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Von ManchIden
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Posted - 2010.06.16 20:01:00 -
[1]
Do planet resources deplete, if they do, how often do they respawn?
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.16 20:06:00 -
[2]
We know they deplete (there's a minimum level above zero though under which they won't dip, a percentage of maximum possible value per location), we know they replenish too, but we don't know at what rate, how wide the "sectors" are, nor what timers are used.
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Maewei Balducci
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Posted - 2010.06.16 20:21:00 -
[3]
for what i saw on my factory planet which have 4 extractors with 23h cycle it don't deplete. i used a 5h cycle this night and i lost 1 unit /extractor. first loss since the launch of pi in this planet. on sisi i tried 4 extractors per spot (so x2) for each planet (0.0), and i wasn't loosing anything. even gain sometime 1-2 unit.
so seems safe to say that a 4 extractors spot will never deplete.
11 extractors deplete 2-3 units/for each new 23h survey
need to check for the others one.
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Seminole Sun
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Posted - 2010.06.16 20:25:00 -
[4]
Originally by: Akita T We know they deplete (there's a minimum level above zero though under which they won't dip, a percentage of maximum possible value per location), we know they replenish too, but we don't know at what rate, how wide the "sectors" are, nor what timers are used.
Added to the list of unknowns: We know they don't replenish in big daily chunks.
I think (I'll try to confirm tonight) that my extractors can do 2 30 minute cycles back to back with exactly the same output
We don't know if they decrease the specific hot-spot or the whole planet. (Guess: global)
We don't know if they decrease just for a specific PO item or if it's a global affect (i.e. my corp's 50 felsic magma extractors decrease the volume pulled from the ground of the non-CS crystals as well). (Guess: global)
We presume (but don't think we've confirmed) that my strip mining of a planet will hurt others on the planet.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.16 20:33:00 -
[5]
Edited by: Akita T on 16/06/2010 20:34:15
Originally by: Seminole Sun We don't know if they decrease the specific hot-spot or the whole planet. (Guess: global)
Nope, it's hotspots. But we don't know how big the influenced region is. Nor its shape. Nor a lot of other things.
Quote: We don't know if they decrease just for a specific PO item or if it's a global affect (i.e. my corp's 50 felsic magma extractors decrease the volume pulled from the ground of the non-CS crystals as well). (Guess: global)
Nope, almost 100% certain it's per individual material type in a zone, unless they got some bug slipped in that lets them affect the others too.
Quote: We presume (but don't think we've confirmed) that my strip mining of a planet will hurt others on the planet.
That was in the "design specs". There's no such thing as per-individual materials, everything is "per hotspot". Your extractors or another person's extractors on the same hotspot have the same cumulative effect for both of you.
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Seminole Sun
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Posted - 2010.06.16 20:59:00 -
[6]
has any of that been confirmed through experimentation?
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.16 21:15:00 -
[7]
Originally by: Seminole Sun has any of that been confirmed through experimentation?
Word of God
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Seminole Sun
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Posted - 2010.06.16 21:29:00 -
[8]
Originally by: Akita T
Originally by: Seminole Sun has any of that been confirmed through experimentation?
Word of God
Nice, I'd missed that. We can add another unknown to the list then:
What's the "Ideal" number of players?
Also, I note that he indicated that the rate of depletion depended on the number of extractors and the type of deposit. He does NOT indicate that it's based on extraction rate. So, if that's 100% accurate and complete (and who says it is) then my doing the clicky thing on 6 planets for 30 minute cycles should not make the depletion rate any faster.
So, there's two more unknowns for the list
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.06.16 23:42:00 -
[9]
Edited by: Akita T on 16/06/2010 23:44:31
Originally by: Seminole Sun number of extractors and the type of deposit. He does NOT indicate that it's based on extraction rate.
"type of deposit" IS "extraction rate". He meant which one of the 4 possible options you pick.
Originally by: Seminole Sun What's the "Ideal" number of players?
By "ideal" he just means "the planet can support this many if properly spaced at max extraction rates or something to that extent. Not really all that important to know beforehand, as you'll notice very fast if extraction values fluctuate, or if shape/size of bands change from day to day without changing settings nor training skills.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Adunh Slavy
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Posted - 2010.06.17 11:55:00 -
[10]
Edited by: Adunh Slavy on 17/06/2010 11:55:41
Originally by: Akita T
Nope, it's hotspots. But we don't know how big the influenced region is. Nor its shape. Nor a lot of other things.
As you may recall, on Sisi there was a few days where we could see a grid, in the PI V1 time frame. A hyperbolic grid, or tiles of some sort. Every planet had the same grid. I never counted them, but gonna bet it was 128 or 256 of them.
The Real Space Initiative - V6 (Forum Link)
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aftermathmatics
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Posted - 2010.06.18 18:05:00 -
[11]
Originally by: Adunh Slavy Edited by: Adunh Slavy on 17/06/2010 11:55:41
Originally by: Akita T
Nope, it's hotspots. But we don't know how big the influenced region is. Nor its shape. Nor a lot of other things.
As you may recall, on Sisi there was a few days where we could see a grid, in the PI V1 time frame. A hyperbolic grid, or tiles of some sort. Every planet had the same grid. I never counted them, but gonna bet it was 128 or 256 of them.
And you spoke to the developers and confirmed this visual representation was actually how they logically divided it in the code!? You're assuming, and that sir is making an arse of all of us.
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Adunh Slavy
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Posted - 2010.06.19 01:05:00 -
[12]
Originally by: aftermathmatics
And you spoke to the developers and confirmed this visual representation was actually how they logically divided it in the code!? You're assuming, and that sir is making an arse of all of us.
Do you see anything in my statement that draws a conclusion? No, you inserted the conclusion on your own, in arse like fashion. It is you making an assumption.
What we can assume is that the grid wasn't there just for lols. Could be extraction, could be dust related, could have simply been there to help align scanning bands. What we know is that computers deal with quantum elements, they do not do grey well. Elements that fit into neatly packaged binary words. That grid looks as if it did. Draw your own conclusion.
The Real Space Initiative - V6 (Forum Link)
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