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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.06.16 06:10:00 -
[1]
We need to fix low sec missions to be more in line with low sec. They should not have high sec missions and high sec LP stores forced on them in this blantent maner.
1. Low sec is hard and should get its own Rewards to reflect that fact. All carebear level 1-5 missions in game right now should be shoved right back into high sec with there bloted worthless LP stores.
2. There should be two differnt LP tabs one for high sec LP's for high sec LP stores and one for Low sec and low sec LP stores as we have to spilt low sec and high sec fraction lps up but still beable to work for the same fractions that are already in place.
3. Place new level 1-5 pvp based missions into low sec. Something in line with the sleeper and FW were missions are made so that pvp fitted ships are needed to run the missions.
4. New low sec LP shops to spend this hard won low sec LP's at. And this stuff has to be not just good but great. I belive that tier 3 fraction Battle ships and Fraction Caps like Carriers and Dreadnoughts should fit in here with Fraction mods to fit them up with even fraction ammos and fighter drones as well.
Then CCP should see that it is good and do the same in 0.0 .
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
EdFromHumanResources
hirr Morsus Mihi
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Posted - 2010.06.16 06:16:00 -
[2]
I actually like this. Lowsec needs something that is completely undoable in highsec. Not just doable at lower profit.
As it is lowsec is a complete ****hole. Until the masses start moving into lowsec we won't see masses moving to 0.0. They need to encounter pvp and see that it is not as scary as many view :)
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Rip Minner
ARMITAGE Logistics Salvage and Industries
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Posted - 2010.06.16 06:17:00 -
[3]
Supporting my own ideal as it could get me and other carebears into low sec for this but for the level 5's and the low sec lp's right now not a snowballs % in hell.
Besides this is a much better fix to Risk V Rewards. You dont have to nerf high sec to the ground you can buff low sec instead. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Venkul Mul
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Posted - 2010.06.16 06:45:00 -
[4]
So more or less FW missions without the need to joying FW?
It should be a bit worse than FW.
Supported as any things that can make mission better is welcome.
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King Rothgar
Amarrian Retribution
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Posted - 2010.06.16 06:53:00 -
[5]
Low sec missions already receive roughly double rewards. The trouble is it's tied to the agent's location rather than the mission. Additionally it only applies to rewards, not loot/salvage/bounties which are the main source of income with the exception of lvl5's. If bounties are tied to system sec, the problem goes away mostly. I also think the rewards/bounties should have only three tiers: high sec, low sec, null sec. There is no difference in risk between 0.1 sec and 0.4 sec, the rewards should reflect that.
In regards to special missions and LP stores, I'm not necessarily opposed but FW missions are not the thing to look at. FW missions were designed to generate pvp, as such they are typically 10-20 jumps from the agent in the opposing faction's low sec space. They also throw a beacon on the overview for all to see. To balance that out, most of them can be run solo or pairs in under 2 minutes as they require you to kill but a single BS or a handful of haulers. The result is nearly everyone runs them with a stealth bomber and a t1 throw away frigate. The frigate pulls aggro while the bomber kills the objective. If a hostile shows up, the bomber cloaks and the frigate is 100-200km off the warp in. It's a brain dead exercise that poses virtually no risk to anyone but the throw away frigate. And who cares about that thing? That's not the model to look to.
I think the current setup is fine but the difference in payouts should be enhanced via bounties being tied to system sec. I would also support the actual mission rewards being increased from 2x to 3x that of mid high sec (0.8).
In short, I don't support your proposal because it's poorly thought out and you know nothing of low sec pve or pvp. You also clearly know nothing about FW missions else you wouldn't have suggested them as a model.
Thus far you shall read, but no further; for this is my sig. |
EdFromHumanResources
Caldari hirr Morsus Mihi
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Posted - 2010.06.16 07:21:00 -
[6]
Edited by: EdFromHumanResources on 16/06/2010 07:25:43 Edited by: EdFromHumanResources on 16/06/2010 07:22:02 Actually doing something as simple as giving lowsec based corporations LP stores things like faction capitals. Faction pos mods both offensive like we have now and defensive such as hardeners or even faction factories, labs, and extractors. Incentives you can only get by running missions in low sec. These are simply examples, any sort of faction gear that is both useful and not to be found elsewhere in Eve will do. Or at least not in high sec. You would see the amounts of people daring lowsec skyrocket for the chance of these riches.
I would also like to see missions somehow extend through wormholes but that is a completely different topic.
edit: In fact im making a thread about it.
Originally by: Jin Nib Buff low sec, not low-sec missions.
Buffing lowsec itself won't really do much beyond make the people already there more sustainable. The goal here is to attract new denizens from higher security space not to enhance the lifestyle of current lowsec dwellers
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Jin Nib
Resplendent Knives
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Posted - 2010.06.16 07:23:00 -
[7]
Edited by: Jin Nib on 16/06/2010 07:27:15 Buff low sec, not low-sec missions.
Edit: Linkified for your greater viewing pleasure. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Shea Amara
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Posted - 2010.06.17 05:59:00 -
[8]
That sounds very cool to me. I mite give low sec a try then myself
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.06.17 06:12:00 -
[9]
Edited by: Rip Minner on 17/06/2010 06:12:28
Originally by: King Rothgar Low sec missions already receive roughly double rewards. The trouble is it's tied to the agent's location rather than the mission. Additionally it only applies to rewards, not loot/salvage/bounties which are the main source of income with the exception of lvl5's. If bounties are tied to system sec, the problem goes away mostly. I also think the rewards/bounties should have only three tiers: high sec, low sec, null sec. There is no difference in risk between 0.1 sec and 0.4 sec, the rewards should reflect that.
In regards to special missions and LP stores, I'm not necessarily opposed but FW missions are not the thing to look at. FW missions were designed to generate pvp, as such they are typically 10-20 jumps from the agent in the opposing faction's low sec space. They also throw a beacon on the overview for all to see. To balance that out, most of them can be run solo or pairs in under 2 minutes as they require you to kill but a single BS or a handful of haulers. The result is nearly everyone runs them with a stealth bomber and a t1 throw away frigate. The frigate pulls aggro while the bomber kills the objective. If a hostile shows up, the bomber cloaks and the frigate is 100-200km off the warp in. It's a brain dead exercise that poses virtually no risk to anyone but the throw away frigate. And who cares about that thing? That's not the model to look to.
I think the current setup is fine but the difference in payouts should be enhanced via bounties being tied to system sec. I would also support the actual mission rewards being increased from 2x to 3x that of mid high sec (0.8).
In short, I don't support your proposal because it's poorly thought out and you know nothing of low sec pve or pvp. You also clearly know nothing about FW missions else you wouldn't have suggested them as a model.
To say I know nothing about FW missions is true to say I know nothing about low sec missions is bs. There the same mission all of low sec and high sec run.
And to not support becouse you dont like FW missions is a good reson if thats how they are run. But you should go back and reread the OP. I did not say Just like FW I said more in line with pvp thats the main part you seam to miss out of that. And hell no beckons on the missions its already to easy and fast to find a missioner.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
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