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Thread Statistics | Show CCP posts - 1 post(s) |
Durin Sarga
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Posted - 2010.06.30 19:11:00 -
[61]
Lol. Thanks Tarawa. I actually was giving that idea some thought too after perusing my post more. I'll let you know how that goes. I did the storage facilities mostly to keep tabs on my individual stockpiles from a 'birdseye' point-of-view. Since each silo corresponded to one material I could just eye-ball it and say "Oh, my plasmoids are low".
But your point makes sense.
Don't know off the top of my head how much CPU I have left. I'm running 12 Advanced, 1 basic and 2 extractors. Plus the one launchpad and 6 silos. Links have been incidental on the CPU/PG so far. Even with upgrading them.
Our corp is still orchestrating the 'complete' version of our production chain. So the end product will hopefully hold 15 advance, 6 silos, and a launchpad. Dropping the silos in favor of more lauchpads may get me more room to squeeze something else on there.
Cheers.
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LHA Tarawa
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Posted - 2010.06.30 21:58:00 -
[62]
Originally by: Durin Sarga Don't know off the top of my head how much CPU I have left. I'm running 12 Advanced, 1 basic and 2 extractors. Plus the one launchpad and 6 silos. Links have been incidental on the CPU/PG so far. Even with upgrading them.
12 x 500 for advanced = 6000 3 x 200 for basic and extractors = 600 3600 for the launchpad 6 x 500 for the storage = 3000
Advanced CC has 21,000 and you are at 13K+links.
Should be able to drop the 6 silos and add 3 more spaceports for a net increase of. 3*3600 - 3000 = OUCH, 7800. Oh so close to the 21000 max that adding anythign else would hit your CPU limit.
So, maybe only drop 4 of the silos, replace with 2 launchpads, then add a couple more advanced processors with the extra powergrid. Have you thought of hooking in the CC as an extra buffer for P2s and P3s in transit? I did it for a bit, then had a mis-calculation of one of my P2s, shutting down a P3, filling up the CC with the other P2 needed for that P3... causing ALL my remainng P2 output to go to neverland.
Don't do that any more.
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Athelas Loraiel
Amarr StarFleet Enterprises Intrepid Crossing
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Posted - 2010.07.01 14:34:00 -
[63]
this is excellent. how can we reward your efforts*?
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.07.01 15:14:00 -
[64]
Well, isk donations are always welcome Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Slippster
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Posted - 2010.07.05 18:05:00 -
[65]
Edited by: Slippster on 05/07/2010 18:08:46 Edited by: Slippster on 05/07/2010 18:07:55
how to save a forum thread page for later reading: ( save each page at a time)
(internet explorer) FILE> SAVE AS > POINT TO A FOLDER> CLICK SAVE if it says ALREADY EXISTS simply give it a new name , ex. PAGE 2 sometimes webpages use the same name for all pages, then you can read this at any point in the future offline hope this helps someone...
Great Guide !! Thanks!!
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Lina Thamaris
Caldari Averos Corporation
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Posted - 2010.07.13 11:16:00 -
[66]
Thanks for the guide, truly useful.
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William Mill3r
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Posted - 2010.07.14 04:21:00 -
[67]
Edited by: William Mill3r on 14/07/2010 04:26:00
Originally by: TLWE
Must have skills: Remote Sensing lv5
Not true. This is a almost complety useless skill, beside level 3 that is required to own the other skills. The scan result of a planet is directly linked to your range. So scanning at a great distance, even 1 system apart, will give you an ultra tiny info on that planet "does this planet totally suck or is there a chance it doesn't suck" that's all I can get out of thoses remote scans now. Now 'maybe' a max planetology with a max scanning range could give you perfect scans at range, I'm not at 5/5 planetology to be able to back up this. Only 4/4 here... All I know is that I almost missed planets that at max range, I thought were out of interrest, that I realized it was a great one in fact. So from there I stopped scanning at range, and only did so within the system, moving from system to system. And even there be sure that if you want the best accurate scan, you NEED to warp directly to the planet. And doing that you will get the exact same scan as if you had a CC installed on that planet.
If you scan a planet at 5 ly, you will never see any small hotspots on the planet, almost NONE. And some type of ressources only pop on tiny small hotspots. And if you ever see a hotspot it will be further innaccurate you could see orange while scanning from orbit will show white.
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Rogue Vol
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Posted - 2010.07.14 07:04:00 -
[68]
5 light years is 316,200 A.U. If the average system is 100 A.U. then to scan a planet from 5 light years away means you would have to be 3162 systems away.
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Jose Black
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Posted - 2010.08.10 12:04:00 -
[69]
Originally by: Rogue Vol 5 light years is 316,200 A.U. If the average system is 100 A.U. then to scan a planet from 5 light years away means you would have to be 3162 systems away.
That'd be the case if systems were adjacent.
I recommend to try a jump planner (http://evemaps.dotlan.net/jump for example)to get a feel how far 5 ly get you in systems.
In this example 5.6 ly is 11 systems.
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Ulstan
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Posted - 2010.08.10 15:31:00 -
[70]
I'm not sure I see much of a point to the planetology/adv planetology skills.
Even with the basic set up you can get 'near' a hotspot and then you can throw down a couple extractors on the compass points to figure out where it actually is.
Is there some hidden benefit to these skills that makes them a must train? As far as I can tell it just helps you find the best place for your extractors, so if you can find the best place without those skills...
As far as upgrading links goes: I find it almost impossible to run more than 1 or 2 extractors in a 30m cycle across an un-upgraded link. I checked a link that had been upgraded twice and it carried 4x as much as a normal link for 4x the power grid, which seems to indicate there's not much difference at that level between having 4 links vs having 1. |
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Getaficks
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Posted - 2010.08.13 00:11:00 -
[71]
I set up in a WH and then left an alt to scan exits for when I needed to come back and collect the goods. Forgot to give the alt probes (I'm an idiot I know) so suicided the alt. I can only use three more factories.
My question. Will the complexes degrade to the extent I can set up my maximum elsewhere? Alternately is there a way to get the complexes decommissioned?
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Gothmog
H-O-M-E of carebears
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Posted - 2010.08.13 22:50:00 -
[72]
Anyone give some help? I am trying to set up routes between extractor and factory/silo and it keeps saying route to short. I even put a factory 1/2 way round planet and still says route to short.
Bug or i doing soemthing wrong?
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.08.14 00:28:00 -
[73]
@Ulstan: The Planetology skills will greatly help you in finding good hotspots, and even hotspots that people with lower skills can't even detect at all, but they are not essential. Your fishing-method does work (except to find the hidden hotspots unless you're a really lucky fisher).
@Getaficks: As far as I know, the Command Centers (which I guess you're talking about) do not 'degrade'. So you're screwed.
@Gothmog: You're doing it wrong I suspect. Are you making a route from A to A ? If you follow my step-by-step click instructions at the end of the guide (practical example) it will work.
Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Ari Chu
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Posted - 2010.08.14 00:50:00 -
[74]
Originally by: Louis deGuerre @Ulstan: The Planetology skills will greatly help you in finding good hotspots, and even hotspots that people with lower skills can't even detect at all, but they are not essential. Your fishing-method does work (except to find the hidden hotspots unless you're a really lucky fisher).
Going from about 2 Planetology to 4/4 takes... a week? Presuming that such an advancement will save you ~20 "fishing" attempts per Planet.... That's 1 week of training being worth less than 5 mil ISK.
Put another way, if you had the opportunity to buy 1 week of training for 5 mil ISK, would you take it?
Planetology is a terrible joke of a skill. I can understand having trained it at the beginning, when people weren't really sure how things would play out - but at this point, it's a really bad choice. ---
"The Galaxy is only as big as you make it." - presumably Eve Game Designers. |
Banedon Runestar
Gallente Gravity Mining and Manufacturing Inc
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Posted - 2010.08.16 20:36:00 -
[75]
Excellent guide. A++ would read again! ______________________
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Ulstan
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Posted - 2010.08.17 21:48:00 -
[76]
I'm carefully screenshotting a specific planet on a new char as I train up advanced planetlogy...the hotspots on scan are definitely moving as I train new levels of the skill, but from what I can tell, they are moving *away* from the true center of hot spot (found via fishing). Each new hotspot 'center' as determined by the scan seems to be giving me a smaller extraction than the old center found with a lower skill level.
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Esu Nahalas
The Night Corporation
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Posted - 2010.08.17 22:15:00 -
[77]
Originally by: Ulstan I'm carefully screenshotting a specific planet on a new char as I train up advanced planetlogy...the hotspots on scan are definitely moving as I train new levels of the skill, but from what I can tell, they are moving *away* from the true center of hot spot (found via fishing). Each new hotspot 'center' as determined by the scan seems to be giving me a smaller extraction than the old center found with a lower skill level.
I have my Planetology and Adv. Planetology skills maxed (I know, I know . . . but I was away from the game and just set long skills). When I slide the slider to the left, which should make the scan more "sensitive," I get lots of white. What gives? I thought white is the "hottest" color. What's the point of a lava planet that is 80% white?
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.08.17 23:03:00 -
[78]
Originally by: Esu Nahalas I have my Planetology and Adv. Planetology skills maxed (I know, I know . . . but I was away from the game and just set long skills). When I slide the slider to the left, which should make the scan more "sensitive," I get lots of white. What gives? I thought white is the "hottest" color. What's the point of a lava planet that is 80% white?
Narrow down the slider itself and slide that slider slowly and you should be able to pinpoint the hotspots exactly. Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Vernon Doyle
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Posted - 2010.08.18 02:47:00 -
[79]
I just wanted to say that this is one of the best guides i've read today and i'm in the process of reading all of them because i'm a newbie trying desperately to get a clue.
My first PI profits will be sent to you sir!
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Esu Nahalas
The Night Corporation
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Posted - 2010.08.18 14:20:00 -
[80]
Originally by: Louis deGuerre
Originally by: Esu Nahalas I have my Planetology and Adv. Planetology skills maxed (I know, I know . . . but I was away from the game and just set long skills). When I slide the slider to the left, which should make the scan more "sensitive," I get lots of white. What gives? I thought white is the "hottest" color. What's the point of a lava planet that is 80% white?
Narrow down the slider itself and slide that slider slowly and you should be able to pinpoint the hotspots exactly.
Ok, thanks. So the idea is to minimize the location of the white patches (make them as small as practicable), and those whitespots that remain are the hotspots?
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.08.18 15:24:00 -
[81]
Originally by: Esu Nahalas Ok, thanks. So the idea is to minimize the location of the white patches (make them as small as practicable), and those whitespots that remain are the hotspots?
Yeah, if you make the slider as small as possible and start sliding from right to left the first patches of colour are the hotspot. Then you narrow them down to pinpoint the exact location. I made the same mistake as you when I started out. It does not help that the EVE example video does not show how to do this Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Fieldcrew
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Posted - 2010.08.19 12:29:00 -
[82]
Edited by: Fieldcrew on 19/08/2010 12:32:53 Figured I would offer some help to the Pi thread guide, standard CCP stacking applies 100% is not 2x as good as a 50% planet, these are some good base line numbers for planning. Extraction is "common to 1 hr (60 minutes) as T2 factories are 1 hr cycles and T1 are 30 minutes. so this is your factory to extractor ratios. IE on a 4 day cycles on the 50% yield planet you will need 8 extractors to keep 1 factory running near full time. (1/0.125= 8) the same 50% yield on a 5 minute cycle is 2.33 factories per extractor
50% yield planetminutes100% yield planetminutes
750601 extractor @ 4 days0.125factories1000601 extractor @ 4 days0.16666666666667factories 2600601 extractor @ 1 day 0.43333333333333factories3600601 extractor @ 1 day 0.6factories 7600601 extractor @ 5 hrs 1.26666666666667factories10000601 extractor @ 5 hrs 1.66666666666667factories 14000601 extractor @ 5min2.33333333333333factories19000601 extractor @ 5min3.16666666666667factories
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Graham Bauval
Caldari Malevolence. Shock an Awe
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Posted - 2010.09.12 02:59:00 -
[83]
Thanks man. Just started PI...this guide is AWEsome
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Deceti
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Posted - 2010.09.12 03:49:00 -
[84]
@Getaficks - Do your wormhole planets show up in the Science & Industry/Planets tab? If so u can decommission them from there, you shouldn't need to be adjacent to them for that. Just doubleclick on the planet from the S&I screen, click on the Command Centre and click 'decommission', confirm and submit. It should remove everything on the planet and free up that slot for a different planet.
Hope this helps.
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Sieges
Gallente
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Posted - 2010.10.08 18:26:00 -
[85]
Excellent guide!!
Dear Santa,
I wish PI had less clicking.
-Sieges
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Joia Crenca
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Posted - 2010.10.16 01:43:00 -
[86]
Mods, I'd like to recommend this thread for a sticky. The information and layout has been extremely useful.
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CCP Applebabe
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Posted - 2010.10.16 03:52:00 -
[87]
This thread has been added to the resource thread here. We would also like to invite you to put this guide to our official Wiki - EVElopedia
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Joia Crenca
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Posted - 2010.10.18 05:17:00 -
[88]
Very handy, thank you CCP Applebabe.
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Louis deGuerre
Gallente Amicus Morte Dead Muppets
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Posted - 2010.10.18 13:59:00 -
[89]
Originally by: CCP Applebabe This thread has been added to the resource thread here. We would also like to invite you to put this guide to our official Wiki - EVElopedia.
Gosh.
Well, I'll see if I can get that done soonish. Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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Louis deGuerre
Gallente Amicus Morte Dead Muppets
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Posted - 2010.10.27 08:08:00 -
[90]
This guide has been integrated and merged with the rest of the EVElopedia articles.
Here is the Evelopedia article. Sol: A microwarp drive? In a battleship? Are you insane? They arenĘt built for this! Clear Skies - The Movie
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