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Nunzio Galt
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Posted - 2010.06.13 09:13:00 -
[1]
I know that I'm not the first to ask and I know that it can't be "that" big of a graphical challenge. Can we please get some missile launcher graphics?
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Qoi
New Eden Warriors
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Posted - 2010.06.13 09:29:00 -
[2]
Originally by: Nunzio Galt I know that it can't be "that" big of a graphical challenge
This is a joke right 
That was asked a couple of time, it would take months/years to put missile launcher graphics onto all ships with launcher slots. Apart from a complete revamp of the way missiles are shot probably. The idea is cool, but the graphics department may have better things to do 
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Spugg Galdon
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Posted - 2010.06.13 09:34:00 -
[3]
Originally by: Qoi the graphics department may have better things to do 
Like reskinning the fugly Navy Megathron/Dominix/Vexor/Diemost 
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Destination SkillQueue
Are We There Yet
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Posted - 2010.06.13 10:16:00 -
[4]
Originally by: Spugg Galdon
Originally by: Qoi the graphics department may have better things to do 
Like reskinning the fugly Navy Megathron/Dominix/Vexor/Diemost 
+1
Judging from the scorpion alterations there is a big graphics update cycle coming to EVE again where all ships get the new textures. Some new effects and changes to old ones is also propable. The idea in the OP is nice, but also old so don't get your hopes up.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.06.13 11:03:00 -
[5]
Originally by: Qoi
Originally by: Nunzio Galt I know that it can't be "that" big of a graphical challenge
This is a joke right 
That was asked a couple of time, it would take months/years to put missile launcher graphics onto all ships with launcher slots. Apart from a complete revamp of the way missiles are shot probably. The idea is cool, but the graphics department may have better things to do 
it would not ake years. months- maybe. Would mean thaey have to edit every model. While we are at is, can we have it so taht guns actually miss? now that is not hard
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EdwardNardella
Capital Construction Research
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Posted - 2010.06.14 04:02:00 -
[6]
Why don't they use existing models and just set where the missiles originate on models that have what look like missile launchers. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Malcolm Kole
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Posted - 2010.06.14 08:50:00 -
[7]
If they did this, they would also have to adjust the velocity of every missile fired out of each launcher on a ship. The reason for this is that if you're firing a salvo at the edge of your effective range, you'd end up with some missiles stopping short simply because they were fired from a launcher sitting further from the target than the others. Of course, adjusting the velocity doesn't solve the problem entirely either. You might end up with a scenario where you launch missiles at a target, their velocities are adjusted accordingly, and then the target zooms past you, meaning the slower missiles that were closer to the target are now further away, resulting in them missing while the faster missiles hit. This is an extreme case, but it's still something that has to be considered.
Turrets work fine because their range from the target is actually calculated from the center of the ship, just like how missiles are currently launched. The turrets that you see are merely eye candy.
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Sykhoj
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Posted - 2010.06.14 21:02:00 -
[8]
uhh Malcolm, who said the missile graphics have to be anything more than the "Current eye candy" turret graphics? he was talking about GRAPHICS, not mechanics. i think you thought a little too much on that one when u started talking about changing missile velocity.
/Support, Fix the eyecandy factor. looks terrible having missiles fly out from the center of my ship from a hole that doesnt exist
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2010.06.14 21:48:00 -
[9]
only if the drake gets its 8th launcher slot :-P
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Malcolm Kole
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Posted - 2010.06.15 00:23:00 -
[10]
Originally by: Sykhoj uhh Malcolm, who said the missile graphics have to be anything more than the "Current eye candy" turret graphics? he was talking about GRAPHICS, not mechanics.
You'd have to change missile mechanics regardless. Currently, missiles aren't just graphics like turrets are. They're actual objects that fly through space, change course, can be shot down by defenders (speaking of mechanics that need to be changed), and all this other jazz that people seem to take for granted. If you want to "demote" them, so to speak, to being just graphics, it would require a rework of the missile code.
The point here is that this proposal brings with it a significant amount of work that a lot of people don't seem to realize. It's not just having some modeler slapping launchers onto each ship. There's a great deal of programming involved here as well.
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arbiter reformed
Reverse Psychology. HYDRA RELOADED
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Posted - 2010.06.16 02:27:00 -
[11]
fact is missile grphics havnt been changed at all since beta from what i remember, really alot of them look terrible, even torps although flashy look pretty pixalated and old school.
other games do missile graphics fine
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