingame mail. If you could send me your file, then I could test it and find what is wrong.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Grideris
Gallente Fleet Coordination Commission
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Posted - 2010.06.09 13:33:00 -
[26]
Deleting a planet does not free up it's "slot" on that tab, and does not bump up the existing planets.
Also, are there plans to make this open source for us other budding programmers to lend a hand?
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Ideki
Gallente
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Posted - 2010.06.09 16:08:00 -
[27]
Originally by: Grideris Deleting a planet does not free up it's "slot" on that tab, and does not bump up the existing planets.
Also, are there plans to make this open source for us other budding programmers to lend a hand?
Thanks for reporting this bug. I just fixed it (Yeah! for lunch break programming ) The new version is available.
At the moment there are no plans to have this under open source. It has already been discussed here.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Lugo Deschaine
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Posted - 2010.06.09 19:15:00 -
[28]
hi
I downloaded both the program and the .xml but the program is not working
its saying it cant find the .xml file??? any help? 8)
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Ideki
Gallente
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Posted - 2010.06.09 22:00:00 -
[29]
Originally by: Lugo Deschaine hi
I downloaded both the program and the .xml but the program is not working
its saying it cant find the .xml file??? any help? 8)
Did you extract everything in the same folder ?
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2010.06.11 01:49:00 -
[30]
For those of you that have been using early version of the tool, you may have experienced weird things happening when loading your pln files. This is because at some point I changed the format of the xml file and put the extractor and storage facilities in their own categories. At the same time I also introduced unique identifiers for each structure/planet added.
So the new version could not find those informations and was doing its best to figure out what to do.
I just came to the rescue of the poor little tool and gave it a little boost. If you have al old pln file, and the latest version of the tool, the next time you will load the file, it will be automatically fixed and saved while being loaded. I have tested it with a pln file that someone reported has broken, and now the file is perfect. Big thanks to Matterick Boon just as a precaution so that you do not lose everything in case of problems, just make a quick copy of your pln file before loading it. If you like what you see after that, you can delete the copy. The new pln automatically overwrite the file it is loaded from. So that next time you are up to date.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
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Nene Rora
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Posted - 2010.06.11 07:25:00 -
[31]
Thank you very much, great tool, keep on..
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Ivy Brookdale
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Posted - 2010.06.11 17:52:00 -
[32]
I don't get any kind of scrollbars. This is especially a problem when adding multiple planets to a plan and theres no vertical scrolling possible.
-- EVE Trade Master - Web based market analysis, asset- and order tracking. |

100isk SpaceWhore
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Posted - 2010.06.11 19:16:00 -
[33]
Hi, first off i want to say thx...this tool is very helpful
There is only one thing i would ask you to change and that is the color of the text for the products needed, i find it hard to read the light gray text against the light cream background.
Keep up the hard work
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Jackomel
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Posted - 2010.06.12 10:10:00 -
[34]
this program is great but there are a few things that really kill the usefullness, the major problem is that due to the program recalculating stuff on every input, it's impossible to plan more than one planet at the time because by the time I get to making routes the program is so slow it's impossible to do anything else. Also when routing from launchpad to the industry facilities the default value is set to 0 rather than the max like every other route type and typing it "3000" is painfully slow and cpu intensive.
Also some bugs pop up, for some reason my ice planet has felsic magma in the launchpad and and routing anything from the launch pad to anywhere else is impossible because the destinatin became unselectable! Also the planet data shows negative values at this point.
If you want I can send you the save for this bugged plan.
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Ideki
Gallente
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Posted - 2010.06.12 22:54:00 -
[35]
It looks like not everyone understands exactly how the routes are working in the Planetary Planner. So I modified a bit the How To section to clarrify things a bit.
Here is the new section:
Route are very strict in what you transfert and where. You cannot create a route on planet X that goes from planet Y or Z. The route will start on planet X and end on planet X,Y or Z. Or the route will start on planet Y or Z and end on planet X. Also, a route will always transfert a resource to a structure that can accept it. If you extract Aqueous liquid and create a route for it, the only structure that will accept it are: Basic Industry Facility producing Water Storage Facility Launchpad A planet with a Storage Facility or a Launchpad will always accept resources. Even if you cannot do anything with that resource on that planet. When you create a route between two planets, it means that you will transfert yourself the resource between both planets.
I hope this will clarrify things a bit for everyone.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2010.06.12 23:01:00 -
[36]
Originally by: Ivy Brookdale I don't get any kind of scrollbars. This is especially a problem when adding multiple planets to a plan and theres no vertical scrolling possible.
Hi,
I have worked with plans that have 4-5 planets. Each with 10+ structures. Routes to links all structures. And I have never seen this problem. The only problem there was with the scrollbar was that they could overlap the structures. But I fixed that already by putting more space between the structures and the scrollbar. That was in version 2 or 3 I think.
Can you post a screenshot of you problem?
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2010.06.12 23:07:00 -
[37]
I have started to work on the next feature: Notifications. It is something that a lot of people requested since I started to work on the Planetary Planner. I just want to make one thing clear before people start to jump everywhere in expectation. The EVE API does not provide anyway to check the state of the planets we are using. So the way I will make this work is that there will be a start button, and you press it right after you started your extractors ingame. This is the best I can do for now, and it's better than nothing at all. I also upgraded a bit the tool to save its state when closing. So that when you open it again, you should find it exactly as it was when you closed it. I expect to have notifications working sometime during this week.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Arcanne
The Miner's Paradise Quasar Generation
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Posted - 2010.06.14 16:26:00 -
[38]
Thanks again for this great tool and for the Updates too. I'm always happy when I catch a pretty nice awesome tool, and when I dont need to make them myself.
Thanks Ideki;
dotNET Rulez =) ___________________________ TMIP : We Mine You ! |

Ideki
Gallente
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Posted - 2010.06.21 17:21:00 -
[39]
Well I could not deliver the new update last week as I want to. Real life took over and I could barely find the time to work on the tool. Still, the feature is actually almost done. I have tested it, and I personally like it. (Easy when I am the one who made it in the first place ;-) I also fixed a few bugs that were reported.
But, the feature is a bit delayed. The reason is that the Notification is not yet what I want it to be, or what you want it. A lot of people asked for the tool to be able to handle multiple plans at once. As this was not part of the original design, I will have to rewrite a part of the engine to make it work so.
Now read me well, for the time being I will not provide support for multiple plan. But before deleting the tool or sending me hate mails, continue reading. I will add support for notifications for multiple plans soon.
What I will do is that I will rewrite the engine this week to work in a way that will permit support for multiplan. And I will also take that opportunity to clean up and improve a bit the engine. Then I will release a new version that supports notifications for a single plan. Followed later on by an improved version to support multiple plans.
I will also modify the tool to be able to run 'continuously'. What does that mean? It means that you will be able to keep the 'left-over' resources from the previous run and use them in the new plan. So if you extracted 14,000 Aqeous Liquids and consumed 12,000 You will have the option to keep those 2,000 left over for the next run. That will make the tool more usefull to monitor and predict on the long run.
But (there is also a catch isn't it?) this will be in the next-next-next version. I prefer to do it one step at a time so you can start to use a part of the features to test them and give me feedback.
I posted a screenshot of the Notification feature on the tool website
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2010.06.27 23:41:00 -
[40]
Just an update on the new version status. I have almost finished to rewrite the engine. So far the new engine is working enought that the notifications are finally working the way I want them. (Yeah!) So what I have to do now is to finish to the Planets Plan to work with the new engine. The thing is that I could not stop myself to add a new feature that was really really request by a lot of people. I have spent some time toying with it, and checking the data I was getting with it, fixing stuff left and right... Anyway, that new feature is now working pretty well. So do you want to know what it is ? Let's see... If I give you a peek preview is it enought for you to guess what it is?
I call it the Profit Panel (for future reference)
I guess it is pretty obvious what this new feature is about. :-) The EVE Planetary Planner is now connecting to EVE-Central to get the prices of components per region.
Just a warning though, I have been testing this feature quite a bit, and I found that the prices are not always (often?) accurate. I guess that it is because EVE-Central is powered by players. That is why the Average Sell price is actually a text box. So you can put the price, that you find ingame, to be more accurate.
I also modified the product box in the Production Plan interface to be more readable.
I added a check box so that you can specify if you buy or produce yourself the item. The Profit Panel will automatically update to reflect what you procuce and what you buy. So that you can see directly the impact on your profit. For example: is it better to buy the Camera Drones or to produce them? How does it impact your profit?
So as you can see, I have been pretty busy working on the tool to make it more and more what you want. But we will see when the new version will be release. Which should be sometime this week I hope. :-)
The new feature screeenshot are visible in my news feed on the EVE Planetary Planner official website.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
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Ideki
Gallente
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Posted - 2010.07.09 21:05:00 -
[41]
Finally the new version is here.
Took me a long time to finish. Between rewriting the enging, adding new feature, and real life being really busy, I still got it where I wanted to.
So... what's new? what's fixed?
First, I will update the How to section soon. Right now I just need a break to relax and play the game again. So until then, you will be on your own to figure out what does what. But I will still give you some explaination here.
What's new first.
Notifications: This is the feature that a LOT of people requested. Pretty easy to use, just specify the Planets Plan to use and start it. There are options to receive various notifications (start of cycle, end of cycle, out of resources,...) You can change them on the fly without stopping the notification. Just check/uncheck what you want and the next notification to trigger will use the new settings automatically.
Planet Plan: I have fixed a lot of bugs there. I have fixed the problem where changing values would result in the UI to blink crazy. The refresh should be smoother now. I have modified the way the Route are working. Now when you route from a storage, you will have to choose the resource to transfert. Before you would see the storage name appearing duplicated in the list of From structure for each resource that was stored. Fixing it the way I did simplifies my life, and makes it easier to handle the notifications.
Production Plan: I have modified the controls for the tree to fix some color problems. Before it was appearing light gray on dark gray. Not the easiest thing to read... I have added pricing to the Production Data panel. So you can select which region you want to retrieve the prices from. The tool will connect to EVE-Central and retrieve the latest prices for the selected region. Please take note that the prices the tool is displaying are exactly what EVE-Central provides. So if they are no accurate to the price you see in-game, this is not my fault. In order to 'fix' this problem, I made it so that you can put the average sell price yourself. You can modify the price for any component. This price you input will be used as long as you do not switch region. I added a checkbox to the controls of the tree. The way it works is that if the checkbox is checked, it mean that you are producing yourself the component. Otherwise you are buying it. The 'Average profit' in the Production Data panel will be updated consequently. Of course, this is only an indication of 'potential' profit. But you can use it to check what would be the best option for you to maximize your profit.
The tool now saves it location, size, and all settings that you have set. So that next time you start it, it should be the way it was when you closed it. The Planets Plan will be loaded only if it was saved to (or loaded from) a file.
The tool will also ask you to save your Planets Plan before closing if you made any change.
I think that pretty much covers everything. As usual, I tried to test as many cases as I could. But it it possible that I missed some and that some bugs made it to the release. If you find any bug, please report them in this topic. I will try to fix them as quickly as I can.
One more thing, you have to download the new version of the tool AND the new version of the PlanetaryInteraction.xml I have updated both.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Jackomel
Gallente
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Posted - 2010.07.10 21:14:00 -
[42]
There's a problem with making plans involving routes with multiple processors for the same resource, the program gets confused and lists any processor twice and doesn't allow editing the value for the second one
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Ideki
Gallente
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Posted - 2010.07.11 15:11:00 -
[43]
Thanks Jackomel for reporting this bug. Turns out that there was actually a few more bugs to catch. So I have fixed all I could find. Version 5.1 is now available for download.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2010.07.19 12:13:00 -
[44]
So... hum... I guess they say no news is good news?
Would still be nice to know if people like the new features or not. 
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Lord Mollem
Gallente THE TIME LORDS THE-FEDERATION
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Posted - 2010.07.28 12:27:00 -
[45]
I haven't downloaded the app yet, however, I did download and look at the XML and noticed a typo:
<name>POS Tower Medium Fueld</name>
Just thought I'd pass it along.
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Xandalis
Caldari The Godfather and his Children
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Posted - 2010.08.02 02:39:00 -
[46]
Edited by: Xandalis on 02/08/2010 02:41:08
Originally by: Jackomel There's a problem with making plans involving routes with multiple processors for the same resource, the program gets confused and lists any processor twice and doesn't allow editing the value for the second one
I'm experiencing a similar issue as Jackomel: When using one storage facility as a buffer/hub, I'm only able to have one route of a resource type going to a processor. If I have multiple processors that I want to feed from storage, I can only create one route that works, the rest will have a "0/####" quantity, which is not editable. (though the input box looks like it would accept edits, cursor and all that).
I've saved and uploaded the current plan, with the problem routes saved. I hope it'll help. Link: http://dl.eve-files.com/media/corp/xandalis/PI_debug_plan.rar
Otherwise, looks pretty good to me :) |

Ideki
Gallente
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Posted - 2010.08.12 20:08:00 -
[47]
Originally by: Lord Mollem I haven't downloaded the app yet, however, I did download and look at the XML and noticed a typo:
<name>POS Tower Medium Fueld</name>
Just thought I'd pass it along.
Thanks I just fixed it.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
|
Posted - 2010.08.12 20:12:00 -
[48]
Originally by: Xandalis Edited by: Xandalis on 02/08/2010 02:41:08
Originally by: Jackomel There's a problem with making plans involving routes with multiple processors for the same resource, the program gets confused and lists any processor twice and doesn't allow editing the value for the second one
I'm experiencing a similar issue as Jackomel: When using one storage facility as a buffer/hub, I'm only able to have one route of a resource type going to a processor. If I have multiple processors that I want to feed from storage, I can only create one route that works, the rest will have a "0/####" quantity, which is not editable. (though the input box looks like it would accept edits, cursor and all that).
I've saved and uploaded the current plan, with the problem routes saved. I hope it'll help. Link: http://dl.eve-files.com/media/corp/xandalis/PI_debug_plan.rar
Otherwise, looks pretty good to me :)
Thanks for reporting this. I will take a look as soon as possible. :)
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Myrhial Arkenath
Ghost Festival Naraka.
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Posted - 2010.08.26 14:02:00 -
[49]
When loading prices in a certain region on the production plan, an error is thrown when the number is too large. It gets displayed as 8.,5E.+07 which is not considered valid. I obtained this result by loading the production plan for a product level 4 and then loading the prices from The Forge.
Blog: Diary of a Pod Pilot |

Ideki
Gallente
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Posted - 2010.09.17 12:32:00 -
[50]
Myrhial Arkenath reported that there was an issue sometime when getting prices for products. I changed the format from float to double. Please test the new version and tell me if the issue is fixed.
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
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Ideki
Gallente
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Posted - 2010.09.17 12:43:00 -
[51]
I will work on fixing the issue with a resource coming from a single storage and going to multiple processor soon.
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Etil DeLaFuente
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Posted - 2010.09.18 11:46:00 -
[52]
Edited by: Etil DeLaFuente on 18/09/2010 11:47:48 Hi, great tool. Missing the obvious last part which is to include production of items using PI stuff like POS etc.. would be awesome.
Also, are you planning to open your code ? or at least not obfuscate it ?
keep up the good work
ps : Price updating is still not working.
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Ideki
Gallente
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Posted - 2010.09.18 14:39:00 -
[53]
Thanks.
what do you mean by price updating is not working? Can you give me the settings you are using so I can try to reproduce it?
The POS fuel is already included in the list. For other items, I will have to think about it as it would divert the purpose of the tool. This tool it made to help for PI. Not for full production of items Also, full production of items has to take into account various skills, reputation wiht npc corps,... Which would seriously complicate things.
I am not saying no. But I am not saying yes either for now. :)
Originally by: Etil DeLaFuente Edited by: Etil DeLaFuente on 18/09/2010 11:47:48 Hi, great tool. Missing the obvious last part which is to include production of items using PI stuff like POS etc.. would be awesome.
Also, are you planning to open your code ? or at least not obfuscate it ?
keep up the good work
ps : Price updating is still not working.
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Etil DeLaFuente
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Posted - 2010.09.18 21:16:00 -
[54]
Originally by: Ideki Thanks.
what do you mean by price updating is not working?
In the production plan tab. When i try to get the price of water from any region, i have a pop up saying "failed to check for update, incorrect format" (the original message is in french which may be related to localization).
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SaSaix
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Posted - 2010.10.06 08:38:00 -
[55]
It seems to be another bug. When trying to load previously saved plan the routes in Planets Plan tab became messed and quantities of several routes are set to zero. So if you would try to see planets data after loading such a plan the program says "Failed to set the data. Failed to compute the base production line. No quantity set for outgoing route from Lounchpad - 16 on planet OCEANIC". And it seems to be wrong analisys of ingoing and outgoing quantity for storages. I set up the number of extractors and routed it to lounchpads, then my lounchpads were routed to two basic factories, and there it is, i can't set the outgoing quantity to 3000 for all routes. Only 1500/3000 for each. And it leads to wrong timings and productivity of plan.
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shananara
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Posted - 2010.10.08 05:01:00 -
[56]
The tool is really super useful and easy to use.. Thx for that work. Could you make the Panel where the facilities are added to on the "Planets Planing" tab resizable??? This would really help as one could then use the bigger monitors... Or am I using an old version (0.19)?
Thx
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Ideki
Gallente
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Posted - 2010.10.09 14:01:00 -
[57]
I just finished to fix the bug that would prevent people from sending a resource from a storage to multiple processors. the new version has been uploaded. So as usual you are welcome to download it and report any problem you can find.
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

shananara
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Posted - 2010.10.10 06:51:00 -
[58]
Hi there
I struggle with the fact that the tool seems to not store the updates correctly if you have multiple Routes going from one Extractor
So what I'am having is: Extractor 18 / 780 Units => Route 109 => Basic Industry Facility 22 => Route 671 => Basic Industry Facility 23
It always stores me the Routes as 780 / 0 values and then there are errors created if you want to use f.ex. Production Data Menu Item...
Even if I delete and readd the routes it won't store it correctly... On my three planets I think this is the way it's stored in any case with Extractors going to multiple targets..
Also it would be helpful if one could name the different facilities as it would be easier to correct missentered data ...
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shananara
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Posted - 2010.10.10 07:38:00 -
[59]
I just checked the saved file itself... If I save after setting route configurations it correctly stores everything into the file... But if I load it afterwards it just gives the full extraction to the first route and sets the second route to 0....
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Kandrew Dorak
Gallente The Graduates Morsus Mihi
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Posted - 2010.10.12 01:29:00 -
[60]
I have the same problem. Some routes refuse to set to 40 and will stick at 20, some routes will reset to 0 or change what the resource is.
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Ideki
Gallente
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Posted - 2010.10.25 12:38:00 -
[61]
I fixed the bug that was happening when loading a plan with multiple routes coming from the same extractor. Upon loading the first route would receive all the resources, leaving nothing for the others. This should work properly now. A big thanks for Shananara for his help in solving this problem. :-) Version 5.1.3 is now available.
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Myrhial Arkenath
Ghost Festival Naraka.
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Posted - 2010.11.10 20:46:00 -
[62]
When running the planets data option, it seems that product level 1 products are assumed to have a size of 1 rather than 0.01. This causes a launchpad to overflow much sooner than it should. I was able to get the correct numbers when I edited the xml file making a launchpad have 1000000 space rather than 10000.
Diary of a Pod Pilot |

Ideki
Gallente
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Posted - 2010.11.12 01:58:00 -
[63]
I have added 3 new features to the tool. - You can now remove the limitation on the number of planets that you can add to a plan. - You can change the quantities and cycle time on all your extractor from a new popup window. - You can change the quantity you want of the final product to see how you need of each sub-components.
The full details (and screenshots) are available on the official website
As usual comments and bugs are to be sent ingame to me.  |

Ideki
Gallente
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Posted - 2010.11.14 15:56:00 -
[64]
Version 5.2.2 is now available for download.
I fixed a bug reported by Myrhial Arkenath. The bug was casuing the plans to incorrectly load the routes to load with the same resources from a Launchapd when actually each route has a different resourse.
I improved the stability issue with the All In One popup. It should not blink on refresh anymore.
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2010.11.14 16:01:00 -
[65]
Thanks a lot Myrhial.
Level 1 products do not have a size of 0.01 they have a size of 0.38 (check Water for example) and extracted resources have a size of 0.001 (Check Aqueous LIquid for example) I just checked the data, so everything seems ok. if you still think that is a bug, you can send me a plan that reproduce the bug and I will check it.
I fixed the bug you reported in version 5.2.2 Thanks a lot for the plan it helped me a lot to catch that one 
I will see about increasing the size of the planet container. It is true that it is a bit small and scrolling all the time can be annoying.
Originally by: Myrhial Arkenath Edited by: Myrhial Arkenath on 10/11/2010 21:12:30 When running the planets data option, it seems that product level 1 products are assumed to have a size of 1 rather than 0.01. This causes a launchpad to overflow much sooner than it should. I was able to get the correct numbers when I edited the xml file making a launchpad have 1000000 space rather than 10000.
Also, another issue upon loading a saved planet setup: I have four different goods extracted from the planet in my launchpad, which are routed to four different basic factories. When reloading the data these four routes are all set to the same product rather than four different ones. The pln file has the correct data in it, so this seems to be going wrong when the pln file is loaded into the program.
Lastly, a small request for the planets plan page: The container frame for each planet has a fixed height, which after adding just two routes means you need to start scrolling up and down in the routes sub-container. Not very user friendly. Could you make it so that the planet container just grows downwards so no scrolling is needed within in?
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Arosth Katsbalger
Stir Crazy Research and Manufacturing
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Posted - 2010.11.14 22:41:00 -
[66]
I was wondering how you use the link % area exactly. I can't seem to figure it out. Maybe I am just dumb
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Ideki
Gallente
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Posted - 2010.11.15 01:30:00 -
[67]
Well, because the link CPU/Grid is dependent on the length of the link itself, I did not wanted to add that to the planet UI which is already crowded. So I simplified it by allowing the user to allocat a percentage of the planet CPU/Grid. That help the user to plan his/her planets more accuratly when adding structures. For example, compare the CPU/Grid usage of a Gas giant and a normal planet. If you use the planner you might be able to put 10 extractors on the gas giant. But you when you try to actually apply your plan, you will discover that you can acutally only put 7 or 8 extractors because the links between them eat all your CPU/Grid. I hope that clarifies things up a little bit.
Originally by: Arosth Katsbalger I was wondering how you use the link % area exactly. I can't seem to figure it out. Maybe I am just dumb
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

lachrymus
Gallente
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Posted - 2010.11.20 10:09:00 -
[68]
You know what would be great - but may well be something you think is too big a revision?
It's a great tool but the starting point for planning is that you know what you want to produce and have empty planets to fill. That is probably the more likely scenario.
But I have ten planets (main + alt) and I would like to know what the most profitable stuff to produce would be given the planets I already colonise. This is kind of working backwards but since for me the main reason for getting into PI is to generate ISK when I'm not in-game, it makes sense.
Would this be possible to include/add? Thanks.
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Ideki
Gallente
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Posted - 2010.11.21 21:21:00 -
[69]
Hi, thank you for your interest in the tool.
Well the very first idea I had about that tool, even before starting to create it, was what you just proposed.
The problem I met while working on that idea is that everyone has a different idea of what is the 'most profitable'. It could be that you want to produce everything on 1 planet. Or that you want to produce the highest possible level product across all your planets. Or a combination of both,... you also have to take in account the security level of the systems with the planets in. A 1.0 planet will not have the same yeld as a 0.0 planet... Some users want to travel the less possible between planets, some don't care,...
My first idea was to create an algorithm to propose all this kind of choices to the user. And depending on the user choice, and planets, the algorithm would propose the best (or near best) possible plan. My background allows me to create something like this (I have a master in artificial Intelligence). But I thought that the work involved to make such a 'perfect' tool would take too much time for me to finish it before the release of Planetary Interaction. (I started to work on it 2 weeks before PI came out) So instead I branched out and decided to use the next available smartest thing available: Players brain . I do believe that people can decide for themself what they want and find a way to make it. Otherwise, they would not play EVE as it is a game that requires a brain to play. And also I do not like to make people lazy. I just want to help make thing easier so people can focus on what really matters: Having fun. So my tool is just a way for players to test their idea of an ideal plan and see if they can make it work.
Still, it is an idea that I like to toy with from time to time and I still think that I will eventually make it work.
So in short my answer is that for now I do not plan to integrate such algorithm. But I would really like to make my tool work the way I wanted when I first started to work on it.
Originally by: lachrymus You know what would be great - but may well be something you think is too big a revision?
It's a great tool but the starting point for planning is that you know what you want to produce and have empty planets to fill. That is probably the more likely scenario.
But I have ten planets (main + alt) and I would like to know what the most profitable stuff to produce would be given the planets I already colonise. This is kind of working backwards but since for me the main reason for getting into PI is to generate ISK when I'm not in-game, it makes sense.
Would this be possible to include/add? Thanks.
Originally by: lachrymus You know what would be great - but may well be something you think is too big a revision?
It's a great tool but the starting point for planning is that you know what you want to produce and have empty planets to fill. That is probably the more likely scenario.
But I have ten planets (main + alt) and I would like to know what the most profitable stuff to produce would be given the planets I already colonise. This is kind of working backwards but since for me the main reason for getting into PI is to generate ISK when I'm not in-game, it makes sense.
Would this be possible to include/add? Thanks.
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

lachrymus
Gallente
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Posted - 2010.11.22 10:39:00 -
[70]
Thanks for your thoughts on this. I take your point - it's really not too much work to do the thinking and planning - and I agree, that's what puts Eve head and shoulders above most games. Guess I'm just being a bit lazy :)
But it's interesting that this idea is where you started from too...
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Ideki
Gallente
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Posted - 2010.11.24 18:08:00 -
[71]
I would like to ask for my tool users to go support this feature post I created in the Features and Ideas Discussion forum.
What I am asking for is an api that will provide the planetary interaction data of a character. With that information I could actually automate the process to fillup the extractors as well as the notifications.
So please, help me getting this feature in the EVE API by showing your support in this thread and bumping it.
It is as much for me as for you. 
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Nolan Nighthawk
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Posted - 2010.12.06 16:53:00 -
[72]
This is really a nice tool! Good job. Continue good work.
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Fredrick Engly
Insorum Industries Intergalactic Exports Group
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Posted - 2010.12.07 02:18:00 -
[73]
Why is this code obfuscated? What are you hiding?
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Ideki
Gallente
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Posted - 2010.12.11 16:05:00 -
[74]
I am hiding nothing, I have more than 2000 people using my tool. That should be enought to prove that people trust me. Otherwise you would see them flaming this post about how I rob them of everything they own ingame... Beside, the fact that I keep people going to my site for downloading update prevents other from modifying my tool by putting virus and stuff in it. The less sources of download, the less chances of someone putting a tricked version somewhere...
So now my question to you is: Why do you need to see my code?
I hardly believe that everyone wants to see my code to make sure that I am not doing anything evil on their computer. Programming is my real life job. And if there is one thing that you learn when you work in a programming company is that you protect your code against thief. So that's the rule I am applying to my own tool.
If people still do not trust me, or if they are infuriated because they cannot see/copy my code, then too bad for them. I am not forcing anyone to use my tools. But if people want to make a tool like mine, then they can use their own brain just like I did. I do not see why I should give away stuff that I spent a lot of time to work on. Beside, the more tools there are, the more chances of someone trying to do something evil.
If people fear a virus then use an antivirus. If people fear someone using a keylogger to steal their isks, then they should not download any tool/addon.
In the end it all boil down to a matter of trust.
And that's why I am doing what I am doing. There is only 1 site where to download this tool from. And the tool feature an auto-update mechanism so once downloaded you don't even have to search for my site again.
I am doing what I can to make people trust me. But I will not share my code until I am ready to do so. And everytime someone ask me to see my code, or say that I am 'hiding' something, I am less tempted to share my code...
Originally by: Fredrick Engly Why is this code obfuscated? What are you hiding?
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

tengen san
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Posted - 2010.12.11 20:28:00 -
[75]
I like the tool, and even more I like the way you protect your code. Why share it anyway?
I wish I could programm like this.
Originally by: Ideki I am hiding nothing, I have more than 2000 people using my tool. That should be enought to prove that people trust me. Otherwise you would see them flaming this post about how I rob them of everything they own ingame... Beside, the fact that I keep people going to my site for downloading update prevents other from modifying my tool by putting virus and stuff in it. The less sources of download, the less chances of someone putting a tricked version somewhere...
So now my question to you is: Why do you need to see my code?
I hardly believe that everyone wants to see my code to make sure that I am not doing anything evil on their computer. Programming is my real life job. And if there is one thing that you learn when you work in a programming company is that you protect your code against thief. So that's the rule I am applying to my own tool.
If people still do not trust me, or if they are infuriated because they cannot see/copy my code, then too bad for them. I am not forcing anyone to use my tools. But if people want to make a tool like mine, then they can use their own brain just like I did. I do not see why I should give away stuff that I spent a lot of time to work on. Beside, the more tools there are, the more chances of someone trying to do something evil.
If people fear a virus then use an antivirus. If people fear someone using a keylogger to steal their isks, then they should not download any tool/addon.
In the end it all boil down to a matter of trust.
And that's why I am doing what I am doing. There is only 1 site where to download this tool from. And the tool feature an auto-update mechanism so once downloaded you don't even have to search for my site again.
I am doing what I can to make people trust me. But I will not share my code until I am ready to do so. And everytime someone ask me to see my code, or say that I am 'hiding' something, I am less tempted to share my code...
Originally by: Fredrick Engly Why is this code obfuscated? What are you hiding?
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Fredrick Engly
Insorum Industries Intergalactic Exports Group
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Posted - 2010.12.13 02:14:00 -
[76]
Originally by: Ideki
I am doing what I can to make people trust me. But I will not share my code until I am ready to do so. And everytime someone ask me to see my code, or say that I am 'hiding' something, I am less tempted to share my code...
No probs and understand where you are coming from in terms of intellectual copyright however is this a commercial product?
I will continue to only use external EVE Online tools such as EveMon, EVEHQ, POSTracker, MiningBuddy, Yapeal etc that release their sourcecode to the public
All the best and Im sure your tool is great due to all the positive feedback you have received.
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cyndrogen
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Posted - 2010.12.28 21:27:00 -
[77]
First I just wanted to say thanks for providing this tool. It's a welcome addition.
I was wondering if you could expand the features to allow us to guesstimate extraction cycles better. So for example, say we wanted to have an 8 hour cycle, how many extractors would we need using which cycke times to achieve 8 hours.
as an example oxygen requires 3000 units of noble gas to crunch through one 30 minute cycle so in one hour you can generate 40 oxygen. Now if I use a 5 hour cycle, how many extractors would I need to stockpile resource to last for 8 hours. So obviously my extractors are linked to storage and not processors to stockpile enough resource until I restart the cycle again later.
In this simple example I would need a minimum of 2 extractors to have enough raw materials to last 10 hours, assuming I can extract over 1500 m3 per 15 minute cycle.
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Lil Slit
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Posted - 2011.01.02 23:19:00 -
[78]
total noob to this planetary stuff.. but to make things super easy for all future noobs out there... can you add something that gives you options on what to pick from given your planet options .. for example..
you input your planets.. and how many.. your program spits out the options for what you can build..
i downloaded your tool to skip the time it takes to go threw all the things i can build using my current planets.. and pic the things i can actually build given my available supplies..
your program does not speed this up... yet?
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Ideki
Gallente
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Posted - 2011.01.11 13:40:00 -
[79]
Hi everyone,
Sorry for the lack of updates lately. Real life has been pretty busy. Between my pregnant wife and looking for a bigger house I did not have much time to work on the tool.
But, I finally manage to kill a bug that has been hanging around for a long time. From now on, people using Localization settings that are not English should have no problems using the tool. Yeah! :-) You can go get the latest version. As usual if you encounter any issue, contact me ingame (Ideki) or leave a message on the EVE online forum.
I haven't even had time to take a look at the new PI features with the incoming patch. I'll try to fix that soon. So expect a new version soon after the patch goes live.
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.01.11 13:45:00 -
[80]
I see. This is already kinda possible. But you have to use several features together for that. It is always possible to simplify things, so I will see what I can do about that. 
Originally by: cyndrogen First I just wanted to say thanks for providing this tool. It's a welcome addition.
I was wondering if you could expand the features to allow us to guesstimate extraction cycles better. So for example, say we wanted to have an 8 hour cycle, how many extractors would we need using which cycke times to achieve 8 hours.
as an example oxygen requires 3000 units of noble gas to crunch through one 30 minute cycle so in one hour you can generate 40 oxygen. Now if I use a 5 hour cycle, how many extractors would I need to stockpile resource to last for 8 hours. So obviously my extractors are linked to storage and not processors to stockpile enough resource until I restart the cycle again later.
In this simple example I would need a minimum of 2 extractors to have enough raw materials to last 10 hours, assuming I can extract over 1500 m3 per 15 minute cycle.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
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Ideki
Gallente
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Posted - 2011.01.11 13:53:00 -
[81]
this idea is one of the first I got for the tool. But it is not an easy one to implement. I am still toying with the idea from time to time. So I hope to have it working at some point. But I cannot promise anything right now. 
Originally by: Lil Slit total noob to this planetary stuff.. but to make things super easy for all future noobs out there... can you add something that gives you options on what to pick from given your planet options .. for example..
you input your planets.. and how many.. your program spits out the options for what you can build..
i downloaded your tool to skip the time it takes to go threw all the things i can build using my current planets.. and pic the things i can actually build given my available supplies..
your program does not speed this up... yet?
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.01.26 14:00:00 -
[82]
Just an update to say that the tool is not dead.
Life is really really busy at the moment. (My wife is pregnant and we are buying a new house to move in 2 weeks)
I have to fix the tool to be up to date with the new PI features. But as this will require a bit of time to implement, I have to postpone this for about a month.
Meanwhile I fixed some bugs and am I working on a new feature. I hope to have this ready within the next few days.
Then I will start to work on updating the tool.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.01.28 14:13:00 -
[83]
The new feature is now ready.
I added a Reverse lookup tab. It allows you to select the planets you have (or want to use) and see what you can produce with them. You can also select a region to check the sell/buy prices of each product. Each column can be sorted by clicking on the column header. If you double-click on a row, the production plan for that product will be displayed (Note: you have to double on the text, for some reason if you click in the 'empty' part of a cell, the double-click does not trigger...)
I also fixed a few problems with the xml file. The price of the level 4 products should be correct now.
So you need to download both files. If you use the 'Update' option in the help menu of the tool, both files will be automatically downloaded.
As I said in my previous message, I am really busy right now, so I will work on updating the tool with the new PI stuff as soon as things will stabilize.
As usual, bug reports can be sent to me ingame, or posted on the EVE forum here. Donations are welcome too. 
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.02.01 13:12:00 -
[84]
Ok, I am going to make this very clear right here right now. Since a few days I keep receiving request from people to share my website (and all its content). To those people I will say this: You are loosing your time. I will NOT share the website. This project is MINE only.
I took the first request as a joke. The second one raised questions. The third one is getting annoying,...
The worst is that those request come without even a small text to talk about yourself or why you would even request this in the first place. You could ask on the forum or ingame. (Don't try, the answer will still be 'no') But just a minimum of good manners would have been appreciated.
The way I see it now, some people want access to this site to replace the clean version I provide with a virus or keylogger.
Somehow this is flattering, because it means that my tool is receiving enought attention from the EVE Online community that 'bad people' want to use it to cause their mischief.
Except that I have a brain and I use it. So just stop it, it's not going to work. I will keep deleting your email without even reading them.
To everyone else I will say this: My website is the one and only source for the EVE Plannetary Planner. You MUST always download it from there (Or better use the Update function from the tool itself). Even more now that 'bad people' have taken an interest in it.
I thank everyone for their trust. And I will do all I can to continue to earn it.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Salome Matata
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Posted - 2011.02.04 11:34:00 -
[85]
Awesome little tool, love it!
thanks!
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Forerunner Ghost
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Posted - 2011.02.12 19:16:00 -
[86]
Such a great tool! Thanks for your hard work and dedication to this. Also appreciated is the fact that you created a tutorial with screen shots and documentation, which I think makes everything quite clear.

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Felix Venatio
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Posted - 2011.02.18 12:56:00 -
[87]
Great tool 
Getting an error when changing stuff related to prices. "Failed to check for update" (loosely translated): "The incoming data had an incompatible format" Something I forgot to check/do?
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Ideki
Gallente
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Posted - 2011.02.21 13:58:00 -
[88]
Hi,
We just finished to move to our new house. But I am still without an internet connection at home. And we have a lot to unpack. So I still need sometime before I can work on the tool and fix bugs.
Thank you everyone for your support. 
I will work on fixing bugs and updating to the new PI as soon as possible.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Aiyshimin
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Posted - 2011.03.04 10:41:00 -
[89]
Congratulations :)
I'm in the exact same position at the moment, waiting for the ISP to connect lines to our new home.
Anyway, just wanted to give a thumbs up for this project, looking forward to the next version!
Thanks for your efforts,
- Aiy
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Psihius
Caldari Anarchist Dawn U N K N O W N
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Posted - 2011.05.03 20:04:00 -
[90]
A major request:
Please consider adding the ability to plan chains where you just dump goods from orbit. I'm making T2 => T3 plan and it really isn't working good for that.
What I wana get: 1. Set the amount of resources I load in each launchpad/command center/storage facility, set the resource price, set the resulting commodity prices. 2. Get the calculation for how long that all can run (by groups, described lower). 3. Calculation taking into account that I can have 20 processors with 4 launchpads and 5 processors connected to each launchpad or any other combinations. 4. Add the length for links and calculate the CPU/PG needs from that. We can estimate the length of the link and enter it a little more than it is (usually on baren/temperate you get around 60-70 km links if placed tightly). Anyway you can make default link length for every planet type because there is a minimum, where you just are unable to place structures closer. That will make it so much informative. 5. Get the estimate on profits.
Right now it is possible only for a chain starting with extractors.
And ability to stretch the boxes. I add 20 structures on 24" FullHD LCD and see 6 structures at most and 3 routes only. Too little for my taste. --------------------------------------------------
Originally by: Blacksquirrel This is EVE. PVE can happen anywhere at anytime. Be prepared.
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Nuran DeSiad
Gallente Plain Trash
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Posted - 2011.05.09 07:57:00 -
[91]
Hi there,
@Ideki: Any news on updates for this great tool ??
cheers, Nuran
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Ideki
Gallente
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Posted - 2011.05.14 14:35:00 -
[92]
Well lot has been going on lately.
And I started to receive ingame emails from people worried that this tool development had gone dormant or was simply dead.
First of all I am really happy to see that some people actually care about this tool and find it usefull enought to ask me about its future.
Second, the reason why there was not news or updates is that my wife just gave birth to our son a few days ago. So those last few months I have been busy with taking care of her, and setting the house to receive our newborn son. For those who care about this, our son and his mom are both healthy. He was born at 5.3Kg (11.11 pounds) and he is a tall baby (I am thinking about basketball team right now...) So now we are home, and getting some rest.
On the Planetary Planner side now. I have been starting to put my ideas together for the next version.
Honestly I do not like the new version of the Planetary Interaction the CCP has created. I really think that the previous version was easier to use. The new features are nice and shiny, but a bit too cumbersome to use in my opinion.
Still, I will update the tool to support this new model. I have also went back to the drawing board to work on a redesign of the UI. I have some big plans for this, I just hope that I will achieve what I want with it. And if I do reach my goals for the UI, you jaws will drop on the floor. Believe me. 
Anyway, baby is calling for some father-son bonding time so I better be going.
I will try to keep you posted more often from now on. And I will try to work on the tool during my free time when the baby is sleeping.
Again, thank you all for your support and understanding.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Caldorous
Gallente
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Posted - 2011.05.15 16:03:00 -
[93]
Congratulations man!
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.06.14 16:36:00 -
[94]
Dude... I found a silly bug... You're assuming the EVE-Central feed data to be in current user locale, but it is in C locale actually. -- Thanks CCP for cu |

Ideki
Gallente
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Posted - 2011.06.25 12:49:00 -
[95]
Originally by: Tonto Auri Dude... I found a silly bug... You're assuming the EVE-Central feed data to be in current user locale, but it is in C locale actually.
Hi, actually I am not sure what you are talking about. Because I only take the prices from EVE-Central, nothing else.
So could you clarify a bit ?
On a side note, I started to work on the UI redesign. It looks promising so far 
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.06.29 12:35:00 -
[96]
While I am working on the new UI, I got an idea for a new feature. So after a few hours of frenzied coding here it is. Version 6.0 brings you a search fonctionality.
There is a new tab called 'Find'
You can specify a system (there is an auto-complete feature on that textbox to help) Specify the number of jumps you are ready to do to get what you want. Then select the planets type you are looking for. (No selection is the same as selecting everything) Hit 'Find' and you will see the systems that are within the specified range with the number of planets of the type selected.
From there, you can sort them the way you want. If you press 'Port to Reverse Lookup', the 'Reverse Lookup' UI will appear and show you the prices for the PI products you can produce with those planets in the region of the system you entered.
The main reason for this feature is that I was bored to have to search for systems with specific planets (ex: the fabled Plasma planets)
In addition to the tool update, there is a new file to download that holds the systems data: Systems.xml That file contains information about all accessible systems in EVE. (5201 if I am not mistaken) You can get it along with the new version in the Download section of the official EVE Planetary Planner website.
Two things to note: 1.This new version does not fix the problem with the extractor. I will fix it with the new UI. 2.This is not the new UI. When the new UI will be ready, you will see a difference. Believe me 
As usual, comments, bugs and isk donations are welcome 
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.07.21 16:18:00 -
[97]
I fixed some bugs that were reported and some I found.
I also added an Auto-check for update feature.
When the tool start, it will automatically check if a new version is available and ask you if you want to download it (like when you click on the 'Update' button under the Help menu)
As I do not want impose this feature on everyone, you can disable it (and re-enable it) from the Help menu.
Thanks to Ankanos for reporting a bug in the Find feature.
There was a stupid bug that would prevent it from finding the correct planets at the correct range.
Now it should work as expected
I also fixed some localization bug reported by Tonto Auri. I hope this will fix it, I am still not top notch with localization and need to spend some time to find a complete solution. (Meaning I need to read more on the net on how to do it 
Finally I fixed some typo and volume issues in the data
So you can now get version 6.1
As usual comments and bug reports are welcome.
I will also be working on a small feature update that was requested while I am still working on the new UI.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

luvmehard
Minmatar
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Posted - 2011.07.23 09:51:00 -
[98]
When starting up the app, the following message appears: Input string was not in a correct format.
When looking up a system under "Find", the following exception happens:
************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt) at System.Double.Parse(String s, NumberStyles style, NumberFormatInfo info) at t.af(Object A_0, EventArgs A_1) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- EVEPlanetaryPlanner Assembly Version: 6.1.0.0 Win32 Version: 6.1.0.0 CodeBase: file:///D:/EVE%20Online%20Applications/PlanetaryPlanner/EVEPlanetaryPlanner.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_64/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------
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Ideki
Gallente
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Posted - 2011.07.24 00:55:00 -
[99]
Hi,
thanks for reporting this bug.
Could you tell the steps to take to reproduce it? Because I can start the app and use the Find function without any problem.
Originally by: luvmehard When starting up the app, the following message appears: Input string was not in a correct format.
When looking up a system under "Find", the following exception happens:
************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt) at System.Double.Parse(String s, NumberStyles style, NumberFormatInfo info) at t.af(Object A_0, EventArgs A_1) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- EVEPlanetaryPlanner Assembly Version: 6.1.0.0 Win32 Version: 6.1.0.0 CodeBase: file:///D:/EVE%20Online%20Applications/PlanetaryPlanner/EVEPlanetaryPlanner.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5442 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_64/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

luvmehard
Minmatar
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Posted - 2011.07.24 09:29:00 -
[100]
Originally by: Ideki Hi,
thanks for reporting this bug.
Could you tell the steps to take to reproduce it? Because I can start the app and use the Find function without any problem.
Originally by: luvmehard truncated
Yes.
The application start up is just that - I start the app via double click. I get the pop-up regardless of "Autocheck for update" enabled or disabled. I am running Windows 7 64Bit, no development tools installed (no special DLLs). System Locale is set to Japanese.
The "Find" functionality. I discovered that I only get an exception if I leave the "Nb jumps" field blank. If I put a zero in there, I get no exception and the app works ok.
New stuff: Production Plan tab with Production Data enabled; after selecting anything from the "Prices in:" drop down, I get a message stating "Failed to check for update. Input string was not in a correct format."
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luvmehard
Minmatar
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Posted - 2011.07.24 09:33:00 -
[101]
Btw, I have switched the Windows Locale to English, but it behaves the same.
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Ideki
Gallente
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Posted - 2011.07.24 13:14:00 -
[102]
Arg! Stupid me!
I totally forgot to check if the number of jumps is valid before doing anything...
Sorry about that. It is fixed now.
Also it looks like I was reusing the same error message everywhere. Fixed also...
For the problem with the production plan, could you post a screenshot of the Production Data ? I am thinking that this is related to localiztion again. And I want to fix this once and for all. So I need to see what is happening.
Also, are you saying that the Auto-update popup always shows up even if you selected to not have it ? Maybe I screwed up the version check. Can you try again with the latest version ?
Thanks a lot for taking time to reproduce those issues and reporting them.
The new version is ready for download.
Originally by: luvmehard
Yes.
The application start up is just that - I start the app via double click. I get the pop-up regardless of "Autocheck for update" enabled or disabled. I am running Windows 7 64Bit, no development tools installed (no special DLLs). System Locale is set to Japanese.
The "Find" functionality. I discovered that I only get an exception if I leave the "Nb jumps" field blank. If I put a zero in there, I get no exception and the app works ok.
New stuff: Production Plan tab with Production Data enabled; after selecting anything from the "Prices in:" drop down, I get a message stating "Failed to check for update. Input string was not in a correct format."
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

luvmehard
Minmatar
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Posted - 2011.07.24 13:44:00 -
[103]
Originally by: Ideki Arg! Stupid me!
I totally forgot to check if the number of jumps is valid before doing anything...
Sorry about that. It is fixed now.
Also it looks like I was reusing the same error message everywhere. Fixed also...
For the problem with the production plan, could you post a screenshot of the Production Data ? I am thinking that this is related to localiztion again. And I want to fix this once and for all. So I need to see what is happening.
Also, are you saying that the Auto-update popup always shows up even if you selected to not have it ? Maybe I screwed up the version check. Can you try again with the latest version ?
Thanks a lot for taking time to reproduce those issues and reporting them.
The new version is ready for download.
I got the new version, replaced the old one, tried again.
Find function: As long as the "Nb jumps" field is not populated, the Find button is inactive. Can't get and exception if can't push the button :)
You can find a screenshot of the Production Plan here. If I change the region, I get the same popup, for the region I selected.
Application start/Autoupdate: No, you misunderstood. If I launch the app, I get this popup. After I click OK the app starts. I thought it has something to do with the autoupdate, so I turned that one off. But this pops up regardless, so I guess it has nothing to do with the autoupdate feature.
While you are at it, would it be possible to make the Planet section in Planets Plan tab re-sizable? It's pretty crowded.
Also, thank you for this tool!
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Ideki
Gallente
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Posted - 2011.07.24 16:09:00 -
[104]
Ah!ah!
I got it! Screenshot 1 and 2 are related. Whenever the UI is closed, I save all the settings so that next time we IU opens, I can put everything back the way it was before. So because you get that error in screenshot 1, when you close the tool, the settings that cause the error are saved too. So next time you load the UI, the same error occurs when everything is pre-filled.
And as I guessed the problem is related to localization. It looks like there is a conflict between the way you input the 'Average Sell price' and the way I format the numbers. In your screenshot you have '47 605,53.00' and that causes the parser to explode.
I will try to find a solution to this now.
As for the UI being crowded it is a problem that has plagued me from the beginning, there is so much information to display in so little space... That is also one of the reasons I am redesigning the whole UI. I will see if I can find a fix for now.
Once again, thanks a lot for your help in perfecting this tool. 
Originally by: luvmehard I got the new version, replaced the old one, tried again.
Find function: As long as the "Nb jumps" field is not populated, the Find button is inactive. Can't get and exception if can't push the button :)
You can find a screenshot of the Production Plan here. If I change the region, I get the same popup, for the region I selected.
Application start/Autoupdate: No, you misunderstood. If I launch the app, I get this popup. After I click OK the app starts. I thought it has something to do with the autoupdate, so I turned that one off. But this pops up regardless, so I guess it has nothing to do with the autoupdate feature.
While you are at it, would it be possible to make the Planet section in Planets Plan tab re-sizable? It's pretty crowded.
Also, thank you for this tool!
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.07.24 16:51:00 -
[105]
Ok, so I think I finally got rid of the localization problem. The tool should now work for everyone everywhere whatever localization you use. (cross my fingers )
So the new version is available.
Once again, huge thanks to luvmehard for taking the time to report the problems and providing usefull information to help solve this.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

luvmehard
Minmatar
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Posted - 2011.07.24 17:11:00 -
[106]
Glad to be of assistance.
Another one.. After the update tells me there is a new version of the Systems data available and I opt to download it, I get an error message stating "Failed to initialize. An item with the same key has already been added."
In other news, the app starts up without errors, yes! :) ..but the price update still won't work for me, screenshot no.1 applies.
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Ideki
Gallente
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Posted - 2011.07.24 18:10:00 -
[107]
Did you ever think about working in Quality Assurance? Because you are doing a very good job at finding problems 
Anyway, I was able to reproduce you issues and fix them. Plus a few others I found on my own. 
So in this new version I fixed: - Exception when updating - Localization issues when using number with decimal separators (double, float)
Originally by: luvmehard Glad to be of assistance.
Another one.. After the update tells me there is a new version of the Systems data available and I opt to download it, I get an error message stating "Failed to initialize. An item with the same key has already been added."
In other news, the app starts up without errors, yes! :) ..but the price update still won't work for me, screenshot no.1 applies.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

luvmehard
Minmatar
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Posted - 2011.07.24 18:53:00 -
[108]
Originally by: Ideki Did you ever think about working in Quality Assurance? Because you are doing a very good job at finding problems 

Originally by: Ideki
Anyway, I was able to reproduce you issues and fix them. Plus a few others I found on my own. 
So in this new version I fixed: - Exception when updating - Localization issues when using number with decimal separators (double, float)
The update process does not seem to be working properly for me. It finds the update, after clicking Yes it does something and the application starts up. However, after I chose to manually look for an update, it finds it again. So unless you put out an update every minute, it does not work properly.
I tried to run the app as an administrator; I've tried to rename the version.dat (to version.da_) and try the update again - no difference. Seems to ignore the version.dat file whatsoever.
And I am afraid the price update still doesn't work, neither on the Production Plan tab nor on the Reverse Lookup tab.
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Ideki
Gallente
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Posted - 2011.07.24 19:40:00 -
[109]
You are not supposed to download the version.dat That file is there for the tool to check the versions of the file. It read from the website when you try to update. So there is not reason for you to have it on your computer.
It looks like the version number in Systems.xml was wrong. So I have uploaded the correct file now and this problem will not happen anymore.
I went through the whole code and I have fixed all the parser (as far as I know). Could you try again and tell me if you still have the problem ?
Originally by: luvmehard The update process does not seem to be working properly for me. It finds the update, after clicking Yes it does something and the application starts up. However, after I chose to manually look for an update, it finds it again. So unless you put out an update every minute, it does not work properly.
I tried to run the app as an administrator; I've tried to rename the version.dat (to version.da_) and try the update again - no difference. Seems to ignore the version.dat file whatsoever.
And I am afraid the price update still doesn't work, neither on the Production Plan tab nor on the Reverse Lookup tab.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

luvmehard
Minmatar
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Posted - 2011.07.24 20:02:00 -
[110]
Update works ok now. As for the price update, I still get the "Failed to check prices for region 'xxx'. Input string was not in a correct format."
Originally by: Ideki You are not supposed to download the version.dat That file is there for the tool to check the versions of the file. It read from the website when you try to update. So there is not reason for you to have it on your computer.
It looks like the version number in Systems.xml was wrong. So I have uploaded the correct file now and this problem will not happen anymore.
I went through the whole code and I have fixed all the parser (as far as I know). Could you try again and tell me if you still have the problem ?
Originally by: luvmehard The update process does not seem to be working properly for me. It finds the update, after clicking Yes it does something and the application starts up. However, after I chose to manually look for an update, it finds it again. So unless you put out an update every minute, it does not work properly.
I tried to run the app as an administrator; I've tried to rename the version.dat (to version.da_) and try the update again - no difference. Seems to ignore the version.dat file whatsoever.
And I am afraid the price update still doesn't work, neither on the Production Plan tab nor on the Reverse Lookup tab.
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Ideki
Gallente
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Posted - 2011.07.24 20:08:00 -
[111]
arg! This is killing me...
Ok, I have to take care of some things in the house. I will try again to find the problem after that.
I am really sorry that it is taking me so long to fix this problem for you.
Can you copy/paste here the number you use in that textbox ? Because I changed my settings to japanese, then french to try different localization and I had no problems. :( So I am running out of ideas right now. That's also why I take a short break to clear my head and maybe come up with an idea.
Originally by: luvmehard Update works ok now. As for the price update, I still get the "Failed to check prices for region 'xxx'. Input string was not in a correct format."
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

luvmehard
Minmatar
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Posted - 2011.07.24 20:26:00 -
[112]
Originally by: Ideki arg! This is killing me...
Ok, I have to take care of some things in the house. I will try again to find the problem after that.
I am really sorry that it is taking me so long to fix this problem for you.
Can you copy/paste here the number you use in that textbox ? Because I changed my settings to japanese, then french to try different localization and I had no problems. :( So I am running out of ideas right now. That's also why I take a short break to clear my head and maybe come up with an idea.
No worries, RL comes first :)
I am not inputting any numbers by myself. This is what I do: - doubleclick EVEPlanetaryPlanner.exe - navigate to Options > enable Production data //if I switched it off before closing the app - on "Production Plan" tab chose a region (any region) from the "Prices in:" drop down menu - wait for approx. 5 seconds - "Failed to check prices for region 'xxx'. Input string was not in a correct format." pops up.
IF I put in a number manually, it works ok as long as I use a "," for decimals. When trying to use a "." for decimal, I immediately get an exception:
************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt) at System.Double.Parse(String s, NumberStyles style, NumberFormatInfo info) at ac.s(Object A_0, EventArgs A_1) at System.Windows.Forms.Control.OnTextChanged(EventArgs e) at System.Windows.Forms.TextBoxBase.WmReflectCommand(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Ideki
Gallente
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Posted - 2011.07.24 20:48:00 -
[113]
Ok, let's try again. I changed the parsing of the price from EVE-Central to be 'en-US' all the time instead of using your localization to parse it.
The reason why you have to use "," instead of "." is because of your localization. As this tool is used by people with different localization, I had to make a choice of either forcing them to use my localization or let the tool use their localization. As I do not like to impose things on others, I chose the use their localization. And that is why we have all those problems.
Originally by: luvmehardNo worries, RL comes first :)
I am not inputting any numbers by myself. This is what I do: - doubleclick EVEPlanetaryPlanner.exe - navigate to Options > enable Production data //if I switched it off before closing the app - on "Production Plan" tab chose a region (any region) from the "Prices in:" drop down menu - wait for approx. 5 seconds - "Failed to check prices for region 'xxx'. Input string was not in a correct format." pops up.
IF I put in a number manually, it works ok as long as I use a "," for decimals. When trying to use a "." for decimal, I immediately get an exception:
************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt) at System.Double.Parse(String s, NumberStyles style, NumberFormatInfo info) at ac.s(Object A_0, EventArgs A_1) at System.Windows.Forms.Control.OnTextChanged(EventArgs e) at System.Windows.Forms.TextBoxBase.WmReflectCommand(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) [/quote
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner
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luvmehard
Minmatar
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Posted - 2011.07.24 20:58:00 -
[114]
Originally by: Ideki Ok, let's try again. I changed the parsing of the price from EVE-Central to be 'en-US' all the time instead of using your localization to parse it.
The reason why you have to use "," instead of "." is because of your localization. As this tool is used by people with different localization, I had to make a choice of either forcing them to use my localization or let the tool use their localization. As I do not like to impose things on others, I chose the use their localization. And that is why we have all those problems.
..and there you go, everything works just fine! See, this is a shining example of the fact that too much democracy is counterproductive is things need to get done 
It's time for me to get to bed now, have to wake up for (non-QA) work in five hours. Thanks for fixing stuff and...cheers!
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Ideki
Gallente
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Posted - 2011.07.24 21:26:00 -
[115]
Yeah!
lol
Have a good night, and thanks for helping. 
Originally by: luvmehard ..and there you go, everything works just fine! See, this is a shining example of the fact that too much democracy is counterproductive is things need to get done 
It's time for me to get to bed now, have to wake up for (non-QA) work in five hours. Thanks for fixing stuff and...cheers!
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.08.18 12:37:00 -
[116]
It's been a long time... Life has been really busy between the baby and work.
I have started to work on an update to fix the Extractors. (And taken a break from the new UI design meanwhile) It looks like some people cannot wait for the new UI to have the fix..
The new extractor is requiring quite a lot of work to implement and then I need to test it. So it might be a few weeks before I have it ready given that I cannot work on it very often.
Still, I will also try to put a preview of the new UI.
The current state of the new UI is that it is about at the same state as when I released the first version of the tool. So there is still a lot to do, but it starts to be functional already and looking good too 
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It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.08.31 13:31:00 -
[117]
Finally the new version is out.
Version 6.4 brings the much awaited fix to the Extractors. You can now selected the number of heads per extractors. The CPU/Powergrid will update accordingly. The old cycle time is gone. It has been replaced with the Cycle duration.
Because of space issues, I could not put a nice scrollbar like CCP did to setup the program duration.
And frankly that progress bar annoys me a bit because it is not easy to setup the exact time you want, most of the time you have to slide it to near the program duration you want and then click a bunch of time on the arrows to get what you want exactly.
That is why instead I use a masked textbox. So just put the duration in days as shows in the ingame Extractor UI, set the total quantity extracted and you are all set for your production.
Now you will notice that the amount per Cycle is not the same as the one ingame. This is because I display the real ammount per cycle. instead of the amount per hour. When you set your program duration to 4 days, the cycle time of an extractor is 2 hours, and not 1H like the game would tend to indicate. As I find the ingame value to be misleading, I chose to display instead the real amount per cycle and the real cycle duration.
NOTE: I just found an issue with the All In One UI. I will fix it as soon as possible. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |

Ideki
Gallente
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Posted - 2011.09.01 13:02:00 -
[118]
I fixed the problem with the All In One option. So you can get version 6.4.1 now
As usual, bugs, comments and suggestions are welcome in this thread, or by ingame mail.  ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
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