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Syekuda
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Posted - 2010.06.08 15:45:00 -
[1]
Here the setup I have...just experimenting with it since I'm new at this stuff.
I got 2 extractors linked to my factory. From my factory I got 3 storage facility...just in case. from what I see, only with 1 storage facility I dont have enough space to hold all my processed materials. In other words I need 3 for my cycle until depletion.
My question is since I got 3 storage linked from my factory, if the first storage is filled up will it create a route automatically to the 2nd storage so that it fills up ? cause if not, I guess I will have to haul stuff more often.
I hope I was clear enough. Also from what I see I need to create a route from the factory to my storage facility so thats why I'm asking
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Joel McBeth
Caldari Tactical Trading Partnership
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Posted - 2010.06.08 17:22:00 -
[2]
You probably wont need more than one storage facility in this case. In high sec on a good hot spot you can get maybe 40K resources in 23 hours. That's is about 400m3 per extractor, per day. Then if you use your factory it will take even less because it will convert 30m3 into .38m3 of goods every thirty minutes, per factory (assuming you extract resources equal to or faster than your factories work).
What you should do is connect your extractors to a single storage facility and connect your factories to the same storage facility. Then route your extractor output to the factories and route your factory output to the storage facility.
If you plan on using a landing pad (which you should), just use the landing pad instead of the storage facility. It gets 10,000m3 of storage instead of 5,000m3.
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Tau Cabalander
Caldari
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Posted - 2010.06.08 17:48:00 -
[3]
Edited by: Tau Cabalander on 08/06/2010 17:48:59
I route:
Extractor -> Launchpad -> Basic Processor -> Launchpad -> Advanced Processor -> Launchpad -> Advanced Processor -> Launchpad
I don't use storage except for planets where I just do processing, or when I need to run a very long distance.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2010.06.08 17:50:00 -
[4]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 08/06/2010 17:48:59
I route:
Extractor -> Launchpad -> Basic Processor -> Launchpad -> Advanced Processor -> Launchpad -> Advanced Processor -> Launchpad
I don't use storage except for planets where I just do processing, or when I need to run a very long distance.
This pretty much, Starports have 10k m3 storage, which you won't fill up that quickly, just use it as the central storage and transfer hub of your colony. 
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Katiya Khadiija
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Posted - 2010.06.08 18:05:00 -
[5]
Is it necessary to have storage in between an extractor and a processor? At the moment I've generally got one extractor per processor and each extractor's output gets routed directly to the processor. Depending on my needs, the processor will either output to a spaceport or another processor, etc. It doesn't seem that I'd be losing materials... but I could be I guess...
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Fade Toblack
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Posted - 2010.06.08 18:12:00 -
[6]
Originally by: Katiya Khadiija Is it necessary to have storage in between an extractor and a processor?
Not neccessary, but could be seen as good practice - you don't have to balance extractors and processors. eg you can run extractors for faster 30min cycles whilst online and fill up storage, then switch them to slower cycles overnight.
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Scrapyard Bob
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Posted - 2010.06.08 19:04:00 -
[7]
There are a few reasons why you should always route output from an extractor to storage, then route from storage to the processor.
a) Zero waste - if you feed directly from extractor to processor and don't match the values up *exactly*, you'll end up with wasted raw materials vanishing into thin air.
b) Buffer - The most efficient colonies keep their processors (BIF or Basic Industrial Facilities) running at full-tilt, 24x7. If you have excess product stored in a storage unit that feeds the BIF, your BIFs will keep running even when the extractors are sitting idle.
c) Less work - Instead of worrying about your extractors staying busy 24x7, plant enough extra extractors that you can build up excess running them in 5h or 23h shifts. Even if they sit idle 50% of the time, you should be able to keep your BIFs running full-tilt. (Depending on # of extractors and resource density.)
d) Even less work - A single storage unit (5000 m3) can hold enough raw material to keep a BIF busy for 83.3 hours. So dedicate 1 storage unit per BIF, fill it up, go do something else for 3 days. Come back, fuss over it for a day until you fill up the storage unit again, go away again.
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minerboob
Gallente LG Industries Intrepid Crossing
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Posted - 2010.06.08 19:21:00 -
[8]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 08/06/2010 17:48:59
I route:
Extractor -> Launchpad -> Basic Processor -> Launchpad -> Advanced Processor -> Launchpad -> Advanced Processor -> Launchpad
I don't use storage except for planets where I just do processing, or when I need to run a very long distance.
Im 90% sure this is a bit overkill, all but one launchpads can be exchanged for storage for more production as launchpads take up more cpu/power
Quote: Radioactive cats have 18 half lives
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Guilliman R
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2010.06.08 19:23:00 -
[9]
Originally by: minerboob
Originally by: Tau Cabalander Edited by: Tau Cabalander on 08/06/2010 17:48:59
I route:
Extractor -> Launchpad -> Basic Processor -> Launchpad -> Advanced Processor -> Launchpad -> Advanced Processor -> Launchpad
I don't use storage except for planets where I just do processing, or when I need to run a very long distance.
Im 90% sure this is a bit overkill, all but one launchpads can be exchanged for storage for more production as launchpads take up more cpu/power
He/she means using the same single launchpad for everything, I do it too. Launchpad is a Hub between every link. |

Mara Tessidar
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Posted - 2010.06.08 19:42:00 -
[10]
Yeah, I was having problems linking my storage to processors/extractors for some reason, so I just switched to using my launchpad as a central hub. Signature locked and removed. Zymurgist |
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Steve Thomas
Minmatar
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Posted - 2010.06.08 19:44:00 -
[11]
Originally by: minerboob
Originally by: Tau Cabalander Edited by: Tau Cabalander on 08/06/2010 17:48:59
I route:
Extractor -> Launchpad -> Basic Processor -> Launchpad -> Advanced Processor -> Launchpad -> Advanced Processor -> Launchpad
I don't use storage except for planets where I just do processing, or when I need to run a very long distance.
Im 90% sure this is a bit overkill, all but one launchpads can be exchanged for storage for more production as launchpads take up more cpu/power
I think she is refering to the same launchpad not 4 lauchpads, bascialy shes got a "starfish" layout with 1 LP in the center and everything going in and out of it.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Reyna Neens
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Posted - 2010.06.08 19:47:00 -
[12]
This may or not be theoretical, but how would you set up a planet where you want to extract all 5 raw materials and convert them to P1, P2, and P3 processed materials assuming you have a level 4 command center and they were close enough that the link cost wouldn't be outrageous?
For example, for each raw material you would have X extractors feeding a basic factory through a silo. Would you put all 5 basic factory output to a launchpad and set up advanced factories to route through that launchpad or would it get too full and you would use additional silos?
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Katiya Khadiija
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Posted - 2010.06.08 19:48:00 -
[13]
Edited by: Katiya Khadiija on 08/06/2010 19:51:57
Originally by: Guilliman R
Originally by: minerboob
Originally by: Tau Cabalander Edited by: Tau Cabalander on 08/06/2010 17:48:59
I route:
Extractor -> Launchpad -> Basic Processor -> Launchpad -> Advanced Processor -> Launchpad -> Advanced Processor -> Launchpad
I don't use storage except for planets where I just do processing, or when I need to run a very long distance.
Im 90% sure this is a bit overkill, all but one launchpads can be exchanged for storage for more production as launchpads take up more cpu/power
He/she means using the same single launchpad for everything, I do it too. Launchpad is a Hub between every link.
But, unless I'm mistaken, the problem is that each processor has a bucket within it. That is, you can't just tell it "get materials from this location"; it has to be given materials. Thus, every time you'd want to have it process something, you'd have to manually "expedite transfer" them to the processor. Am I right?
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Tau Cabalander
Caldari
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Posted - 2010.06.08 20:17:00 -
[14]
Edited by: Tau Cabalander on 08/06/2010 20:23:35
Originally by: Katiya Khadiija But, unless I'm mistaken, the problem is that each processor has a bucket within it. That is, you can't just tell it "get materials from this location"; it has to be given materials. Thus, every time you'd want to have it process something, you'd have to manually "expedite transfer" them to the processor. Am I right?
Nope.
The "bucket" tries to fill every few seconds. If it is full, no more is transfered into the "bucket".
If you have several processors with several buckets and not enough resources to fill them all, then it is almost random which one gets filled first, then the next one, then the next one, etc.
For the record, it's "He" and yes, I meant route everything in-and-out of a single spaceport. Make it the destination for EVERYTHING, and the source for all processors.
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Edsel
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Posted - 2010.06.08 20:36:00 -
[15]
I did just notice on sisi (dont feel like pulling my hair out on TQ for a test) that a simple set of AIF routes but high quantity all using the launchpad loaded with everything needed takes a very long time to start. Is that normal or am I overloading something?
1 LP -> 9 AIF -> LP -> 3 AIF -> LP -> 1 HTPP -> LP
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Tau Cabalander
Caldari
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Posted - 2010.06.08 21:03:00 -
[16]
If impatient, you should start with a higher extraction rate to get some buffer into storage first, so the processor can start sooner.
Otherwise it will eventually work.
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Rellana1
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Posted - 2010.06.08 22:30:00 -
[17]
I'm having the same problem. I'm using a set of around 16 extractors,4 for each material I wish to mine. Output of the extractors is routed to my 2 storage facilities,and supposedly from there to the extractor,but when I checked this morning there was enough material for 2 factory cycles,but for some reason my factories buffers were empty, I had to manually transfer it to get my production started. Any reason why it isn't transferred to where it is needed?
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Katiya Khadiija
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Posted - 2010.06.09 00:15:00 -
[18]
Originally by: Rellana1 I'm having the same problem. I'm using a set of around 16 extractors,4 for each material I wish to mine. Output of the extractors is routed to my 2 storage facilities,and supposedly from there to the extractor,but when I checked this morning there was enough material for 2 factory cycles,but for some reason my factories buffers were empty, I had to manually transfer it to get my production started. Any reason why it isn't transferred to where it is needed?
Unless you route the materials from the storage facility to the processor, the processor won't take it.
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Scrapyard Bob
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Posted - 2010.06.09 02:08:00 -
[19]
Originally by: Reyna Neens This may or not be theoretical, but how would you set up a planet where you want to extract all 5 raw materials and convert them to P1, P2, and P3 processed materials assuming you have a level 4 command center and they were close enough that the link cost wouldn't be outrageous?
You'll run out of PG before you get anywhere. Some samples that work in hi-sec are:
P1 Production (1) Launchpad (3) BIFs (3) Storage (9-12 extractors) - some planets/resources may only have enough to support (2) BIFs and keep them busy 24x7, especially if you use a less capable PCC or have really long links
P2 Production (1) Launchpad (1) AIF (2) BIFs (2) Storage (10-15 extractors) - fairly easy to setup and keep the AIF and BIFs busy 24x7
I haven't gotten around to a P3 yet, but I'll probably import at least one of the components if not all of them from a P2 planet.
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illford baker
Dawn of a new Empire The Initiative.
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Posted - 2010.06.09 02:52:00 -
[20]
yea, i dont use storage, i just use launchpads. it uses the same ammt of power and thats what i am low on. though i have half my CPU left, there any planetary reactor control buildings 
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Bushgallam
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Posted - 2010.06.09 07:15:00 -
[21]
Originally by: illford baker yea, i dont use storage, i just use launchpads. it uses the same ammt of power and thats what i am low on. though i have half my CPU left, there any planetary reactor control buildings 
check your wallet journal, there you'll see the reason why not to spam your colony with launch pads...
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DeBingJos
Minmatar Between the lines
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Posted - 2010.06.09 07:32:00 -
[22]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 08/06/2010 17:48:59
I route:
Extractor -> Launchpad -> Basic Processor -> Launchpad -> Advanced Processor -> Launchpad -> Advanced Processor -> Launchpad
I don't use storage except for planets where I just do processing, or when I need to run a very long distance.
This is indeed the most efficient way of producing. However when you have a bunch of extractor that are a long distance from your factory. Then it is best to link these extractor to a nearby silo and link this silo to the factory. This way you only have 1 long link instead of multiple long links.
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Endures
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Posted - 2010.06.09 08:03:00 -
[23]
As you can share a link, this is not neccessary. You can build it like that: X | X-----------------(L)-(B) | X
Where X are the extractors, (L) the Launchpad and B the BIF.
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DeBingJos
Minmatar Between the lines
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Posted - 2010.06.09 08:32:00 -
[24]
Originally by: Endures As you can share a link, this is not neccessary. You can build it like that: X | X-----------------(L)-(B) | X
Where X are the extractors, (L) the Launchpad and B the BIF.
I like to have a buffer before the long link as this will give you some time to react if you extract more than the link can handle...
I could be wrong, if so please explain.
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Endures
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Posted - 2010.06.09 08:46:00 -
[25]
You cannot create a route that exceeds the link capacity - as easy as that :)
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DeBingJos
Minmatar Between the lines
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Posted - 2010.06.09 11:01:00 -
[26]
Originally by: Endures You cannot create a route that exceeds the link capacity - as easy as that :)
Then why can you upgrade a link?
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Testarossa Fate
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Posted - 2010.06.09 11:12:00 -
[27]
Originally by: DeBingJos
Originally by: Endures You cannot create a route that exceeds the link capacity - as easy as that :)
Then why can you upgrade a link?
1)Upgrade link. 2)Create route. 3)??? 4)Profit.
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Nuadi
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Posted - 2010.06.09 13:13:00 -
[28]
Originally by: Endures As you can share a link, this is not neccessary. You can build it like that: X | X-----------------(L)-(B) | X
Where X are the extractors, (L) the Launchpad and B the BIF.
This is a waste of MW and tf. Instead of placing the basic processor out of the supply chain, place it between the extractors and the launch pad.
X | X----BP---LP | X
The same idea goes for processors placed outside of the supply chain. For example, this...
X | | L---B |\ | \ X A
Is a waste. Instead, you can move the processors into this configuration.
X---B---L---A---X
and eliminate the MW and tf used for the "branched" processors. The link capacities will hold, and you will be able to fit more buildings onto the surface.
When I see a planet, I imagine draping a string onto the surface. I don't let it loop, and I keep it as straight as possible.
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Maulkin Grey
Gallente Order of Celestial Knights Galactic System Lords Alliance
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Posted - 2010.06.09 15:27:00 -
[29]
Edited by: Maulkin Grey on 09/06/2010 15:33:45
Originally by: Nuadi
Originally by: Endures As you can share a link, this is not neccessary. You can build it like that: X | X-----------------(L)-(B) | X
Where X are the extractors, (L) the Launchpad and B the BIF.
This is a waste of MW and tf. Instead of placing the basic processor out of the supply chain, place it between the extractors and the launch pad.
X | X----BP---LP | X
While I agree that this is more efficient with your powergrid, you can run into problems with link capacity if the link between the extractor and the BP are very long, and/or there is a high number of extractors running at a low cycle time.
You can also end up having a problem with the maximum number of links a route can travel through (six I think), because you are adding one more link between the extractor and the storage.
These things will not become evident until you have submitted your build of the structures (extractors and processors and launch pad) and you have started settting up the extraction routes. This means you will loose ISK because you will have to decommission structures to make the adjustments. Just something to be aware of when planning out your colony.
-- Maulkin |

Slider VonMueler
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Posted - 2010.06.09 15:38:00 -
[30]
Edited by: Slider VonMueler on 09/06/2010 15:38:54 So I end up with a couple extra thousand in base and say "hey, I'll just expidite the transfer to the storage feeding the processer." Click transfer...and it disapears. Obviously I don't understand expidited transfers, they seem more like "delete".
Another processor on another planet shows valid and seperate storage feeding each required element for the processor schematic. It is drawing from one and producing "nothing". It shows proper routing. I didn't have the problems the POS reactions.
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