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Seska Fuzen
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Posted - 2004.12.10 23:20:00 -
[1]
Are there anyone apart from me who think ships should use some sort of fuel? The ship reactor must run on something right, and even the thruster.
I like the idea of ships having to stop to refill its tanks for long journeys or stuff like that and this would also introduce operational cost of ships. Ships like battleships would possible become less desireable due to large fuel consumption.
There could be different kind of fuel that gives bonus to speed but maybe not as much as Navigation skills say between 1-3% bonus to speed.
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Seska Fuzen
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Posted - 2004.12.10 23:20:00 -
[2]
Are there anyone apart from me who think ships should use some sort of fuel? The ship reactor must run on something right, and even the thruster.
I like the idea of ships having to stop to refill its tanks for long journeys or stuff like that and this would also introduce operational cost of ships. Ships like battleships would possible become less desireable due to large fuel consumption.
There could be different kind of fuel that gives bonus to speed but maybe not as much as Navigation skills say between 1-3% bonus to speed.
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Del Narveux
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Posted - 2004.12.10 23:55:00 -
[3]
This has been discussed, but flew over like a lead balloon. The problem is that one of the fun parts of Eve is just jacking around with new ships and rigs and stuff and not have to worry about stuff like fuel holding you back. So it would just turn a lot of people away. (the single-player space sim Battlecruiser tried this, it sucked and ****ed a lot of people off).
However I can see Titans and/or Dreadnoughts requring some sort of fuel as these are not going to be jacking-around ships, but omgwtfbbq serious fleet C&C assets. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
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Posted - 2004.12.10 23:55:00 -
[4]
This has been discussed, but flew over like a lead balloon. The problem is that one of the fun parts of Eve is just jacking around with new ships and rigs and stuff and not have to worry about stuff like fuel holding you back. So it would just turn a lot of people away. (the single-player space sim Battlecruiser tried this, it sucked and ****ed a lot of people off).
However I can see Titans and/or Dreadnoughts requring some sort of fuel as these are not going to be jacking-around ships, but omgwtfbbq serious fleet C&C assets. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

S'Jet
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Posted - 2004.12.11 00:48:00 -
[5]
I don't like the idea about ships with fuel! since i love just flying around the world of i will hate to stop to refill my tank. What i would like is space weather, the once that demage ships and even ground ships.
"Here's everything I know about war: Somebody wins, somebody loses, and nothing is ever the same again." |

S'Jet
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Posted - 2004.12.11 00:48:00 -
[6]
I don't like the idea about ships with fuel! since i love just flying around the world of i will hate to stop to refill my tank. What i would like is space weather, the once that demage ships and even ground ships.
"Here's everything I know about war: Somebody wins, somebody loses, and nothing is ever the same again." |

Del Narveux
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Posted - 2004.12.11 04:54:00 -
[7]
Now that *would* be cool. Not just 'weather' but stuff like NPC invasions, meteor clouds, etc. When I joined I got the impression Eve had a lot of that sort of fun stuff, specially in deep space, but it seems they let me down on this one  _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
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Posted - 2004.12.11 04:54:00 -
[8]
Now that *would* be cool. Not just 'weather' but stuff like NPC invasions, meteor clouds, etc. When I joined I got the impression Eve had a lot of that sort of fun stuff, specially in deep space, but it seems they let me down on this one  _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Danton Marcellus
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Posted - 2004.12.11 15:54:00 -
[9]
I'd love for there to be fuel and adding that commodity to the market with possible cartels pushing entitys to war at a whim.
Convert Stations
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Danton Marcellus
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Posted - 2004.12.11 15:54:00 -
[10]
I'd love for there to be fuel and adding that commodity to the market with possible cartels pushing entitys to war at a whim.
Convert Stations
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Seska Fuzen
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Posted - 2004.12.11 16:54:00 -
[11]
Hey thre S'jet haven't seen you for a looooooong time.
I just like to see some form of expenditure/upkeep because right now thre's no cost associated with using your ships quite unrealistic and I was also thinking of the fuel supply probelsm we have in the real world today, fuel embargo could spark wars and what not but I could see a few problems introducing fuel would creat too.
didn't know it was discussed before
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Seska Fuzen
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Posted - 2004.12.11 16:54:00 -
[12]
Hey thre S'jet haven't seen you for a looooooong time.
I just like to see some form of expenditure/upkeep because right now thre's no cost associated with using your ships quite unrealistic and I was also thinking of the fuel supply probelsm we have in the real world today, fuel embargo could spark wars and what not but I could see a few problems introducing fuel would creat too.
didn't know it was discussed before
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Seraphia
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Posted - 2004.12.12 06:25:00 -
[13]
I absolutely dissagree.
What it would do is make positions in deep 0.0 unplayable because you'd need indy after indy to get the fuel to you.
It would make it impossible for newbs to own anything more than a slow frigate while putting minimal dent in players that are already rich.
it would give corporations and alliances yet another tool to screw over the independants and smaller corps, beyond military force, pricing, access to 0.0 and BPC prices, of course.
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Seraphia
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Posted - 2004.12.12 06:25:00 -
[14]
I absolutely dissagree.
What it would do is make positions in deep 0.0 unplayable because you'd need indy after indy to get the fuel to you.
It would make it impossible for newbs to own anything more than a slow frigate while putting minimal dent in players that are already rich.
it would give corporations and alliances yet another tool to screw over the independants and smaller corps, beyond military force, pricing, access to 0.0 and BPC prices, of course.
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Seska Fuzen
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Posted - 2004.12.12 14:46:00 -
[15]
actually I had the idea of it being harder for large corps to get by since they'll have to pay large amount to maintain their large fleet of battleships and stuff. But yeah i could see what you said coming true too.
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Seska Fuzen
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Posted - 2004.12.12 14:46:00 -
[16]
actually I had the idea of it being harder for large corps to get by since they'll have to pay large amount to maintain their large fleet of battleships and stuff. But yeah i could see what you said coming true too.
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Del Narveux
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Posted - 2004.12.12 17:10:00 -
[17]
Exactly, ship upkeep beyond insurance just screws all involved. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
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Posted - 2004.12.12 17:10:00 -
[18]
Exactly, ship upkeep beyond insurance just screws all involved. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Danton Marcellus
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Posted - 2004.12.12 19:53:00 -
[19]
Whoever said the fuel had to be overly cumbersome and run out fast?
It's just another commodity that would have to be hauled across 0.0 to deep space bases every now and again as to connect the two.
Of course there could be player manufactured less stable fuel cells too, that would present some interesting scenarios with battleships going critical when they power up for warp.
Convert Stations
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Danton Marcellus
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Posted - 2004.12.12 19:53:00 -
[20]
Whoever said the fuel had to be overly cumbersome and run out fast?
It's just another commodity that would have to be hauled across 0.0 to deep space bases every now and again as to connect the two.
Of course there could be player manufactured less stable fuel cells too, that would present some interesting scenarios with battleships going critical when they power up for warp.
Convert Stations
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Cloista Shadowblade
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Posted - 2004.12.12 22:06:00 -
[21]
Edited by: Cloista Shadowblade on 12/12/2004 22:13:05 Double post sorry, wanted to add more on, read next post. Cloista Shadowblade. CEO of the Eligible Target Corp |

Cloista Shadowblade
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Posted - 2004.12.12 22:06:00 -
[22]
Edited by: Cloista Shadowblade on 12/12/2004 22:13:05 Double post sorry, wanted to add more on, read next post. Cloista Shadowblade. CEO of the Eligible Target Corp |

Cloista Shadowblade
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Posted - 2004.12.12 22:07:00 -
[23]
I think a whole part of the RP is the fact that the reactors, due to their mass, are 'self-sustaining'. There is, however, the question of the ships Capacitor. Now we already have inate cap recharge, aswell as Cap Injectors. A way to make the fuel idea work, whilst staying within the bounds of RP, and not screwing the current system too much would be to change the way Cap rechargers work, and so increase the benefits of using the Cap Injectors. Or, probably better yet, and certainly simpler, would be to increase the requirements of Cap rechargers, and grade them similar to Afterburners. Cloista Shadowblade. CEO of the Eligible Target Corp |

Cloista Shadowblade
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Posted - 2004.12.12 22:07:00 -
[24]
I think a whole part of the RP is the fact that the reactors, due to their mass, are 'self-sustaining'. There is, however, the question of the ships Capacitor. Now we already have inate cap recharge, aswell as Cap Injectors. A way to make the fuel idea work, whilst staying within the bounds of RP, and not screwing the current system too much would be to change the way Cap rechargers work, and so increase the benefits of using the Cap Injectors. Or, probably better yet, and certainly simpler, would be to increase the requirements of Cap rechargers, and grade them similar to Afterburners. Cloista Shadowblade. CEO of the Eligible Target Corp |

Del Narveux
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Posted - 2004.12.13 02:08:00 -
[25]
Well from a strictly RP/realism standpoint it must be noted that modern nuclear carriers such as the US's Nimitz class only have to gas up about once every 10 years or so. And it could be assumed that reactors of the future are 100x more efficient/powerful. So the only issue here is gameplay/balance, and it would just cause problems. Like I said I could see it on omgwtf-capital class ships like Titans and maybe Dreadnoughts (depending on what a Dread actually does) as these are evidently going to be as much a corp asset as POS's, but not on anything else as it causes too much logistics and planning and stuff to be fun. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
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Posted - 2004.12.13 02:08:00 -
[26]
Well from a strictly RP/realism standpoint it must be noted that modern nuclear carriers such as the US's Nimitz class only have to gas up about once every 10 years or so. And it could be assumed that reactors of the future are 100x more efficient/powerful. So the only issue here is gameplay/balance, and it would just cause problems. Like I said I could see it on omgwtf-capital class ships like Titans and maybe Dreadnoughts (depending on what a Dread actually does) as these are evidently going to be as much a corp asset as POS's, but not on anything else as it causes too much logistics and planning and stuff to be fun. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Seska Fuzen
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Posted - 2004.12.13 15:48:00 -
[27]
Instead of adding a totally new er thing to the game I'll go with the capacitor idea, maybe if ship require capacitor boosters to run?
A nimitz class still need to be refueled.
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Seska Fuzen
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Posted - 2004.12.13 15:48:00 -
[28]
Instead of adding a totally new er thing to the game I'll go with the capacitor idea, maybe if ship require capacitor boosters to run?
A nimitz class still need to be refueled.
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YuuKnow
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Posted - 2004.12.13 16:19:00 -
[29]
Originally by: Seska Fuzen Are there anyone apart from me who think ships should use some sort of fuel? The ship reactor must run on something right, and even the thruster.
I like the idea of ships having to stop to refill its tanks for long journeys or stuff like that and this would also introduce operational cost of ships. Ships like battleships would possible become less desireable due to large fuel consumption.
There could be different kind of fuel that gives bonus to speed but maybe not as much as Navigation skills say between 1-3% bonus to speed.
This has been proposed before (darn these forums for not having search functions!!).
It doesn't really add anything to the game. Ships already have a "fuel"...ammo, missles, cap charges. So ships already have to dock routinely and resupply. Adding an additional consumable to resupply doesn't really add anything to the gameplay.
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YuuKnow
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Posted - 2004.12.13 16:19:00 -
[30]
Originally by: Seska Fuzen Are there anyone apart from me who think ships should use some sort of fuel? The ship reactor must run on something right, and even the thruster.
I like the idea of ships having to stop to refill its tanks for long journeys or stuff like that and this would also introduce operational cost of ships. Ships like battleships would possible become less desireable due to large fuel consumption.
There could be different kind of fuel that gives bonus to speed but maybe not as much as Navigation skills say between 1-3% bonus to speed.
This has been proposed before (darn these forums for not having search functions!!).
It doesn't really add anything to the game. Ships already have a "fuel"...ammo, missles, cap charges. So ships already have to dock routinely and resupply. Adding an additional consumable to resupply doesn't really add anything to the gameplay.
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